- 23 Sep, 2019 1 commit
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Jaeyun,Oh committed
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- 11 Sep, 2019 1 commit
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Daniel Dahan committed
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- 24 May, 2019 1 commit
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Daniel Dahan committed
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- 16 May, 2019 7 commits
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Daniel Dahan committed
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Daniel Dahan committed
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Daniel Dahan committed
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Daniel Dahan committed
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Daniel Dahan committed
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Daniel Dahan committed
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Daniel Dahan committed
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- 26 Apr, 2019 1 commit
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Daniel Dahan committed
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- 23 Apr, 2019 1 commit
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Daniel Dahan committed
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- 06 Apr, 2019 1 commit
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Add basic SwifPM manifest file
Daniel Jonathan committed
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- 04 Apr, 2019 1 commit
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Cihat Gündüz committed
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- 03 Apr, 2019 1 commit
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Fixed appearance issues
Daniel Jonathan committed
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- 01 Apr, 2019 1 commit
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Cihat Gündüz committed
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- 31 Mar, 2019 1 commit
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They are called by UIKit
Orkhan Alikhanov committed
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- 26 Jan, 2019 1 commit
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@MattKiazyk thank you for catching this. Well done!
Daniel Jonathan committed
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- 25 Jan, 2019 1 commit
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Matt Kiazyk committed
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- 19 Nov, 2018 1 commit
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Daniel Dahan committed
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- 28 Sep, 2018 2 commits
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Fixed UITabBarController had userinteraction enabled during transition
Daniel Jonathan committed -
transitioningViewController is either UITabBarController or UINavigationController. If you enable Motion on a UITabBarController and tap multiple times on the tabBar item, Motion will restart transition on each tap unless the transition is over. We fix this by disabling interaction on UITabBarController while transition is happening.
Orkhan Alikhanov committed
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- 26 Sep, 2018 1 commit
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Added setCompletionCallbackForNextTransition
Daniel Dahan committed
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- 25 Sep, 2018 3 commits
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Orkhan Alikhanov committed
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Orkhan Alikhanov committed
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Removing animations is done through accessing animations on animator which was cleaned before the access. Fixed by swapping order of method calls
Orkhan Alikhanov committed
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- 24 Sep, 2018 2 commits
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Bug fixes and MotionViewTransition
Daniel Dahan committed -
Orkhan Alikhanov committed
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- 22 Sep, 2018 1 commit
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The ~0.001 seconds lag between animations were extremely noticeable if the duration was long.
Orkhan Alikhanov committed
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- 21 Sep, 2018 1 commit
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There is no need to recalculate duration from the current state of the view. Motion calculates it when animations is first fired off and on resume remaining duration can be recalculated as usual (duration - progress).
Orkhan Alikhanov committed
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- 18 Sep, 2018 3 commits
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Orkhan Alikhanov committed
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Orkhan Alikhanov committed
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Orkhan Alikhanov committed
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- 17 Sep, 2018 2 commits
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This way we no longer need CAAnimationDelegate to listen to animationDidStop in order to update the model and remove animation after it's done. We update the model in advance, and system just removes the animation on completion Also fixes animation group not removed from layer after completion
Orkhan Alikhanov committed -
Orkhan Alikhanov committed
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- 16 Sep, 2018 1 commit
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Orkhan Alikhanov committed
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- 13 Sep, 2018 2 commits
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use Application.shared to keep extensions happy
Daniel Dahan committed -
Rob Jonson committed
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- 10 Sep, 2018 2 commits
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Support extension
Daniel Dahan committed -
Use Application.shared to allow framework to be linked from extensions.
ConfusedVorlon committed
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