Commit d5316bd6 by Daniel Dahan

updated for Xcode 8.3

parent 0131c129
Pod::Spec.new do |s| Pod::Spec.new do |s|
s.name = 'Motion' s.name = 'Motion'
s.version = '1.0.6' s.version = '1.0.7'
s.license = 'BSD-3-Clause' s.license = 'BSD-3-Clause'
s.summary = 'Seamless animations and transitions in Swift.' s.summary = 'Seamless animations and transitions in Swift.'
s.homepage = 'http://cosmicmind.com' s.homepage = 'http://cosmicmind.com'
......
...@@ -107,7 +107,7 @@ ...@@ -107,7 +107,7 @@
96C98DC81E424AB000B22906 /* Project object */ = { 96C98DC81E424AB000B22906 /* Project object */ = {
isa = PBXProject; isa = PBXProject;
attributes = { attributes = {
LastUpgradeCheck = 0820; LastUpgradeCheck = 0830;
ORGANIZATIONNAME = "CosmicMind, Inc."; ORGANIZATIONNAME = "CosmicMind, Inc.";
TargetAttributes = { TargetAttributes = {
96C98DD01E424AB000B22906 = { 96C98DD01E424AB000B22906 = {
...@@ -262,7 +262,7 @@ ...@@ -262,7 +262,7 @@
buildSettings = { buildSettings = {
CLANG_ENABLE_MODULES = YES; CLANG_ENABLE_MODULES = YES;
CODE_SIGN_IDENTITY = ""; CODE_SIGN_IDENTITY = "";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer"; "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "";
DEFINES_MODULE = YES; DEFINES_MODULE = YES;
DEVELOPMENT_TEAM = ""; DEVELOPMENT_TEAM = "";
DYLIB_COMPATIBILITY_VERSION = 1; DYLIB_COMPATIBILITY_VERSION = 1;
......
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<Scheme <Scheme
LastUpgradeVersion = "0820" LastUpgradeVersion = "0830"
version = "1.3"> version = "1.3">
<BuildAction <BuildAction
parallelizeBuildables = "YES" parallelizeBuildables = "YES"
......
...@@ -15,7 +15,7 @@ ...@@ -15,7 +15,7 @@
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>
<string>FMWK</string> <string>FMWK</string>
<key>CFBundleShortVersionString</key> <key>CFBundleShortVersionString</key>
<string>1.0.6</string> <string>1.0.7</string>
<key>CFBundleVersion</key> <key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string> <string>$(CURRENT_PROJECT_VERSION)</string>
<key>NSPrincipalClass</key> <key>NSPrincipalClass</key>
......
...@@ -374,10 +374,10 @@ extension UIView { ...@@ -374,10 +374,10 @@ extension UIView {
/// Computes the rotation of the view. /// Computes the rotation of the view.
open var motionRotationAngle: CGFloat { open var motionRotationAngle: CGFloat {
get { get {
return CGFloat(atan2f(Float(transform.b), Float(transform.a))) * 180 / CGFloat(M_PI) return CGFloat(atan2f(Float(transform.b), Float(transform.a))) * 180 / CGFloat(Double.pi)
} }
set(value) { set(value) {
transform = CGAffineTransform(rotationAngle: CGFloat(M_PI) * value / 180) transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi) * value / 180)
} }
} }
...@@ -506,7 +506,7 @@ extension Motion { ...@@ -506,7 +506,7 @@ extension Motion {
*/ */
public static func rotation(angle: CGFloat) -> CABasicAnimation { public static func rotation(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotation) let animation = CABasicAnimation(keyPath: .rotation)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * angle / 180)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation return animation
} }
...@@ -517,7 +517,7 @@ extension Motion { ...@@ -517,7 +517,7 @@ extension Motion {
*/ */
public static func rotationX(angle: CGFloat) -> CABasicAnimation { public static func rotationX(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationX) let animation = CABasicAnimation(keyPath: .rotationX)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * angle / 180)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation return animation
} }
...@@ -528,7 +528,7 @@ extension Motion { ...@@ -528,7 +528,7 @@ extension Motion {
*/ */
public static func rotationY(angle: CGFloat) -> CABasicAnimation { public static func rotationY(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationY) let animation = CABasicAnimation(keyPath: .rotationY)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * angle / 180)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation return animation
} }
...@@ -539,7 +539,7 @@ extension Motion { ...@@ -539,7 +539,7 @@ extension Motion {
*/ */
public static func rotationZ(angle: CGFloat) -> CABasicAnimation { public static func rotationZ(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationZ) let animation = CABasicAnimation(keyPath: .rotationZ)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * angle / 180)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation return animation
} }
...@@ -550,7 +550,7 @@ extension Motion { ...@@ -550,7 +550,7 @@ extension Motion {
*/ */
public static func spin(rotations: CGFloat) -> CABasicAnimation { public static func spin(rotations: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotation) let animation = CABasicAnimation(keyPath: .rotation)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * 2 * rotations)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations))
return animation return animation
} }
...@@ -561,7 +561,7 @@ extension Motion { ...@@ -561,7 +561,7 @@ extension Motion {
*/ */
public static func spinX(rotations: CGFloat) -> CABasicAnimation { public static func spinX(rotations: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationX) let animation = CABasicAnimation(keyPath: .rotationX)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * 2 * rotations)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations))
return animation return animation
} }
...@@ -572,7 +572,7 @@ extension Motion { ...@@ -572,7 +572,7 @@ extension Motion {
*/ */
public static func spinY(rotations: CGFloat) -> CABasicAnimation { public static func spinY(rotations: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationY) let animation = CABasicAnimation(keyPath: .rotationY)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * 2 * rotations)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations))
return animation return animation
} }
...@@ -583,7 +583,7 @@ extension Motion { ...@@ -583,7 +583,7 @@ extension Motion {
*/ */
public static func spinZ(rotations: CGFloat) -> CABasicAnimation { public static func spinZ(rotations: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationZ) let animation = CABasicAnimation(keyPath: .rotationZ)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * 2 * rotations)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations))
return animation return animation
} }
......
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