Commit d5316bd6 by Daniel Dahan

updated for Xcode 8.3

parent 0131c129
Pod::Spec.new do |s|
s.name = 'Motion'
s.version = '1.0.6'
s.version = '1.0.7'
s.license = 'BSD-3-Clause'
s.summary = 'Seamless animations and transitions in Swift.'
s.homepage = 'http://cosmicmind.com'
......
......@@ -107,7 +107,7 @@
96C98DC81E424AB000B22906 /* Project object */ = {
isa = PBXProject;
attributes = {
LastUpgradeCheck = 0820;
LastUpgradeCheck = 0830;
ORGANIZATIONNAME = "CosmicMind, Inc.";
TargetAttributes = {
96C98DD01E424AB000B22906 = {
......@@ -262,7 +262,7 @@
buildSettings = {
CLANG_ENABLE_MODULES = YES;
CODE_SIGN_IDENTITY = "";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "";
DEFINES_MODULE = YES;
DEVELOPMENT_TEAM = "";
DYLIB_COMPATIBILITY_VERSION = 1;
......
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0820"
LastUpgradeVersion = "0830"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
......
......@@ -15,7 +15,7 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0.6</string>
<string>1.0.7</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>NSPrincipalClass</key>
......
......@@ -374,10 +374,10 @@ extension UIView {
/// Computes the rotation of the view.
open var motionRotationAngle: CGFloat {
get {
return CGFloat(atan2f(Float(transform.b), Float(transform.a))) * 180 / CGFloat(M_PI)
return CGFloat(atan2f(Float(transform.b), Float(transform.a))) * 180 / CGFloat(Double.pi)
}
set(value) {
transform = CGAffineTransform(rotationAngle: CGFloat(M_PI) * value / 180)
transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi) * value / 180)
}
}
......@@ -506,7 +506,7 @@ extension Motion {
*/
public static func rotation(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotation)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * angle / 180))
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation
}
......@@ -517,7 +517,7 @@ extension Motion {
*/
public static func rotationX(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationX)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * angle / 180))
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation
}
......@@ -528,7 +528,7 @@ extension Motion {
*/
public static func rotationY(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationY)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * angle / 180))
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation
}
......@@ -539,7 +539,7 @@ extension Motion {
*/
public static func rotationZ(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationZ)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * angle / 180))
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation
}
......@@ -550,7 +550,7 @@ extension Motion {
*/
public static func spin(rotations: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotation)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * 2 * rotations))
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations))
return animation
}
......@@ -561,7 +561,7 @@ extension Motion {
*/
public static func spinX(rotations: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationX)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * 2 * rotations))
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations))
return animation
}
......@@ -572,7 +572,7 @@ extension Motion {
*/
public static func spinY(rotations: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationY)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * 2 * rotations))
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations))
return animation
}
......@@ -583,7 +583,7 @@ extension Motion {
*/
public static func spinZ(rotations: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationZ)
animation.toValue = NSNumber(value: Double(CGFloat(M_PI) * 2 * rotations))
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations))
return animation
}
......
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