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Dmitriy Stepanets
Material
Commits
63694ee6
Commit
63694ee6
authored
Feb 07, 2016
by
danieldahan
Browse files
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Plain Diff
MenuView animations working in all directions
parent
7b474f52
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2 changed files
with
191 additions
and
15 deletions
+191
-15
Examples/Programmatic/MenuView/MenuView/ViewController.swift
+8
-1
Sources/MenuView.swift
+183
-14
No files found.
Examples/Programmatic/MenuView/MenuView/ViewController.swift
View file @
63694ee6
...
@@ -63,29 +63,36 @@ class ViewController: UIViewController {
...
@@ -63,29 +63,36 @@ class ViewController: UIViewController {
private
func
prepareMenuViewExample
()
{
private
func
prepareMenuViewExample
()
{
let
image
:
UIImage
?
=
UIImage
(
named
:
"ic_add_white"
)
let
image
:
UIImage
?
=
UIImage
(
named
:
"ic_add_white"
)
let
btn1
:
FabButton
=
FabButton
()
let
btn1
:
FabButton
=
FabButton
()
btn1
.
depth
=
.
None
btn1
.
setImage
(
image
,
forState
:
.
Normal
)
btn1
.
setImage
(
image
,
forState
:
.
Normal
)
btn1
.
setImage
(
image
,
forState
:
.
Highlighted
)
btn1
.
setImage
(
image
,
forState
:
.
Highlighted
)
btn1
.
addTarget
(
self
,
action
:
"handleOpenMenuView"
,
forControlEvents
:
.
TouchUpInside
)
btn1
.
addTarget
(
self
,
action
:
"handleOpenMenuView"
,
forControlEvents
:
.
TouchUpInside
)
let
btn2
:
FabButton
=
FabButton
()
let
btn2
:
FabButton
=
FabButton
()
btn2
.
depth
=
.
None
btn2
.
backgroundColor
=
MaterialColor
.
blue
.
base
btn2
.
backgroundColor
=
MaterialColor
.
blue
.
base
btn2
.
setImage
(
image
,
forState
:
.
Normal
)
btn2
.
setImage
(
image
,
forState
:
.
Normal
)
btn2
.
setImage
(
image
,
forState
:
.
Highlighted
)
btn2
.
setImage
(
image
,
forState
:
.
Highlighted
)
let
btn3
:
FabButton
=
FabButton
()
let
btn3
:
FabButton
=
FabButton
()
btn3
.
depth
=
.
None
btn3
.
backgroundColor
=
MaterialColor
.
green
.
base
btn3
.
backgroundColor
=
MaterialColor
.
green
.
base
btn3
.
setImage
(
image
,
forState
:
.
Normal
)
btn3
.
setImage
(
image
,
forState
:
.
Normal
)
btn3
.
setImage
(
image
,
forState
:
.
Highlighted
)
btn3
.
setImage
(
image
,
forState
:
.
Highlighted
)
let
btn4
:
FabButton
=
FabButton
()
let
btn4
:
FabButton
=
FabButton
()
btn4
.
depth
=
.
None
btn4
.
backgroundColor
=
MaterialColor
.
yellow
.
base
btn4
.
backgroundColor
=
MaterialColor
.
yellow
.
base
btn4
.
setImage
(
image
,
forState
:
.
Normal
)
btn4
.
setImage
(
image
,
forState
:
.
Normal
)
btn4
.
setImage
(
image
,
forState
:
.
Highlighted
)
btn4
.
setImage
(
image
,
forState
:
.
Highlighted
)
menuView
=
MenuView
(
frame
:
view
.
bounds
)
menuView
=
MenuView
(
frame
:
view
.
bounds
)
menuView
.
direction
=
.
Right
menuView
.
baseSize
=
CGSizeMake
(
36
,
36
)
menuView
.
itemSize
=
CGSizeMake
(
36
,
36
)
view
.
addSubview
(
menuView
)
view
.
addSubview
(
menuView
)
menuView
.
menuI
tems
=
[
menuView
.
i
tems
=
[
MenuViewItem
(
button
:
btn1
),
MenuViewItem
(
button
:
btn1
),
MenuViewItem
(
button
:
btn2
),
MenuViewItem
(
button
:
btn2
),
MenuViewItem
(
button
:
btn3
),
MenuViewItem
(
button
:
btn3
),
...
...
Sources/MenuView.swift
View file @
63694ee6
...
@@ -30,6 +30,13 @@
...
@@ -30,6 +30,13 @@
import
UIKit
import
UIKit
public
enum
MenuViewDirection
{
case
Up
case
Down
case
Left
case
Right
}
public
struct
MenuViewItem
{
public
struct
MenuViewItem
{
/// UIButton.
/// UIButton.
public
var
button
:
UIButton
public
var
button
:
UIButton
...
@@ -44,9 +51,14 @@ public struct MenuViewItem {
...
@@ -44,9 +51,14 @@ public struct MenuViewItem {
}
}
public
class
MenuView
:
MaterialView
{
public
class
MenuView
:
MaterialView
{
/// A Boolean that indicates if the menu is open or not.
public
private(set)
var
opened
:
Bool
=
false
public
private(set)
var
opened
:
Bool
=
false
public
var
menuItems
:
Array
<
MenuViewItem
>
?
{
/// The direction in which the animation opens the menu.
public
var
direction
:
MenuViewDirection
=
.
Up
/// An Array of MenuViewItems.
public
var
items
:
Array
<
MenuViewItem
>
?
{
didSet
{
didSet
{
reloadView
()
reloadView
()
}
}
...
@@ -54,7 +66,7 @@ public class MenuView : MaterialView {
...
@@ -54,7 +66,7 @@ public class MenuView : MaterialView {
public
var
itemSize
:
CGSize
=
CGSizeMake
(
48
,
48
)
public
var
itemSize
:
CGSize
=
CGSizeMake
(
48
,
48
)
public
var
base
Item
Size
:
CGSize
=
CGSizeMake
(
56
,
56
)
public
var
baseSize
:
CGSize
=
CGSizeMake
(
56
,
56
)
public
func
reloadView
()
{
public
func
reloadView
()
{
// Clear the subviews.
// Clear the subviews.
...
@@ -62,20 +74,28 @@ public class MenuView : MaterialView {
...
@@ -62,20 +74,28 @@ public class MenuView : MaterialView {
v
.
removeFromSuperview
()
v
.
removeFromSuperview
()
}
}
if
let
v
:
Array
<
MenuViewItem
>
=
menuI
tems
{
if
let
v
:
Array
<
MenuViewItem
>
=
i
tems
{
for
var
i
:
Int
=
0
,
l
:
Int
=
v
.
count
;
i
<
l
;
++
i
{
for
var
i
:
Int
=
0
,
l
:
Int
=
v
.
count
;
i
<
l
;
++
i
{
let
item
:
MenuViewItem
=
v
[
i
]
let
item
:
MenuViewItem
=
v
[
i
]
if
0
==
i
{
if
0
==
i
{
item
.
button
.
frame
.
size
=
baseItemSize
item
.
button
.
frame
.
size
=
baseSize
item
.
button
.
frame
.
origin
.
x
=
width
-
baseItemSize
.
width
-
16
// bottom right
item
.
button
.
frame
.
origin
.
y
=
height
-
baseItemSize
.
height
-
16
// item.button.frame.origin.x = width - baseItemSize.width - 16
// item.button.frame.origin.y = height - baseItemSize.height - 16
// top left
item
.
button
.
frame
.
origin
.
x
=
16
item
.
button
.
frame
.
origin
.
y
=
16
addSubview
(
item
.
button
)
addSubview
(
item
.
button
)
}
else
{
}
else
{
item
.
button
.
hidden
=
true
item
.
button
.
alpha
=
0
item
.
button
.
frame
.
size
=
itemSize
item
.
button
.
frame
.
size
=
itemSize
item
.
button
.
frame
.
origin
.
x
=
width
-
(
baseItemSize
.
width
+
itemSize
.
width
)
/
2
-
16
// bottom right
item
.
button
.
frame
.
origin
.
y
=
height
-
itemSize
.
height
-
16
// item.button.frame.origin.x = width - (baseItemSize.width + itemSize.width) / 2 - 16
// item.button.frame.origin.y = height - (baseItemSize.height + itemSize.height) / 2 - 16
// top left
item
.
button
.
frame
.
origin
.
x
=
(
baseSize
.
width
-
itemSize
.
width
)
/
2
+
16
item
.
button
.
frame
.
origin
.
y
=
(
baseSize
.
height
-
itemSize
.
height
)
/
2
+
16
insertSubview
(
item
.
button
,
belowSubview
:
v
[
i
-
1
]
.
button
)
insertSubview
(
item
.
button
,
belowSubview
:
v
[
i
-
1
]
.
button
)
}
}
}
}
...
@@ -83,17 +103,44 @@ public class MenuView : MaterialView {
...
@@ -83,17 +103,44 @@ public class MenuView : MaterialView {
}
}
public
func
open
(
completion
:
((
MenuViewItem
)
->
Void
)?
=
nil
)
{
public
func
open
(
completion
:
((
MenuViewItem
)
->
Void
)?
=
nil
)
{
if
let
v
:
Array
<
MenuViewItem
>
=
menuItems
{
switch
direction
{
case
.
Up
:
openUpAnimation
(
completion
)
case
.
Down
:
openDownAnimation
(
completion
)
case
.
Left
:
openLeftAnimation
(
completion
)
case
.
Right
:
openRightAnimation
(
completion
)
}
}
public
func
close
(
completion
:
((
MenuViewItem
)
->
Void
)?
=
nil
)
{
switch
direction
{
case
.
Up
:
closeUpAnimation
(
completion
)
case
.
Down
:
closeDownAnimation
(
completion
)
case
.
Left
:
closeLeftAnimation
(
completion
)
case
.
Right
:
closeRightAnimation
(
completion
)
}
}
private
func
openUpAnimation
(
completion
:
((
MenuViewItem
)
->
Void
)?
=
nil
)
{
if
let
v
:
Array
<
MenuViewItem
>
=
items
{
var
base
:
MenuViewItem
?
var
base
:
MenuViewItem
?
for
var
i
:
Int
=
1
,
l
:
Int
=
v
.
count
;
i
<
l
;
++
i
{
for
var
i
:
Int
=
1
,
l
:
Int
=
v
.
count
;
i
<
l
;
++
i
{
if
nil
==
base
{
if
nil
==
base
{
base
=
v
[
0
]
base
=
v
[
0
]
}
}
let
item
:
MenuViewItem
=
v
[
i
]
let
item
:
MenuViewItem
=
v
[
i
]
item
.
button
.
hidden
=
false
UIView
.
animateWithDuration
(
Double
(
i
)
*
0.15
,
UIView
.
animateWithDuration
(
Double
(
i
)
*
0.15
,
animations
:
{
[
unowned
self
]
in
animations
:
{
[
unowned
self
]
in
item
.
button
.
hidden
=
false
item
.
button
.
alpha
=
1
item
.
button
.
frame
.
origin
.
y
=
base
!.
button
.
frame
.
origin
.
y
-
CGFloat
(
i
)
*
(
self
.
itemSize
.
height
)
-
CGFloat
(
i
)
*
16
item
.
button
.
frame
.
origin
.
y
=
base
!.
button
.
frame
.
origin
.
y
-
CGFloat
(
i
)
*
self
.
itemSize
.
height
-
CGFloat
(
i
)
*
16
},
},
completion
:
{
_
in
completion
:
{
_
in
completion
?(
item
)
completion
?(
item
)
...
@@ -103,12 +150,13 @@ public class MenuView : MaterialView {
...
@@ -103,12 +150,13 @@ public class MenuView : MaterialView {
}
}
}
}
public
func
close
(
completion
:
((
MenuViewItem
)
->
Void
)?
=
nil
)
{
public
func
close
UpAnimation
(
completion
:
((
MenuViewItem
)
->
Void
)?
=
nil
)
{
if
let
v
:
Array
<
MenuViewItem
>
=
menuI
tems
{
if
let
v
:
Array
<
MenuViewItem
>
=
i
tems
{
for
var
i
:
Int
=
1
,
l
:
Int
=
v
.
count
;
i
<
l
;
++
i
{
for
var
i
:
Int
=
1
,
l
:
Int
=
v
.
count
;
i
<
l
;
++
i
{
let
item
:
MenuViewItem
=
v
[
i
]
let
item
:
MenuViewItem
=
v
[
i
]
UIView
.
animateWithDuration
(
0.15
,
UIView
.
animateWithDuration
(
0.15
,
animations
:
{
[
unowned
self
]
in
animations
:
{
[
unowned
self
]
in
item
.
button
.
alpha
=
0
item
.
button
.
frame
.
origin
.
y
=
self
.
height
-
item
.
button
.
bounds
.
height
-
16
item
.
button
.
frame
.
origin
.
y
=
self
.
height
-
item
.
button
.
bounds
.
height
-
16
},
},
completion
:
{
_
in
completion
:
{
_
in
...
@@ -119,4 +167,124 @@ public class MenuView : MaterialView {
...
@@ -119,4 +167,124 @@ public class MenuView : MaterialView {
opened
=
false
opened
=
false
}
}
}
}
private
func
openDownAnimation
(
completion
:
((
MenuViewItem
)
->
Void
)?
=
nil
)
{
if
let
v
:
Array
<
MenuViewItem
>
=
items
{
var
base
:
MenuViewItem
?
for
var
i
:
Int
=
1
,
l
:
Int
=
v
.
count
;
i
<
l
;
++
i
{
if
nil
==
base
{
base
=
v
[
0
]
}
let
item
:
MenuViewItem
=
v
[
i
]
item
.
button
.
hidden
=
false
UIView
.
animateWithDuration
(
Double
(
i
)
*
0.15
,
animations
:
{
[
unowned
self
]
in
item
.
button
.
alpha
=
1
item
.
button
.
frame
.
origin
.
y
=
base
!.
button
.
frame
.
origin
.
y
+
self
.
baseSize
.
height
+
CGFloat
(
i
-
1
)
*
self
.
itemSize
.
height
+
CGFloat
(
i
)
*
16
},
completion
:
{
_
in
completion
?(
item
)
})
}
opened
=
true
}
}
public
func
closeDownAnimation
(
completion
:
((
MenuViewItem
)
->
Void
)?
=
nil
)
{
if
let
v
:
Array
<
MenuViewItem
>
=
items
{
for
var
i
:
Int
=
1
,
l
:
Int
=
v
.
count
;
i
<
l
;
++
i
{
let
item
:
MenuViewItem
=
v
[
i
]
UIView
.
animateWithDuration
(
0.15
,
animations
:
{
item
.
button
.
alpha
=
0
item
.
button
.
frame
.
origin
.
y
=
16
},
completion
:
{
_
in
item
.
button
.
hidden
=
true
completion
?(
item
)
})
}
opened
=
false
}
}
private
func
openLeftAnimation
(
completion
:
((
MenuViewItem
)
->
Void
)?
=
nil
)
{
if
let
v
:
Array
<
MenuViewItem
>
=
items
{
var
base
:
MenuViewItem
?
for
var
i
:
Int
=
1
,
l
:
Int
=
v
.
count
;
i
<
l
;
++
i
{
if
nil
==
base
{
base
=
v
[
0
]
}
let
item
:
MenuViewItem
=
v
[
i
]
item
.
button
.
hidden
=
false
UIView
.
animateWithDuration
(
Double
(
i
)
*
0.15
,
animations
:
{
[
unowned
self
]
in
item
.
button
.
alpha
=
1
item
.
button
.
frame
.
origin
.
x
=
base
!.
button
.
frame
.
origin
.
x
-
CGFloat
(
i
)
*
self
.
itemSize
.
width
-
CGFloat
(
i
)
*
16
},
completion
:
{
_
in
completion
?(
item
)
})
}
opened
=
true
}
}
public
func
closeLeftAnimation
(
completion
:
((
MenuViewItem
)
->
Void
)?
=
nil
)
{
if
let
v
:
Array
<
MenuViewItem
>
=
items
{
for
var
i
:
Int
=
1
,
l
:
Int
=
v
.
count
;
i
<
l
;
++
i
{
let
item
:
MenuViewItem
=
v
[
i
]
UIView
.
animateWithDuration
(
0.15
,
animations
:
{
[
unowned
self
]
in
item
.
button
.
alpha
=
0
item
.
button
.
frame
.
origin
.
x
=
self
.
width
-
item
.
button
.
bounds
.
width
-
16
},
completion
:
{
_
in
item
.
button
.
hidden
=
true
completion
?(
item
)
})
}
opened
=
false
}
}
private
func
openRightAnimation
(
completion
:
((
MenuViewItem
)
->
Void
)?
=
nil
)
{
if
let
v
:
Array
<
MenuViewItem
>
=
items
{
var
base
:
MenuViewItem
?
for
var
i
:
Int
=
1
,
l
:
Int
=
v
.
count
;
i
<
l
;
++
i
{
if
nil
==
base
{
base
=
v
[
0
]
}
let
item
:
MenuViewItem
=
v
[
i
]
item
.
button
.
hidden
=
false
UIView
.
animateWithDuration
(
Double
(
i
)
*
0.15
,
animations
:
{
[
unowned
self
]
in
item
.
button
.
alpha
=
1
item
.
button
.
frame
.
origin
.
x
=
base
!.
button
.
frame
.
origin
.
x
+
self
.
baseSize
.
width
+
CGFloat
(
i
-
1
)
*
self
.
itemSize
.
width
+
CGFloat
(
i
)
*
16
},
completion
:
{
_
in
completion
?(
item
)
})
}
opened
=
true
}
}
public
func
closeRightAnimation
(
completion
:
((
MenuViewItem
)
->
Void
)?
=
nil
)
{
if
let
v
:
Array
<
MenuViewItem
>
=
items
{
for
var
i
:
Int
=
1
,
l
:
Int
=
v
.
count
;
i
<
l
;
++
i
{
let
item
:
MenuViewItem
=
v
[
i
]
UIView
.
animateWithDuration
(
0.15
,
animations
:
{
item
.
button
.
alpha
=
0
item
.
button
.
frame
.
origin
.
x
=
16
},
completion
:
{
_
in
item
.
button
.
hidden
=
true
completion
?(
item
)
})
}
opened
=
false
}
}
}
}
\ No newline at end of file
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