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Dmitriy Stepanets
Motion
Commits
f1dcf964
Unverified
Commit
f1dcf964
authored
Jun 04, 2017
by
Daniel Dahan
Browse files
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Plain Diff
updated Motion+CAMediaTimingFunction class extension
parent
cab3d97c
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14 changed files
with
283 additions
and
137 deletions
+283
-137
Motion.xcodeproj/project.pbxproj
+8
-4
Sources/Animator/MotionAnimatorViewContext.swift
+73
-34
Sources/Animator/MotionCoreAnimationViewContext.swift
+0
-0
Sources/Animator/MotionDefaultAnimator.swift
+12
-12
Sources/Animator/MotionViewPropertyViewContext.swift
+8
-8
Sources/Debug Plugin/MotionDebugPlugin.swift
+1
-1
Sources/DefaultAnimationPreprocessor.swift
+16
-16
Sources/Extensions/Motion+Array.swift
+0
-0
Sources/Extensions/Motion+CAMediaTimingFunction.swift
+83
-37
Sources/Extensions/Motion+Obj-C.swift
+57
-0
Sources/MotionController.swift
+15
-15
Sources/MotionPlugin.swift
+6
-6
Sources/MotionTransition+MotionStringConvertible.swift
+1
-1
Sources/MotionTypes.swift
+3
-3
No files found.
Motion.xcodeproj/project.pbxproj
View file @
f1dcf964
...
@@ -8,6 +8,7 @@
...
@@ -8,6 +8,7 @@
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...
@@ -15,7 +16,7 @@
...
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...
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...
@@ -121,7 +123,7 @@
...
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...
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,
96AEB6A21EE4610F009A3BE0
/* MotionTransition+MotionStringConvertible.swift in Sources */
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96AEB6A61EE4610F009A3BE0
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,
...
@@ -308,6 +311,7 @@
...
@@ -308,6 +311,7 @@
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96AEB68D1EE4610F009A3BE0
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...
...
Sources/Animator/MotionAnimatorViewContext.swift
View file @
f1dcf964
...
@@ -29,43 +29,82 @@
...
@@ -29,43 +29,82 @@
import
UIKit
import
UIKit
internal
class
MotionAnimatorViewContext
{
internal
class
MotionAnimatorViewContext
{
var
animator
:
MotionAnimator
?
/// An optional reference to a MotionAnimator.
var
snapshot
:
UIView
var
animator
:
MotionAnimator
?
var
duration
:
TimeInterval
=
0
/// A reference to the snapshot UIView.
var
snapshot
:
UIView
/// Animation duration time.
var
duration
:
TimeInterval
=
0
/// The animation target state.
var
targetState
:
MotionTargetState
var
targetState
:
MotionTargetState
/// The computed current time of the snapshot layer.
var
currentTime
:
TimeInterval
{
return
snapshot
.
layer
.
convertTime
(
CACurrentMediaTime
(),
from
:
nil
)
}
/// A container view for the transition.
var
container
:
UIView
?
{
return
animator
?
.
context
.
container
}
// computed
/**
var
currentTime
:
TimeInterval
{
An initializer.
return
snapshot
.
layer
.
convertTime
(
CACurrentMediaTime
(),
from
:
nil
)
- Parameter animator: A MotionAnimator.
}
- Parameter snapshot: A UIView.
var
container
:
UIView
?
{
- Parameter targetState: A MotionTargetState.
return
animator
?
.
context
.
container
*/
}
required
init
(
animator
:
MotionAnimator
,
snapshot
:
UIView
,
targetState
:
MotionTargetState
)
{
self
.
animator
=
animator
self
.
snapshot
=
snapshot
self
.
targetState
=
targetState
}
class
func
canAnimate
(
view
:
UIView
,
state
:
MotionTargetState
,
appearing
:
Bool
)
->
Bool
{
/// Cleans the context.
return
false
func
clean
()
{
}
animator
=
nil
}
/**
A class function that determines if a view can be animated
to a given state.
- Parameter view: A UIView.
- Parameter state: A MotionTargetState.
- Parameter isAppearing: A boolean that determines whether the
view is appearing.
*/
class
func
canAnimate
(
view
:
UIView
,
state
:
MotionTargetState
,
isAppearing
:
Bool
)
->
Bool
{
return
false
}
func
apply
(
state
:
MotionTargetState
)
{
/**
}
Applies the given state to the target state.
- Parameter state: A MotionTargetState.
*/
func
apply
(
state
:
MotionTargetState
)
{}
/**
Resumes the animation with a given elapsed time and
optional reversed boolean.
- Parameter elapsedTime: A TimeInterval.
- Parameter isReversed: A boolean to reverse the animation
or not.
*/
func
resume
(
elapsedTime
:
TimeInterval
,
isReversed
:
Bool
)
{}
/**
Moves the animation to the given elapsed time.
- Parameter to elapsedTime: A TimeInterval.
*/
func
seek
(
to
elapsedTime
:
TimeInterval
)
{}
func
resume
(
timePassed
:
TimeInterval
,
reverse
:
Bool
)
{
/**
}
Starts the animations with an appearing boolean flag.
- Parameter isAppearing: A boolean value whether the view
func
seek
(
timePassed
:
TimeInterval
)
{
is appearing or not.
}
*/
func
startAnimations
(
isAppearing
:
Bool
)
{}
func
clean
()
{
animator
=
nil
}
func
startAnimations
(
appearing
:
Bool
)
{
}
required
init
(
animator
:
MotionAnimator
,
snapshot
:
UIView
,
targetState
:
MotionTargetState
)
{
self
.
animator
=
animator
self
.
snapshot
=
snapshot
self
.
targetState
=
targetState
}
}
}
Sources/Animator/MotionCoreAnimationViewContext.swift
View file @
f1dcf964
This diff is collapsed.
Click to expand it.
Sources/Animator/MotionDefaultAnimator.swift
View file @
f1dcf964
...
@@ -59,16 +59,16 @@ internal class MotionDefaultAnimator<ViewContext: MotionAnimatorViewContext>: Mo
...
@@ -59,16 +59,16 @@ internal class MotionDefaultAnimator<ViewContext: MotionAnimatorViewContext>: Mo
var
viewContexts
:
[
UIView
:
ViewContext
]
=
[:]
var
viewContexts
:
[
UIView
:
ViewContext
]
=
[:]
internal
var
insertToViewFirst
=
false
internal
var
insertToViewFirst
=
false
public
func
seekTo
(
timePassed
:
TimeInterval
)
{
public
func
seekTo
(
elapsedTime
:
TimeInterval
)
{
for
viewContext
in
viewContexts
.
values
{
for
viewContext
in
viewContexts
.
values
{
viewContext
.
seek
(
t
imePassed
:
timePassed
)
viewContext
.
seek
(
t
o
:
elapsedTime
)
}
}
}
}
public
func
resume
(
timePassed
:
TimeInterval
,
reverse
:
Bool
)
->
TimeInterval
{
public
func
resume
(
elapsedTime
:
TimeInterval
,
isReversed
:
Bool
)
->
TimeInterval
{
var
duration
:
TimeInterval
=
0
var
duration
:
TimeInterval
=
0
for
(
_
,
context
)
in
viewContexts
{
for
(
_
,
context
)
in
viewContexts
{
context
.
resume
(
timePassed
:
timePassed
,
reverse
:
reverse
)
context
.
resume
(
elapsedTime
:
elapsedTime
,
isReversed
:
isReversed
)
duration
=
max
(
duration
,
context
.
duration
)
duration
=
max
(
duration
,
context
.
duration
)
}
}
return
duration
return
duration
...
@@ -80,20 +80,20 @@ internal class MotionDefaultAnimator<ViewContext: MotionAnimatorViewContext>: Mo
...
@@ -80,20 +80,20 @@ internal class MotionDefaultAnimator<ViewContext: MotionAnimatorViewContext>: Mo
}
}
}
}
public
func
canAnimate
(
view
:
UIView
,
a
ppearing
:
Bool
)
->
Bool
{
public
func
canAnimate
(
view
:
UIView
,
isA
ppearing
:
Bool
)
->
Bool
{
guard
let
state
=
context
[
view
]
else
{
return
false
}
guard
let
state
=
context
[
view
]
else
{
return
false
}
return
ViewContext
.
canAnimate
(
view
:
view
,
state
:
state
,
appearing
:
a
ppearing
)
return
ViewContext
.
canAnimate
(
view
:
view
,
state
:
state
,
isAppearing
:
isA
ppearing
)
}
}
public
func
animate
(
fromViews
:
[
UIView
],
toViews
:
[
UIView
])
->
TimeInterval
{
public
func
animate
(
fromViews
:
[
UIView
],
toViews
:
[
UIView
])
->
TimeInterval
{
var
duration
:
TimeInterval
=
0
var
duration
:
TimeInterval
=
0
if
insertToViewFirst
{
if
insertToViewFirst
{
for
v
in
toViews
{
animate
(
view
:
v
,
a
ppearing
:
true
)
}
for
v
in
toViews
{
animate
(
view
:
v
,
isA
ppearing
:
true
)
}
for
v
in
fromViews
{
animate
(
view
:
v
,
a
ppearing
:
false
)
}
for
v
in
fromViews
{
animate
(
view
:
v
,
isA
ppearing
:
false
)
}
}
else
{
}
else
{
for
v
in
fromViews
{
animate
(
view
:
v
,
a
ppearing
:
false
)
}
for
v
in
fromViews
{
animate
(
view
:
v
,
isA
ppearing
:
false
)
}
for
v
in
toViews
{
animate
(
view
:
v
,
a
ppearing
:
true
)
}
for
v
in
toViews
{
animate
(
view
:
v
,
isA
ppearing
:
true
)
}
}
}
for
viewContext
in
viewContexts
.
values
{
for
viewContext
in
viewContexts
.
values
{
...
@@ -103,11 +103,11 @@ internal class MotionDefaultAnimator<ViewContext: MotionAnimatorViewContext>: Mo
...
@@ -103,11 +103,11 @@ internal class MotionDefaultAnimator<ViewContext: MotionAnimatorViewContext>: Mo
return
duration
return
duration
}
}
func
animate
(
view
:
UIView
,
a
ppearing
:
Bool
)
{
func
animate
(
view
:
UIView
,
isA
ppearing
:
Bool
)
{
let
snapshot
=
context
.
snapshotView
(
for
:
view
)
let
snapshot
=
context
.
snapshotView
(
for
:
view
)
let
viewContext
=
ViewContext
(
animator
:
self
,
snapshot
:
snapshot
,
targetState
:
context
[
view
]
!
)
let
viewContext
=
ViewContext
(
animator
:
self
,
snapshot
:
snapshot
,
targetState
:
context
[
view
]
!
)
viewContexts
[
view
]
=
viewContext
viewContexts
[
view
]
=
viewContext
viewContext
.
startAnimations
(
appearing
:
a
ppearing
)
viewContext
.
startAnimations
(
isAppearing
:
isA
ppearing
)
}
}
public
func
clean
()
{
public
func
clean
()
{
...
...
Sources/Animator/MotionViewPropertyViewContext.swift
View file @
f1dcf964
...
@@ -33,17 +33,17 @@ internal class MotionViewPropertyViewContext: MotionAnimatorViewContext {
...
@@ -33,17 +33,17 @@ internal class MotionViewPropertyViewContext: MotionAnimatorViewContext {
var
viewPropertyAnimator
:
UIViewPropertyAnimator
?
var
viewPropertyAnimator
:
UIViewPropertyAnimator
?
override
class
func
canAnimate
(
view
:
UIView
,
state
:
MotionTargetState
,
a
ppearing
:
Bool
)
->
Bool
{
override
class
func
canAnimate
(
view
:
UIView
,
state
:
MotionTargetState
,
isA
ppearing
:
Bool
)
->
Bool
{
return
view
is
UIVisualEffectView
&&
state
.
opacity
!=
nil
return
view
is
UIVisualEffectView
&&
state
.
opacity
!=
nil
}
}
override
func
resume
(
timePassed
:
TimeInterval
,
reverse
:
Bool
)
{
override
func
resume
(
elapsedTime
:
TimeInterval
,
isReversed
:
Bool
)
{
viewPropertyAnimator
?
.
finishAnimation
(
at
:
reverse
?
.
start
:
.
end
)
viewPropertyAnimator
?
.
finishAnimation
(
at
:
isReversed
?
.
start
:
.
end
)
}
}
override
func
seek
(
t
imePassed
:
TimeInterval
)
{
override
func
seek
(
t
o
elapsedTime
:
TimeInterval
)
{
viewPropertyAnimator
?
.
pauseAnimation
()
viewPropertyAnimator
?
.
pauseAnimation
()
viewPropertyAnimator
?
.
fractionComplete
=
CGFloat
(
timePassed
/
duration
)
viewPropertyAnimator
?
.
fractionComplete
=
CGFloat
(
elapsedTime
/
duration
)
}
}
override
func
clean
()
{
override
func
clean
()
{
...
@@ -52,15 +52,15 @@ internal class MotionViewPropertyViewContext: MotionAnimatorViewContext {
...
@@ -52,15 +52,15 @@ internal class MotionViewPropertyViewContext: MotionAnimatorViewContext {
viewPropertyAnimator
=
nil
viewPropertyAnimator
=
nil
}
}
override
func
startAnimations
(
a
ppearing
:
Bool
)
{
override
func
startAnimations
(
isA
ppearing
:
Bool
)
{
guard
let
visualEffectView
=
snapshot
as?
UIVisualEffectView
else
{
return
}
guard
let
visualEffectView
=
snapshot
as?
UIVisualEffectView
else
{
return
}
let
appearedEffect
=
visualEffectView
.
effect
let
appearedEffect
=
visualEffectView
.
effect
let
disappearedEffect
=
targetState
.
opacity
==
0
?
nil
:
visualEffectView
.
effect
let
disappearedEffect
=
targetState
.
opacity
==
0
?
nil
:
visualEffectView
.
effect
visualEffectView
.
effect
=
a
ppearing
?
disappearedEffect
:
appearedEffect
visualEffectView
.
effect
=
isA
ppearing
?
disappearedEffect
:
appearedEffect
duration
=
targetState
.
duration
!
duration
=
targetState
.
duration
!
viewPropertyAnimator
=
UIViewPropertyAnimator
(
duration
:
duration
,
curve
:
.
easeInOut
)
{
viewPropertyAnimator
=
UIViewPropertyAnimator
(
duration
:
duration
,
curve
:
.
easeInOut
)
{
visualEffectView
.
effect
=
a
ppearing
?
appearedEffect
:
disappearedEffect
visualEffectView
.
effect
=
isA
ppearing
?
appearedEffect
:
disappearedEffect
}
}
viewPropertyAnimator
!.
startAnimation
()
viewPropertyAnimator
!.
startAnimation
()
}
}
...
...
Sources/Debug Plugin/MotionDebugPlugin.swift
View file @
f1dcf964
...
@@ -59,7 +59,7 @@ public class MotionDebugPlugin: MotionPlugin {
...
@@ -59,7 +59,7 @@ public class MotionDebugPlugin: MotionPlugin {
return
.
infinity
return
.
infinity
}
}
public
override
func
resume
(
timePassed
:
TimeInterval
,
reverse
:
Bool
)
->
TimeInterval
{
public
override
func
resume
(
elapsedTime
:
TimeInterval
,
isReversed
:
Bool
)
->
TimeInterval
{
guard
let
debugView
=
debugView
else
{
return
0.4
}
guard
let
debugView
=
debugView
else
{
return
0.4
}
debugView
.
delegate
=
nil
debugView
.
delegate
=
nil
...
...
Sources/DefaultAnimationPreprocessor.swift
View file @
f1dcf964
...
@@ -217,14 +217,14 @@ class DefaultAnimationPreprocessor: BasePreprocessor {
...
@@ -217,14 +217,14 @@ class DefaultAnimationPreprocessor: BasePreprocessor {
self
.
motion
=
motion
self
.
motion
=
motion
}
}
func
shift
(
direction
:
MotionDefaultAnimationType
.
Direction
,
a
ppearing
:
Bool
,
size
:
CGSize
?
=
nil
,
transpose
:
Bool
=
false
)
->
CGPoint
{
func
shift
(
direction
:
MotionDefaultAnimationType
.
Direction
,
isA
ppearing
:
Bool
,
size
:
CGSize
?
=
nil
,
transpose
:
Bool
=
false
)
->
CGPoint
{
let
size
=
size
??
context
.
container
.
bounds
.
size
let
size
=
size
??
context
.
container
.
bounds
.
size
let
rtn
:
CGPoint
let
rtn
:
CGPoint
switch
direction
{
switch
direction
{
case
.
left
,
.
right
:
case
.
left
,
.
right
:
rtn
=
CGPoint
(
x
:
(
direction
==
.
right
)
==
a
ppearing
?
-
size
.
width
:
size
.
width
,
y
:
0
)
rtn
=
CGPoint
(
x
:
(
direction
==
.
right
)
==
isA
ppearing
?
-
size
.
width
:
size
.
width
,
y
:
0
)
case
.
up
,
.
down
:
case
.
up
,
.
down
:
rtn
=
CGPoint
(
x
:
0
,
y
:
(
direction
==
.
down
)
==
a
ppearing
?
-
size
.
height
:
size
.
height
)
rtn
=
CGPoint
(
x
:
0
,
y
:
(
direction
==
.
down
)
==
isA
ppearing
?
-
size
.
height
:
size
.
height
)
}
}
if
transpose
{
if
transpose
{
return
CGPoint
(
x
:
rtn
.
y
,
y
:
rtn
.
x
)
return
CGPoint
(
x
:
rtn
.
y
,
y
:
rtn
.
x
)
...
@@ -261,7 +261,7 @@ class DefaultAnimationPreprocessor: BasePreprocessor {
...
@@ -261,7 +261,7 @@ class DefaultAnimationPreprocessor: BasePreprocessor {
}
}
if
case
.
auto
=
defaultAnimation
{
if
case
.
auto
=
defaultAnimation
{
if
animators
!.
contains
(
where
:
{
$0
.
canAnimate
(
view
:
toView
,
appearing
:
true
)
||
$0
.
canAnimate
(
view
:
fromView
,
a
ppearing
:
false
)
})
{
if
animators
!.
contains
(
where
:
{
$0
.
canAnimate
(
view
:
toView
,
isAppearing
:
true
)
||
$0
.
canAnimate
(
view
:
fromView
,
isA
ppearing
:
false
)
})
{
defaultAnimation
=
.
none
defaultAnimation
=
.
none
}
else
if
inNavigationController
{
}
else
if
inNavigationController
{
defaultAnimation
=
presenting
?
.
push
(
direction
:
.
left
)
:
.
pull
(
direction
:
.
right
)
defaultAnimation
=
presenting
?
.
push
(
direction
:
.
left
)
:
.
pull
(
direction
:
.
right
)
...
@@ -286,28 +286,28 @@ class DefaultAnimationPreprocessor: BasePreprocessor {
...
@@ -286,28 +286,28 @@ class DefaultAnimationPreprocessor: BasePreprocessor {
.
masksToBounds
(
false
)]
.
masksToBounds
(
false
)]
switch
defaultAnimation
{
switch
defaultAnimation
{
case
.
push
(
let
direction
):
case
.
push
(
let
direction
):
context
[
toView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
a
ppearing
:
true
)),
context
[
toView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
isA
ppearing
:
true
)),
.
shadowOpacity
(
0
),
.
shadowOpacity
(
0
),
.
beginWith
(
modifiers
:
shadowState
),
.
beginWith
(
modifiers
:
shadowState
),
.
timingFunction
(
.
deceleration
)])
.
timingFunction
(
.
deceleration
)])
context
[
fromView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
a
ppearing
:
false
)
/
3
),
context
[
fromView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
isA
ppearing
:
false
)
/
3
),
.
overlay
(
color
:
.
black
,
opacity
:
0.1
),
.
overlay
(
color
:
.
black
,
opacity
:
0.1
),
.
timingFunction
(
.
deceleration
)])
.
timingFunction
(
.
deceleration
)])
case
.
pull
(
let
direction
):
case
.
pull
(
let
direction
):
motion
.
insertToViewFirst
=
true
motion
.
insertToViewFirst
=
true
context
[
fromView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
a
ppearing
:
false
)),
context
[
fromView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
isA
ppearing
:
false
)),
.
shadowOpacity
(
0
),
.
shadowOpacity
(
0
),
.
beginWith
(
modifiers
:
shadowState
)])
.
beginWith
(
modifiers
:
shadowState
)])
context
[
toView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
a
ppearing
:
true
)
/
3
),
context
[
toView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
isA
ppearing
:
true
)
/
3
),
.
overlay
(
color
:
.
black
,
opacity
:
0.1
)])
.
overlay
(
color
:
.
black
,
opacity
:
0.1
)])
case
.
slide
(
let
direction
):
case
.
slide
(
let
direction
):
context
[
fromView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
a
ppearing
:
false
))])
context
[
fromView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
isA
ppearing
:
false
))])
context
[
toView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
a
ppearing
:
true
))])
context
[
toView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
isA
ppearing
:
true
))])
case
.
zoomSlide
(
let
direction
):
case
.
zoomSlide
(
let
direction
):
context
[
fromView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
a
ppearing
:
false
)),
.
scale
(
0.8
)])
context
[
fromView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
isA
ppearing
:
false
)),
.
scale
(
0.8
)])
context
[
toView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
a
ppearing
:
true
)),
.
scale
(
0.8
)])
context
[
toView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
isA
ppearing
:
true
)),
.
scale
(
0.8
)])
case
.
cover
(
let
direction
):
case
.
cover
(
let
direction
):
context
[
toView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
a
ppearing
:
true
)),
context
[
toView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
isA
ppearing
:
true
)),
.
shadowOpacity
(
0
),
.
shadowOpacity
(
0
),
.
beginWith
(
modifiers
:
shadowState
),
.
beginWith
(
modifiers
:
shadowState
),
.
timingFunction
(
.
deceleration
)])
.
timingFunction
(
.
deceleration
)])
...
@@ -315,12 +315,12 @@ class DefaultAnimationPreprocessor: BasePreprocessor {
...
@@ -315,12 +315,12 @@ class DefaultAnimationPreprocessor: BasePreprocessor {
.
timingFunction
(
.
deceleration
)])
.
timingFunction
(
.
deceleration
)])
case
.
uncover
(
let
direction
):
case
.
uncover
(
let
direction
):
motion
.
insertToViewFirst
=
true
motion
.
insertToViewFirst
=
true
context
[
fromView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
a
ppearing
:
false
)),
context
[
fromView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
isA
ppearing
:
false
)),
.
shadowOpacity
(
0
),
.
shadowOpacity
(
0
),
.
beginWith
(
modifiers
:
shadowState
)])
.
beginWith
(
modifiers
:
shadowState
)])
context
[
toView
]
!.
append
(
contentsOf
:
[
.
overlay
(
color
:
.
black
,
opacity
:
0.1
)])
context
[
toView
]
!.
append
(
contentsOf
:
[
.
overlay
(
color
:
.
black
,
opacity
:
0.1
)])
case
.
pageIn
(
let
direction
):
case
.
pageIn
(
let
direction
):
context
[
toView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
a
ppearing
:
true
)),
context
[
toView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
isA
ppearing
:
true
)),
.
shadowOpacity
(
0
),
.
shadowOpacity
(
0
),
.
beginWith
(
modifiers
:
shadowState
),
.
beginWith
(
modifiers
:
shadowState
),
.
timingFunction
(
.
deceleration
)])
.
timingFunction
(
.
deceleration
)])
...
@@ -329,7 +329,7 @@ class DefaultAnimationPreprocessor: BasePreprocessor {
...
@@ -329,7 +329,7 @@ class DefaultAnimationPreprocessor: BasePreprocessor {
.
timingFunction
(
.
deceleration
)])
.
timingFunction
(
.
deceleration
)])
case
.
pageOut
(
let
direction
):
case
.
pageOut
(
let
direction
):
motion
.
insertToViewFirst
=
true
motion
.
insertToViewFirst
=
true
context
[
fromView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
a
ppearing
:
false
)),
context
[
fromView
]
!.
append
(
contentsOf
:
[
.
translate
(
shift
(
direction
:
direction
,
isA
ppearing
:
false
)),
.
shadowOpacity
(
0
),
.
shadowOpacity
(
0
),
.
beginWith
(
modifiers
:
shadowState
)])
.
beginWith
(
modifiers
:
shadowState
)])
context
[
toView
]
!.
append
(
contentsOf
:
[
.
scale
(
0.7
),
context
[
toView
]
!.
append
(
contentsOf
:
[
.
scale
(
0.7
),
...
...
Sources/Extensions/Motion
Transition
+Array.swift
→
Sources/Extensions/Motion+Array.swift
View file @
f1dcf964
File moved
Sources/Extensions/Motion+CAMediaTimingFunction.swift
View file @
f1dcf964
...
@@ -25,45 +25,91 @@
...
@@ -25,45 +25,91 @@
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
* THE SOFTWARE.
*/
*/
import
UIKit
import
UIKit
internal
enum
CAMediaTimingFunctionType
{
case
linear
case
easeIn
case
easeOut
case
easeInOut
case
standard
case
deceleration
case
acceleration
case
sharp
case
easeOutBack
}
internal
extension
CAMediaTimingFunction
{
internal
extension
CAMediaTimingFunction
{
//
default
//
default
static
let
linear
=
CAMediaTimingFunction
(
name
:
kCAMediaTimingFunctionLinear
)
static
let
linear
=
CAMediaTimingFunction
(
name
:
kCAMediaTimingFunctionLinear
)
static
let
easeIn
=
CAMediaTimingFunction
(
name
:
kCAMediaTimingFunctionEaseIn
)
static
let
easeIn
=
CAMediaTimingFunction
(
name
:
kCAMediaTimingFunctionEaseIn
)
static
let
easeOut
=
CAMediaTimingFunction
(
name
:
kCAMediaTimingFunctionEaseOut
)
static
let
easeOut
=
CAMediaTimingFunction
(
name
:
kCAMediaTimingFunctionEaseOut
)
static
let
easeInOut
=
CAMediaTimingFunction
(
name
:
kCAMediaTimingFunctionEaseInEaseOut
)
static
let
easeInOut
=
CAMediaTimingFunction
(
name
:
kCAMediaTimingFunctionEaseInEaseOut
)
// material
// material
static
let
standard
=
CAMediaTimingFunction
(
controlPoints
:
0.4
,
0.0
,
0.2
,
1.0
)
static
let
standard
=
CAMediaTimingFunction
(
controlPoints
:
0.4
,
0.0
,
0.2
,
1.0
)
static
let
deceleration
=
CAMediaTimingFunction
(
controlPoints
:
0.0
,
0.0
,
0.2
,
1
)
static
let
deceleration
=
CAMediaTimingFunction
(
controlPoints
:
0.0
,
0.0
,
0.2
,
1
)
static
let
acceleration
=
CAMediaTimingFunction
(
controlPoints
:
0.4
,
0.0
,
1
,
1
)
static
let
acceleration
=
CAMediaTimingFunction
(
controlPoints
:
0.4
,
0.0
,
1
,
1
)
static
let
sharp
=
CAMediaTimingFunction
(
controlPoints
:
0.4
,
0.0
,
0.6
,
1
)
static
let
sharp
=
CAMediaTimingFunction
(
controlPoints
:
0.4
,
0.0
,
0.6
,
1
)
// easing.net
// easing.net
static
let
easeOutBack
=
CAMediaTimingFunction
(
controlPoints
:
0.175
,
0.885
,
0.32
,
1.275
)
static
let
easeOutBack
=
CAMediaTimingFunction
(
controlPoints
:
0.175
,
0.885
,
0.32
,
1.75
)
static
func
from
(
name
:
String
)
->
CAMediaTimingFunction
?
{
/**
switch
name
{
Converts a string name matching a CAMediaTimingFunctionType to a
case
"linear"
:
CAMediaTimingFunction value.
return
.
linear
- Parameter mediaTimingFunctionType: A String.
case
"easeIn"
:
*/
return
.
easeIn
static
func
from
(
mediaTimingFunctionType
:
String
)
->
CAMediaTimingFunction
?
{
case
"easeOut"
:
switch
mediaTimingFunctionType
{
return
.
easeOut
case
"linear"
:
case
"easeInOut"
:
return
.
linear
return
.
easeInOut
case
"easeIn"
:
case
"standard"
:
return
.
easeIn
return
.
standard
case
"easeOut"
:
case
"deceleration"
:
return
.
easeOut
return
.
deceleration
case
"easeInOut"
:
case
"acceleration"
:
return
.
easeInOut
return
.
acceleration
case
"standard"
:
case
"sharp"
:
return
.
standard
return
.
sharp
case
"deceleration"
:
default
:
return
.
deceleration
return
nil
case
"acceleration"
:
return
.
acceleration
case
"sharp"
:
return
.
sharp
case
"easeOutBack"
:
return
.
easeOutBack
default
:
return
nil
}
}
/**
Converts a CAMediaTimingFunctionType to a CAMediaTimingFunction value.
- Parameter mediaTimingFunctionType: A CAMediaTimingFunctionType.
*/
static
func
from
(
mediaTimingFunctionType
:
CAMediaTimingFunctionType
)
->
CAMediaTimingFunction
{
switch
mediaTimingFunctionType
{
case
.
linear
:
return
.
linear
case
.
easeIn
:
return
.
easeIn
case
.
easeOut
:
return
.
easeOut
case
.
easeInOut
:
return
.
easeInOut
case
.
standard
:
return
.
standard
case
.
deceleration
:
return
.
deceleration
case
.
acceleration
:
return
.
acceleration
case
.
sharp
:
return
.
sharp
case
.
easeOutBack
:
return
.
easeOutBack
}
}
}
}
}
}
Sources/Extensions/Motion+Obj-C.swift
0 → 100644
View file @
f1dcf964
/*
* Copyright (C) 2015 - 2017, Daniel Dahan and CosmicMind, Inc. <http://cosmicmind.com>.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of CosmicMind nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
Gets the Obj-C reference for the instance object within the UIView extension.
- Parameter base: Base object.
- Parameter key: Memory key pointer.
- Parameter initializer: Object initializer.
- Returns: The associated reference for the initializer object.
*/
internal
func
AssociatedObject
<
T
:
Any
>
(
base
:
Any
,
key
:
UnsafePointer
<
UInt8
>
,
initializer
:
()
->
T
)
->
T
{
if
let
v
=
objc_getAssociatedObject
(
base
,
key
)
as?
T
{
return
v
}
let
v
=
initializer
()
objc_setAssociatedObject
(
base
,
key
,
v
,
.
OBJC_ASSOCIATION_RETAIN
)
return
v
}
/**
Sets the Obj-C reference for the instance object within the UIView extension.
- Parameter base: Base object.
- Parameter key: Memory key pointer.
- Parameter value: The object instance to set for the associated object.
- Returns: The associated reference for the initializer object.
*/
internal
func
AssociateObject
<
T
:
Any
>
(
base
:
Any
,
key
:
UnsafePointer
<
UInt8
>
,
value
:
T
)
{
objc_setAssociatedObject
(
base
,
key
,
value
,
.
OBJC_ASSOCIATION_RETAIN
)
}
Sources/MotionController.swift
View file @
f1dcf964
...
@@ -47,14 +47,14 @@ public class MotionController: NSObject {
...
@@ -47,14 +47,14 @@ public class MotionController: NSObject {
}
}
}
}
let
timePassed
=
progress
*
totalDuration
let
elapsedTime
=
progress
*
totalDuration
if
interactive
{
if
interactive
{
for
animator
in
animators
{
for
animator
in
animators
{
animator
.
seekTo
(
timePassed
:
timePassed
)
animator
.
seekTo
(
elapsedTime
:
elapsedTime
)
}
}
}
else
{
}
else
{
for
plugin
in
plugins
where
plugin
.
requirePerFrameCallback
{
for
plugin
in
plugins
where
plugin
.
requirePerFrameCallback
{
plugin
.
seekTo
(
timePassed
:
timePassed
)
plugin
.
seekTo
(
elapsedTime
:
elapsedTime
)
}
}
}
}
}
}
...
@@ -99,14 +99,14 @@ public class MotionController: NSObject {
...
@@ -99,14 +99,14 @@ public class MotionController: NSObject {
}
}
func
displayUpdate
(
_
link
:
CADisplayLink
)
{
func
displayUpdate
(
_
link
:
CADisplayLink
)
{
if
transitioning
,
duration
>
0
,
let
beginTime
=
beginTime
{
if
transitioning
,
duration
>
0
,
let
beginTime
=
beginTime
{
let
timePassed
=
CACurrentMediaTime
()
-
beginTime
let
elapsedTime
=
CACurrentMediaTime
()
-
beginTime
if
timePassed
>
duration
{
if
elapsedTime
>
duration
{
progress
=
finishing
?
1
:
0
progress
=
finishing
?
1
:
0
self
.
beginTime
=
nil
self
.
beginTime
=
nil
complete
(
finished
:
finishing
)
complete
(
finished
:
finishing
)
}
else
{
}
else
{
var
completed
=
timePassed
/
totalDuration
var
completed
=
elapsedTime
/
totalDuration
if
!
finishing
{
if
!
finishing
{
completed
=
1
-
completed
completed
=
1
-
completed
}
}
...
@@ -156,8 +156,8 @@ public extension MotionController {
...
@@ -156,8 +156,8 @@ public extension MotionController {
}
}
var
maxTime
:
TimeInterval
=
0
var
maxTime
:
TimeInterval
=
0
for
animator
in
self
.
animators
{
for
animator
in
self
.
animators
{
maxTime
=
max
(
maxTime
,
animator
.
resume
(
timePassed
:
self
.
progress
*
self
.
totalDuration
,
maxTime
=
max
(
maxTime
,
animator
.
resume
(
elapsedTime
:
self
.
progress
*
self
.
totalDuration
,
reverse
:
false
))
isReversed
:
false
))
}
}
self
.
complete
(
after
:
maxTime
,
finishing
:
true
)
self
.
complete
(
after
:
maxTime
,
finishing
:
true
)
}
}
...
@@ -179,8 +179,8 @@ public extension MotionController {
...
@@ -179,8 +179,8 @@ public extension MotionController {
if
adjustedProgress
<
0
{
if
adjustedProgress
<
0
{
adjustedProgress
=
-
adjustedProgress
adjustedProgress
=
-
adjustedProgress
}
}
maxTime
=
max
(
maxTime
,
animator
.
resume
(
timePassed
:
adjustedProgress
*
self
.
totalDuration
,
maxTime
=
max
(
maxTime
,
animator
.
resume
(
elapsedTime
:
adjustedProgress
*
self
.
totalDuration
,
reverse
:
true
))
isReversed
:
true
))
}
}
self
.
complete
(
after
:
maxTime
,
finishing
:
false
)
self
.
complete
(
after
:
maxTime
,
finishing
:
false
)
}
}
...
@@ -286,10 +286,10 @@ internal extension MotionController {
...
@@ -286,10 +286,10 @@ internal extension MotionController {
animatingViews
=
[([
UIView
],
[
UIView
])]()
animatingViews
=
[([
UIView
],
[
UIView
])]()
for
animator
in
animators
{
for
animator
in
animators
{
let
currentFromViews
=
context
.
fromViews
.
filter
{
(
view
:
UIView
)
->
Bool
in
let
currentFromViews
=
context
.
fromViews
.
filter
{
(
view
:
UIView
)
->
Bool
in
return
animator
.
canAnimate
(
view
:
view
,
a
ppearing
:
false
)
return
animator
.
canAnimate
(
view
:
view
,
isA
ppearing
:
false
)
}
}
let
currentToViews
=
context
.
toViews
.
filter
{
(
view
:
UIView
)
->
Bool
in
let
currentToViews
=
context
.
toViews
.
filter
{
(
view
:
UIView
)
->
Bool
in
return
animator
.
canAnimate
(
view
:
view
,
a
ppearing
:
true
)
return
animator
.
canAnimate
(
view
:
view
,
isA
ppearing
:
true
)
}
}
animatingViews
.
append
((
currentFromViews
,
currentToViews
))
animatingViews
.
append
((
currentFromViews
,
currentToViews
))
}
}
...
@@ -335,10 +335,10 @@ internal extension MotionController {
...
@@ -335,10 +335,10 @@ internal extension MotionController {
complete
(
finished
:
finishing
)
complete
(
finished
:
finishing
)
return
return
}
}
let
timePassed
=
(
finishing
?
progress
:
1
-
progress
)
*
totalDuration
let
elapsedTime
=
(
finishing
?
progress
:
1
-
progress
)
*
totalDuration
self
.
finishing
=
finishing
self
.
finishing
=
finishing
self
.
duration
=
after
+
timePassed
self
.
duration
=
after
+
elapsedTime
self
.
beginTime
=
CACurrentMediaTime
()
-
timePassed
self
.
beginTime
=
CACurrentMediaTime
()
-
elapsedTime
}
}
func
complete
(
finished
:
Bool
)
{
func
complete
(
finished
:
Bool
)
{
...
...
Sources/MotionPlugin.swift
View file @
f1dcf964
...
@@ -71,11 +71,11 @@ open class MotionPlugin: NSObject, MotionPreprocessor, MotionAnimator {
...
@@ -71,11 +71,11 @@ open class MotionPlugin: NSObject, MotionPreprocessor, MotionAnimator {
- Parameters:
- Parameters:
- context: object holding all parsed and changed modifiers,
- context: object holding all parsed and changed modifiers,
- view: the view to check whether or not the plugin can handle the animation
- view: the view to check whether or not the plugin can handle the animation
-
appearing: true if the view is a
ppearing(i.e. a view in destination ViewController)
-
isAppearing: true if the view is isA
ppearing(i.e. a view in destination ViewController)
If return true, Motion won't animate and won't let any other plugins animate this view.
If return true, Motion won't animate and won't let any other plugins animate this view.
The view will also be hidden automatically during the animation.
The view will also be hidden automatically during the animation.
*/
*/
open
func
canAnimate
(
view
:
UIView
,
a
ppearing
:
Bool
)
->
Bool
{
return
false
}
open
func
canAnimate
(
view
:
UIView
,
isA
ppearing
:
Bool
)
->
Bool
{
return
false
}
/**
/**
Perform the animation.
Perform the animation.
...
@@ -103,9 +103,9 @@ open class MotionPlugin: NSObject, MotionPreprocessor, MotionAnimator {
...
@@ -103,9 +103,9 @@ open class MotionPlugin: NSObject, MotionPreprocessor, MotionAnimator {
This method is called when an interactive animation is in place
This method is called when an interactive animation is in place
The plugin should pause the animation, and seek to the given progress
The plugin should pause the animation, and seek to the given progress
- Parameters:
- Parameters:
-
timePassed
: time of the animation to seek to.
-
elapsedTime
: time of the animation to seek to.
*/
*/
open
func
seekTo
(
timePassed
:
TimeInterval
)
{}
open
func
seekTo
(
elapsedTime
:
TimeInterval
)
{}
/**
/**
For supporting interactive animation only.
For supporting interactive animation only.
...
@@ -113,10 +113,10 @@ open class MotionPlugin: NSObject, MotionPreprocessor, MotionAnimator {
...
@@ -113,10 +113,10 @@ open class MotionPlugin: NSObject, MotionPreprocessor, MotionAnimator {
This method is called when an interactive animation is ended
This method is called when an interactive animation is ended
The plugin should resume the animation.
The plugin should resume the animation.
- Parameters:
- Parameters:
-
timePassed
: will be the same value since last `seekTo`
-
elapsedTime
: will be the same value since last `seekTo`
- reverse: a boolean value indicating whether or not the animation should reverse
- reverse: a boolean value indicating whether or not the animation should reverse
*/
*/
open
func
resume
(
timePassed
:
TimeInterval
,
reverse
:
Bool
)
->
TimeInterval
{
return
0
}
open
func
resume
(
elapsedTime
:
TimeInterval
,
isReversed
:
Bool
)
->
TimeInterval
{
return
0
}
/**
/**
For supporting interactive animation only.
For supporting interactive animation only.
...
...
Sources/MotionTransition+MotionStringConvertible.swift
View file @
f1dcf964
...
@@ -89,7 +89,7 @@ extension MotionTransition: MotionStringConvertible {
...
@@ -89,7 +89,7 @@ extension MotionTransition: MotionStringConvertible {
let
c3
=
parameters
.
getFloat
(
2
),
let
c3
=
parameters
.
getFloat
(
2
),
let
c4
=
parameters
.
getFloat
(
3
)
{
let
c4
=
parameters
.
getFloat
(
3
)
{
return
.
timingFunction
(
CAMediaTimingFunction
(
controlPoints
:
c1
,
c2
,
c3
,
c4
))
return
.
timingFunction
(
CAMediaTimingFunction
(
controlPoints
:
c1
,
c2
,
c3
,
c4
))
}
else
if
let
name
=
parameters
.
get
(
0
)?
.
name
,
let
timingFunction
=
CAMediaTimingFunction
.
from
(
name
:
name
)
{
}
else
if
let
name
=
parameters
.
get
(
0
)?
.
name
,
let
timingFunction
=
CAMediaTimingFunction
.
from
(
mediaTimingFunctionType
:
name
)
{
return
.
timingFunction
(
timingFunction
)
return
.
timingFunction
(
timingFunction
)
}
}
case
"arc"
:
case
"arc"
:
...
...
Sources/MotionTypes.swift
View file @
f1dcf964
...
@@ -35,12 +35,12 @@ public protocol MotionPreprocessor: class {
...
@@ -35,12 +35,12 @@ public protocol MotionPreprocessor: class {
public
protocol
MotionAnimator
:
class
{
public
protocol
MotionAnimator
:
class
{
weak
var
context
:
MotionContext
!
{
get
set
}
weak
var
context
:
MotionContext
!
{
get
set
}
func
canAnimate
(
view
:
UIView
,
a
ppearing
:
Bool
)
->
Bool
func
canAnimate
(
view
:
UIView
,
isA
ppearing
:
Bool
)
->
Bool
func
animate
(
fromViews
:
[
UIView
],
toViews
:
[
UIView
])
->
TimeInterval
func
animate
(
fromViews
:
[
UIView
],
toViews
:
[
UIView
])
->
TimeInterval
func
clean
()
func
clean
()
func
seekTo
(
timePassed
:
TimeInterval
)
func
seekTo
(
elapsedTime
:
TimeInterval
)
func
resume
(
timePassed
:
TimeInterval
,
reverse
:
Bool
)
->
TimeInterval
func
resume
(
elapsedTime
:
TimeInterval
,
isReversed
:
Bool
)
->
TimeInterval
func
apply
(
state
:
MotionTargetState
,
to
view
:
UIView
)
func
apply
(
state
:
MotionTargetState
,
to
view
:
UIView
)
}
}
...
...
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