Commit 21a473d7 by Daniel Dahan

rework: adding MotionController and base classes

parent f371f1db
......@@ -10,18 +10,24 @@
961409AA1E43CF1B00E7BA99 /* Motion+Obj-C.swift in Sources */ = {isa = PBXBuildFile; fileRef = 961409A91E43CF1B00E7BA99 /* Motion+Obj-C.swift */; };
961409B61E43D17200E7BA99 /* Motion+Obj-C.swift in Headers */ = {isa = PBXBuildFile; fileRef = 961409A91E43CF1B00E7BA99 /* Motion+Obj-C.swift */; settings = {ATTRIBUTES = (Public, ); }; };
961409B81E43D21300E7BA99 /* Motion.h in Headers */ = {isa = PBXBuildFile; fileRef = 96C98DED1E438A5700B22906 /* Motion.h */; settings = {ATTRIBUTES = (Public, ); }; };
96BFC1701E63C3460075DE1F /* Motion.swift in Headers */ = {isa = PBXBuildFile; fileRef = 96C98DE31E4382B100B22906 /* Motion.swift */; settings = {ATTRIBUTES = (Public, ); }; };
96C98DE41E4382B100B22906 /* Motion.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96C98DE31E4382B100B22906 /* Motion.swift */; };
9657A6AC1EDA1601004461DE /* MotionObserver.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9657A6AB1EDA1601004461DE /* MotionObserver.swift */; };
9657A6AE1EDA19D8004461DE /* MotionAnimator.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9657A6AD1EDA19D8004461DE /* MotionAnimator.swift */; };
9657A6B31EDA63FC004461DE /* MotionContext.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9657A6B21EDA63FC004461DE /* MotionContext.swift */; };
96BFC1701E63C3460075DE1F /* MotionController.swift in Headers */ = {isa = PBXBuildFile; fileRef = 96C98DE31E4382B100B22906 /* MotionController.swift */; settings = {ATTRIBUTES = (Public, ); }; };
96C98DE41E4382B100B22906 /* MotionController.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96C98DE31E4382B100B22906 /* MotionController.swift */; };
96C98DE61E43848500B22906 /* MotionAnimation.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96C98DE51E43848500B22906 /* MotionAnimation.swift */; };
96C98DEB1E4389BE00B22906 /* MotionAnimation.swift in Headers */ = {isa = PBXBuildFile; fileRef = 96C98DE51E43848500B22906 /* MotionAnimation.swift */; settings = {ATTRIBUTES = (Public, ); }; };
/* End PBXBuildFile section */
/* Begin PBXFileReference section */
961409A91E43CF1B00E7BA99 /* Motion+Obj-C.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = "Motion+Obj-C.swift"; sourceTree = "<group>"; };
9657A6AB1EDA1601004461DE /* MotionObserver.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = MotionObserver.swift; sourceTree = "<group>"; };
9657A6AD1EDA19D8004461DE /* MotionAnimator.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = MotionAnimator.swift; sourceTree = "<group>"; };
9657A6B21EDA63FC004461DE /* MotionContext.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = MotionContext.swift; sourceTree = "<group>"; };
96C98DD11E424AB000B22906 /* Motion.framework */ = {isa = PBXFileReference; explicitFileType = wrapper.framework; includeInIndex = 0; path = Motion.framework; sourceTree = BUILT_PRODUCTS_DIR; };
96C98DDD1E424B9000B22906 /* Info.plist */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
96C98DE21E43809D00B22906 /* LICENSE */ = {isa = PBXFileReference; lastKnownFileType = text; path = LICENSE; sourceTree = "<group>"; };
96C98DE31E4382B100B22906 /* Motion.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = Motion.swift; sourceTree = "<group>"; };
96C98DE31E4382B100B22906 /* MotionController.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = MotionController.swift; sourceTree = "<group>"; };
96C98DE51E43848500B22906 /* MotionAnimation.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = MotionAnimation.swift; sourceTree = "<group>"; };
96C98DED1E438A5700B22906 /* Motion.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Motion.h; sourceTree = "<group>"; };
/* End PBXFileReference section */
......@@ -59,7 +65,10 @@
96C98DE21E43809D00B22906 /* LICENSE */,
96C98DDD1E424B9000B22906 /* Info.plist */,
96C98DED1E438A5700B22906 /* Motion.h */,
96C98DE31E4382B100B22906 /* Motion.swift */,
96C98DE31E4382B100B22906 /* MotionController.swift */,
9657A6AB1EDA1601004461DE /* MotionObserver.swift */,
9657A6B21EDA63FC004461DE /* MotionContext.swift */,
9657A6AD1EDA19D8004461DE /* MotionAnimator.swift */,
96C98DE51E43848500B22906 /* MotionAnimation.swift */,
961409A91E43CF1B00E7BA99 /* Motion+Obj-C.swift */,
);
......@@ -75,7 +84,7 @@
files = (
961409B81E43D21300E7BA99 /* Motion.h in Headers */,
961409B61E43D17200E7BA99 /* Motion+Obj-C.swift in Headers */,
96BFC1701E63C3460075DE1F /* Motion.swift in Headers */,
96BFC1701E63C3460075DE1F /* MotionController.swift in Headers */,
96C98DEB1E4389BE00B22906 /* MotionAnimation.swift in Headers */,
);
runOnlyForDeploymentPostprocessing = 0;
......@@ -150,8 +159,11 @@
buildActionMask = 2147483647;
files = (
96C98DE61E43848500B22906 /* MotionAnimation.swift in Sources */,
9657A6AE1EDA19D8004461DE /* MotionAnimator.swift in Sources */,
9657A6AC1EDA1601004461DE /* MotionObserver.swift in Sources */,
9657A6B31EDA63FC004461DE /* MotionContext.swift in Sources */,
961409AA1E43CF1B00E7BA99 /* Motion+Obj-C.swift in Sources */,
96C98DE41E4382B100B22906 /* Motion.swift in Sources */,
96C98DE41E4382B100B22906 /* MotionController.swift in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
......
......@@ -28,30 +28,32 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
Gets the Obj-C reference for the instance object within the UIView extension.
- Parameter base: Base object.
- Parameter key: Memory key pointer.
- Parameter initializer: Object initializer.
- Returns: The associated reference for the initializer object.
*/
internal func AssociatedObject<T: Any>(base: Any, key: UnsafePointer<UInt8>, initializer: () -> T) -> T {
if let v = objc_getAssociatedObject(base, key) as? T {
internal struct AssociatedObject {
/**
Gets the Obj-C reference for the instance object within the UIView extension.
- Parameter base: Base object.
- Parameter key: Memory key pointer.
- Parameter initializer: Object initializer.
- Returns: The associated reference for the initializer object.
*/
public static func get<T: Any>(base: Any, key: UnsafePointer<UInt8>, initializer: () -> T) -> T {
if let v = objc_getAssociatedObject(base, key) as? T {
return v
}
let v = initializer()
objc_setAssociatedObject(base, key, v, .OBJC_ASSOCIATION_RETAIN)
return v
}
let v = initializer()
objc_setAssociatedObject(base, key, v, .OBJC_ASSOCIATION_RETAIN)
return v
}
/**
Sets the Obj-C reference for the instance object within the UIView extension.
- Parameter base: Base object.
- Parameter key: Memory key pointer.
- Parameter value: The object instance to set for the associated object.
- Returns: The associated reference for the initializer object.
*/
internal func AssociateObject<T: Any>(base: Any, key: UnsafePointer<UInt8>, value: T) {
objc_setAssociatedObject(base, key, value, .OBJC_ASSOCIATION_RETAIN)
/**
Sets the Obj-C reference for the instance object within the UIView extension.
- Parameter base: Base object.
- Parameter key: Memory key pointer.
- Parameter value: The object instance to set for the associated object.
- Returns: The associated reference for the initializer object.
*/
public static func set<T: Any>(base: Any, key: UnsafePointer<UInt8>, value: T) {
objc_setAssociatedObject(base, key, value, .OBJC_ASSOCIATION_RETAIN)
}
}
/*
* Copyright (C) 2015 - 2017, Daniel Dahan and CosmicMind, Inc. <http://cosmicmind.com>.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of CosmicMind nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import UIKit
@objc(MotionAnimationFillMode)
public enum MotionAnimationFillMode: Int {
case forwards
case backwards
case both
case removed
}
/**
Converts the MotionAnimationFillMode enum value to a corresponding String.
- Parameter mode: An MotionAnimationFillMode enum value.
*/
public func MotionAnimationFillModeToValue(mode: MotionAnimationFillMode) -> String {
switch mode {
case .forwards:
return kCAFillModeForwards
case .backwards:
return kCAFillModeBackwards
case .both:
return kCAFillModeBoth
case .removed:
return kCAFillModeRemoved
}
}
@objc(MotionAnimationTimingFunction)
public enum MotionAnimationTimingFunction: Int {
case `default`
case linear
case easeIn
case easeOut
case easeInEaseOut
}
/**
Converts the MotionAnimationTimingFunction enum value to a corresponding CAMediaTimingFunction.
- Parameter function: An MotionAnimationTimingFunction enum value.
- Returns: A CAMediaTimingFunction.
*/
public func MotionAnimationTimingFunctionToValue(timingFunction: MotionAnimationTimingFunction) -> CAMediaTimingFunction {
switch timingFunction {
case .default:
return CAMediaTimingFunction(name: kCAMediaTimingFunctionDefault)
case .linear:
return CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
case .easeIn:
return CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseIn)
case .easeOut:
return CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
case .easeInEaseOut:
return CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
}
}
public typealias MotionDelayCancelBlock = (Bool) -> Void
fileprivate var MotionInstanceKey: UInt8 = 0
fileprivate var MotionInstanceControllerKey: UInt8 = 0
fileprivate struct MotionInstance {
fileprivate var identifier: String
fileprivate var animations: [MotionAnimation]
}
fileprivate struct MotionInstanceController {
fileprivate var isEnabled: Bool
fileprivate weak var delegate: MotionDelegate?
}
extension UIViewController: MotionDelegate, UIViewControllerTransitioningDelegate, UINavigationControllerDelegate, UITabBarControllerDelegate {
/// MotionInstanceController reference.
fileprivate var motionInstanceController: MotionInstanceController {
get {
return AssociatedObject(base: self, key: &MotionInstanceControllerKey) {
return MotionInstanceController(isEnabled: false, delegate: nil)
}
}
set(value) {
AssociateObject(base: self, key: &MotionInstanceControllerKey, value: value)
}
}
/// A boolean that indicates whether motion is enabled.
open var isMotionEnabled: Bool {
get {
return motionInstanceController.isEnabled
}
set(value) {
if value {
modalPresentationStyle = .custom
transitioningDelegate = self
motionDelegate = self
(self as? UINavigationController)?.delegate = self
(self as? UITabBarController)?.delegate = self
}
motionInstanceController.isEnabled = value
}
}
/// A reference to the MotionDelegate.
open weak var motionDelegate: MotionDelegate? {
get {
return motionInstanceController.delegate
}
set(value) {
motionInstanceController.delegate = value
}
}
/**
Determines whether to use a Motion instance for transitions.
- Parameter _ navigationController: A UINavigationController.
- Parameter animationControllerFor operation: A UINavigationControllerOperation.
- Parameter from fromVC: A UIViewController that is being transitioned from.
- Parameter to toVC: A UIViewController that is being transitioned to.
- Returns: An optional UIViewControllerAnimatedTransitioning.
*/
open func navigationController(_ navigationController: UINavigationController, animationControllerFor operation: UINavigationControllerOperation, from fromVC: UIViewController, to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return fromVC.isMotionEnabled ? Motion(isPresenting: operation == .push, isContainer: true) : nil
}
/**
Determines whether to use a Motion instance for transitions.
- Parameter _ tabBarController: A UITabBarController.
- Parameter animationControllerForTransitionFrom fromVC: A UIViewController that is being transitioned from.
- Parameter to toVC: A UIViewController that is being transitioned to.
- Returns: An optional UIViewControllerAnimatedTransitioning.
*/
open func tabBarController(_ tabBarController: UITabBarController, animationControllerForTransitionFrom fromVC: UIViewController, to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return fromVC.isMotionEnabled ? Motion(isPresenting: true, isContainer: true) : nil
}
}
extension UIViewController {
/**
Determines whether to use a Motion instance for transitions.
- Parameter forPresented presented: A UIViewController.
- Parameter presenting: A UIViewController.
- Parameter source: A UIViewController.
- Returns: An optional UIViewControllerAnimatedTransitioning.
*/
open func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return isMotionEnabled ? PresentingMotion(isPresenting: true, isContainer: false) : nil
}
/**
Determines whether to use a Motion instance for transitions.
- Parameter forDismissed dismissed: A UIViewController.
- Returns: An optional UIViewControllerAnimatedTransitioning.
*/
open func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return isMotionEnabled ? DismissingMotion(isPresenting: true, isContainer: false) : nil
}
/**
Determines whether to use a MotionPresentationController for transitions.
- Parameter forPresented presented: A UIViewController.
- Parameter presenting: A UIViewController.
- Parameter source: A UIViewController.
- Returns: An optional UIPresentationController.
*/
open func presentationController(forPresented presented: UIViewController, presenting: UIViewController?, source: UIViewController) -> UIPresentationController? {
return isMotionEnabled ? MotionPresentationController(presentedViewController: presented, presenting: presenting) : nil
}
}
extension UIView {
/// MotionInstance reference.
fileprivate var motionInstance: MotionInstance {
get {
return AssociatedObject(base: self, key: &MotionInstanceKey) {
return MotionInstance(identifier: "", animations: [])
}
}
set(value) {
AssociateObject(base: self, key: &MotionInstanceKey, value: value)
}
}
/// An identifier value used to connect views across UIViewControllers.
open var motionIdentifier: String {
get {
return motionInstance.identifier
}
set(value) {
motionInstance.identifier = value
}
}
/// The animations to run while in transition.
open var motionAnimations: [MotionAnimation] {
get {
return motionInstance.animations
}
set(value) {
motionInstance.animations = value
}
}
}
extension UIView {
/**
Snapshots the view instance for animations during transitions.
- Parameter afterUpdates: A boolean indicating whether to snapshot the view
after a render update, or as is.
- Parameter shouldHide: A boolean indicating whether the view should be hidden
after the snapshot is taken.
- Returns: A UIView instance that is a snapshot of the given UIView.
*/
open func transitionSnapshot(afterUpdates: Bool, shouldHide: Bool = true) -> UIView {
isHidden = false
let oldCornerRadius = layer.cornerRadius
layer.cornerRadius = 0
var oldBackgroundColor: UIColor?
if shouldHide {
oldBackgroundColor = backgroundColor
backgroundColor = .clear
}
let oldTransform = motionTransform
motionTransform = CATransform3DIdentity
let v = snapshotView(afterScreenUpdates: afterUpdates)!
layer.cornerRadius = oldCornerRadius
if shouldHide {
backgroundColor = oldBackgroundColor
}
motionTransform = oldTransform
let contentView = v.subviews.first!
contentView.layer.cornerRadius = layer.cornerRadius
contentView.layer.masksToBounds = true
v.motionIdentifier = motionIdentifier
v.layer.position = motionPosition
v.bounds = bounds
v.layer.cornerRadius = layer.cornerRadius
v.layer.zPosition = layer.zPosition
v.layer.opacity = layer.opacity
v.isOpaque = isOpaque
v.layer.anchorPoint = layer.anchorPoint
v.layer.masksToBounds = layer.masksToBounds
v.layer.borderColor = layer.borderColor
v.layer.borderWidth = layer.borderWidth
v.layer.shadowRadius = layer.shadowRadius
v.layer.shadowOpacity = layer.shadowOpacity
v.layer.shadowColor = layer.shadowColor
v.layer.shadowOffset = layer.shadowOffset
v.contentMode = contentMode
v.motionTransform = motionTransform
v.backgroundColor = backgroundColor
isHidden = shouldHide
return v
}
}
open class MotionPresentationController: UIPresentationController {
open override func presentationTransitionWillBegin() {
guard nil != containerView else {
return
}
presentedViewController.transitionCoordinator?.animate(alongsideTransition: { (context) in })
}
open override func presentationTransitionDidEnd(_ completed: Bool) {}
open override func dismissalTransitionWillBegin() {
guard nil != containerView else {
return
}
presentedViewController.transitionCoordinator?.animate(alongsideTransition: { (context) in })
}
open override func dismissalTransitionDidEnd(_ completed: Bool) {}
open override var frameOfPresentedViewInContainerView: CGRect {
return containerView?.bounds ?? .zero
}
}
@objc(MotionDelegate)
public protocol MotionDelegate {
@objc
optional func motion(motion: Motion, willTransition fromView: UIView, toView: UIView)
@objc
optional func motion(motion: Motion, didTransition fromView: UIView, toView: UIView)
@objc
optional func motionDelayTransitionByTimeInterval(motion: Motion) -> TimeInterval
@objc
optional func motionWillBeginPresentation(presentationController: UIPresentationController)
@objc
optional func motionAnimateAlongsideTransition(presentationController: UIPresentationController)
}
open class MotionAnimator: NSObject {
/// A boolean indicating whether Motion is presenting a view controller.
open fileprivate(set) var isPresenting: Bool
/// A boolean indicating whether the view controller is a container.
open fileprivate(set) var isContainer: Bool
/**
An Array of UIView pairs with common motionIdentifiers in
the from and to view controllers.
*/
open fileprivate(set) var transitionPairs = [(UIView, UIView)]()
/// A reference to the transition snapshot.
open var transitionSnapshot: UIView!
/// A reference to the transition background view.
open let transitionBackgroundView = UIView()
/// A reference to the view controller that is being transitioned to.
open var toViewController: UIViewController {
return transitionContext.viewController(forKey: .to)!
}
/// A reference to the view controller that is being transitioned from.
open var fromViewController: UIViewController {
return transitionContext.viewController(forKey: .from)!
}
/// The transition context for the current transition.
open var transitionContext: UIViewControllerContextTransitioning!
/// The transition delay time.
open var delay: TimeInterval = 0
/// The transition duration time.
open var duration: TimeInterval = 0.35
/// The transition container view.
open var containerView: UIView!
/// The view that is used to animate the transitions between view controllers.
open var transitionView = UIView()
/// The view that is being transitioned to.
open var toView: UIView {
return toViewController.view
}
/// The subviews of the view being transitioned to.
open var toSubviews: [UIView] {
return Motion.subviews(of: toView)
}
/// The view that is being transitioned from.
open var fromView: UIView {
return fromViewController.view
}
/// The subviews of the view being transitioned from.
open var fromSubviews: [UIView] {
return Motion.subviews(of: fromView)
}
/// The default initializer.
public override init() {
isPresenting = false
isContainer = false
super.init()
}
/**
An initializer to modify the presenting and container state.
- Parameter isPresenting: A boolean value indicating if the
Motion instance is presenting the view controller.
- Parameter isContainer: A boolean value indicating if the
Motion instance is a container view controller.
*/
public init(isPresenting: Bool, isContainer: Bool) {
self.isPresenting = isPresenting
self.isContainer = isContainer
super.init()
}
/// Returns an Array of subviews for a given subview.
fileprivate class func subviews(of view: UIView) -> [UIView] {
var views: [UIView] = []
Motion.subviews(of: view, views: &views)
return views
}
/// Populates an Array of views that are subviews of a given view.
fileprivate class func subviews(of view: UIView, views: inout [UIView]) {
for v in view.subviews {
if 0 < v.motionIdentifier.utf16.count {
views.append(v)
}
subviews(of: v, views: &views)
}
}
/**
Executes a block of code after a time delay.
- Parameter duration: An animation duration time.
- Parameter animations: An animation block.
- Parameter execute block: A completion block that is executed once
the animations have completed.
*/
@discardableResult
open class func delay(_ time: TimeInterval, execute block: @escaping () -> Void) -> MotionDelayCancelBlock? {
func asyncAfter(completion: @escaping () -> Void) {
DispatchQueue.main.asyncAfter(deadline: .now() + time, execute: completion)
}
var cancelable: MotionDelayCancelBlock?
let delayed: MotionDelayCancelBlock = {
if !$0 {
DispatchQueue.main.async(execute: block)
}
cancelable = nil
}
cancelable = delayed
asyncAfter {
cancelable?(false)
}
return cancelable
}
/**
Cancels the delayed MotionDelayCancelBlock.
- Parameter delayed completion: An MotionDelayCancelBlock.
*/
open class func cancel(delayed completion: MotionDelayCancelBlock) {
completion(true)
}
/**
Disables the default animations set on CALayers.
- Parameter animations: A callback that wraps the animations to disable.
*/
open class func disable(_ animations: (() -> Void)) {
animate(duration: 0, animations: animations)
}
/**
Runs an animation with a specified duration.
- Parameter duration: An animation duration time.
- Parameter animations: An animation block.
- Parameter timingFunction: An MotionAnimationTimingFunction value.
- Parameter completion: A completion block that is executed once
the animations have completed.
*/
open class func animate(duration: CFTimeInterval, timingFunction: MotionAnimationTimingFunction = .easeInEaseOut, animations: (() -> Void), completion: (() -> Void)? = nil) {
CATransaction.begin()
CATransaction.setAnimationDuration(duration)
CATransaction.setCompletionBlock(completion)
CATransaction.setAnimationTimingFunction(MotionAnimationTimingFunctionToValue(timingFunction: timingFunction))
animations()
CATransaction.commit()
}
}
extension MotionAnimator: UIViewControllerAnimatedTransitioning {
/**
The animation method that is used to coordinate the transition.
- Parameter using transitionContext: A UIViewControllerContextTransitioning.
*/
@objc(animateTransition:)
open func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
self.transitionContext = transitionContext
}
/**
Returns the transition duration time interval.
- Parameter using transitionContext: An optional UIViewControllerContextTransitioning.
- Returns: A TimeInterval that is the total animation time including delays.
*/
@objc(transitionDuration:)
open func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return delay + duration
}
}
extension MotionAnimator {
/// Adds the available transition animations.
fileprivate func addTransitionAnimations() {
for (from, to) in transitionPairs {
var snapshotAnimations = [CABasicAnimation]()
var snapshotChildAnimations = [CABasicAnimation]()
let sizeAnimation = Motion.size(to.bounds.size)
let cornerRadiusAnimation = Motion.corner(radius: to.layer.cornerRadius)
snapshotAnimations.append(sizeAnimation)
snapshotAnimations.append(cornerRadiusAnimation)
snapshotAnimations.append(Motion.position(to: to.motionPosition))
snapshotAnimations.append(Motion.transform(transform: to.motionTransform))
snapshotAnimations.append(Motion.background(color: to.backgroundColor ?? .clear))
if let path = to.layer.shadowPath {
let shadowPath = Motion.shadow(path: path)
shadowPath.fromValue = fromView.layer.shadowPath
snapshotAnimations.append(shadowPath)
}
let shadowOffset = Motion.shadow(offset: to.layer.shadowOffset)
shadowOffset.fromValue = fromView.layer.shadowOffset
snapshotAnimations.append(shadowOffset)
let shadowOpacity = Motion.shadow(opacity: to.layer.shadowOpacity)
shadowOpacity.fromValue = fromView.layer.shadowOpacity
snapshotAnimations.append(shadowOpacity)
let shadowRadius = Motion.shadow(radius: to.layer.shadowRadius)
shadowRadius.fromValue = fromView.layer.shadowRadius
snapshotAnimations.append(shadowRadius)
snapshotChildAnimations.append(cornerRadiusAnimation)
snapshotChildAnimations.append(sizeAnimation)
snapshotChildAnimations.append(Motion.position(x: to.bounds.width / 2, y: to.bounds.height / 2))
let d = calculateAnimationTransitionDuration(animations: to.motionAnimations)
let snapshot = from.transitionSnapshot(afterUpdates: true)
transitionView.addSubview(snapshot)
Motion.delay(calculateAnimationDelayTimeInterval(animations: to.motionAnimations)) { [weak self, weak to] in
guard let s = self else {
return
}
guard let v = to else {
return
}
let tf = s.calculateAnimationTimingFunction(animations: v.motionAnimations)
let snapshotGroup = Motion.animate(group: snapshotAnimations, duration: d)
snapshotGroup.fillMode = MotionAnimationFillModeToValue(mode: .forwards)
snapshotGroup.isRemovedOnCompletion = false
snapshotGroup.timingFunction = MotionAnimationTimingFunctionToValue(timingFunction: tf)
let snapshotChildGroup = Motion.animate(group: snapshotChildAnimations, duration: d)
snapshotChildGroup.fillMode = MotionAnimationFillModeToValue(mode: .forwards)
snapshotChildGroup.isRemovedOnCompletion = false
snapshotChildGroup.timingFunction = MotionAnimationTimingFunctionToValue(timingFunction: tf)
snapshot.animate(snapshotGroup)
snapshot.subviews.first?.animate(snapshotChildGroup)
}
}
}
/// Adds the background animation.
fileprivate func addBackgroundAnimation() {
transitionBackgroundView.motion(.backgroundColor(isPresenting ? toView.backgroundColor ?? .clear : .clear), .duration(transitionDuration(using: transitionContext)))
}
}
extension MotionAnimator {
/**
Calculates the animation delay time based on the given Array of MotionAnimations.
- Parameter animations: An Array of MotionAnimations.
- Returns: A TimeInterval.
*/
fileprivate func calculateAnimationDelayTimeInterval(animations: [MotionAnimation]) -> TimeInterval {
var t: TimeInterval = 0
for a in animations {
switch a {
case let .delay(time):
if time > delay {
delay = time
}
t = time
default:break
}
}
return t
}
/**
Calculates the animation transition duration based on the given Array of MotionAnimations.
- Parameter animations: An Array of MotionAnimations.
- Returns: A TimeInterval.
*/
fileprivate func calculateAnimationTransitionDuration(animations: [MotionAnimation]) -> TimeInterval {
var t: TimeInterval = 0.35
for a in animations {
switch a {
case let .duration(time):
if time > duration {
duration = time
}
t = time
default:break
}
}
return t
}
/**
Calculates the animation timing function based on the given Array of MotionAnimations.
- Parameter animations: An Array of MotionAnimations.
- Returns: A MotionAnimationTimingFunction.
*/
fileprivate func calculateAnimationTimingFunction(animations: [MotionAnimation]) -> MotionAnimationTimingFunction {
var t = MotionAnimationTimingFunction.easeInEaseOut
for a in animations {
switch a {
case let .timingFunction(timingFunction):
t = timingFunction
default:break
}
}
return t
}
}
open class Motion: MotionAnimator {
/// A time value to delay the transition animation by.
fileprivate var delayTransitionByTimeInterval: TimeInterval {
return fromViewController.motionDelegate?.motionDelayTransitionByTimeInterval?(motion: self) ?? 0
}
/**
The animation method that is used to coordinate the transition.
- Parameter using transitionContext: A UIViewControllerContextTransitioning.
*/
@objc(animateTransition:)
open override func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
super.animateTransition(using: transitionContext)
fromViewController.motionDelegate?.motion?(motion: self, willTransition: fromView, toView: toView)
Motion.delay(delayTransitionByTimeInterval) { [weak self] in
guard let s = self else {
return
}
s.prepareContainerView()
s.prepareTransitionSnapshot()
s.prepareTransitionPairs()
s.prepareTransitionView()
s.prepareTransitionBackgroundView()
s.prepareToView()
s.prepareTransitionAnimation()
}
}
/// Prepares the toView.
fileprivate func prepareToView() {
toView.isHidden = isPresenting
containerView.insertSubview(toView, belowSubview: transitionView)
toView.frame = fromView.frame
toView.updateConstraints()
toView.setNeedsLayout()
toView.layoutIfNeeded()
}
}
extension Motion {
/// Prepares the containerView.
fileprivate func prepareContainerView() {
containerView = transitionContext.containerView
}
/// Prepares the transitionSnapshot.
fileprivate func prepareTransitionSnapshot() {
transitionSnapshot = fromView.transitionSnapshot(afterUpdates: true, shouldHide: false)
transitionSnapshot.frame = fromView.frame
containerView.addSubview(transitionSnapshot)
}
/// Prepares the transitionPairs.
fileprivate func prepareTransitionPairs() {
for from in fromSubviews {
for to in toSubviews {
guard to.motionIdentifier == from.motionIdentifier else {
continue
}
transitionPairs.append((from, to))
}
}
}
/// Prepares the transitionView.
fileprivate func prepareTransitionView() {
transitionView.frame = toView.bounds
transitionView.isUserInteractionEnabled = false
containerView.insertSubview(transitionView, belowSubview: transitionSnapshot)
}
/// Prepares the transitionBackgroundView.
fileprivate func prepareTransitionBackgroundView() {
transitionBackgroundView.backgroundColor = isPresenting ? .clear : fromView.backgroundColor ?? .clear
transitionBackgroundView.frame = transitionView.bounds
transitionView.addSubview(transitionBackgroundView)
}
/// Prepares the transition animation.
fileprivate func prepareTransitionAnimation() {
addTransitionAnimations()
addBackgroundAnimation()
cleanUpAnimation()
removeTransitionSnapshot()
}
}
extension Motion {
/**
Creates a CAAnimationGroup.
- Parameter animations: An Array of CAAnimation objects.
- Parameter timingFunction: An MotionAnimationTimingFunction value.
- Parameter duration: An animation duration time for the group.
- Returns: A CAAnimationGroup.
*/
open class func animate(group animations: [CAAnimation], timingFunction: MotionAnimationTimingFunction = .easeInEaseOut, duration: CFTimeInterval = 0.5) -> CAAnimationGroup {
let group = CAAnimationGroup()
group.fillMode = MotionAnimationFillModeToValue(mode: .forwards)
group.isRemovedOnCompletion = false
group.animations = animations
group.duration = duration
group.timingFunction = MotionAnimationTimingFunctionToValue(timingFunction: timingFunction)
return group
}
}
extension Motion {
/// Cleans up the animation transition.
fileprivate func cleanUpAnimation() {
Motion.delay(transitionDuration(using: transitionContext) + delayTransitionByTimeInterval) { [weak self] in
guard let s = self else {
return
}
s.showToSubviews()
s.removeTransitionView()
s.clearTransitionPairs()
s.completeTransition()
}
}
/// Removes the transitionSnapshot from its superview.
fileprivate func removeTransitionSnapshot() {
Motion.delay(delay) { [weak self] in
self?.transitionSnapshot.removeFromSuperview()
}
}
/// Shows the toView and its subviews.
fileprivate func showToSubviews() {
toSubviews.forEach {
$0.isHidden = false
}
toView.isHidden = false
}
/// Clears the transitionPairs Array.
fileprivate func clearTransitionPairs() {
transitionPairs.removeAll()
}
/// Removes the transitionView.
fileprivate func removeTransitionView() {
transitionView.removeFromSuperview()
}
/// Calls the completionTransition method.
fileprivate func completeTransition() {
toViewController.motionDelegate?.motion?(motion: self, didTransition: fromView, toView: toView)
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
}
}
open class PresentingMotion: Motion {}
open class DismissingMotion: Motion {
/// Prepares the toView.
fileprivate override func prepareToView() {
toView.isHidden = true
toView.frame = fromView.frame
toView.updateConstraints()
toView.setNeedsLayout()
toView.layoutIfNeeded()
}
}
......@@ -30,770 +30,3 @@
import UIKit
public enum MotionAnimationKeyPath: String {
case backgroundColor
case barTintColor
case cornerRadius
case transform
case rotation = "transform.rotation"
case rotationX = "transform.rotation.x"
case rotationY = "transform.rotation.y"
case rotationZ = "transform.rotation.z"
case scale = "transform.scale"
case scaleX = "transform.scale.x"
case scaleY = "transform.scale.y"
case scaleZ = "transform.scale.z"
case translation = "transform.translation"
case translationX = "transform.translation.x"
case translationY = "transform.translation.y"
case translationZ = "transform.translation.z"
case position
case opacity
case zPosition
case width = "bounds.size.width"
case height = "bounds.size.height"
case size = "bounds.size"
case shadowPath
case shadowOffset
case shadowOpacity
case shadowRadius
}
public enum MotionAnimation {
case delay(TimeInterval)
case timingFunction(MotionAnimationTimingFunction)
case duration(TimeInterval)
case custom(CABasicAnimation)
case backgroundColor(UIColor)
case barTintColor(UIColor)
case cornerRadius(CGFloat)
case transform(CATransform3D)
case rotationAngle(CGFloat)
case rotationAngleX(CGFloat)
case rotationAngleY(CGFloat)
case rotationAngleZ(CGFloat)
case spin(CGFloat)
case spinX(CGFloat)
case spinY(CGFloat)
case spinZ(CGFloat)
case scale(CGFloat)
case scaleX(CGFloat)
case scaleY(CGFloat)
case scaleZ(CGFloat)
case translate(x: CGFloat, y: CGFloat)
case translateX(CGFloat)
case translateY(CGFloat)
case translateZ(CGFloat)
case x(CGFloat)
case y(CGFloat)
case point(x: CGFloat, y: CGFloat)
case position(x: CGFloat, y: CGFloat)
case fade(Double)
case zPosition(Int)
case width(CGFloat)
case height(CGFloat)
case size(width: CGFloat, height: CGFloat)
case shadowPath(CGPath)
case shadowOffset(CGSize)
case shadowOpacity(Float)
case shadowRadius(CGFloat)
case depth(shadowOffset: CGSize, shadowOpacity: Float, shadowRadius: CGFloat)
}
@available(iOS 10, *)
extension CALayer: CAAnimationDelegate {}
extension CALayer {
/**
A function that accepts CAAnimation objects and executes them on the
view's backing layer.
- Parameter animation: A CAAnimation instance.
*/
open func animate(_ animations: CAAnimation...) {
animate(animations)
}
/**
A function that accepts CAAnimation objects and executes them on the
view's backing layer.
- Parameter animation: A CAAnimation instance.
*/
open func animate(_ animations: [CAAnimation]) {
for animation in animations {
if nil == animation.delegate {
animation.delegate = self
}
if let a = animation as? CABasicAnimation {
a.fromValue = (presentation() ?? self).value(forKeyPath: a.keyPath!)
}
if let a = animation as? CAPropertyAnimation {
add(a, forKey: a.keyPath!)
} else if let a = animation as? CAAnimationGroup {
add(a, forKey: nil)
} else if let a = animation as? CATransition {
add(a, forKey: kCATransition)
}
}
}
open func animationDidStart(_ anim: CAAnimation) {}
/**
A delegation function that is executed when the backing layer stops
running an animation.
- Parameter animation: The CAAnimation instance that stopped running.
- Parameter flag: A boolean that indicates if the animation stopped
because it was completed or interrupted. True if completed, false
if interrupted.
*/
open func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
guard let a = anim as? CAPropertyAnimation else {
if let a = (anim as? CAAnimationGroup)?.animations {
for x in a {
animationDidStop(x, finished: true)
}
}
return
}
guard let b = a as? CABasicAnimation else {
return
}
guard let v = b.toValue else {
return
}
guard let k = b.keyPath else {
return
}
setValue(v, forKeyPath: k)
removeAnimation(forKey: k)
}
/**
A function that accepts a list of MotionAnimation values and executes them.
- Parameter animations: A list of MotionAnimation values.
*/
open func motion(_ animations: MotionAnimation...) {
motion(animations)
}
/**
A function that accepts an Array of MotionAnimation values and executes them.
- Parameter animations: An Array of MotionAnimation values.
- Parameter completion: An optional completion block.
*/
open func motion(_ animations: [MotionAnimation], completion: (() -> Void)? = nil) {
motion(delay: 0, duration: 0.35, timingFunction: .easeInEaseOut, animations: animations, completion: completion)
}
/**
A function that executes an Array of MotionAnimation values.
- Parameter delay: The animation delay TimeInterval.
- Parameter duration: The animation duration TimeInterval.
- Parameter timingFunction: The animation MotionAnimationTimingFunction.
- Parameter animations: An Array of MotionAnimations.
- Parameter completion: An optional completion block.
*/
fileprivate func motion(delay: TimeInterval, duration: TimeInterval, timingFunction: MotionAnimationTimingFunction, animations: [MotionAnimation], completion: (() -> Void)? = nil) {
var t = delay
for v in animations {
switch v {
case let .delay(time):
t = time
default:break
}
}
Motion.delay(t) { [weak self] in
guard let s = self else {
return
}
var a = [CABasicAnimation]()
var tf = timingFunction
var d = duration
var w: CGFloat = s.bounds.width
var h: CGFloat = s.bounds.height
for v in animations {
switch v {
case let .width(width):
w = width
case let .height(height):
h = height
case let .size(width, height):
w = width
h = height
default:break
}
}
var px: CGFloat = s.position.x
var py: CGFloat = s.position.y
for v in animations {
switch v {
case let .x(x):
px = x + w / 2
case let .y(y):
py = y + h / 2
case let .point(x, y):
px = x + w / 2
py = y + h / 2
default:break
}
}
for v in animations {
switch v {
case let .timingFunction(timingFunction):
tf = timingFunction
case let .duration(duration):
d = duration
case let .custom(animation):
a.append(animation)
case let .backgroundColor(color):
a.append(Motion.background(color: color))
case let .barTintColor(color):
a.append(Motion.barTint(color: color))
case let .cornerRadius(radius):
a.append(Motion.corner(radius: radius))
case let .transform(transform):
a.append(Motion.transform(transform: transform))
case let .rotationAngle(angle):
let rotate = Motion.rotation(angle: angle)
a.append(rotate)
case let .rotationAngleX(angle):
a.append(Motion.rotationX(angle: angle))
case let .rotationAngleY(angle):
a.append(Motion.rotationY(angle: angle))
case let .rotationAngleZ(angle):
a.append(Motion.rotationZ(angle: angle))
case let .spin(rotations):
a.append(Motion.spin(rotations: rotations))
case let .spinX(rotations):
a.append(Motion.spinX(rotations: rotations))
case let .spinY(rotations):
a.append(Motion.spinY(rotations: rotations))
case let .spinZ(rotations):
a.append(Motion.spinZ(rotations: rotations))
case let .scale(to):
a.append(Motion.scale(to: to))
case let .scaleX(to):
a.append(Motion.scaleX(to: to))
case let .scaleY(to):
a.append(Motion.scaleY(to: to))
case let .scaleZ(to):
a.append(Motion.scaleZ(to: to))
case let .translate(x, y):
a.append(Motion.translate(to: CGPoint(x: x, y: y)))
case let .translateX(to):
a.append(Motion.translateX(to: to))
case let .translateY(to):
a.append(Motion.translateY(to: to))
case let .translateZ(to):
a.append(Motion.translateZ(to: to))
case .x(_), .y(_), .point(_, _):
let position = Motion.position(to: CGPoint(x: px, y: py))
a.append(position)
case let .position(x, y):
a.append(Motion.position(to: CGPoint(x: x, y: y)))
case let .fade(opacity):
let fade = Motion.fade(opacity: opacity)
fade.fromValue = s.value(forKey: MotionAnimationKeyPath.opacity.rawValue) ?? NSNumber(floatLiteral: 1)
a.append(fade)
case let .zPosition(index):
let zPosition = Motion.zPosition(index: index)
zPosition.fromValue = s.value(forKey: MotionAnimationKeyPath.zPosition.rawValue) ?? NSNumber(integerLiteral: 0)
a.append(zPosition)
case .width(_), .height(_), .size(_, _):
a.append(Motion.size(CGSize(width: w, height: h)))
case let .shadowPath(path):
let shadowPath = Motion.shadow(path: path)
shadowPath.fromValue = s.shadowPath
a.append(shadowPath)
case let .shadowOffset(offset):
let shadowOffset = Motion.shadow(offset: offset)
shadowOffset.fromValue = s.shadowOffset
a.append(shadowOffset)
case let .shadowOpacity(opacity):
let shadowOpacity = Motion.shadow(opacity: opacity)
shadowOpacity.fromValue = s.shadowOpacity
a.append(shadowOpacity)
case let .shadowRadius(radius):
let shadowRadius = Motion.shadow(radius: radius)
shadowRadius.fromValue = s.shadowRadius
a.append(shadowRadius)
case let .depth(offset, opacity, radius):
if let path = s.shadowPath {
let shadowPath = Motion.shadow(path: path)
shadowPath.fromValue = s.shadowPath
a.append(shadowPath)
}
let shadowOffset = Motion.shadow(offset: offset)
shadowOffset.fromValue = s.shadowOffset
a.append(shadowOffset)
let shadowOpacity = Motion.shadow(opacity: opacity)
shadowOpacity.fromValue = s.shadowOpacity
a.append(shadowOpacity)
let shadowRadius = Motion.shadow(radius: radius)
shadowRadius.fromValue = s.shadowRadius
a.append(shadowRadius)
default:break
}
}
let g = Motion.animate(group: a, duration: d)
g.fillMode = MotionAnimationFillModeToValue(mode: .forwards)
g.isRemovedOnCompletion = false
g.timingFunction = MotionAnimationTimingFunctionToValue(timingFunction: tf)
s.animate(g)
guard let execute = completion else {
return
}
Motion.delay(d, execute: execute)
}
}
}
extension UIView {
/// Computes the rotation of the view.
open var motionRotationAngle: CGFloat {
get {
return CGFloat(atan2f(Float(transform.b), Float(transform.a))) * 180 / CGFloat(Double.pi)
}
set(value) {
transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi) * value / 180)
}
}
/// The global position of a view.
open var motionPosition: CGPoint {
return superview?.convert(layer.position, to: nil) ?? layer.position
}
/// The layer.transform of a view.
open var motionTransform: CATransform3D {
get {
return layer.transform
}
set(value) {
layer.transform = value
}
}
/// Computes the scale X axis value of the view.
open var motionScaleX: CGFloat {
return transform.a
}
/// Computes the scale Y axis value of the view.
open var motionScaleY: CGFloat {
return transform.b
}
/**
A function that accepts CAAnimation objects and executes them on the
view's backing layer.
- Parameter animations: A list of CAAnimations.
*/
open func animate(_ animations: CAAnimation...) {
layer.animate(animations)
}
/**
A function that accepts an Array of CAAnimation objects and executes
them on the view's backing layer.
- Parameter animations: An Array of CAAnimations.
*/
open func animate(_ animations: [CAAnimation]) {
layer.animate(animations)
}
/**
A function that accepts a list of MotionAnimation values and executes
them on the view's backing layer.
- Parameter animations: A list of MotionAnimation values.
*/
open func motion(_ animations: MotionAnimation...) {
layer.motion(animations)
}
/**
A function that accepts an Array of MotionAnimation values and executes
them on the view's backing layer.
- Parameter animations: An Array of MotionAnimation values.
- Parameter completion: An optional completion block.
*/
open func motion(_ animations: [MotionAnimation], completion: (() -> Void)? = nil) {
layer.motion(animations, completion: completion)
}
}
extension CABasicAnimation {
/**
A convenience initializer that takes a given MotionAnimationKeyPath.
- Parameter keyPath: An MotionAnimationKeyPath.
*/
public convenience init(keyPath: MotionAnimationKeyPath) {
self.init(keyPath: keyPath.rawValue)
}
}
extension Motion {
/**
Creates a CABasicAnimation for the backgroundColor key path.
- Parameter color: A UIColor.
- Returns: A CABasicAnimation.
*/
public static func background(color: UIColor) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .backgroundColor)
animation.toValue = color.cgColor
return animation
}
/**
Creates a CABasicAnimation for the barTintColor key path.
- Parameter color: A UIColor.
- Returns: A CABasicAnimation.
*/
public static func barTint(color: UIColor) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .barTintColor)
animation.toValue = color.cgColor
return animation
}
/**
Creates a CABasicAnimation for the cornerRadius key path.
- Parameter radius: A CGFloat.
- Returns: A CABasicAnimation.
*/
public static func corner(radius: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .cornerRadius)
animation.toValue = radius
return animation
}
/**
Creates a CABasicAnimation for the transform key path.
- Parameter transform: A CATransform3D object.
- Returns: A CABasicAnimation.
*/
public static func transform(transform: CATransform3D) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .transform)
animation.toValue = NSValue(caTransform3D: transform)
return animation
}
/**
Creates a CABasicAnimation for the transform.rotation key path.
- Parameter angle: An optional CGFloat.
- Returns: A CABasicAnimation.
*/
public static func rotation(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotation)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation
}
/**
Creates a CABasicAnimation for the transform.rotation.x key path.
- Parameter angle: An optional CGFloat.
- Returns: A CABasicAnimation.
*/
public static func rotationX(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationX)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation
}
/**
Creates a CABasicAnimation for the transform.rotation.y key path.
- Parameter angle: An optional CGFloat.
- Returns: A CABasicAnimation.
*/
public static func rotationY(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationY)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation
}
/**
Creates a CABasicAnimation for the transform.rotation.z key path.
- Parameter angle: An optional CGFloat.
- Returns: A CABasicAnimation.
*/
public static func rotationZ(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationZ)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation
}
/**
Creates a CABasicAnimation for the transform.rotation key path.
- Parameter rotations: An optional CGFloat.
- Returns: A CABasicAnimation.
*/
public static func spin(rotations: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotation)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations))
return animation
}
/**
Creates a CABasicAnimation for the transform.rotation.x key path.
- Parameter rotations: An optional CGFloat.
- Returns: A CABasicAnimation.
*/
public static func spinX(rotations: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationX)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations))
return animation
}
/**
Creates a CABasicAnimation for the transform.rotation.y key path.
- Parameter rotations: An optional CGFloat.
- Returns: A CABasicAnimation.
*/
public static func spinY(rotations: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationY)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations))
return animation
}
/**
Creates a CABasicAnimation for the transform.rotation.z key path.
- Parameter rotations: An optional CGFloat.
- Returns: A CABasicAnimation.
*/
public static func spinZ(rotations: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationZ)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations))
return animation
}
/**
Creates a CABasicAnimation for the transform.scale key path.
- Parameter to scale: A CGFloat.
- Returns: A CABasicAnimation.
*/
public static func scale(to scale: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .scale)
animation.toValue = NSNumber(value: Double(scale))
return animation
}
/**
Creates a CABasicAnimation for the transform.scale.x key path.
- Parameter to scale: A CGFloat.
- Returns: A CABasicAnimation.
*/
public static func scaleX(to scale: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .scaleX)
animation.toValue = NSNumber(value: Double(scale))
return animation
}
/**
Creates a CABasicAnimation for the transform.scale.y key path.
- Parameter to scale: A CGFloat.
- Returns: A CABasicAnimation.
*/
public static func scaleY(to scale: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .scaleY)
animation.toValue = NSNumber(value: Double(scale))
return animation
}
/**
Creates a CABasicAnimation for the transform.scale.z key path.
- Parameter to scale: A CGFloat.
- Returns: A CABasicAnimation.
*/
public static func scaleZ(to scale: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .scaleZ)
animation.toValue = NSNumber(value: Double(scale))
return animation
}
/**
Creates a CABasicAnimation for the transform.translation key path.
- Parameter point: A CGPoint.
- Returns: A CABasicAnimation.
*/
public static func translate(to point: CGPoint) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .translation)
animation.toValue = NSValue(cgPoint: point)
return animation
}
/**
Creates a CABasicAnimation for the transform.translation.x key path.
- Parameter to translation: A CGFloat.
- Returns: A CABasicAnimation.
*/
public static func translateX(to translation: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .translationX)
animation.toValue = NSNumber(value: Double(translation))
return animation
}
/**
Creates a CABasicAnimation for the transform.translation.y key path.
- Parameter to translation: A CGFloat.
- Returns: A CABasicAnimation.
*/
public static func translateY(to translation: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .translationY)
animation.toValue = NSNumber(value: Double(translation))
return animation
}
/**
Creates a CABasicAnimation for the transform.translation.z key path.
- Parameter to translation: A CGFloat.
- Returns: A CABasicAnimation.
*/
public static func translateZ(to translation: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .translationZ)
animation.toValue = NSNumber(value: Double(translation))
return animation
}
/**
Creates a CABasicAnimation for the position key path.
- Parameter x: A CGFloat.
- Parameter y: A CGFloat.
- Returns: A CABasicAnimation.
*/
public static func position(x: CGFloat, y: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .position)
animation.toValue = NSValue(cgPoint: CGPoint(x: x, y: y))
return animation
}
/**
Creates a CABasicAnimation for the position key path.
- Parameter to point: A CGPoint.
- Returns: A CABasicAnimation.
*/
public static func position(to point: CGPoint) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .position)
animation.toValue = NSValue(cgPoint: point)
return animation
}
/**
Creates a CABasicAnimation for the opacity key path.
- Parameter opacity: A Double.
- Returns: A CABasicAnimation.
*/
public static func fade(opacity: Double) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .opacity)
animation.toValue = NSNumber(floatLiteral: opacity)
return animation
}
/**
Creates a CABasicaAnimation for the zPosition key path.
- Parameter index: An Int.
- Returns: A CABasicAnimation.
*/
public static func zPosition(index: Int) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .zPosition)
animation.toValue = NSNumber(integerLiteral: index)
return animation
}
/**
Creates a CABasicaAnimation for the width key path.
- Parameter width: A CGFloat.
- Returns: A CABasicAnimation.
*/
public static func width(_ width: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .width)
animation.toValue = NSNumber(floatLiteral: Double(width))
return animation
}
/**
Creates a CABasicaAnimation for the height key path.
- Parameter height: A CGFloat.
- Returns: A CABasicAnimation.
*/
public static func height(_ height: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .height)
animation.toValue = NSNumber(floatLiteral: Double(height))
return animation
}
/**
Creates a CABasicaAnimation for the height key path.
- Parameter size: A CGSize.
- Returns: A CABasicAnimation.
*/
public static func size(_ size: CGSize) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .size)
animation.toValue = NSValue(cgSize: size)
return animation
}
/**
Creates a CABasicAnimation for the shadowPath key path.
- Parameter path: A CGPath.
- Returns: A CABasicAnimation.
*/
public static func shadow(path: CGPath) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .shadowPath)
animation.toValue = path
return animation
}
/**
Creates a CABasicAnimation for the shadowOffset key path.
- Parameter offset: CGSize.
- Returns: A CABasicAnimation.
*/
public static func shadow(offset: CGSize) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .shadowOffset)
animation.toValue = NSValue(cgSize: offset)
return animation
}
/**
Creates a CABasicAnimation for the shadowOpacity key path.
- Parameter opacity: Float.
- Returns: A CABasicAnimation.
*/
public static func shadow(opacity: Float) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .shadowOpacity)
animation.toValue = NSNumber(floatLiteral: Double(opacity))
return animation
}
/**
Creates a CABasicAnimation for the shadowRadius key path.
- Parameter radius: CGFloat.
- Returns: A CABasicAnimation.
*/
public static func shadow(radius: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .shadowRadius)
animation.toValue = NSNumber(floatLiteral: Double(radius))
return animation
}
}
/*
* Copyright (C) 2015 - 2017, Daniel Dahan and CosmicMind, Inc. <http://cosmicmind.com>.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of CosmicMind nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import UIKit
public protocol MotionAnimator: class {
/// A reference to a MotionContext.
weak var context: MotionContext! { get set }
/**
*/
func canAnimate(view: UIView, isAppearing: Bool) -> Bool
/**
*/
func animate(fromViews: [UIView], toViews: [UIView]) -> TimeInterval
/**
*/
func seekTo(elapsedTime: TimeInterval)
/**
*/
func resume(elapsedTime: TimeInterval, isReversed: Bool) -> TimeInterval
///
func clean()
}
/*
* Copyright (C) 2015 - 2017, Daniel Dahan and CosmicMind, Inc. <http://cosmicmind.com>.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of CosmicMind nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import UIKit
open class MotionContext {
}
/*
* Copyright (C) 2015 - 2017, Daniel Dahan and CosmicMind, Inc. <http://cosmicmind.com>.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of CosmicMind nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import UIKit
open class MotionController: NSObject, MotionSubscriber {
/// An optional reference to the animation display link.
fileprivate var displayLink: CADisplayLink? {
willSet {
guard let v = displayLink else {
return
}
v.isPaused = true
v.remove(from: RunLoop.main, forMode: RunLoopMode(rawValue: RunLoopMode.commonModes.rawValue))
}
didSet {
guard let v = displayLink else {
return
}
v.add(to: RunLoop.main, forMode: RunLoopMode(rawValue: RunLoopMode.commonModes.rawValue))
}
}
/// A reference to the animation duration.
fileprivate var animationDuration: TimeInterval = 0
/**
A reference to the animation total duration,
which is the total running animation time.
*/
fileprivate var animationTotalDuration: TimeInterval = 0
/// A reference to the animation start time.
fileprivate var animationStartTime: TimeInterval? {
didSet {
guard nil != animationStartTime else {
displayLink = nil
return
}
guard nil == displayLink else {
return
}
displayLink = CADisplayLink(target: self, selector: #selector(handleDisplayLinkUpdate(displayLink:)))
}
}
/// A reference to the animation elapsed time.
open fileprivate(set) var animationElapsedTime: TimeInterval = 0 {
didSet {
guard isTransitioning else {
return
}
updateMotionObservers()
updateMotionAnimators()
}
}
/// A reference to an Array of MotionObservers.
open fileprivate(set) var observers = [MotionObserver]()
/// A reference to an Array of MotionAnimators.
open fileprivate(set) var animators = [MotionAnimator]()
/// A boolean indicating if a transition is in progress.
open var isTransitioning: Bool {
return nil == transitionContainer
}
/// A boolean indicating if the animation is finished.
open fileprivate(set) var isFinished = false
/// A boolean indicating if the animation is interactive.
open var isInteractive: Bool {
return nil == displayLink
}
/// UIKit's supplied transition container.
open fileprivate(set) var transitionContainer: UIView!
}
extension MotionController {
/**
Handles the animation update for the display link.
- Parameter displayLink: A CADisplayLink.animation
*/
@objc
fileprivate func handleDisplayLinkUpdate(displayLink: CADisplayLink) {
guard isTransitioning else {
return
}
guard 0 < animationDuration else {
return
}
guard let v = animationStartTime else {
return
}
var elapsedTime = CACurrentMediaTime() - v
if elapsedTime > animationDuration {
animationElapsedTime = isFinished ? 1 : 0
completeTransition()
} else {
elapsedTime = elapsedTime / animationDuration
if !isFinished {
elapsedTime = 1 - elapsedTime
}
animationElapsedTime = max(0, min(1, elapsedTime))
}
}
}
extension MotionController {
fileprivate func updateMotionObservers() {
for v in observers {
v.update(elapsedTime: animationElapsedTime)
}
}
/// Updates the motion animators.
fileprivate func updateMotionAnimators() {
let elapsedTime = animationElapsedTime * animationTotalDuration
for v in animators {
v.seekTo(elapsedTime: elapsedTime)
}
}
}
extension MotionController {
/// Completes the transition.
fileprivate func completeTransition() {
cleanMotionAnimators()
cleanTransitionValues()
}
/// Cleans the motion animators Array.
fileprivate func cleanMotionAnimators() {
for v in animators {
v.clean()
}
}
/// Cleans the transition values.
fileprivate func cleanTransitionValues() {
animationStartTime = nil
}
}
/*
* Copyright (C) 2015 - 2017, Daniel Dahan and CosmicMind, Inc. <http://cosmicmind.com>.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of CosmicMind nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import UIKit
public protocol MotionObserver {
/**
An update method called when an animation elapsed time is updated
during a transition.
- Parameter elapsedTime: A TimeInterval.
*/
func update(elapsedTime: TimeInterval)
}
public protocol MotionSubscriber {
/// A reference to an Array of MotionObservers.
var observers: [MotionObserver] { get }
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment