Commit 19e673bf by Daniel Dahan

partial rework to MotionTransition and its relating parts

parent 06ec8deb
...@@ -42,7 +42,6 @@ ...@@ -42,7 +42,6 @@
96AEB6A81EE4610F009A3BE0 /* Nodes.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96AEB6831EE4610F009A3BE0 /* Nodes.swift */; }; 96AEB6A81EE4610F009A3BE0 /* Nodes.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96AEB6831EE4610F009A3BE0 /* Nodes.swift */; };
96AEB6A91EE4610F009A3BE0 /* Parser.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96AEB6841EE4610F009A3BE0 /* Parser.swift */; }; 96AEB6A91EE4610F009A3BE0 /* Parser.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96AEB6841EE4610F009A3BE0 /* Parser.swift */; };
96AEB6AA1EE4610F009A3BE0 /* Regex.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96AEB6851EE4610F009A3BE0 /* Regex.swift */; }; 96AEB6AA1EE4610F009A3BE0 /* Regex.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96AEB6851EE4610F009A3BE0 /* Regex.swift */; };
96AEB6AB1EE4610F009A3BE0 /* BasePreprocessor.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96AEB6871EE4610F009A3BE0 /* BasePreprocessor.swift */; };
96AEB6AC1EE4610F009A3BE0 /* CascadePreprocessor.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96AEB6881EE4610F009A3BE0 /* CascadePreprocessor.swift */; }; 96AEB6AC1EE4610F009A3BE0 /* CascadePreprocessor.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96AEB6881EE4610F009A3BE0 /* CascadePreprocessor.swift */; };
96AEB6AD1EE4610F009A3BE0 /* DurationPreprocessor.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96AEB6891EE4610F009A3BE0 /* DurationPreprocessor.swift */; }; 96AEB6AD1EE4610F009A3BE0 /* DurationPreprocessor.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96AEB6891EE4610F009A3BE0 /* DurationPreprocessor.swift */; };
96AEB6AE1EE4610F009A3BE0 /* IgnoreSubviewModifiersPreprocessor.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96AEB68A1EE4610F009A3BE0 /* IgnoreSubviewModifiersPreprocessor.swift */; }; 96AEB6AE1EE4610F009A3BE0 /* IgnoreSubviewModifiersPreprocessor.swift in Sources */ = {isa = PBXBuildFile; fileRef = 96AEB68A1EE4610F009A3BE0 /* IgnoreSubviewModifiersPreprocessor.swift */; };
...@@ -86,7 +85,6 @@ ...@@ -86,7 +85,6 @@
96AEB6831EE4610F009A3BE0 /* Nodes.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = Nodes.swift; sourceTree = "<group>"; }; 96AEB6831EE4610F009A3BE0 /* Nodes.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = Nodes.swift; sourceTree = "<group>"; };
96AEB6841EE4610F009A3BE0 /* Parser.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = Parser.swift; sourceTree = "<group>"; }; 96AEB6841EE4610F009A3BE0 /* Parser.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = Parser.swift; sourceTree = "<group>"; };
96AEB6851EE4610F009A3BE0 /* Regex.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = Regex.swift; sourceTree = "<group>"; }; 96AEB6851EE4610F009A3BE0 /* Regex.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = Regex.swift; sourceTree = "<group>"; };
96AEB6871EE4610F009A3BE0 /* BasePreprocessor.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = BasePreprocessor.swift; sourceTree = "<group>"; };
96AEB6881EE4610F009A3BE0 /* CascadePreprocessor.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = CascadePreprocessor.swift; sourceTree = "<group>"; }; 96AEB6881EE4610F009A3BE0 /* CascadePreprocessor.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = CascadePreprocessor.swift; sourceTree = "<group>"; };
96AEB6891EE4610F009A3BE0 /* DurationPreprocessor.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = DurationPreprocessor.swift; sourceTree = "<group>"; }; 96AEB6891EE4610F009A3BE0 /* DurationPreprocessor.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = DurationPreprocessor.swift; sourceTree = "<group>"; };
96AEB68A1EE4610F009A3BE0 /* IgnoreSubviewModifiersPreprocessor.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = IgnoreSubviewModifiersPreprocessor.swift; sourceTree = "<group>"; }; 96AEB68A1EE4610F009A3BE0 /* IgnoreSubviewModifiersPreprocessor.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = IgnoreSubviewModifiersPreprocessor.swift; sourceTree = "<group>"; };
...@@ -163,7 +161,6 @@ ...@@ -163,7 +161,6 @@
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
968989DB1EE65F2B003B8F3D /* MotionPreprocessor.swift */, 968989DB1EE65F2B003B8F3D /* MotionPreprocessor.swift */,
96AEB6871EE4610F009A3BE0 /* BasePreprocessor.swift */,
96AEB6881EE4610F009A3BE0 /* CascadePreprocessor.swift */, 96AEB6881EE4610F009A3BE0 /* CascadePreprocessor.swift */,
96AEB6891EE4610F009A3BE0 /* DurationPreprocessor.swift */, 96AEB6891EE4610F009A3BE0 /* DurationPreprocessor.swift */,
96AEB68A1EE4610F009A3BE0 /* IgnoreSubviewModifiersPreprocessor.swift */, 96AEB68A1EE4610F009A3BE0 /* IgnoreSubviewModifiersPreprocessor.swift */,
...@@ -335,7 +332,6 @@ ...@@ -335,7 +332,6 @@
96AEB69E1EE4610F009A3BE0 /* MotionController.swift in Sources */, 96AEB69E1EE4610F009A3BE0 /* MotionController.swift in Sources */,
96AEB6A11EE4610F009A3BE0 /* MotionTransition.swift in Sources */, 96AEB6A11EE4610F009A3BE0 /* MotionTransition.swift in Sources */,
96AEB6971EE4610F009A3BE0 /* Motion+CG.swift in Sources */, 96AEB6971EE4610F009A3BE0 /* Motion+CG.swift in Sources */,
96AEB6AB1EE4610F009A3BE0 /* BasePreprocessor.swift in Sources */,
963150DA1EE51EB4002B0D42 /* MotionAnimationFillMode.swift in Sources */, 963150DA1EE51EB4002B0D42 /* MotionAnimationFillMode.swift in Sources */,
96AEB6AC1EE4610F009A3BE0 /* CascadePreprocessor.swift in Sources */, 96AEB6AC1EE4610F009A3BE0 /* CascadePreprocessor.swift in Sources */,
); );
......
...@@ -94,12 +94,12 @@ extension MotionDebugPlugin:MotionDebugViewDelegate { ...@@ -94,12 +94,12 @@ extension MotionDebugPlugin:MotionDebugViewDelegate {
Motion.shared.update(elapsedTime: Double(seekValue)) Motion.shared.update(elapsedTime: Double(seekValue))
} }
func onPerspectiveChanged(translation: CGPoint, rotation: CGFloat, scale: CGFloat) { func onPerspectiveChanged(translation: CGPoint, rotate: CGFloat, scale: CGFloat) {
var t = CATransform3DIdentity var t = CATransform3DIdentity
t.m34 = -1 / 4000 t.m34 = -1 / 4000
t = CATransform3DTranslate(t, translation.x, translation.y, 0) t = CATransform3DTranslate(t, translation.x, translation.y, 0)
t = CATransform3DScale(t, scale, scale, 1) t = CATransform3DScale(t, scale, scale, 1)
t = CATransform3DRotate(t, rotation, 0, 1, 0) t = CATransform3DRotate(t, rotate, 0, 1, 0)
Motion.shared.container.layer.sublayerTransform = t Motion.shared.container.layer.sublayerTransform = t
} }
...@@ -160,7 +160,7 @@ extension MotionDebugPlugin:MotionDebugViewDelegate { ...@@ -160,7 +160,7 @@ extension MotionDebugPlugin:MotionDebugViewDelegate {
t.m34 = -1 / 4000 t.m34 = -1 / 4000
t = CATransform3DTranslate(t, debugView!.translation.x, debugView!.translation.y, 0) t = CATransform3DTranslate(t, debugView!.translation.x, debugView!.translation.y, 0)
t = CATransform3DScale(t, debugView!.scale, debugView!.scale, 1) t = CATransform3DScale(t, debugView!.scale, debugView!.scale, 1)
t = CATransform3DRotate(t, debugView!.rotation, 0, 1, 0) t = CATransform3DRotate(t, debugView!.rotate, 0, 1, 0)
} else { } else {
for v in Motion.shared.container.subviews { for v in Motion.shared.container.subviews {
animateZPosition(view:v, to:self.zPositionMap[v] ?? 0) animateZPosition(view:v, to:self.zPositionMap[v] ?? 0)
......
...@@ -31,7 +31,7 @@ import UIKit ...@@ -31,7 +31,7 @@ import UIKit
#if os(iOS) #if os(iOS)
protocol MotionDebugViewDelegate: class { protocol MotionDebugViewDelegate: class {
func onProcessSliderChanged(progress: Float) func onProcessSliderChanged(progress: Float)
func onPerspectiveChanged(translation: CGPoint, rotation: CGFloat, scale: CGFloat) func onPerspectiveChanged(translation: CGPoint, rotate: CGFloat, scale: CGFloat)
func on3D(wants3D: Bool) func on3D(wants3D: Bool)
func onDisplayArcCurve(wantsCurve: Bool) func onDisplayArcCurve(wantsCurve: Bool)
func onDone() func onDone()
...@@ -56,7 +56,7 @@ class MotionDebugView: UIView { ...@@ -56,7 +56,7 @@ class MotionDebugView: UIView {
} }
var showOnTop: Bool = false var showOnTop: Bool = false
var rotation: CGFloat = .pi / 6 var rotate: CGFloat = .pi / 6
var scale: CGFloat = 0.6 var scale: CGFloat = 0.6
var translation: CGPoint = .zero var translation: CGPoint = .zero
var progress: Float { var progress: Float {
...@@ -142,15 +142,15 @@ class MotionDebugView: UIView { ...@@ -142,15 +142,15 @@ class MotionDebugView: UIView {
var startRotation: CGFloat = 0 var startRotation: CGFloat = 0
@objc public func pan() { @objc public func pan() {
if panGR.state == .began { if panGR.state == .began {
startRotation = rotation startRotation = rotate
} }
rotation = startRotation + panGR.translation(in: nil).x / 150 rotate = startRotation + panGR.translation(in: nil).x / 150
if rotation > .pi { if rotate > .pi {
rotation -= 2 * .pi rotate -= 2 * .pi
} else if rotation < -.pi { } else if rotate < -.pi {
rotation += 2 * .pi rotate += 2 * .pi
} }
delegate?.onPerspectiveChanged(translation:translation, rotation: rotation, scale:scale) delegate?.onPerspectiveChanged(translation:translation, rotate: rotate, scale:scale)
} }
var startLocation: CGPoint = .zero var startLocation: CGPoint = .zero
...@@ -167,7 +167,7 @@ class MotionDebugView: UIView { ...@@ -167,7 +167,7 @@ class MotionDebugView: UIView {
if pinchGR.numberOfTouches >= 2 { if pinchGR.numberOfTouches >= 2 {
scale = min(1, max(0.2, startScale * pinchGR.scale)) scale = min(1, max(0.2, startScale * pinchGR.scale))
translation = startTranslation + pinchGR.location(in: nil) - startLocation translation = startTranslation + pinchGR.location(in: nil) - startLocation
delegate?.onPerspectiveChanged(translation:translation, rotation: rotation, scale:scale) delegate?.onPerspectiveChanged(translation:translation, rotate: rotate, scale:scale)
} }
default: default:
break break
......
...@@ -209,8 +209,10 @@ extension MotionDefaultAnimationType: MotionStringConvertible { ...@@ -209,8 +209,10 @@ extension MotionDefaultAnimationType: MotionStringConvertible {
} }
} }
class DefaultAnimationPreprocessor: BasePreprocessor { class DefaultAnimationPreprocessor: MotionPreprocessor {
/// A reference to a MotionContext.
weak var context: MotionContext!
weak var motion: Motion? weak var motion: Motion?
init(motion: Motion) { init(motion: Motion) {
...@@ -232,7 +234,12 @@ class DefaultAnimationPreprocessor: BasePreprocessor { ...@@ -232,7 +234,12 @@ class DefaultAnimationPreprocessor: BasePreprocessor {
return rtn return rtn
} }
override func process(fromViews: [UIView], toViews: [UIView]) { /**
Implementation for processor.
- Parameter fromViews: An Array of UIViews.
- Parameter toViews: An Array of UIViews.
*/
func process(fromViews: [UIView], toViews: [UIView]) {
guard let motion = motion else { return } guard let motion = motion else { return }
var defaultAnimation = motion.defaultAnimation var defaultAnimation = motion.defaultAnimation
let inNavigationController = motion.isNavigationController let inNavigationController = motion.isNavigationController
...@@ -279,60 +286,60 @@ class DefaultAnimationPreprocessor: BasePreprocessor { ...@@ -279,60 +286,60 @@ class DefaultAnimationPreprocessor: BasePreprocessor {
context[fromView] = [.timingFunction(.standard), .duration(0.35)] context[fromView] = [.timingFunction(.standard), .duration(0.35)]
context[toView] = [.timingFunction(.standard), .duration(0.35)] context[toView] = [.timingFunction(.standard), .duration(0.35)]
let shadowState: [MotionTransition] = [.shadowOpacity(0.5), let shadowState: [MotionTransition] = [.shadow(opacity: 0.5),
.shadowColor(.black), .shadow(color: .black),
.shadowRadius(5), .shadow(radius: 5),
.shadowOffset(.zero), .shadow(offset: .zero),
.masksToBounds(false)] .masksToBounds(false)]
switch defaultAnimation { switch defaultAnimation {
case .push(let direction): case .push(let direction):
context[toView]!.append(contentsOf: [.translate(shift(direction: direction, isAppearing: true)), context[toView]!.append(contentsOf: [.translate(to: shift(direction: direction, isAppearing: true)),
.shadowOpacity(0), .shadow(opacity: 0),
.beginWith(modifiers: shadowState), .beginWith(transitions: shadowState),
.timingFunction(.deceleration)]) .timingFunction(.deceleration)])
context[fromView]!.append(contentsOf: [.translate(shift(direction: direction, isAppearing: false) / 3), context[fromView]!.append(contentsOf: [.translate(to: shift(direction: direction, isAppearing: false) / 3),
.overlay(color: .black, opacity: 0.1), .overlay(color: .black, opacity: 0.1),
.timingFunction(.deceleration)]) .timingFunction(.deceleration)])
case .pull(let direction): case .pull(let direction):
motion.insertToViewFirst = true motion.insertToViewFirst = true
context[fromView]!.append(contentsOf: [.translate(shift(direction: direction, isAppearing: false)), context[fromView]!.append(contentsOf: [.translate(to: shift(direction: direction, isAppearing: false)),
.shadowOpacity(0), .shadow(opacity: 0),
.beginWith(modifiers: shadowState)]) .beginWith(transitions: shadowState)])
context[toView]!.append(contentsOf: [.translate(shift(direction: direction, isAppearing: true) / 3), context[toView]!.append(contentsOf: [.translate(to: shift(direction: direction, isAppearing: true) / 3),
.overlay(color: .black, opacity: 0.1)]) .overlay(color: .black, opacity: 0.1)])
case .slide(let direction): case .slide(let direction):
context[fromView]!.append(contentsOf: [.translate(shift(direction: direction, isAppearing: false))]) context[fromView]!.append(contentsOf: [.translate(to: shift(direction: direction, isAppearing: false))])
context[toView]!.append(contentsOf: [.translate(shift(direction: direction, isAppearing: true))]) context[toView]!.append(contentsOf: [.translate(to: shift(direction: direction, isAppearing: true))])
case .zoomSlide(let direction): case .zoomSlide(let direction):
context[fromView]!.append(contentsOf: [.translate(shift(direction: direction, isAppearing: false)), .scale(0.8)]) context[fromView]!.append(contentsOf: [.translate(to: shift(direction: direction, isAppearing: false)), .scale(to: 0.8)])
context[toView]!.append(contentsOf: [.translate(shift(direction: direction, isAppearing: true)), .scale(0.8)]) context[toView]!.append(contentsOf: [.translate(to: shift(direction: direction, isAppearing: true)), .scale(to: 0.8)])
case .cover(let direction): case .cover(let direction):
context[toView]!.append(contentsOf: [.translate(shift(direction: direction, isAppearing: true)), context[toView]!.append(contentsOf: [.translate(to: shift(direction: direction, isAppearing: true)),
.shadowOpacity(0), .shadow(opacity: 0),
.beginWith(modifiers: shadowState), .beginWith(transitions: shadowState),
.timingFunction(.deceleration)]) .timingFunction(.deceleration)])
context[fromView]!.append(contentsOf: [.overlay(color: .black, opacity: 0.1), context[fromView]!.append(contentsOf: [.overlay(color: .black, opacity: 0.1),
.timingFunction(.deceleration)]) .timingFunction(.deceleration)])
case .uncover(let direction): case .uncover(let direction):
motion.insertToViewFirst = true motion.insertToViewFirst = true
context[fromView]!.append(contentsOf: [.translate(shift(direction: direction, isAppearing: false)), context[fromView]!.append(contentsOf: [.translate(to: shift(direction: direction, isAppearing: false)),
.shadowOpacity(0), .shadow(opacity: 0),
.beginWith(modifiers: shadowState)]) .beginWith(transitions: shadowState)])
context[toView]!.append(contentsOf: [.overlay(color: .black, opacity: 0.1)]) context[toView]!.append(contentsOf: [.overlay(color: .black, opacity: 0.1)])
case .pageIn(let direction): case .pageIn(let direction):
context[toView]!.append(contentsOf: [.translate(shift(direction: direction, isAppearing: true)), context[toView]!.append(contentsOf: [.translate(to: shift(direction: direction, isAppearing: true)),
.shadowOpacity(0), .shadow(opacity: 0),
.beginWith(modifiers: shadowState), .beginWith(transitions: shadowState),
.timingFunction(.deceleration)]) .timingFunction(.deceleration)])
context[fromView]!.append(contentsOf: [.scale(0.7), context[fromView]!.append(contentsOf: [.scale(to: 0.7),
.overlay(color: .black, opacity: 0.1), .overlay(color: .black, opacity: 0.1),
.timingFunction(.deceleration)]) .timingFunction(.deceleration)])
case .pageOut(let direction): case .pageOut(let direction):
motion.insertToViewFirst = true motion.insertToViewFirst = true
context[fromView]!.append(contentsOf: [.translate(shift(direction: direction, isAppearing: false)), context[fromView]!.append(contentsOf: [.translate(to: shift(direction: direction, isAppearing: false)),
.shadowOpacity(0), .shadow(opacity: 0),
.beginWith(modifiers: shadowState)]) .beginWith(transitions: shadowState)])
context[toView]!.append(contentsOf: [.scale(0.7), context[toView]!.append(contentsOf: [.scale(to: 0.7),
.overlay(color: .black, opacity: 0.1)]) .overlay(color: .black, opacity: 0.1)])
case .fade: case .fade:
// TODO: clean up this. overFullScreen logic shouldn't be here // TODO: clean up this. overFullScreen logic shouldn't be here
...@@ -348,15 +355,15 @@ class DefaultAnimationPreprocessor: BasePreprocessor { ...@@ -348,15 +355,15 @@ class DefaultAnimationPreprocessor: BasePreprocessor {
} }
#endif #endif
context[toView]!.append(.durationMatchLongest) context[toView]!.append(.preferredDurationMatchesLongest)
context[fromView]!.append(.durationMatchLongest) context[fromView]!.append(.preferredDurationMatchesLongest)
case .zoom: case .zoom:
motion.insertToViewFirst = true motion.insertToViewFirst = true
context[fromView]!.append(contentsOf: [.scale(1.3), .fade]) context[fromView]!.append(contentsOf: [.scale(to: 1.3), .fade])
context[toView]!.append(contentsOf: [.scale(0.7)]) context[toView]!.append(contentsOf: [.scale(to: 0.7)])
case .zoomOut: case .zoomOut:
context[toView]!.append(contentsOf: [.scale(1.3), .fade]) context[toView]!.append(contentsOf: [.scale(to: 1.3), .fade])
context[fromView]!.append(contentsOf: [.scale(0.7)]) context[fromView]!.append(contentsOf: [.scale(to: 0.7)])
default: default:
fatalError("Not implemented") fatalError("Not implemented")
} }
......
...@@ -232,30 +232,30 @@ extension CALayer { ...@@ -232,30 +232,30 @@ extension CALayer {
case let .transform(transform): case let .transform(transform):
a.append(MotionBasicAnimation.transform(transform: transform)) a.append(MotionBasicAnimation.transform(transform: transform))
case let .rotationAngle(angle): case let .rotate(angle):
let rotate = MotionBasicAnimation.rotation(angle: angle) let rotate = MotionBasicAnimation.rotate(angle: angle)
a.append(rotate) a.append(rotate)
case let .rotationAngleX(angle): case let .rotateX(angle):
a.append(MotionBasicAnimation.rotationX(angle: angle)) a.append(MotionBasicAnimation.rotateX(angle: angle))
case let .rotationAngleY(angle): case let .rotateY(angle):
a.append(MotionBasicAnimation.rotationY(angle: angle)) a.append(MotionBasicAnimation.rotateY(angle: angle))
case let .rotationAngleZ(angle): case let .rotateZ(angle):
a.append(MotionBasicAnimation.rotationZ(angle: angle)) a.append(MotionBasicAnimation.rotateZ(angle: angle))
case let .spin(rotations): case let .spin(rotates):
a.append(MotionBasicAnimation.spin(rotations: rotations)) a.append(MotionBasicAnimation.spin(rotates: rotates))
case let .spinX(rotations): case let .spinX(rotates):
a.append(MotionBasicAnimation.spinX(rotations: rotations)) a.append(MotionBasicAnimation.spinX(rotates: rotates))
case let .spinY(rotations): case let .spinY(rotates):
a.append(MotionBasicAnimation.spinY(rotations: rotations)) a.append(MotionBasicAnimation.spinY(rotates: rotates))
case let .spinZ(rotations): case let .spinZ(rotates):
a.append(MotionBasicAnimation.spinZ(rotations: rotations)) a.append(MotionBasicAnimation.spinZ(rotates: rotates))
case let .scale(to): case let .scale(to):
a.append(MotionBasicAnimation.scale(to: to)) a.append(MotionBasicAnimation.scale(to: to))
......
...@@ -29,7 +29,7 @@ ...@@ -29,7 +29,7 @@
import UIKit import UIKit
fileprivate let parameterRegex = "(?:\\-?\\d+(\\.?\\d+)?)|\\w+" fileprivate let parameterRegex = "(?:\\-?\\d+(\\.?\\d+)?)|\\w+"
fileprivate let modifiersRegex = "(\\w+)(?:\\(([^\\)]*)\\))?" fileprivate let transitionsRegex = "(\\w+)(?:\\(([^\\)]*)\\))?"
internal extension NSObject { internal extension NSObject {
func copyWithArchiver() -> Any? { func copyWithArchiver() -> Any? {
......
...@@ -170,7 +170,7 @@ public extension UIView { ...@@ -170,7 +170,7 @@ public extension UIView {
} }
extension UIView { extension UIView {
/// Computes the rotation of the view. /// Computes the rotate of the view.
open var motionRotationAngle: CGFloat { open var motionRotationAngle: CGFloat {
get { get {
return CGFloat(atan2f(Float(transform.b), Float(transform.a))) * 180 / CGFloat(Double.pi) return CGFloat(atan2f(Float(transform.b), Float(transform.a))) * 180 / CGFloat(Double.pi)
......
...@@ -41,10 +41,10 @@ public enum MotionAnimation { ...@@ -41,10 +41,10 @@ public enum MotionAnimation {
case borderWidth(CGFloat) case borderWidth(CGFloat)
case cornerRadius(CGFloat) case cornerRadius(CGFloat)
case transform(CATransform3D) case transform(CATransform3D)
case rotationAngle(CGFloat) case rotate(CGFloat)
case rotationAngleX(CGFloat) case rotateX(CGFloat)
case rotationAngleY(CGFloat) case rotateY(CGFloat)
case rotationAngleZ(CGFloat) case rotateZ(CGFloat)
case spin(CGFloat) case spin(CGFloat)
case spinX(CGFloat) case spinX(CGFloat)
case spinY(CGFloat) case spinY(CGFloat)
...@@ -81,10 +81,10 @@ public enum MotionAnimationKeyPath: String { ...@@ -81,10 +81,10 @@ public enum MotionAnimationKeyPath: String {
case borderWidth case borderWidth
case cornerRadius case cornerRadius
case transform case transform
case rotation = "transform.rotation" case rotate = "transform.rotate"
case rotationX = "transform.rotation.x" case rotateX = "transform.rotate.x"
case rotationY = "transform.rotation.y" case rotateY = "transform.rotate.y"
case rotationZ = "transform.rotation.z" case rotateZ = "transform.rotate.z"
case scale = "transform.scale" case scale = "transform.scale"
case scaleX = "transform.scale.x" case scaleX = "transform.scale.x"
case scaleY = "transform.scale.y" case scaleY = "transform.scale.y"
...@@ -184,90 +184,90 @@ public struct MotionBasicAnimation { ...@@ -184,90 +184,90 @@ public struct MotionBasicAnimation {
} }
/** /**
Creates a CABasicAnimation for the transform.rotation key path. Creates a CABasicAnimation for the transform.rotate key path.
- Parameter angle: An optional CGFloat. - Parameter angle: An optional CGFloat.
- Returns: A CABasicAnimation. - Returns: A CABasicAnimation.
*/ */
public static func rotation(angle: CGFloat) -> CABasicAnimation { public static func rotate(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotation) let animation = CABasicAnimation(keyPath: .rotate)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation return animation
} }
/** /**
Creates a CABasicAnimation for the transform.rotation.x key path. Creates a CABasicAnimation for the transform.rotate.x key path.
- Parameter angle: An optional CGFloat. - Parameter angle: An optional CGFloat.
- Returns: A CABasicAnimation. - Returns: A CABasicAnimation.
*/ */
public static func rotationX(angle: CGFloat) -> CABasicAnimation { public static func rotateX(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationX) let animation = CABasicAnimation(keyPath: .rotateX)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation return animation
} }
/** /**
Creates a CABasicAnimation for the transform.rotation.y key path. Creates a CABasicAnimation for the transform.rotate.y key path.
- Parameter angle: An optional CGFloat. - Parameter angle: An optional CGFloat.
- Returns: A CABasicAnimation. - Returns: A CABasicAnimation.
*/ */
public static func rotationY(angle: CGFloat) -> CABasicAnimation { public static func rotateY(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationY) let animation = CABasicAnimation(keyPath: .rotateY)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation return animation
} }
/** /**
Creates a CABasicAnimation for the transform.rotation.z key path. Creates a CABasicAnimation for the transform.rotate.z key path.
- Parameter angle: An optional CGFloat. - Parameter angle: An optional CGFloat.
- Returns: A CABasicAnimation. - Returns: A CABasicAnimation.
*/ */
public static func rotationZ(angle: CGFloat) -> CABasicAnimation { public static func rotateZ(angle: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationZ) let animation = CABasicAnimation(keyPath: .rotateZ)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * angle / 180))
return animation return animation
} }
/** /**
Creates a CABasicAnimation for the transform.rotation key path. Creates a CABasicAnimation for the transform.rotate key path.
- Parameter rotations: An optional CGFloat. - Parameter rotates: An optional CGFloat.
- Returns: A CABasicAnimation. - Returns: A CABasicAnimation.
*/ */
public static func spin(rotations: CGFloat) -> CABasicAnimation { public static func spin(rotates: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotation) let animation = CABasicAnimation(keyPath: .rotate)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotates))
return animation return animation
} }
/** /**
Creates a CABasicAnimation for the transform.rotation.x key path. Creates a CABasicAnimation for the transform.rotate.x key path.
- Parameter rotations: An optional CGFloat. - Parameter rotates: An optional CGFloat.
- Returns: A CABasicAnimation. - Returns: A CABasicAnimation.
*/ */
public static func spinX(rotations: CGFloat) -> CABasicAnimation { public static func spinX(rotates: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationX) let animation = CABasicAnimation(keyPath: .rotateX)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotates))
return animation return animation
} }
/** /**
Creates a CABasicAnimation for the transform.rotation.y key path. Creates a CABasicAnimation for the transform.rotate.y key path.
- Parameter rotations: An optional CGFloat. - Parameter rotates: An optional CGFloat.
- Returns: A CABasicAnimation. - Returns: A CABasicAnimation.
*/ */
public static func spinY(rotations: CGFloat) -> CABasicAnimation { public static func spinY(rotates: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationY) let animation = CABasicAnimation(keyPath: .rotateY)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotates))
return animation return animation
} }
/** /**
Creates a CABasicAnimation for the transform.rotation.z key path. Creates a CABasicAnimation for the transform.rotate.z key path.
- Parameter rotations: An optional CGFloat. - Parameter rotates: An optional CGFloat.
- Returns: A CABasicAnimation. - Returns: A CABasicAnimation.
*/ */
public static func spinZ(rotations: CGFloat) -> CABasicAnimation { public static func spinZ(rotates: CGFloat) -> CABasicAnimation {
let animation = CABasicAnimation(keyPath: .rotationZ) let animation = CABasicAnimation(keyPath: .rotateZ)
animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotations)) animation.toValue = NSNumber(value: Double(CGFloat(Double.pi) * 2 * rotates))
return animation return animation
} }
......
...@@ -47,18 +47,18 @@ open class MotionPlugin: NSObject, MotionPreprocessor, MotionAnimator { ...@@ -47,18 +47,18 @@ open class MotionPlugin: NSObject, MotionPreprocessor, MotionAnimator {
/** /**
Called before any animation. Called before any animation.
Override this method when you want to preprocess modifiers for views Override this method when you want to preprocess transitions for views
- Parameters: - Parameters:
- context: object holding all parsed and changed modifiers, - context: object holding all parsed and changed transitions,
- fromViews: A flattened list of all views from source ViewController - fromViews: A flattened list of all views from source ViewController
- toViews: A flattened list of all views from destination ViewController - toViews: A flattened list of all views from destination ViewController
To check a view's modifiers: To check a view's transitions:
context[view] context[view]
context[view, "modifierName"] context[view, "modifierName"]
To set a view's modifiers: To set a view's transitions:
context[view] = [("modifier1", ["parameter1"]), ("modifier2", [])] context[view] = [("modifier1", ["parameter1"]), ("modifier2", [])]
context[view, "modifier1"] = ["parameter1", "parameter2"] context[view, "modifier1"] = ["parameter1", "parameter2"]
...@@ -69,7 +69,7 @@ open class MotionPlugin: NSObject, MotionPreprocessor, MotionAnimator { ...@@ -69,7 +69,7 @@ open class MotionPlugin: NSObject, MotionPreprocessor, MotionAnimator {
/** /**
- Returns: return true if the plugin can handle animating the view. - Returns: return true if the plugin can handle animating the view.
- Parameters: - Parameters:
- context: object holding all parsed and changed modifiers, - context: object holding all parsed and changed transitions,
- view: the view to check whether or not the plugin can handle the animation - view: the view to check whether or not the plugin can handle the animation
- isAppearing: true if the view is isAppearing(i.e. a view in destination ViewController) - isAppearing: true if the view is isAppearing(i.e. a view in destination ViewController)
If return true, Motion won't animate and won't let any other plugins animate this view. If return true, Motion won't animate and won't let any other plugins animate this view.
...@@ -82,7 +82,7 @@ open class MotionPlugin: NSObject, MotionPreprocessor, MotionAnimator { ...@@ -82,7 +82,7 @@ open class MotionPlugin: NSObject, MotionPreprocessor, MotionAnimator {
Note: views in `fromViews` & `toViews` are hidden already. Unhide then if you need to take snapshots. Note: views in `fromViews` & `toViews` are hidden already. Unhide then if you need to take snapshots.
- Parameters: - Parameters:
- context: object holding all parsed and changed modifiers, - context: object holding all parsed and changed transitions,
- fromViews: A flattened list of all views from source ViewController (filtered by `canAnimate`) - fromViews: A flattened list of all views from source ViewController (filtered by `canAnimate`)
- toViews: A flattened list of all views from destination ViewController (filtered by `canAnimate`) - toViews: A flattened list of all views from destination ViewController (filtered by `canAnimate`)
- Returns: The duration needed to complete the animation - Returns: The duration needed to complete the animation
...@@ -121,7 +121,7 @@ open class MotionPlugin: NSObject, MotionPreprocessor, MotionAnimator { ...@@ -121,7 +121,7 @@ open class MotionPlugin: NSObject, MotionPreprocessor, MotionAnimator {
/** /**
For supporting interactive animation only. For supporting interactive animation only.
This method is called when user wants to override animation modifiers during an interactive animation This method is called when user wants to override animation transitions during an interactive animation
- Parameters: - Parameters:
- state: the target state to override - state: the target state to override
......
...@@ -93,7 +93,7 @@ public struct MotionTargetState { ...@@ -93,7 +93,7 @@ public struct MotionTargetState {
public var timingFunction: CAMediaTimingFunction? public var timingFunction: CAMediaTimingFunction?
public var arc: CGFloat? public var arc: CGFloat?
public var source: String? public var motionIdentifier: String?
public var cascade: (TimeInterval, CascadeDirection, Bool)? public var cascade: (TimeInterval, CascadeDirection, Bool)?
public var ignoreSubviewModifiers: Bool? public var ignoreSubviewModifiers: Bool?
......
...@@ -38,14 +38,14 @@ extension MotionTransition: MotionStringConvertible { ...@@ -38,14 +38,14 @@ extension MotionTransition: MotionStringConvertible {
case "fade": case "fade":
return .fade return .fade
case "opacity": case "opacity":
return MotionTransition.opacity(parameters.getFloat(0) ?? 1) return MotionTransition.fade(to: parameters.getFloat(0) ?? 1)
case "position": case "position":
return .position(CGPoint(x: parameters.getCGFloat(0) ?? 0, y: parameters.getCGFloat(1) ?? 0)) return .position(to: CGPoint(x: parameters.getCGFloat(0) ?? 0, y: parameters.getCGFloat(1) ?? 0))
case "size": case "size":
return .size(CGSize(width: parameters.getCGFloat(0) ?? 0, height: parameters.getCGFloat(1) ?? 0)) return .size(CGSize(width: parameters.getCGFloat(0) ?? 0, height: parameters.getCGFloat(1) ?? 0))
case "scale": case "scale":
if parameters.count == 1 { if parameters.count == 1 {
return .scale(parameters.getCGFloat(0) ?? 1) return .scale(to: parameters.getCGFloat(0) ?? 1)
} else { } else {
return .scale(x: parameters.getCGFloat(0) ?? 1, return .scale(x: parameters.getCGFloat(0) ?? 1,
y: parameters.getCGFloat(1) ?? 1, y: parameters.getCGFloat(1) ?? 1,
...@@ -73,8 +73,8 @@ extension MotionTransition: MotionStringConvertible { ...@@ -73,8 +73,8 @@ extension MotionTransition: MotionStringConvertible {
if let duration = parameters.getDouble(0) { if let duration = parameters.getDouble(0) {
return .duration(duration) return .duration(duration)
} }
case "durationMatchLongest": case "preferredDurationMatchesLongest":
return .durationMatchLongest return .preferredDurationMatchesLongest
case "delay": case "delay":
if let delay = parameters.getDouble(0) { if let delay = parameters.getDouble(0) {
return .delay(delay) return .delay(delay)
...@@ -100,10 +100,10 @@ extension MotionTransition: MotionStringConvertible { ...@@ -100,10 +100,10 @@ extension MotionTransition: MotionStringConvertible {
let direction = CascadeDirection(directionString) { let direction = CascadeDirection(directionString) {
cascadeDirection = direction cascadeDirection = direction
} }
return .cascade(delta: parameters.getDouble(0) ?? 0.02, direction: cascadeDirection, delayMatchedViews:parameters.getBool(2) ?? false) return .cascade(delta: parameters.getDouble(0) ?? 0.02, direction: cascadeDirection, animationDelayUntilMatchedViews:parameters.getBool(2) ?? false)
case "source": case "source":
if let motionIdentifier = parameters.get(0)?.name { if let motionIdentifier = parameters.get(0)?.name {
return .source(motionIdentifier: motionIdentifier) return .motionIdentifier(motionIdentifier)
} }
case "useGlobalCoordinateSpace": case "useGlobalCoordinateSpace":
return .useGlobalCoordinateSpace return .useGlobalCoordinateSpace
......
/*
* The MIT License (MIT)
*
* Copyright (C) 2017, Daniel Dahan and CosmicMind, Inc. <http://cosmicmind.com>.
* All rights reserved.
*
* Original Inspiration & Author
* Copyright (c) 2016 Luke Zhao <me@lkzhao.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import UIKit
class BasePreprocessor: MotionPreprocessor {
weak public var context: MotionContext!
func process(fromViews: [UIView], toViews: [UIView]) {}
}
...@@ -70,8 +70,11 @@ public enum CascadeDirection { ...@@ -70,8 +70,11 @@ public enum CascadeDirection {
} }
} }
class CascadePreprocessor: BasePreprocessor { class CascadePreprocessor: MotionPreprocessor {
override func process(fromViews: [UIView], toViews: [UIView]) { /// A reference to a MotionContext.
weak var context: MotionContext!
func process(fromViews: [UIView], toViews: [UIView]) {
process(views:fromViews) process(views:fromViews)
process(views:toViews) process(views:toViews)
} }
......
...@@ -8,15 +8,22 @@ ...@@ -8,15 +8,22 @@
import UIKit import UIKit
class DurationPreprocessor: BasePreprocessor { class DurationPreprocessor: MotionPreprocessor {
/// A reference to a MotionContext.
override func process(fromViews: [UIView], toViews: [UIView]) { weak var context: MotionContext!
var maxDuration: TimeInterval = 0
maxDuration = applyOptimizedDurationIfNoDuration(views:fromViews) /**
maxDuration = max(maxDuration, applyOptimizedDurationIfNoDuration(views:toViews)) Implementation for processor.
setDurationForInfiniteDuration(views: fromViews, duration: maxDuration) - Parameter fromViews: An Array of UIViews.
setDurationForInfiniteDuration(views: toViews, duration: maxDuration) - Parameter toViews: An Array of UIViews.
} */
func process(fromViews: [UIView], toViews: [UIView]) {
var maxDuration: TimeInterval = 0
maxDuration = applyOptimizedDurationIfNoDuration(views:fromViews)
maxDuration = max(maxDuration, applyOptimizedDurationIfNoDuration(views:toViews))
setDurationForInfiniteDuration(views: fromViews, duration: maxDuration)
setDurationForInfiniteDuration(views: toViews, duration: maxDuration)
}
func optimizedDurationFor(view: UIView) -> TimeInterval { func optimizedDurationFor(view: UIView) -> TimeInterval {
let targetState = context[view]! let targetState = context[view]!
......
...@@ -28,8 +28,11 @@ ...@@ -28,8 +28,11 @@
import UIKit import UIKit
class IgnoreSubviewModifiersPreprocessor: BasePreprocessor { class IgnoreSubviewModifiersPreprocessor: MotionPreprocessor {
override func process(fromViews: [UIView], toViews: [UIView]) { /// A reference to a MotionContext.
weak var context: MotionContext!
func process(fromViews: [UIView], toViews: [UIView]) {
process(views:fromViews) process(views:fromViews)
process(views:toViews) process(views:toViews)
} }
......
...@@ -28,49 +28,57 @@ ...@@ -28,49 +28,57 @@
import UIKit import UIKit
class MatchPreprocessor: BasePreprocessor { class MatchPreprocessor: MotionPreprocessor {
override func process(fromViews: [UIView], toViews: [UIView]) { /// A reference to a MotionContext.
for tv in toViews { weak var context: MotionContext!
guard let id = tv.motionIdentifier, let fv = context.sourceView(for: id) else { continue }
/**
var tvState = context[tv] ?? MotionTargetState() Implementation for processor.
var fvState = context[fv] ?? MotionTargetState() - Parameter fromViews: An Array of UIViews.
- Parameter toViews: An Array of UIViews.
if let beginStateIfMatched = tvState.beginStateIfMatched { */
tvState.append(.beginWith(modifiers: beginStateIfMatched)) func process(fromViews: [UIView], toViews: [UIView]) {
} for tv in toViews {
if let beginStateIfMatched = fvState.beginStateIfMatched { guard let id = tv.motionIdentifier, let fv = context.sourceView(for: id) else { continue }
fvState.append(.beginWith(modifiers: beginStateIfMatched))
} var tvState = context[tv] ?? MotionTargetState()
var fvState = context[fv] ?? MotionTargetState()
// match is just a two-way source effect
tvState.source = id if let beginStateIfMatched = tvState.beginStateIfMatched {
fvState.source = id tvState.append(.beginWith(transitions: beginStateIfMatched))
}
fvState.arc = tvState.arc if let beginStateIfMatched = fvState.beginStateIfMatched {
fvState.duration = tvState.duration fvState.append(.beginWith(transitions: beginStateIfMatched))
fvState.timingFunction = tvState.timingFunction }
fvState.delay = tvState.delay
fvState.spring = tvState.spring // match is just a two-way source effect
tvState.motionIdentifier = id
tvState.opacity = 0 fvState.motionIdentifier = id
let forceNonFade = tvState.nonFade || fvState.nonFade
let isNonOpaque = !fv.isOpaque || fv.alpha < 1 || !tv.isOpaque || tv.alpha < 1 fvState.arc = tvState.arc
if !forceNonFade && isNonOpaque { fvState.duration = tvState.duration
// cross fade if from/toViews are not opaque fvState.timingFunction = tvState.timingFunction
fvState.opacity = 0 fvState.delay = tvState.delay
} else { fvState.spring = tvState.spring
// no cross fade in this case, fromView is always displayed during the transition.
fvState.opacity = nil tvState.opacity = 0
let forceNonFade = tvState.nonFade || fvState.nonFade
// we dont want two shadows showing up. Therefore we disable toView's shadow when fromView is able to display its shadow let isNonOpaque = !fv.isOpaque || fv.alpha < 1 || !tv.isOpaque || tv.alpha < 1
if !fv.layer.masksToBounds && fvState.displayShadow { if !forceNonFade && isNonOpaque {
tvState.displayShadow = false // cross fade if from/toViews are not opaque
fvState.opacity = 0
} else {
// no cross fade in this case, fromView is always displayed during the transition.
fvState.opacity = nil
// we dont want two shadows showing up. Therefore we disable toView's shadow when fromView is able to display its shadow
if !fv.layer.masksToBounds && fvState.displayShadow {
tvState.displayShadow = false
}
}
context[tv] = tvState
context[fv] = fvState
} }
}
context[tv] = tvState
context[fv] = fvState
} }
}
} }
...@@ -28,15 +28,18 @@ ...@@ -28,15 +28,18 @@
import UIKit import UIKit
class SourcePreprocessor: BasePreprocessor { class SourcePreprocessor: MotionPreprocessor {
override func process(fromViews: [UIView], toViews: [UIView]) { /// A reference to a MotionContext.
weak var context: MotionContext!
func process(fromViews: [UIView], toViews: [UIView]) {
for fv in fromViews { for fv in fromViews {
guard let id = context[fv]?.source, guard let id = context[fv]?.motionIdentifier,
let tv = context.destinationView(for: id) else { continue } let tv = context.destinationView(for: id) else { continue }
prepareFor(view: fv, targetView: tv) prepareFor(view: fv, targetView: tv)
} }
for tv in toViews { for tv in toViews {
guard let id = context[tv]?.source, guard let id = context[tv]?.motionIdentifier,
let fv = context.sourceView(for: id) else { continue } let fv = context.sourceView(for: id) else { continue }
prepareFor(view: tv, targetView: fv) prepareFor(view: tv, targetView: fv)
} }
......
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