//
// Copyright (C) 2015 CosmicMind, Inc. <http://cosmicmind.io> and other CosmicMind contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program located at the root of the software package
// in a file called LICENSE.  If not, see <http://www.gnu.org/licenses/>.
//

import UIKit

public enum MaterialRadius {
	case None
	case Radius1
	case Radius2
	case Radius3
	case Radius4
}

/**
	:name:	MaterialRadiusToValue
*/
public func MaterialRadiusToValue(radius: MaterialRadius) -> CGFloat {
	switch radius {
	case .None:
		return 0
	case .Radius1:
		return 4
	case .Radius2:
		return 8
	case .Radius3:
		return 16
	case .Radius4:
		return 32
	}
}
