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Dmitriy Stepanets
Material
Commits
f4a5cc8c
Unverified
Commit
f4a5cc8c
authored
Jan 13, 2017
by
Daniel Dahan
Browse files
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Plain Diff
development: simplified MotionAnimation API
parent
a9620296
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Side-by-side
Showing
4 changed files
with
114 additions
and
200 deletions
+114
-200
Sources/iOS/Material+CALayer.swift
+1
-1
Sources/iOS/MotionAnimation.swift
+107
-193
Sources/iOS/MotionTransition.swift
+2
-2
Sources/iOS/PulseMotion.swift
+4
-4
No files found.
Sources/iOS/Material+CALayer.swift
View file @
f4a5cc8c
...
...
@@ -282,7 +282,7 @@ extension CALayer {
}
else
{
let
a
=
Motion
.
shadow
(
path
:
UIBezierPath
(
roundedRect
:
bounds
,
cornerRadius
:
cornerRadius
)
.
cgPath
)
a
.
fromValue
=
shadowPath
animate
(
a
nimation
:
a
)
animate
(
a
)
}
}
}
Sources/iOS/MotionAnimation.swift
View file @
f4a5cc8c
...
...
@@ -53,9 +53,9 @@ public enum MotionAnimationKeyPath: String {
}
public
enum
MotionAnimation
{
case
delay
(
CGFloat
)
case
delay
(
TimeInterval
)
case
timingFunction
(
MotionAnimationTimingFunction
)
case
duration
(
CGFloat
)
case
duration
(
TimeInterval
)
case
custom
(
CABasicAnimation
)
case
backgroundColor
(
UIColor
)
case
corners
(
CGFloat
)
...
...
@@ -89,19 +89,29 @@ extension CALayer {
view's backing layer.
- Parameter animation: A CAAnimation instance.
*/
open
func
animate
(
animation
:
CAAnimation
)
{
animation
.
delegate
=
self
if
let
a
=
animation
as?
CABasicAnimation
{
a
.
fromValue
=
(
presentation
()
??
self
)
.
value
(
forKeyPath
:
a
.
keyPath
!
)
}
if
let
a
=
animation
as?
CAPropertyAnimation
{
add
(
a
,
forKey
:
a
.
keyPath
!
)
}
else
if
let
a
=
animation
as?
CAAnimationGroup
{
add
(
a
,
forKey
:
nil
)
}
else
if
let
a
=
animation
as?
CATransition
{
add
(
a
,
forKey
:
kCATransition
)
open
func
animate
(
_
animations
:
CAAnimation
...
)
{
animate
(
animations
)
}
/**
A method that accepts CAAnimation objects and executes them on the
view's backing layer.
- Parameter animation: A CAAnimation instance.
*/
open
func
animate
(
_
animations
:
[
CAAnimation
])
{
for
animation
in
animations
{
animation
.
delegate
=
self
if
let
a
=
animation
as?
CABasicAnimation
{
a
.
fromValue
=
(
presentation
()
??
self
)
.
value
(
forKeyPath
:
a
.
keyPath
!
)
}
if
let
a
=
animation
as?
CAPropertyAnimation
{
add
(
a
,
forKey
:
a
.
keyPath
!
)
}
else
if
let
a
=
animation
as?
CAAnimationGroup
{
add
(
a
,
forKey
:
nil
)
}
else
if
let
a
=
animation
as?
CATransition
{
add
(
a
,
forKey
:
kCATransition
)
}
}
}
...
...
@@ -139,132 +149,22 @@ extension CALayer {
removeAnimation
(
forKey
:
k
)
}
open
func
motion
(
animations
:
MotionAnimation
...
)
{
motion
(
animations
:
animations
)
}
open
func
motion
(
animations
:
[
MotionAnimation
])
{
motion
(
duration
:
0.25
,
animations
:
animations
)
}
open
func
motion
(
duration
:
TimeInterval
,
animations
:
MotionAnimation
...
)
{
motion
(
duration
:
duration
,
animations
:
animations
)
}
open
func
motion
(
duration
:
TimeInterval
,
animations
:
[
MotionAnimation
])
{
motion
(
duration
:
duration
,
timingFunction
:
.
easeInEaseOut
,
animations
:
animations
)
}
open
func
motion
(
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
MotionAnimation
...
)
{
motion
(
timingFunction
:
timingFunction
,
animations
:
animations
)
}
open
func
motion
(
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
[
MotionAnimation
])
{
motion
(
duration
:
0.25
,
animations
:
animations
)
}
open
func
motion
(
duration
:
TimeInterval
,
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
MotionAnimation
...
)
{
motion
(
duration
:
duration
,
timingFunction
:
timingFunction
,
animations
:
animations
)
}
open
func
motion
(
duration
:
TimeInterval
,
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
[
MotionAnimation
])
{
motion
(
delay
:
0
,
duration
:
duration
,
timingFunction
:
timingFunction
,
animations
:
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
animations
:
MotionAnimation
...
)
{
motion
(
delay
:
delay
,
animations
:
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
animations
:
[
MotionAnimation
])
{
motion
(
delay
:
delay
,
duration
:
0.25
,
timingFunction
:
.
easeInEaseOut
,
animations
:
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
MotionAnimation
...
)
{
motion
(
delay
:
delay
,
timingFunction
:
timingFunction
,
animations
:
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
[
MotionAnimation
])
{
motion
(
delay
:
delay
,
timingFunction
:
timingFunction
,
animations
:
animations
)
open
func
motion
(
_
animations
:
MotionAnimation
...
)
{
motion
(
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
duration
:
TimeInterval
,
animations
:
MotionAnimation
...
)
{
motion
(
delay
:
delay
,
duration
:
duration
,
timingFunction
:
.
easeInEaseOut
,
animations
:
animations
)
open
func
motion
(
_
animations
:
[
MotionAnimation
]
)
{
motion
(
delay
:
0
,
duration
:
0.25
,
timingFunction
:
.
easeInEaseOut
,
animations
:
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
duration
:
TimeInterval
,
animations
:
[
MotionAnimation
])
{
motion
(
delay
:
delay
,
duration
:
duration
,
timingFunction
:
.
easeInEaseOut
,
animations
:
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
duration
:
TimeInterval
,
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
MotionAnimation
...
)
{
motion
(
delay
:
delay
,
duration
:
duration
,
timingFunction
:
timingFunction
,
animations
:
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
duration
:
TimeInterval
,
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
[
MotionAnimation
])
{
var
a
=
[
CABasicAnimation
]()
var
tf
=
timingFunction
var
d
=
duration
fileprivate
func
motion
(
delay
:
TimeInterval
,
duration
:
TimeInterval
,
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
[
MotionAnimation
])
{
var
t
=
delay
for
v
in
animations
{
switch
v
{
case
let
.
delay
(
time
):
t
=
TimeInterval
(
time
)
case
let
.
timingFunction
(
tFunction
):
tf
=
tFunction
case
let
.
duration
(
dur
):
d
=
TimeInterval
(
dur
)
case
let
.
custom
(
animation
):
a
.
append
(
animation
)
case
let
.
backgroundColor
(
color
):
a
.
append
(
Motion
.
background
(
color
:
color
))
case
let
.
corners
(
radius
):
a
.
append
(
Motion
.
corner
(
radius
:
radius
))
case
let
.
transform
(
transform
):
a
.
append
(
Motion
.
transform
(
transform
:
transform
))
case
let
.
rotate
(
angle
):
a
.
append
(
Motion
.
rotate
(
angle
:
angle
))
case
let
.
rotateX
(
angle
):
a
.
append
(
Motion
.
rotateX
(
angle
:
angle
))
case
let
.
rotateY
(
angle
):
a
.
append
(
Motion
.
rotateY
(
angle
:
angle
))
case
let
.
rotateZ
(
angle
):
a
.
append
(
Motion
.
rotateZ
(
angle
:
angle
))
case
let
.
spin
(
rotations
):
a
.
append
(
Motion
.
spin
(
rotations
:
rotations
))
case
let
.
spinX
(
rotations
):
a
.
append
(
Motion
.
spinX
(
rotations
:
rotations
))
case
let
.
spinY
(
rotations
):
a
.
append
(
Motion
.
spinY
(
rotations
:
rotations
))
case
let
.
spinZ
(
rotations
):
a
.
append
(
Motion
.
spinZ
(
rotations
:
rotations
))
case
let
.
scale
(
to
):
a
.
append
(
Motion
.
scale
(
to
:
to
))
case
let
.
scaleX
(
to
):
a
.
append
(
Motion
.
scaleX
(
to
:
to
))
case
let
.
scaleY
(
to
):
a
.
append
(
Motion
.
scaleY
(
to
:
to
))
case
let
.
scaleZ
(
to
):
a
.
append
(
Motion
.
scaleZ
(
to
:
to
))
case
let
.
translate
(
x
,
y
):
a
.
append
(
Motion
.
translate
(
to
:
CGPoint
(
x
:
x
,
y
:
y
)))
case
let
.
translateX
(
to
):
a
.
append
(
Motion
.
translateX
(
to
:
to
))
case
let
.
translateY
(
to
):
a
.
append
(
Motion
.
translateY
(
to
:
to
))
case
let
.
translateZ
(
to
):
a
.
append
(
Motion
.
translateZ
(
to
:
to
))
case
let
.
position
(
x
,
y
):
a
.
append
(
Motion
.
position
(
to
:
CGPoint
(
x
:
x
,
y
:
y
)))
case
let
.
shadow
(
path
):
a
.
append
(
Motion
.
shadow
(
path
:
path
))
case
let
.
fade
(
opacity
):
let
fade
=
Motion
.
fade
(
opacity
:
opacity
)
fade
.
fromValue
=
value
(
forKey
:
MotionAnimationKeyPath
.
opacity
.
rawValue
)
??
NSNumber
(
floatLiteral
:
1
)
a
.
append
(
fade
)
case
let
.
zPosition
(
index
):
let
zPosition
=
Motion
.
zPosition
(
index
:
index
)
zPosition
.
fromValue
=
value
(
forKey
:
MotionAnimationKeyPath
.
zPosition
.
rawValue
)
??
NSNumber
(
integerLiteral
:
0
)
a
.
append
(
zPosition
)
t
=
time
default
:
break
}
}
...
...
@@ -273,12 +173,78 @@ extension CALayer {
return
}
var
a
=
[
CABasicAnimation
]()
var
tf
=
timingFunction
var
d
=
duration
for
v
in
animations
{
switch
v
{
case
let
.
timingFunction
(
tFunction
):
tf
=
tFunction
case
let
.
duration
(
dur
):
d
=
dur
case
let
.
custom
(
animation
):
a
.
append
(
animation
)
case
let
.
backgroundColor
(
color
):
a
.
append
(
Motion
.
background
(
color
:
color
))
case
let
.
corners
(
radius
):
a
.
append
(
Motion
.
corner
(
radius
:
radius
))
case
let
.
transform
(
transform
):
a
.
append
(
Motion
.
transform
(
transform
:
transform
))
case
let
.
rotate
(
angle
):
a
.
append
(
Motion
.
rotate
(
angle
:
angle
))
case
let
.
rotateX
(
angle
):
a
.
append
(
Motion
.
rotateX
(
angle
:
angle
))
case
let
.
rotateY
(
angle
):
a
.
append
(
Motion
.
rotateY
(
angle
:
angle
))
case
let
.
rotateZ
(
angle
):
a
.
append
(
Motion
.
rotateZ
(
angle
:
angle
))
case
let
.
spin
(
rotations
):
a
.
append
(
Motion
.
spin
(
rotations
:
rotations
))
case
let
.
spinX
(
rotations
):
a
.
append
(
Motion
.
spinX
(
rotations
:
rotations
))
case
let
.
spinY
(
rotations
):
a
.
append
(
Motion
.
spinY
(
rotations
:
rotations
))
case
let
.
spinZ
(
rotations
):
a
.
append
(
Motion
.
spinZ
(
rotations
:
rotations
))
case
let
.
scale
(
to
):
a
.
append
(
Motion
.
scale
(
to
:
to
))
case
let
.
scaleX
(
to
):
a
.
append
(
Motion
.
scaleX
(
to
:
to
))
case
let
.
scaleY
(
to
):
a
.
append
(
Motion
.
scaleY
(
to
:
to
))
case
let
.
scaleZ
(
to
):
a
.
append
(
Motion
.
scaleZ
(
to
:
to
))
case
let
.
translate
(
x
,
y
):
a
.
append
(
Motion
.
translate
(
to
:
CGPoint
(
x
:
x
,
y
:
y
)))
case
let
.
translateX
(
to
):
a
.
append
(
Motion
.
translateX
(
to
:
to
))
case
let
.
translateY
(
to
):
a
.
append
(
Motion
.
translateY
(
to
:
to
))
case
let
.
translateZ
(
to
):
a
.
append
(
Motion
.
translateZ
(
to
:
to
))
case
let
.
position
(
x
,
y
):
a
.
append
(
Motion
.
position
(
to
:
CGPoint
(
x
:
x
,
y
:
y
)))
case
let
.
shadow
(
path
):
a
.
append
(
Motion
.
shadow
(
path
:
path
))
case
let
.
fade
(
opacity
):
let
fade
=
Motion
.
fade
(
opacity
:
opacity
)
fade
.
fromValue
=
s
.
value
(
forKey
:
MotionAnimationKeyPath
.
opacity
.
rawValue
)
??
NSNumber
(
floatLiteral
:
1
)
a
.
append
(
fade
)
case
let
.
zPosition
(
index
):
let
zPosition
=
Motion
.
zPosition
(
index
:
index
)
zPosition
.
fromValue
=
s
.
value
(
forKey
:
MotionAnimationKeyPath
.
zPosition
.
rawValue
)
??
NSNumber
(
integerLiteral
:
0
)
a
.
append
(
zPosition
)
default
:
break
}
}
let
g
=
Motion
.
animate
(
group
:
a
,
duration
:
d
)
g
.
fillMode
=
MotionAnimationFillModeToValue
(
mode
:
.
forwards
)
g
.
isRemovedOnCompletion
=
false
g
.
timingFunction
=
MotionAnimationTimingFunctionToValue
(
timingFunction
:
tf
)
s
.
animate
(
animation
:
g
)
s
.
animate
(
g
)
}
}
}
...
...
@@ -292,72 +258,20 @@ extension UIView {
view's backing layer.
- Parameter animation: A CAAnimation instance.
*/
open
func
animate
(
animation
:
CAAnimation
)
{
layer
.
animate
(
animation
:
animation
)
}
open
func
motion
(
animations
:
MotionAnimation
...
)
{
layer
.
motion
(
animations
:
animations
)
}
open
func
motion
(
animations
:
[
MotionAnimation
])
{
layer
.
motion
(
animations
:
animations
)
}
open
func
motion
(
duration
:
TimeInterval
,
animations
:
MotionAnimation
...
)
{
layer
.
motion
(
duration
:
duration
,
animations
:
animations
)
}
open
func
motion
(
duration
:
TimeInterval
,
animations
:
[
MotionAnimation
])
{
layer
.
motion
(
duration
:
duration
,
animations
:
animations
)
}
open
func
motion
(
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
MotionAnimation
...
)
{
layer
.
motion
(
timingFunction
:
timingFunction
,
animations
:
animations
)
}
open
func
motion
(
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
[
MotionAnimation
])
{
layer
.
motion
(
timingFunction
:
timingFunction
,
animations
:
animations
)
}
open
func
motion
(
duration
:
TimeInterval
,
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
MotionAnimation
...
)
{
layer
.
motion
(
duration
:
duration
,
timingFunction
:
timingFunction
,
animations
:
animations
)
}
open
func
motion
(
duration
:
TimeInterval
,
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
[
MotionAnimation
])
{
layer
.
motion
(
duration
:
duration
,
timingFunction
:
timingFunction
,
animations
:
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
animations
:
MotionAnimation
...
)
{
layer
.
motion
(
delay
:
delay
,
animations
:
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
animations
:
[
MotionAnimation
])
{
layer
.
motion
(
delay
:
delay
,
animations
:
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
MotionAnimation
...
)
{
layer
.
motion
(
delay
:
delay
,
timingFunction
:
timingFunction
,
animations
:
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
[
MotionAnimation
])
{
layer
.
motion
(
delay
:
delay
,
timingFunction
:
timingFunction
,
animations
:
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
duration
:
TimeInterval
,
animations
:
MotionAnimation
...
)
{
layer
.
motion
(
delay
:
delay
,
duration
:
duration
,
animations
:
animations
)
open
func
animate
(
_
animations
:
CAAnimation
...
)
{
layer
.
animate
(
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
duration
:
TimeInterval
,
animations
:
[
Motion
Animation
])
{
layer
.
motion
(
delay
:
delay
,
duration
:
duration
,
animations
:
animations
)
open
func
animate
(
_
animations
:
[
CA
Animation
])
{
layer
.
animate
(
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
duration
:
TimeInterval
,
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
MotionAnimation
...
)
{
layer
.
motion
(
delay
:
delay
,
duration
:
duration
,
timingFunction
:
timingFunction
,
animations
:
animations
)
open
func
motion
(
_
animations
:
MotionAnimation
...
)
{
layer
.
motion
(
animations
)
}
open
func
motion
(
delay
:
TimeInterval
,
duration
:
TimeInterval
,
timingFunction
:
MotionAnimationTimingFunction
,
animations
:
[
MotionAnimation
])
{
layer
.
motion
(
delay
:
delay
,
duration
:
duration
,
timingFunction
:
timingFunction
,
animations
:
animations
)
open
func
motion
(
_
animations
:
[
MotionAnimation
])
{
layer
.
motion
(
animations
)
}
}
...
...
Sources/iOS/MotionTransition.swift
View file @
f4a5cc8c
...
...
@@ -152,7 +152,7 @@ open class SlideMotionTransition: NSObject, UIViewControllerAnimatedTransitionin
if
0
<
n
.
motionIdentifier
.
utf16
.
count
{
for
m
in
toView
.
subviews
{
if
n
.
motionIdentifier
==
m
.
motionIdentifier
{
m
.
motion
(
duration
:
duration
,
animations
:
m
.
motionAnimations
)
m
.
motion
(
m
.
motionAnimations
)
}
}
}
...
...
@@ -168,7 +168,7 @@ open class SlideMotionTransition: NSObject, UIViewControllerAnimatedTransitionin
if
0
<
n
.
motionIdentifier
.
utf16
.
count
{
for
m
in
toView
.
subviews
{
if
n
.
motionIdentifier
==
m
.
motionIdentifier
{
m
.
motion
(
duration
:
duration
,
animations
:
m
.
motionAnimations
)
m
.
motion
(
m
.
motionAnimations
)
}
}
}
...
...
Sources/iOS/PulseMotion.swift
View file @
f4a5cc8c
...
...
@@ -146,13 +146,13 @@ extension PulseMotion {
switch
animation
{
case
.
centerWithBacking
,
.
backing
,
.
pointWithBacking
,
.
tap
:
bLayer
.
motion
(
duration
:
duration
,
animations
:
.
backgroundColor
(
color
.
withAlphaComponent
(
opacity
/
2
)))
bLayer
.
motion
(
.
duration
(
duration
),
.
backgroundColor
(
color
.
withAlphaComponent
(
opacity
/
2
)))
default
:
break
}
switch
animation
{
case
.
center
,
.
centerWithBacking
,
.
centerRadialBeyondBounds
,
.
radialBeyondBounds
,
.
point
,
.
pointWithBacking
:
pLayer
.
motion
(
duration
:
duration
,
animations
:
.
scale
(
1
))
pLayer
.
motion
(
.
duration
(
duration
),
.
scale
(
1
))
default
:
break
}
...
...
@@ -182,13 +182,13 @@ extension PulseMotion {
switch
animation
{
case
.
centerWithBacking
,
.
backing
,
.
pointWithBacking
,
.
tap
:
bLayer
.
motion
(
duration
:
duration
,
animations
:
.
backgroundColor
(
color
.
withAlphaComponent
(
0
)))
bLayer
.
motion
(
.
duration
(
duration
),
.
backgroundColor
(
color
.
withAlphaComponent
(
0
)))
default
:
break
}
switch
animation
{
case
.
center
,
.
centerWithBacking
,
.
centerRadialBeyondBounds
,
.
radialBeyondBounds
,
.
point
,
.
pointWithBacking
:
pLayer
.
motion
(
duration
:
duration
,
animations
:
.
scale
(
.
center
==
animation
?
1
:
1.325
),
.
backgroundColor
(
color
.
withAlphaComponent
(
0
)))
pLayer
.
motion
(
.
duration
(
duration
),
.
scale
(
.
center
==
animation
?
1
:
1.325
),
.
backgroundColor
(
color
.
withAlphaComponent
(
0
)))
default
:
break
}
...
...
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