Commit e50b0c11 by Daniel Dahan

finalized default NavigationBarView grid settings

parent 6e3438dc
......@@ -93,25 +93,12 @@ class AppViewController: NavigationViewController {
let image: UIImage?
if menuView.menu.opened {
// Enable the side nav.
sideNavigationViewController?.enabled = true
// Position the menuBackdropLayer for the animation when closing.
menuBackdropLayer.animate(MaterialAnimation.scale(1))
hideMenuBackdropLayer()
menuView.menu.close()
image = UIImage(named: "ic_add_white")
} else {
// Disable the side nav, so users can't swipe while viewing the menu.
sideNavigationViewController?.enabled = false
// Position the menuBackdropLayer for the animation when opening.
MaterialAnimation.animationDisabled { [unowned self] in
self.menuBackdropLayer.frame = self.menuView.frame
self.menuBackdropLayer.shape = .Circle
}
menuBackdropLayer.animate(MaterialAnimation.scale(30))
menuBackdropLayer.hidden = false
showMenuBackdropLayer()
menuView.menu.open() { (v: UIView) in
(v as? MaterialButton)?.pulse()
......@@ -138,7 +125,7 @@ class AppViewController: NavigationViewController {
titleLabel.text = "Recipes"
titleLabel.textAlignment = .Left
titleLabel.textColor = MaterialColor.white
titleLabel.font = RobotoFont.regularWithSize(20)
titleLabel.font = RobotoFont.regularWithSize(17)
// Detail label. Uncomment the code below to use a detail label.
// let detailLabel: UILabel = UILabel()
......@@ -232,6 +219,37 @@ class AppViewController: NavigationViewController {
MaterialLayout.size(view, child: menuView, width: menuViewDiameter, height: menuViewDiameter)
MaterialLayout.alignFromBottomRight(view, child: menuView, bottom: menuViewInset, right: menuViewInset)
}
/// Displays the menuBackdropLayer.
private func showMenuBackdropLayer() {
// Disable the side nav, so users can't swipe while viewing the menu.
sideNavigationViewController?.enabled = false
// Position the menuBackdropLayer for the animation when opening.
MaterialAnimation.animationDisabled { [unowned self] in
self.menuBackdropLayer.frame = self.menuView.frame
self.menuBackdropLayer.shape = .Circle
self.menuBackdropLayer.hidden = false
}
menuBackdropLayer.animate(MaterialAnimation.scale(30, duration: 0.25))
}
/// Hides the menuBackdropLayer.
private func hideMenuBackdropLayer() {
// Enable the side nav.
sideNavigationViewController?.enabled = true
// Position the menuBackdropLayer for the animation when closing.
menuBackdropLayer.animate(MaterialAnimation.animationGroup([
MaterialAnimation.scale(1),
MaterialAnimation.position(menuView.center)
], duration: 0.25))
MaterialAnimation.delay(0.25) { [weak self] in
self?.menuBackdropLayer.hidden = true
}
}
}
/// SideNavigationViewControllerDelegate methods.
......
......@@ -31,8 +31,7 @@
import UIKit
import Material
class FeedCollectionViewCell : UICollectionViewCell {
private var cardView: MaterialPulseView!
class FeedCollectionViewCell : MaterialCollectionViewCell {
let titleLabel: UILabel = UILabel()
let detailLabel: UILabel = UILabel()
let imageView: MaterialView = MaterialView()
......@@ -51,20 +50,18 @@ class FeedCollectionViewCell : UICollectionViewCell {
fatalError("init(coder:) has not been implemented")
}
private func prepareView() {
cardView = MaterialPulseView()
cardView.pulseScale = false
cardView.pulseColor = MaterialColor.blue.lighten4
addSubview(cardView)
override func prepareView() {
pulseScale = false
pulseColor = MaterialColor.blue.lighten4
var image: UIImage?
imageView.contentsGravity = .ResizeAspectFill
cardView.addSubview(imageView)
addSubview(imageView)
let contentView: MaterialView = MaterialView()
contentView.backgroundColor = MaterialColor.clear
cardView.addSubview(contentView)
addSubview(contentView)
titleLabel.textColor = MaterialColor.blueGrey.darken4
titleLabel.backgroundColor = MaterialColor.clear
......@@ -72,7 +69,7 @@ class FeedCollectionViewCell : UICollectionViewCell {
image = UIImage(named: "ic_more_vert_white")?.imageWithRenderingMode(.AlwaysTemplate)
let moreButton: FlatButton = FlatButton()
moreButton.contentInsetPreset = .None
moreButton.contentEdgeInsetsPreset = .None
moreButton.pulseColor = MaterialColor.blueGrey.darken4
moreButton.tintColor = MaterialColor.blueGrey.darken4
moreButton.setImage(image, forState: .Normal)
......@@ -89,15 +86,14 @@ class FeedCollectionViewCell : UICollectionViewCell {
let g: Int = Int(bounds.width / 48)
grid.axis.columns = g
grid.views = [cardView]
imageView.grid.columns = 4
contentView.grid.columns = g - 4
cardView.grid.contentInset.right = 8
cardView.grid.axis.columns = g
cardView.grid.views = [
grid.contentInset.right = 8
grid.axis.columns = g
grid.views = [
imageView,
contentView
]
......
......@@ -43,6 +43,6 @@ public class FlatButton : MaterialButton {
setTitleColor(MaterialColor.blue.accent3, forState: .Normal)
pulseColor = MaterialColor.blue.accent3
cornerRadiusPreset = .Radius1
contentInsetPreset = .WideRectangle3
contentEdgeInsetsPreset = .WideRectangle3
}
}
\ No newline at end of file
......@@ -257,12 +257,10 @@ public class MaterialButton : UIButton {
}
}
/**
:name: contentInsets
*/
public var contentInsetPreset: MaterialEdgeInset {
/// A preset property for updated contentEdgeInsets.
public var contentEdgeInsetsPreset: MaterialEdgeInset {
didSet {
let value: UIEdgeInsets = MaterialEdgeInsetToValue(contentInsetPreset)
let value: UIEdgeInsets = MaterialEdgeInsetToValue(contentEdgeInsetsPreset)
contentEdgeInsets = UIEdgeInsetsMake(value.top, value.left, value.bottom, value.right)
}
}
......@@ -276,7 +274,7 @@ public class MaterialButton : UIButton {
cornerRadiusPreset = .None
shape = .None
borderWidth = 0
contentInsetPreset = .None
contentEdgeInsetsPreset = .None
super.init(coder: aDecoder)
prepareView()
}
......@@ -292,7 +290,7 @@ public class MaterialButton : UIButton {
cornerRadiusPreset = .None
shape = .None
borderWidth = 0
contentInsetPreset = .None
contentEdgeInsetsPreset = .None
super.init(frame: frame)
prepareView()
}
......
///*
//* Copyright (C) 2015 - 2016, Daniel Dahan and CosmicMind, Inc. <http://cosmicmind.io>.
//* All rights reserved.
//*
//* Redistribution and use in source and binary forms, with or without
//* modification, are permitted provided that the following conditions are met:
//*
//* * Redistributions of source code must retain the above copyright notice, this
//* list of conditions and the following disclaimer.
//*
//* * Redistributions in binary form must reproduce the above copyright notice,
//* this list of conditions and the following disclaimer in the documentation
//* and/or other materials provided with the distribution.
//*
//* * Neither the name of Material nor the names of its
//* contributors may be used to endorse or promote products derived from
//* this software without specific prior written permission.
//*
//* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
//* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
//* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
//* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
//* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
//* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
//* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
//* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
//* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//*/
//
//import UIKit
//
//@objc(floatingViewControllerCollectionViewCellDelegate)
//public protocol MaterialCollectionViewCellDelegate : MaterialDelegate {
// optional func collectionViewCellWillPassThresholdForLeftLayer(cell: MaterialCollectionViewCell)
// optional func collectionViewCellWillPassThresholdForRightLayer(cell: MaterialCollectionViewCell)
// optional func collectionViewCellDidRevealLeftLayer(cell: MaterialCollectionViewCell)
// optional func collectionViewCellDidRevealRightLayer(cell: MaterialCollectionViewCell)
// optional func collectionViewCellDidCloseLeftLayer(cell: MaterialCollectionViewCell)
// optional func collectionViewCellDidCloseRightLayer(cell: MaterialCollectionViewCell)
//}
//
//@objc(MaterialCollectionViewCell)
//public class MaterialCollectionViewCell : MaterialPulseCollectionViewCell, UIGestureRecognizerDelegate {
// //
// // :name: panRecognizer
// //
// private var panRecognizer: UIPanGestureRecognizer!
//
// //
// // :name: originalPosition
// //
// private var originalPosition: CGPoint!
//
// //
// // :name: leftOnDragRelease
// //
// private lazy var leftOnDragRelease: Bool = false
//
// //
// // :name: rightOnDragRelease
// //
// private lazy var rightOnDragRelease: Bool = false
//
// /**
// :name: leftView
// */
// public private(set) lazy var leftView: MaterialView = MaterialView()
//
// /**
// :name: rightView
// */
// public private(set) lazy var rightView: MaterialView = MaterialView()
//
// /**
// :name: revealed
// */
// public private(set) lazy var revealed: Bool = false
//
// /**
// :name: closeAutomatically
// */
// public lazy var closeAutomatically: Bool = true
//
// /**
// :name: gestureRecognizerShouldBegin
// */
// public override func gestureRecognizerShouldBegin(gestureRecognizer: UIGestureRecognizer) -> Bool {
// if let panGestureRecognizer = gestureRecognizer as? UIPanGestureRecognizer {
// let translation = panGestureRecognizer.translationInView(superview!)
// return fabs(translation.x) > fabs(translation.y)
// }
// return false
// }
//
// /**
// :name: prepareView
// */
// public override func prepareView() {
// super.prepareView()
//
// userInteractionEnabled = MaterialTheme.pulseCollectionView.userInteractionEnabled
// backgroundColor = MaterialTheme.pulseCollectionView.backgroundColor
// pulseColorOpacity = MaterialTheme.pulseCollectionView.pulseColorOpacity
// pulseColor = MaterialTheme.pulseCollectionView.pulseColor
//
// depth = MaterialTheme.pulseCollectionView.depth
// shadowColor = MaterialTheme.pulseCollectionView.shadowColor
// zPosition = MaterialTheme.pulseCollectionView.zPosition
// borderWidth = MaterialTheme.pulseCollectionView.borderWidth
// borderColor = MaterialTheme.pulseCollectionView.bordercolor
// masksToBounds = true
//
// prepareLeftView()
// prepareRightView()
// preparePanGesture()
// }
//
// /**
// :name: animationDidStop
// */
// public override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
// super.animationDidStop(anim, finished: flag)
//
// if let a: CABasicAnimation = anim as? CABasicAnimation {
// if "position" == a.keyPath {
// masksToBounds = true
// if leftOnDragRelease {
// (delegate as? MaterialCollectionViewCellDelegate)?.collectionViewCellDidCloseLeftLayer?(self)
// } else if rightOnDragRelease {
// (delegate as? MaterialCollectionViewCellDelegate)?.collectionViewCellDidCloseRightLayer?(self)
// }
// }
// }
// }
//
// /**
// :name: open
// */
// public func open() {
// animate(MaterialAnimation.position(CGPointMake(width * 1.5, y + height / 2), duration: 0.25))
// }
//
// /**
// :name: close
// */
// public func close() {
// animate(MaterialAnimation.position(CGPointMake(width / 2, y + height / 2), duration: 0.25))
// }
//
// //
// // :name: prepareLeftView
// //
// internal func prepareLeftView() {
// leftView.frame = CGRectMake(-width, 0, width, height)
// addSubview(leftView)
// }
//
// //
// // :name: prepareRightView
// //
// internal func prepareRightView() {
// rightView.frame = CGRectMake(width, 0, width, height)
// addSubview(rightView)
// }
//
// //
// // :name: preparePanGesture
// //
// internal func preparePanGesture() {
// panRecognizer = UIPanGestureRecognizer(target: self, action: "handlePanGesture:")
// panRecognizer.delegate = self
// addGestureRecognizer(panRecognizer)
// }
//
// //
// // :name: handlePanGesture
// //
// internal func handlePanGesture(recognizer: UIPanGestureRecognizer) {
// switch recognizer.state {
// case .Began:
// originalPosition = position
// masksToBounds = false
// leftOnDragRelease = x > width / 2
// rightOnDragRelease = x < -width / 2
//
// case .Changed:
// let translation = recognizer.translationInView(self)
// MaterialAnimation.animationDisabled {
// self.position.x = self.originalPosition.x + translation.x
// }
//
// leftOnDragRelease = x > width / 2
// rightOnDragRelease = x < -width / 2
//
// if !revealed && (leftOnDragRelease || rightOnDragRelease) {
// revealed = true
// if leftOnDragRelease {
// (delegate as? MaterialCollectionViewCellDelegate)?.collectionViewCellWillPassThresholdForLeftLayer?(self)
// } else if rightOnDragRelease {
// (delegate as? MaterialCollectionViewCellDelegate)?.collectionViewCellWillPassThresholdForRightLayer?(self)
// }
// }
// case .Ended:
// revealed = false
//
// if leftOnDragRelease {
// (delegate as? MaterialCollectionViewCellDelegate)?.collectionViewCellDidRevealLeftLayer?(self)
// } else if rightOnDragRelease {
// (delegate as? MaterialCollectionViewCellDelegate)?.collectionViewCellDidRevealRightLayer?(self)
// }
//
// if !leftOnDragRelease && !rightOnDragRelease {
// close()
// } else if closeAutomatically && (leftOnDragRelease || rightOnDragRelease) {
// close()
// }
// default:break
// }
// }
//}
\ No newline at end of file
/*
* Copyright (C) 2015 - 2016, Daniel Dahan and CosmicMind, Inc. <http://cosmicmind.io>.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Material nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import UIKit
@objc(MaterialCollectionViewCell)
public class MaterialCollectionViewCell : UICollectionViewCell {
/**
A CAShapeLayer used to manage elements that would be affected by
the clipToBounds property of the backing layer. For example, this
allows the dropshadow effect on the backing layer, while clipping
the image to a desired shape within the visualLayer.
*/
public private(set) lazy var visualLayer: CAShapeLayer = CAShapeLayer()
/**
A base delegate reference used when subclassing MaterialView.
*/
public weak var delegate: MaterialDelegate?
/// Sets whether the scaling animation should be used.
public lazy var pulseScale: Bool = true
/// The opcaity value for the pulse animation.
public var pulseColorOpacity: CGFloat = 0.25
/// The color of the pulse effect.
public var pulseColor: UIColor?
/**
This property is the same as clipsToBounds. It crops any of the view's
contents from bleeding past the view's frame. If an image is set using
the image property, then this value does not need to be set, since the
visualLayer's maskToBounds is set to true by default.
*/
public var masksToBounds: Bool {
get {
return layer.masksToBounds
}
set(value) {
layer.masksToBounds = value
}
}
/// A property that accesses the backing layer's backgroundColor.
public override var backgroundColor: UIColor? {
didSet {
layer.backgroundColor = backgroundColor?.CGColor
}
}
/// A property that accesses the layer.frame.origin.x property.
public var x: CGFloat {
get {
return layer.frame.origin.x
}
set(value) {
layer.frame.origin.x = value
}
}
/// A property that accesses the layer.frame.origin.y property.
public var y: CGFloat {
get {
return layer.frame.origin.y
}
set(value) {
layer.frame.origin.y = value
}
}
/**
A property that accesses the layer.frame.origin.width property.
When setting this property in conjunction with the shape property having a
value that is not .None, the height will be adjusted to maintain the correct
shape.
*/
public var width: CGFloat {
get {
return layer.frame.size.width
}
set(value) {
layer.frame.size.width = value
if .None != shape {
layer.frame.size.height = value
}
}
}
/**
A property that accesses the layer.frame.origin.height property.
When setting this property in conjunction with the shape property having a
value that is not .None, the width will be adjusted to maintain the correct
shape.
*/
public var height: CGFloat {
get {
return layer.frame.size.height
}
set(value) {
layer.frame.size.height = value
if .None != shape {
layer.frame.size.width = value
}
}
}
/// A property that accesses the backing layer's shadowColor.
public var shadowColor: UIColor? {
didSet {
layer.shadowColor = shadowColor?.CGColor
}
}
/// A property that accesses the backing layer's shadowOffset.
public var shadowOffset: CGSize {
get {
return layer.shadowOffset
}
set(value) {
layer.shadowOffset = value
}
}
/// A property that accesses the backing layer's shadowOpacity.
public var shadowOpacity: Float {
get {
return layer.shadowOpacity
}
set(value) {
layer.shadowOpacity = value
}
}
/// A property that accesses the backing layer's shadowRadius.
public var shadowRadius: CGFloat {
get {
return layer.shadowRadius
}
set(value) {
layer.shadowRadius = value
}
}
/**
A property that sets the shadowOffset, shadowOpacity, and shadowRadius
for the backing layer. This is the preferred method of setting depth
in order to maintain consitency across UI objects.
*/
public var depth: MaterialDepth {
didSet {
let value: MaterialDepthType = MaterialDepthToValue(depth)
shadowOffset = value.offset
shadowOpacity = value.opacity
shadowRadius = value.radius
}
}
/**
A property that sets the cornerRadius of the backing layer. If the shape
property has a value of .Circle when the cornerRadius is set, it will
become .None, as it no longer maintains its circle shape.
*/
public var cornerRadiusPreset: MaterialRadius {
didSet {
if let v: MaterialRadius = cornerRadiusPreset {
cornerRadius = MaterialRadiusToValue(v)
if .Circle == shape {
shape = .None
}
}
}
}
/// A property that accesses the layer.cornerRadius.
public var cornerRadius: CGFloat = 0 {
didSet {
layer.cornerRadius = cornerRadius
}
}
/**
A property that manages the overall shape for the object. If either the
width or height property is set, the other will be automatically adjusted
to maintain the shape of the object.
*/
public var shape: MaterialShape {
didSet {
if .None != shape {
if width < height {
frame.size.width = height
} else {
frame.size.height = width
}
}
}
}
/// A property that accesses the layer.borderWith.
public var borderWidth: CGFloat {
didSet {
layer.borderWidth = borderWidth
}
}
/// A property that accesses the layer.borderColor property.
public var borderColor: UIColor? {
didSet {
layer.borderColor = borderColor?.CGColor
}
}
/// A property that accesses the layer.position property.
public var position: CGPoint {
get {
return layer.position
}
set(value) {
layer.position = value
}
}
/// A property that accesses the layer.zPosition property.
public var zPosition: CGFloat {
get {
return layer.zPosition
}
set(value) {
layer.zPosition = value
}
}
/**
An initializer that initializes the object with a NSCoder object.
- Parameter aDecoder: A NSCoder instance.
*/
public required init?(coder aDecoder: NSCoder) {
depth = .None
cornerRadiusPreset = .None
shape = .None
borderWidth = 0
super.init(coder: aDecoder)
prepareView()
}
/**
An initializer that initializes the object with a CGRect object.
If AutoLayout is used, it is better to initilize the instance
using the init() initializer.
- Parameter frame: A CGRect instance.
*/
public override init(frame: CGRect) {
depth = .None
cornerRadiusPreset = .None
shape = .None
borderWidth = 0
super.init(frame: frame)
prepareView()
}
/// A convenience initializer.
public convenience init() {
self.init(frame: CGRectNull)
}
/// Overriding the layout callback for sublayers.
public override func layoutSublayersOfLayer(layer: CALayer) {
super.layoutSublayersOfLayer(layer)
if self.layer == layer {
layoutShape()
layoutVisualLayer()
}
}
/**
A method that accepts CAAnimation objects and executes them on the
view's backing layer.
- Parameter animation: A CAAnimation instance.
*/
public func animate(animation: CAAnimation) {
animation.delegate = self
if let a: CABasicAnimation = animation as? CABasicAnimation {
a.fromValue = (nil == layer.presentationLayer() ? layer : layer.presentationLayer() as! CALayer).valueForKeyPath(a.keyPath!)
}
if let a: CAPropertyAnimation = animation as? CAPropertyAnimation {
layer.addAnimation(a, forKey: a.keyPath!)
} else if let a: CAAnimationGroup = animation as? CAAnimationGroup {
layer.addAnimation(a, forKey: nil)
} else if let a: CATransition = animation as? CATransition {
layer.addAnimation(a, forKey: kCATransition)
}
}
/**
A delegation method that is executed when the backing layer starts
running an animation.
- Parameter anim: The currently running CAAnimation instance.
*/
public override func animationDidStart(anim: CAAnimation) {
(delegate as? MaterialAnimationDelegate)?.materialAnimationDidStart?(anim)
}
/**
A delegation method that is executed when the backing layer stops
running an animation.
- Parameter anim: The CAAnimation instance that stopped running.
- Parameter flag: A boolean that indicates if the animation stopped
because it was completed or interrupted. True if completed, false
if interrupted.
*/
public override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
if anim is CAPropertyAnimation {
(delegate as? MaterialAnimationDelegate)?.materialAnimationDidStop?(anim, finished: flag)
} else if let a: CAAnimationGroup = anim as? CAAnimationGroup {
for x in a.animations! {
animationDidStop(x, finished: true)
}
}
layoutVisualLayer()
}
/**
A delegation method that is executed when the view has began a
touch event.
- Parameter touches: A set of UITouch objects.
- Parameter event: A UIEvent object.
*/
public override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
super.touchesBegan(touches, withEvent: event)
pulseAnimation(layer.convertPoint(touches.first!.locationInView(self), fromLayer: layer))
}
/**
A delegation method that is executed when the view touch event has
ended.
- Parameter touches: A set of UITouch objects.
- Parameter event: A UIEvent object.
*/
public override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
super.touchesEnded(touches, withEvent: event)
shrinkAnimation()
}
/**
A delegation method that is executed when the view touch event has
been cancelled.
- Parameter touches: A set of UITouch objects.
- Parameter event: A UIEvent object.
*/
public override func touchesCancelled(touches: Set<UITouch>?, withEvent event: UIEvent?) {
super.touchesCancelled(touches, withEvent: event)
shrinkAnimation()
}
/**
Triggers the pulse animation.
- Parameter point: A Optional point to pulse from, otherwise pulses
from the center.
*/
public func pulse(var point: CGPoint? = nil) {
if nil == point {
point = CGPointMake(CGFloat(width / 2), CGFloat(height / 2))
}
if let v: CFTimeInterval = pulseAnimation(point!) {
MaterialAnimation.delay(v) { [weak self] in
self?.shrinkAnimation()
}
}
}
/**
Prepares the view instance when intialized. When subclassing,
it is recommended to override the prepareView method
to initialize property values and other setup operations.
The super.prepareView method should always be called immediately
when subclassing.
*/
public func prepareView() {
prepareVisualLayer()
shadowColor = MaterialColor.black
borderColor = MaterialColor.black
pulseColor = MaterialColor.white
pulseColorOpacity = 0.25
}
/// Prepares the visualLayer property.
internal func prepareVisualLayer() {
visualLayer.zPosition = 0
visualLayer.masksToBounds = true
layer.addSublayer(visualLayer)
}
/// Manages the layout for the visualLayer property.
internal func layoutVisualLayer() {
visualLayer.frame = bounds
visualLayer.position = CGPointMake(width / 2, height / 2)
visualLayer.cornerRadius = layer.cornerRadius
}
/// Manages the layout for the shape of the view instance.
internal func layoutShape() {
if .Circle == shape {
layer.cornerRadius = width / 2
}
}
/**
Triggers the pulse animation.
- Parameter point: A point to pulse from.
- Returns: A Ooptional CFTimeInternal if the point exists within
the view. The time internal represents the animation time.
*/
internal func pulseAnimation(point: CGPoint) -> CFTimeInterval? {
if true == layer.containsPoint(point) {
let r: CGFloat = (width < height ? height : width) / 2
let f: CGFloat = 3
let v: CGFloat = r / f
let d: CGFloat = 2 * f
let s: CGFloat = 1.05
var t: CFTimeInterval = CFTimeInterval(1.5 * width / UIScreen.mainScreen().bounds.width)
if 0.55 < t || 0.25 > t {
t = 0.55
}
t /= 1.3
if nil != pulseColor && 0 < pulseColorOpacity {
let pulseLayer: CAShapeLayer = CAShapeLayer()
pulseLayer.hidden = true
pulseLayer.zPosition = 1
pulseLayer.backgroundColor = pulseColor?.colorWithAlphaComponent(pulseColorOpacity).CGColor
visualLayer.addSublayer(pulseLayer)
MaterialAnimation.animationDisabled {
pulseLayer.bounds = CGRectMake(0, 0, v, v)
pulseLayer.position = point
pulseLayer.cornerRadius = r / d
pulseLayer.hidden = false
}
pulseLayer.addAnimation(MaterialAnimation.scale(3 * d, duration: t), forKey: nil)
MaterialAnimation.delay(t) { [weak self] in
if nil != self && nil != self!.pulseColor && 0 < self!.pulseColorOpacity {
MaterialAnimation.animateWithDuration(t, animations: {
pulseLayer.hidden = true
}) {
pulseLayer.removeFromSuperlayer()
}
}
}
}
if pulseScale {
layer.addAnimation(MaterialAnimation.scale(s, duration: t), forKey: nil)
return t
}
}
return nil
}
/// Executes the shrink animation for the pulse effect.
internal func shrinkAnimation() {
if pulseScale {
var t: CFTimeInterval = CFTimeInterval(1.5 * width / UIScreen.mainScreen().bounds.width)
if 0.55 < t || 0.25 > t {
t = 0.55
}
t /= 1.3
layer.addAnimation(MaterialAnimation.scale(1, duration: t), forKey: nil)
}
}
}
\ No newline at end of file
......@@ -121,32 +121,41 @@ public class NavigationBarView : MaterialView {
// General alignment.
switch UIDevice.currentDevice().orientation {
case .LandscapeLeft, .LandscapeRight:
grid.contentInset.top = 0
grid.contentInset.bottom = 0
titleView.grid.spacing = 2
titleView.grid.contentInset.top = 4
titleView.grid.contentInset.bottom = 8
grid.contentInset.top = 8
// TitleView alignment.
if let v: UILabel = titleLabel {
if let d: UILabel = detailLabel {
v.grid.rows = 7
d.grid.rows = 5
titleView.grid.spacing = 4
titleView.grid.contentInset.top = -3
} else {
v.grid.rows = 12
titleView.grid.spacing = 0
titleView.grid.contentInset.top = 0
}
}
height = 44
default:
grid.contentInset.top = 20
grid.contentInset.bottom = 8
titleView.grid.spacing = 0
titleView.grid.contentInset.top = 0
titleView.grid.contentInset.bottom = 0
grid.contentInset.top = 28
// TitleView alignment.
if let v: UILabel = titleLabel {
if let d: UILabel = detailLabel {
v.grid.rows = 7
d.grid.rows = 5
titleView.grid.spacing = 4
titleView.grid.contentInset.top = -3
} else {
v.grid.rows = 12
titleView.grid.spacing = 0
titleView.grid.contentInset.top = 0
}
}
height = 64
}
// TitleView alignment.
titleView.grid.axis.rows = 6
if let v: UILabel = titleLabel {
titleView.grid.views?.append(v)
v.grid.rows = nil == detailLabel ? 6 : 4
}
if let v: UILabel = detailLabel {
titleView.grid.views?.append(v)
v.grid.rows = 2
}
// Column adjustment.
width = UIScreen.mainScreen().bounds.width
grid.axis.columns = Int(width / 48)
......@@ -241,7 +250,6 @@ public class NavigationBarView : MaterialView {
super.prepareView()
grid.spacing = 8
grid.axis.inherited = false
grid.contentInset.top = 20
grid.contentInset.left = 8
grid.contentInset.bottom = 8
grid.contentInset.right = 8
......@@ -252,7 +260,6 @@ public class NavigationBarView : MaterialView {
/// Prepares the titleView.
public func prepareTitleView() {
titleView.backgroundColor = nil
titleView.grid.axis.inherited = false
titleView.grid.axis.direction = .Vertical
addSubview(titleView)
}
......
......@@ -156,7 +156,8 @@ public class NavigationViewController: UIViewController {
/// Layout subviews.
private func layoutSubviews() {
let size: CGSize = UIScreen.mainScreen().bounds.size
mainViewController.view.frame = CGRectMake(0, navigationBarView.height, size.width, size.height - navigationBarView.height)
let h: CGFloat = UIApplication.sharedApplication().statusBarFrame.size.height
mainViewController.view.frame = CGRectMake(0, navigationBarView.height, size.width, size.height - navigationBarView.height - (20 >= h ? 0 : h - 20))
}
}
......
......@@ -44,6 +44,6 @@ public class RaisedButton : MaterialButton {
backgroundColor = MaterialColor.blue.accent3
depth = .Depth1
cornerRadiusPreset = .Radius1
contentInsetPreset = .WideRectangle3
contentEdgeInsetsPreset = .WideRectangle3
}
}
\ No newline at end of file
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