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Dmitriy Stepanets
Material
Commits
e50b0c11
Commit
e50b0c11
authored
Feb 16, 2016
by
Daniel Dahan
Browse files
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finalized default NavigationBarView grid settings
parent
6e3438dc
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8 changed files
with
586 additions
and
285 deletions
+586
-285
Examples/Programmatic/SideNavigationViewController/SideNavigationViewController/AppViewController.swift
+34
-16
Examples/Programmatic/SideNavigationViewController/SideNavigationViewController/FeedCollectionViewCell.swift
+10
-14
Sources/FlatButton.swift
+2
-1
Sources/MaterialButton.swift
+5
-7
Sources/MaterialCollectionViewCell.swift
+501
-222
Sources/NavigationBarView.swift
+30
-23
Sources/NavigationViewController.swift
+2
-1
Sources/RaisedButton.swift
+2
-1
No files found.
Examples/Programmatic/SideNavigationViewController/SideNavigationViewController/AppViewController.swift
View file @
e50b0c11
...
...
@@ -93,25 +93,12 @@ class AppViewController: NavigationViewController {
let
image
:
UIImage
?
if
menuView
.
menu
.
opened
{
// Enable the side nav.
sideNavigationViewController
?
.
enabled
=
true
// Position the menuBackdropLayer for the animation when closing.
menuBackdropLayer
.
animate
(
MaterialAnimation
.
scale
(
1
))
hideMenuBackdropLayer
()
menuView
.
menu
.
close
()
image
=
UIImage
(
named
:
"ic_add_white"
)
}
else
{
// Disable the side nav, so users can't swipe while viewing the menu.
sideNavigationViewController
?
.
enabled
=
false
// Position the menuBackdropLayer for the animation when opening.
MaterialAnimation
.
animationDisabled
{
[
unowned
self
]
in
self
.
menuBackdropLayer
.
frame
=
self
.
menuView
.
frame
self
.
menuBackdropLayer
.
shape
=
.
Circle
}
menuBackdropLayer
.
animate
(
MaterialAnimation
.
scale
(
30
))
menuBackdropLayer
.
hidden
=
false
showMenuBackdropLayer
()
menuView
.
menu
.
open
()
{
(
v
:
UIView
)
in
(
v
as?
MaterialButton
)?
.
pulse
()
...
...
@@ -138,7 +125,7 @@ class AppViewController: NavigationViewController {
titleLabel
.
text
=
"Recipes"
titleLabel
.
textAlignment
=
.
Left
titleLabel
.
textColor
=
MaterialColor
.
white
titleLabel
.
font
=
RobotoFont
.
regularWithSize
(
20
)
titleLabel
.
font
=
RobotoFont
.
regularWithSize
(
17
)
// Detail label. Uncomment the code below to use a detail label.
// let detailLabel: UILabel = UILabel()
...
...
@@ -232,6 +219,37 @@ class AppViewController: NavigationViewController {
MaterialLayout
.
size
(
view
,
child
:
menuView
,
width
:
menuViewDiameter
,
height
:
menuViewDiameter
)
MaterialLayout
.
alignFromBottomRight
(
view
,
child
:
menuView
,
bottom
:
menuViewInset
,
right
:
menuViewInset
)
}
/// Displays the menuBackdropLayer.
private
func
showMenuBackdropLayer
()
{
// Disable the side nav, so users can't swipe while viewing the menu.
sideNavigationViewController
?
.
enabled
=
false
// Position the menuBackdropLayer for the animation when opening.
MaterialAnimation
.
animationDisabled
{
[
unowned
self
]
in
self
.
menuBackdropLayer
.
frame
=
self
.
menuView
.
frame
self
.
menuBackdropLayer
.
shape
=
.
Circle
self
.
menuBackdropLayer
.
hidden
=
false
}
menuBackdropLayer
.
animate
(
MaterialAnimation
.
scale
(
30
,
duration
:
0.25
))
}
/// Hides the menuBackdropLayer.
private
func
hideMenuBackdropLayer
()
{
// Enable the side nav.
sideNavigationViewController
?
.
enabled
=
true
// Position the menuBackdropLayer for the animation when closing.
menuBackdropLayer
.
animate
(
MaterialAnimation
.
animationGroup
([
MaterialAnimation
.
scale
(
1
),
MaterialAnimation
.
position
(
menuView
.
center
)
],
duration
:
0.25
))
MaterialAnimation
.
delay
(
0.25
)
{
[
weak
self
]
in
self
?
.
menuBackdropLayer
.
hidden
=
true
}
}
}
/// SideNavigationViewControllerDelegate methods.
...
...
Examples/Programmatic/SideNavigationViewController/SideNavigationViewController/FeedCollectionViewCell.swift
View file @
e50b0c11
...
...
@@ -31,8 +31,7 @@
import
UIKit
import
Material
class
FeedCollectionViewCell
:
UICollectionViewCell
{
private
var
cardView
:
MaterialPulseView
!
class
FeedCollectionViewCell
:
MaterialCollectionViewCell
{
let
titleLabel
:
UILabel
=
UILabel
()
let
detailLabel
:
UILabel
=
UILabel
()
let
imageView
:
MaterialView
=
MaterialView
()
...
...
@@ -51,20 +50,18 @@ class FeedCollectionViewCell : UICollectionViewCell {
fatalError
(
"init(coder:) has not been implemented"
)
}
private
func
prepareView
()
{
cardView
=
MaterialPulseView
()
cardView
.
pulseScale
=
false
cardView
.
pulseColor
=
MaterialColor
.
blue
.
lighten4
addSubview
(
cardView
)
override
func
prepareView
()
{
pulseScale
=
false
pulseColor
=
MaterialColor
.
blue
.
lighten4
var
image
:
UIImage
?
imageView
.
contentsGravity
=
.
ResizeAspectFill
cardView
.
addSubview
(
imageView
)
addSubview
(
imageView
)
let
contentView
:
MaterialView
=
MaterialView
()
contentView
.
backgroundColor
=
MaterialColor
.
clear
cardView
.
addSubview
(
contentView
)
addSubview
(
contentView
)
titleLabel
.
textColor
=
MaterialColor
.
blueGrey
.
darken4
titleLabel
.
backgroundColor
=
MaterialColor
.
clear
...
...
@@ -72,7 +69,7 @@ class FeedCollectionViewCell : UICollectionViewCell {
image
=
UIImage
(
named
:
"ic_more_vert_white"
)?
.
imageWithRenderingMode
(
.
AlwaysTemplate
)
let
moreButton
:
FlatButton
=
FlatButton
()
moreButton
.
content
Inset
Preset
=
.
None
moreButton
.
content
EdgeInsets
Preset
=
.
None
moreButton
.
pulseColor
=
MaterialColor
.
blueGrey
.
darken4
moreButton
.
tintColor
=
MaterialColor
.
blueGrey
.
darken4
moreButton
.
setImage
(
image
,
forState
:
.
Normal
)
...
...
@@ -89,15 +86,14 @@ class FeedCollectionViewCell : UICollectionViewCell {
let
g
:
Int
=
Int
(
bounds
.
width
/
48
)
grid
.
axis
.
columns
=
g
grid
.
views
=
[
cardView
]
imageView
.
grid
.
columns
=
4
contentView
.
grid
.
columns
=
g
-
4
cardView
.
grid
.
contentInset
.
right
=
8
cardView
.
grid
.
axis
.
columns
=
g
cardView
.
grid
.
views
=
[
grid
.
contentInset
.
right
=
8
grid
.
axis
.
columns
=
g
grid
.
views
=
[
imageView
,
contentView
]
...
...
Sources/FlatButton.swift
View file @
e50b0c11
...
...
@@ -43,6 +43,6 @@ public class FlatButton : MaterialButton {
setTitleColor
(
MaterialColor
.
blue
.
accent3
,
forState
:
.
Normal
)
pulseColor
=
MaterialColor
.
blue
.
accent3
cornerRadiusPreset
=
.
Radius1
content
Inset
Preset
=
.
WideRectangle3
content
EdgeInsets
Preset
=
.
WideRectangle3
}
}
\ No newline at end of file
Sources/MaterialButton.swift
View file @
e50b0c11
...
...
@@ -257,12 +257,10 @@ public class MaterialButton : UIButton {
}
}
/**
:name: contentInsets
*/
public
var
contentInsetPreset
:
MaterialEdgeInset
{
/// A preset property for updated contentEdgeInsets.
public
var
contentEdgeInsetsPreset
:
MaterialEdgeInset
{
didSet
{
let
value
:
UIEdgeInsets
=
MaterialEdgeInsetToValue
(
content
Inset
Preset
)
let
value
:
UIEdgeInsets
=
MaterialEdgeInsetToValue
(
content
EdgeInsets
Preset
)
contentEdgeInsets
=
UIEdgeInsetsMake
(
value
.
top
,
value
.
left
,
value
.
bottom
,
value
.
right
)
}
}
...
...
@@ -276,7 +274,7 @@ public class MaterialButton : UIButton {
cornerRadiusPreset
=
.
None
shape
=
.
None
borderWidth
=
0
content
Inset
Preset
=
.
None
content
EdgeInsets
Preset
=
.
None
super
.
init
(
coder
:
aDecoder
)
prepareView
()
}
...
...
@@ -292,7 +290,7 @@ public class MaterialButton : UIButton {
cornerRadiusPreset
=
.
None
shape
=
.
None
borderWidth
=
0
content
Inset
Preset
=
.
None
content
EdgeInsets
Preset
=
.
None
super
.
init
(
frame
:
frame
)
prepareView
()
}
...
...
Sources/MaterialCollectionViewCell.swift
View file @
e50b0c11
///*
//* Copyright (C) 2015 - 2016, Daniel Dahan and CosmicMind, Inc. <http://cosmicmind.io>.
//* All rights reserved.
//*
//* Redistribution and use in source and binary forms, with or without
//* modification, are permitted provided that the following conditions are met:
//*
//* * Redistributions of source code must retain the above copyright notice, this
//* list of conditions and the following disclaimer.
//*
//* * Redistributions in binary form must reproduce the above copyright notice,
//* this list of conditions and the following disclaimer in the documentation
//* and/or other materials provided with the distribution.
//*
//* * Neither the name of Material nor the names of its
//* contributors may be used to endorse or promote products derived from
//* this software without specific prior written permission.
//*
//* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
//* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
//* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
//* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
//* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
//* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
//* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
//* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
//* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//*/
//
//import UIKit
//
//@objc(floatingViewControllerCollectionViewCellDelegate)
//public protocol MaterialCollectionViewCellDelegate : MaterialDelegate {
// optional func collectionViewCellWillPassThresholdForLeftLayer(cell: MaterialCollectionViewCell)
// optional func collectionViewCellWillPassThresholdForRightLayer(cell: MaterialCollectionViewCell)
// optional func collectionViewCellDidRevealLeftLayer(cell: MaterialCollectionViewCell)
// optional func collectionViewCellDidRevealRightLayer(cell: MaterialCollectionViewCell)
// optional func collectionViewCellDidCloseLeftLayer(cell: MaterialCollectionViewCell)
// optional func collectionViewCellDidCloseRightLayer(cell: MaterialCollectionViewCell)
//}
//
//@objc(MaterialCollectionViewCell)
//public class MaterialCollectionViewCell : MaterialPulseCollectionViewCell, UIGestureRecognizerDelegate {
// //
// // :name: panRecognizer
// //
// private var panRecognizer: UIPanGestureRecognizer!
//
// //
// // :name: originalPosition
// //
// private var originalPosition: CGPoint!
//
// //
// // :name: leftOnDragRelease
// //
// private lazy var leftOnDragRelease: Bool = false
//
// //
// // :name: rightOnDragRelease
// //
// private lazy var rightOnDragRelease: Bool = false
//
// /**
// :name: leftView
// */
// public private(set) lazy var leftView: MaterialView = MaterialView()
//
// /**
// :name: rightView
// */
// public private(set) lazy var rightView: MaterialView = MaterialView()
//
// /**
// :name: revealed
// */
// public private(set) lazy var revealed: Bool = false
//
// /**
// :name: closeAutomatically
// */
// public lazy var closeAutomatically: Bool = true
//
// /**
// :name: gestureRecognizerShouldBegin
// */
// public override func gestureRecognizerShouldBegin(gestureRecognizer: UIGestureRecognizer) -> Bool {
// if let panGestureRecognizer = gestureRecognizer as? UIPanGestureRecognizer {
// let translation = panGestureRecognizer.translationInView(superview!)
// return fabs(translation.x) > fabs(translation.y)
// }
// return false
// }
//
// /**
// :name: prepareView
// */
// public override func prepareView() {
// super.prepareView()
//
// userInteractionEnabled = MaterialTheme.pulseCollectionView.userInteractionEnabled
// backgroundColor = MaterialTheme.pulseCollectionView.backgroundColor
// pulseColorOpacity = MaterialTheme.pulseCollectionView.pulseColorOpacity
// pulseColor = MaterialTheme.pulseCollectionView.pulseColor
//
// depth = MaterialTheme.pulseCollectionView.depth
// shadowColor = MaterialTheme.pulseCollectionView.shadowColor
// zPosition = MaterialTheme.pulseCollectionView.zPosition
// borderWidth = MaterialTheme.pulseCollectionView.borderWidth
// borderColor = MaterialTheme.pulseCollectionView.bordercolor
// masksToBounds = true
//
// prepareLeftView()
// prepareRightView()
// preparePanGesture()
// }
//
// /**
// :name: animationDidStop
// */
// public override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
// super.animationDidStop(anim, finished: flag)
//
// if let a: CABasicAnimation = anim as? CABasicAnimation {
// if "position" == a.keyPath {
// masksToBounds = true
// if leftOnDragRelease {
// (delegate as? MaterialCollectionViewCellDelegate)?.collectionViewCellDidCloseLeftLayer?(self)
// } else if rightOnDragRelease {
// (delegate as? MaterialCollectionViewCellDelegate)?.collectionViewCellDidCloseRightLayer?(self)
// }
// }
// }
// }
//
// /**
// :name: open
// */
// public func open() {
// animate(MaterialAnimation.position(CGPointMake(width * 1.5, y + height / 2), duration: 0.25))
// }
//
// /**
// :name: close
// */
// public func close() {
// animate(MaterialAnimation.position(CGPointMake(width / 2, y + height / 2), duration: 0.25))
// }
//
// //
// // :name: prepareLeftView
// //
// internal func prepareLeftView() {
// leftView.frame = CGRectMake(-width, 0, width, height)
// addSubview(leftView)
// }
//
// //
// // :name: prepareRightView
// //
// internal func prepareRightView() {
// rightView.frame = CGRectMake(width, 0, width, height)
// addSubview(rightView)
// }
//
// //
// // :name: preparePanGesture
// //
// internal func preparePanGesture() {
// panRecognizer = UIPanGestureRecognizer(target: self, action: "handlePanGesture:")
// panRecognizer.delegate = self
// addGestureRecognizer(panRecognizer)
// }
//
// //
// // :name: handlePanGesture
// //
// internal func handlePanGesture(recognizer: UIPanGestureRecognizer) {
// switch recognizer.state {
// case .Began:
// originalPosition = position
// masksToBounds = false
// leftOnDragRelease = x > width / 2
// rightOnDragRelease = x < -width / 2
//
// case .Changed:
// let translation = recognizer.translationInView(self)
// MaterialAnimation.animationDisabled {
// self.position.x = self.originalPosition.x + translation.x
// }
//
// leftOnDragRelease = x > width / 2
// rightOnDragRelease = x < -width / 2
//
// if !revealed && (leftOnDragRelease || rightOnDragRelease) {
// revealed = true
// if leftOnDragRelease {
// (delegate as? MaterialCollectionViewCellDelegate)?.collectionViewCellWillPassThresholdForLeftLayer?(self)
// } else if rightOnDragRelease {
// (delegate as? MaterialCollectionViewCellDelegate)?.collectionViewCellWillPassThresholdForRightLayer?(self)
// }
// }
// case .Ended:
// revealed = false
//
// if leftOnDragRelease {
// (delegate as? MaterialCollectionViewCellDelegate)?.collectionViewCellDidRevealLeftLayer?(self)
// } else if rightOnDragRelease {
// (delegate as? MaterialCollectionViewCellDelegate)?.collectionViewCellDidRevealRightLayer?(self)
// }
//
// if !leftOnDragRelease && !rightOnDragRelease {
// close()
// } else if closeAutomatically && (leftOnDragRelease || rightOnDragRelease) {
// close()
// }
// default:break
// }
// }
//}
\ No newline at end of file
/*
* Copyright (C) 2015 - 2016, Daniel Dahan and CosmicMind, Inc. <http://cosmicmind.io>.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Material nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import
UIKit
@objc(MaterialCollectionViewCell)
public
class
MaterialCollectionViewCell
:
UICollectionViewCell
{
/**
A CAShapeLayer used to manage elements that would be affected by
the clipToBounds property of the backing layer. For example, this
allows the dropshadow effect on the backing layer, while clipping
the image to a desired shape within the visualLayer.
*/
public
private(set)
lazy
var
visualLayer
:
CAShapeLayer
=
CAShapeLayer
()
/**
A base delegate reference used when subclassing MaterialView.
*/
public
weak
var
delegate
:
MaterialDelegate
?
/// Sets whether the scaling animation should be used.
public
lazy
var
pulseScale
:
Bool
=
true
/// The opcaity value for the pulse animation.
public
var
pulseColorOpacity
:
CGFloat
=
0.25
/// The color of the pulse effect.
public
var
pulseColor
:
UIColor
?
/**
This property is the same as clipsToBounds. It crops any of the view's
contents from bleeding past the view's frame. If an image is set using
the image property, then this value does not need to be set, since the
visualLayer's maskToBounds is set to true by default.
*/
public
var
masksToBounds
:
Bool
{
get
{
return
layer
.
masksToBounds
}
set
(
value
)
{
layer
.
masksToBounds
=
value
}
}
/// A property that accesses the backing layer's backgroundColor.
public
override
var
backgroundColor
:
UIColor
?
{
didSet
{
layer
.
backgroundColor
=
backgroundColor
?
.
CGColor
}
}
/// A property that accesses the layer.frame.origin.x property.
public
var
x
:
CGFloat
{
get
{
return
layer
.
frame
.
origin
.
x
}
set
(
value
)
{
layer
.
frame
.
origin
.
x
=
value
}
}
/// A property that accesses the layer.frame.origin.y property.
public
var
y
:
CGFloat
{
get
{
return
layer
.
frame
.
origin
.
y
}
set
(
value
)
{
layer
.
frame
.
origin
.
y
=
value
}
}
/**
A property that accesses the layer.frame.origin.width property.
When setting this property in conjunction with the shape property having a
value that is not .None, the height will be adjusted to maintain the correct
shape.
*/
public
var
width
:
CGFloat
{
get
{
return
layer
.
frame
.
size
.
width
}
set
(
value
)
{
layer
.
frame
.
size
.
width
=
value
if
.
None
!=
shape
{
layer
.
frame
.
size
.
height
=
value
}
}
}
/**
A property that accesses the layer.frame.origin.height property.
When setting this property in conjunction with the shape property having a
value that is not .None, the width will be adjusted to maintain the correct
shape.
*/
public
var
height
:
CGFloat
{
get
{
return
layer
.
frame
.
size
.
height
}
set
(
value
)
{
layer
.
frame
.
size
.
height
=
value
if
.
None
!=
shape
{
layer
.
frame
.
size
.
width
=
value
}
}
}
/// A property that accesses the backing layer's shadowColor.
public
var
shadowColor
:
UIColor
?
{
didSet
{
layer
.
shadowColor
=
shadowColor
?
.
CGColor
}
}
/// A property that accesses the backing layer's shadowOffset.
public
var
shadowOffset
:
CGSize
{
get
{
return
layer
.
shadowOffset
}
set
(
value
)
{
layer
.
shadowOffset
=
value
}
}
/// A property that accesses the backing layer's shadowOpacity.
public
var
shadowOpacity
:
Float
{
get
{
return
layer
.
shadowOpacity
}
set
(
value
)
{
layer
.
shadowOpacity
=
value
}
}
/// A property that accesses the backing layer's shadowRadius.
public
var
shadowRadius
:
CGFloat
{
get
{
return
layer
.
shadowRadius
}
set
(
value
)
{
layer
.
shadowRadius
=
value
}
}
/**
A property that sets the shadowOffset, shadowOpacity, and shadowRadius
for the backing layer. This is the preferred method of setting depth
in order to maintain consitency across UI objects.
*/
public
var
depth
:
MaterialDepth
{
didSet
{
let
value
:
MaterialDepthType
=
MaterialDepthToValue
(
depth
)
shadowOffset
=
value
.
offset
shadowOpacity
=
value
.
opacity
shadowRadius
=
value
.
radius
}
}
/**
A property that sets the cornerRadius of the backing layer. If the shape
property has a value of .Circle when the cornerRadius is set, it will
become .None, as it no longer maintains its circle shape.
*/
public
var
cornerRadiusPreset
:
MaterialRadius
{
didSet
{
if
let
v
:
MaterialRadius
=
cornerRadiusPreset
{
cornerRadius
=
MaterialRadiusToValue
(
v
)
if
.
Circle
==
shape
{
shape
=
.
None
}
}
}
}
/// A property that accesses the layer.cornerRadius.
public
var
cornerRadius
:
CGFloat
=
0
{
didSet
{
layer
.
cornerRadius
=
cornerRadius
}
}
/**
A property that manages the overall shape for the object. If either the
width or height property is set, the other will be automatically adjusted
to maintain the shape of the object.
*/
public
var
shape
:
MaterialShape
{
didSet
{
if
.
None
!=
shape
{
if
width
<
height
{
frame
.
size
.
width
=
height
}
else
{
frame
.
size
.
height
=
width
}
}
}
}
/// A property that accesses the layer.borderWith.
public
var
borderWidth
:
CGFloat
{
didSet
{
layer
.
borderWidth
=
borderWidth
}
}
/// A property that accesses the layer.borderColor property.
public
var
borderColor
:
UIColor
?
{
didSet
{
layer
.
borderColor
=
borderColor
?
.
CGColor
}
}
/// A property that accesses the layer.position property.
public
var
position
:
CGPoint
{
get
{
return
layer
.
position
}
set
(
value
)
{
layer
.
position
=
value
}
}
/// A property that accesses the layer.zPosition property.
public
var
zPosition
:
CGFloat
{
get
{
return
layer
.
zPosition
}
set
(
value
)
{
layer
.
zPosition
=
value
}
}
/**
An initializer that initializes the object with a NSCoder object.
- Parameter aDecoder: A NSCoder instance.
*/
public
required
init
?(
coder
aDecoder
:
NSCoder
)
{
depth
=
.
None
cornerRadiusPreset
=
.
None
shape
=
.
None
borderWidth
=
0
super
.
init
(
coder
:
aDecoder
)
prepareView
()
}
/**
An initializer that initializes the object with a CGRect object.
If AutoLayout is used, it is better to initilize the instance
using the init() initializer.
- Parameter frame: A CGRect instance.
*/
public
override
init
(
frame
:
CGRect
)
{
depth
=
.
None
cornerRadiusPreset
=
.
None
shape
=
.
None
borderWidth
=
0
super
.
init
(
frame
:
frame
)
prepareView
()
}
/// A convenience initializer.
public
convenience
init
()
{
self
.
init
(
frame
:
CGRectNull
)
}
/// Overriding the layout callback for sublayers.
public
override
func
layoutSublayersOfLayer
(
layer
:
CALayer
)
{
super
.
layoutSublayersOfLayer
(
layer
)
if
self
.
layer
==
layer
{
layoutShape
()
layoutVisualLayer
()
}
}
/**
A method that accepts CAAnimation objects and executes them on the
view's backing layer.
- Parameter animation: A CAAnimation instance.
*/
public
func
animate
(
animation
:
CAAnimation
)
{
animation
.
delegate
=
self
if
let
a
:
CABasicAnimation
=
animation
as?
CABasicAnimation
{
a
.
fromValue
=
(
nil
==
layer
.
presentationLayer
()
?
layer
:
layer
.
presentationLayer
()
as!
CALayer
)
.
valueForKeyPath
(
a
.
keyPath
!
)
}
if
let
a
:
CAPropertyAnimation
=
animation
as?
CAPropertyAnimation
{
layer
.
addAnimation
(
a
,
forKey
:
a
.
keyPath
!
)
}
else
if
let
a
:
CAAnimationGroup
=
animation
as?
CAAnimationGroup
{
layer
.
addAnimation
(
a
,
forKey
:
nil
)
}
else
if
let
a
:
CATransition
=
animation
as?
CATransition
{
layer
.
addAnimation
(
a
,
forKey
:
kCATransition
)
}
}
/**
A delegation method that is executed when the backing layer starts
running an animation.
- Parameter anim: The currently running CAAnimation instance.
*/
public
override
func
animationDidStart
(
anim
:
CAAnimation
)
{
(
delegate
as?
MaterialAnimationDelegate
)?
.
materialAnimationDidStart
?(
anim
)
}
/**
A delegation method that is executed when the backing layer stops
running an animation.
- Parameter anim: The CAAnimation instance that stopped running.
- Parameter flag: A boolean that indicates if the animation stopped
because it was completed or interrupted. True if completed, false
if interrupted.
*/
public
override
func
animationDidStop
(
anim
:
CAAnimation
,
finished
flag
:
Bool
)
{
if
anim
is
CAPropertyAnimation
{
(
delegate
as?
MaterialAnimationDelegate
)?
.
materialAnimationDidStop
?(
anim
,
finished
:
flag
)
}
else
if
let
a
:
CAAnimationGroup
=
anim
as?
CAAnimationGroup
{
for
x
in
a
.
animations
!
{
animationDidStop
(
x
,
finished
:
true
)
}
}
layoutVisualLayer
()
}
/**
A delegation method that is executed when the view has began a
touch event.
- Parameter touches: A set of UITouch objects.
- Parameter event: A UIEvent object.
*/
public
override
func
touchesBegan
(
touches
:
Set
<
UITouch
>
,
withEvent
event
:
UIEvent
?)
{
super
.
touchesBegan
(
touches
,
withEvent
:
event
)
pulseAnimation
(
layer
.
convertPoint
(
touches
.
first
!.
locationInView
(
self
),
fromLayer
:
layer
))
}
/**
A delegation method that is executed when the view touch event has
ended.
- Parameter touches: A set of UITouch objects.
- Parameter event: A UIEvent object.
*/
public
override
func
touchesEnded
(
touches
:
Set
<
UITouch
>
,
withEvent
event
:
UIEvent
?)
{
super
.
touchesEnded
(
touches
,
withEvent
:
event
)
shrinkAnimation
()
}
/**
A delegation method that is executed when the view touch event has
been cancelled.
- Parameter touches: A set of UITouch objects.
- Parameter event: A UIEvent object.
*/
public
override
func
touchesCancelled
(
touches
:
Set
<
UITouch
>
?,
withEvent
event
:
UIEvent
?)
{
super
.
touchesCancelled
(
touches
,
withEvent
:
event
)
shrinkAnimation
()
}
/**
Triggers the pulse animation.
- Parameter point: A Optional point to pulse from, otherwise pulses
from the center.
*/
public
func
pulse
(
var
point
:
CGPoint
?
=
nil
)
{
if
nil
==
point
{
point
=
CGPointMake
(
CGFloat
(
width
/
2
),
CGFloat
(
height
/
2
))
}
if
let
v
:
CFTimeInterval
=
pulseAnimation
(
point
!
)
{
MaterialAnimation
.
delay
(
v
)
{
[
weak
self
]
in
self
?
.
shrinkAnimation
()
}
}
}
/**
Prepares the view instance when intialized. When subclassing,
it is recommended to override the prepareView method
to initialize property values and other setup operations.
The super.prepareView method should always be called immediately
when subclassing.
*/
public
func
prepareView
()
{
prepareVisualLayer
()
shadowColor
=
MaterialColor
.
black
borderColor
=
MaterialColor
.
black
pulseColor
=
MaterialColor
.
white
pulseColorOpacity
=
0.25
}
/// Prepares the visualLayer property.
internal
func
prepareVisualLayer
()
{
visualLayer
.
zPosition
=
0
visualLayer
.
masksToBounds
=
true
layer
.
addSublayer
(
visualLayer
)
}
/// Manages the layout for the visualLayer property.
internal
func
layoutVisualLayer
()
{
visualLayer
.
frame
=
bounds
visualLayer
.
position
=
CGPointMake
(
width
/
2
,
height
/
2
)
visualLayer
.
cornerRadius
=
layer
.
cornerRadius
}
/// Manages the layout for the shape of the view instance.
internal
func
layoutShape
()
{
if
.
Circle
==
shape
{
layer
.
cornerRadius
=
width
/
2
}
}
/**
Triggers the pulse animation.
- Parameter point: A point to pulse from.
- Returns: A Ooptional CFTimeInternal if the point exists within
the view. The time internal represents the animation time.
*/
internal
func
pulseAnimation
(
point
:
CGPoint
)
->
CFTimeInterval
?
{
if
true
==
layer
.
containsPoint
(
point
)
{
let
r
:
CGFloat
=
(
width
<
height
?
height
:
width
)
/
2
let
f
:
CGFloat
=
3
let
v
:
CGFloat
=
r
/
f
let
d
:
CGFloat
=
2
*
f
let
s
:
CGFloat
=
1.05
var
t
:
CFTimeInterval
=
CFTimeInterval
(
1.5
*
width
/
UIScreen
.
mainScreen
()
.
bounds
.
width
)
if
0.55
<
t
||
0.25
>
t
{
t
=
0.55
}
t
/=
1.3
if
nil
!=
pulseColor
&&
0
<
pulseColorOpacity
{
let
pulseLayer
:
CAShapeLayer
=
CAShapeLayer
()
pulseLayer
.
hidden
=
true
pulseLayer
.
zPosition
=
1
pulseLayer
.
backgroundColor
=
pulseColor
?
.
colorWithAlphaComponent
(
pulseColorOpacity
)
.
CGColor
visualLayer
.
addSublayer
(
pulseLayer
)
MaterialAnimation
.
animationDisabled
{
pulseLayer
.
bounds
=
CGRectMake
(
0
,
0
,
v
,
v
)
pulseLayer
.
position
=
point
pulseLayer
.
cornerRadius
=
r
/
d
pulseLayer
.
hidden
=
false
}
pulseLayer
.
addAnimation
(
MaterialAnimation
.
scale
(
3
*
d
,
duration
:
t
),
forKey
:
nil
)
MaterialAnimation
.
delay
(
t
)
{
[
weak
self
]
in
if
nil
!=
self
&&
nil
!=
self
!.
pulseColor
&&
0
<
self
!.
pulseColorOpacity
{
MaterialAnimation
.
animateWithDuration
(
t
,
animations
:
{
pulseLayer
.
hidden
=
true
})
{
pulseLayer
.
removeFromSuperlayer
()
}
}
}
}
if
pulseScale
{
layer
.
addAnimation
(
MaterialAnimation
.
scale
(
s
,
duration
:
t
),
forKey
:
nil
)
return
t
}
}
return
nil
}
/// Executes the shrink animation for the pulse effect.
internal
func
shrinkAnimation
()
{
if
pulseScale
{
var
t
:
CFTimeInterval
=
CFTimeInterval
(
1.5
*
width
/
UIScreen
.
mainScreen
()
.
bounds
.
width
)
if
0.55
<
t
||
0.25
>
t
{
t
=
0.55
}
t
/=
1.3
layer
.
addAnimation
(
MaterialAnimation
.
scale
(
1
,
duration
:
t
),
forKey
:
nil
)
}
}
}
\ No newline at end of file
Sources/NavigationBarView.swift
View file @
e50b0c11
...
...
@@ -121,32 +121,41 @@ public class NavigationBarView : MaterialView {
// General alignment.
switch
UIDevice
.
currentDevice
()
.
orientation
{
case
.
LandscapeLeft
,
.
LandscapeRight
:
grid
.
contentInset
.
top
=
0
grid
.
contentInset
.
bottom
=
0
titleView
.
grid
.
spacing
=
2
titleView
.
grid
.
contentInset
.
top
=
4
titleView
.
grid
.
contentInset
.
bottom
=
8
grid
.
contentInset
.
top
=
8
// TitleView alignment.
if
let
v
:
UILabel
=
titleLabel
{
if
let
d
:
UILabel
=
detailLabel
{
v
.
grid
.
rows
=
7
d
.
grid
.
rows
=
5
titleView
.
grid
.
spacing
=
4
titleView
.
grid
.
contentInset
.
top
=
-
3
}
else
{
v
.
grid
.
rows
=
12
titleView
.
grid
.
spacing
=
0
titleView
.
grid
.
contentInset
.
top
=
0
}
}
height
=
44
default
:
grid
.
contentInset
.
top
=
20
grid
.
contentInset
.
bottom
=
8
titleView
.
grid
.
spacing
=
0
titleView
.
grid
.
contentInset
.
top
=
0
titleView
.
grid
.
contentInset
.
bottom
=
0
grid
.
contentInset
.
top
=
28
// TitleView alignment.
if
let
v
:
UILabel
=
titleLabel
{
if
let
d
:
UILabel
=
detailLabel
{
v
.
grid
.
rows
=
7
d
.
grid
.
rows
=
5
titleView
.
grid
.
spacing
=
4
titleView
.
grid
.
contentInset
.
top
=
-
3
}
else
{
v
.
grid
.
rows
=
12
titleView
.
grid
.
spacing
=
0
titleView
.
grid
.
contentInset
.
top
=
0
}
}
height
=
64
}
// TitleView alignment.
titleView
.
grid
.
axis
.
rows
=
6
if
let
v
:
UILabel
=
titleLabel
{
titleView
.
grid
.
views
?
.
append
(
v
)
v
.
grid
.
rows
=
nil
==
detailLabel
?
6
:
4
}
if
let
v
:
UILabel
=
detailLabel
{
titleView
.
grid
.
views
?
.
append
(
v
)
v
.
grid
.
rows
=
2
}
// Column adjustment.
width
=
UIScreen
.
mainScreen
()
.
bounds
.
width
grid
.
axis
.
columns
=
Int
(
width
/
48
)
...
...
@@ -241,7 +250,6 @@ public class NavigationBarView : MaterialView {
super
.
prepareView
()
grid
.
spacing
=
8
grid
.
axis
.
inherited
=
false
grid
.
contentInset
.
top
=
20
grid
.
contentInset
.
left
=
8
grid
.
contentInset
.
bottom
=
8
grid
.
contentInset
.
right
=
8
...
...
@@ -252,7 +260,6 @@ public class NavigationBarView : MaterialView {
/// Prepares the titleView.
public
func
prepareTitleView
()
{
titleView
.
backgroundColor
=
nil
titleView
.
grid
.
axis
.
inherited
=
false
titleView
.
grid
.
axis
.
direction
=
.
Vertical
addSubview
(
titleView
)
}
...
...
Sources/NavigationViewController.swift
View file @
e50b0c11
...
...
@@ -156,7 +156,8 @@ public class NavigationViewController: UIViewController {
/// Layout subviews.
private
func
layoutSubviews
()
{
let
size
:
CGSize
=
UIScreen
.
mainScreen
()
.
bounds
.
size
mainViewController
.
view
.
frame
=
CGRectMake
(
0
,
navigationBarView
.
height
,
size
.
width
,
size
.
height
-
navigationBarView
.
height
)
let
h
:
CGFloat
=
UIApplication
.
sharedApplication
()
.
statusBarFrame
.
size
.
height
mainViewController
.
view
.
frame
=
CGRectMake
(
0
,
navigationBarView
.
height
,
size
.
width
,
size
.
height
-
navigationBarView
.
height
-
(
20
>=
h
?
0
:
h
-
20
))
}
}
...
...
Sources/RaisedButton.swift
View file @
e50b0c11
...
...
@@ -44,6 +44,6 @@ public class RaisedButton : MaterialButton {
backgroundColor
=
MaterialColor
.
blue
.
accent3
depth
=
.
Depth1
cornerRadiusPreset
=
.
Radius1
content
Inset
Preset
=
.
WideRectangle3
content
EdgeInsets
Preset
=
.
WideRectangle3
}
}
\ No newline at end of file
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