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Dmitriy Stepanets
Material
Commits
ca919cfe
Unverified
Commit
ca919cfe
authored
Sep 08, 2016
by
Daniel Dahan
Browse files
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Plain Diff
development: updated MenuView and Menu to now be one object
parent
159165b9
Hide whitespace changes
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Showing
5 changed files
with
593 additions
and
664 deletions
+593
-664
Material.xcodeproj/project.pbxproj
+6
-12
Sources/iOS/Menu.swift
+538
-502
Sources/iOS/MenuController.swift
+46
-32
Sources/iOS/MenuView.swift
+0
-117
Sources/iOS/PhotoLibraryController.swift
+3
-1
No files found.
Material.xcodeproj/project.pbxproj
View file @
ca919cfe
...
@@ -71,8 +71,7 @@
...
@@ -71,8 +71,7 @@
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...
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...
@@ -436,8 +433,7 @@
...
@@ -436,8 +433,7 @@
963FBF021D6696D0008F8512
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96BCB78F1CB40DC500C806FE
/* MenuController.swift */
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name
=
Menu
;
name
=
Menu
;
...
@@ -818,8 +814,7 @@
...
@@ -818,8 +814,7 @@
96BCB83B1CB4115200C806FE
/* NavigationDrawerController.swift in Headers */
,
96BCB83B1CB4115200C806FE
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96BCB83C1CB4115200C806FE
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96BCB83C1CB4115200C806FE
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96BCB8401CB4115200C806FE
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96BCB8411CB4115200C806FE
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96BCB8421CB4115200C806FE
/* Toolbar.swift in Headers */
,
...
@@ -1051,7 +1046,6 @@
...
@@ -1051,7 +1046,6 @@
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96BCB7DF1CB40DC500C806FE
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96BCB7D31CB40DC500C806FE
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96BCB7C11CB40DC500C806FE
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96BCB7CA1CB40DC500C806FE
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96BCB7CA1CB40DC500C806FE
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...
@@ -1101,7 +1095,7 @@
...
@@ -1101,7 +1095,7 @@
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,
96BCB7E21CB40DC500C806FE
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96BCB7DC1CB40DC500C806FE
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96BCB7DD1CB40DC500C806FE
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96BCB7D71CB40DC500C806FE
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View
.swift in Sources */
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96BCB7D71CB40DC500C806FE
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96BCB7E51CB40DC500C806FE
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...
...
Sources/iOS/Menu.swift
View file @
ca919cfe
...
@@ -38,508 +38,544 @@ public enum MenuDirection: Int {
...
@@ -38,508 +38,544 @@ public enum MenuDirection: Int {
case
right
case
right
}
}
public
class
Menu
{
@objc(MenuDelegate)
/// A Boolean that indicates if the menu is open or not.
public
protocol
MenuDelegate
{
public
private(set)
var
isOpened
=
false
/// Gets called when the user taps outside menu buttons.
@objc
/// The rectangular bounds that the menu animates.
optional
func
menu
(
menu
:
Menu
,
tappedAt
point
:
CGPoint
)
public
var
origin
:
CGPoint
{
}
didSet
{
reload
()
}
}
/// A preset wrapper around interimSpace.
open
class
Menu
:
View
{
public
var
interimSpacePreset
=
InterimSpacePreset
.
none
{
/// A Boolean that indicates if the menu is open or not.
didSet
{
open
private(set)
var
isOpened
=
false
/// A preset wrapper around interimSpace.
open
var
interimSpacePreset
=
InterimSpacePreset
.
none
{
didSet
{
interimSpace
=
InterimSpacePresetToValue
(
preset
:
interimSpacePreset
)
interimSpace
=
InterimSpacePresetToValue
(
preset
:
interimSpacePreset
)
}
}
}
}
/// The space between views.
/// The space between views.
public
var
interimSpace
:
InterimSpace
{
open
var
interimSpace
:
InterimSpace
=
0
{
didSet
{
didSet
{
reload
()
reload
()
}
}
}
}
/// Enables the animations for the Menu.
/// Enables the animations for the Menu.
public
var
isEnabled
=
true
open
private(set)
var
isEnabled
=
true
/// The direction in which the animation opens the menu.
/// The direction in which the animation opens the menu.
public
var
direction
:
MenuDirection
=
.
up
{
open
var
direction
=
MenuDirection
.
up
{
didSet
{
didSet
{
reload
()
reload
()
}
}
}
}
/// An Array of UIViews.
/// An Array of UIViews.
public
var
views
:
[
UIView
]?
{
open
var
views
=
[
UIView
]()
{
didSet
{
didSet
{
reload
()
reload
()
}
}
}
}
/// Size of views, not including the first view.
/// An Optional base view size.
public
var
itemSize
:
CGSize
=
CGSize
(
width
:
48
,
height
:
48
)
open
var
baseSize
=
CGSize
(
width
:
48
,
height
:
48
)
/// An Optional base view size.
/// Size of views, not including the first view.
public
var
baseSize
:
CGSize
?
open
var
itemSize
=
CGSize
(
width
:
48
,
height
:
48
)
/**
/**
Initializer.
Initializer.
- Parameter origin: The origin position of the Menu.
- Parameter coder aDecoder: An NSCoder.
- Parameter interimSpace: The interimSpace size between views.
*/
*/
public
required
init
?(
coder
aDecoder
:
NSCoder
)
{
public
init
(
origin
:
CGPoint
,
interimSpace
:
InterimSpace
=
16
)
{
super
.
init
(
coder
:
aDecoder
)
self
.
origin
=
origin
}
self
.
interimSpace
=
interimSpace
}
/**
Initializer.
/// Convenience initializer.
- Parameter interimSpace: The interimSpace size between views.
public
convenience
init
()
{
*/
self
.
init
(
origin
:
.
zero
)
public
convenience
init
(
interimSpace
:
InterimSpace
=
16
)
{
}
self
.
init
()
self
.
interimSpace
=
interimSpace
/// Reload the view layout.
}
public
func
reload
()
{
isOpened
=
false
/// Reload the view layout.
layoutButtons
()
open
func
reload
()
{
}
isOpened
=
false
layoutButtons
()
/**
}
Open the Menu component with animation options.
- Parameter duration: The time for each view's animation.
/**
- Parameter delay: A delay time for each view's animation.
Open the Menu component with animation options.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter duration: The time for each view's animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter delay: A delay time for each view's animation.
- Parameter options: Options to pass to the animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter completion: A completion block to execute on each view's animation.
- Parameter options: Options to pass to the animation.
*/
- Parameter animations: An animation block to execute on each view's animation.
public
func
open
(
duration
:
TimeInterval
=
0.15
,
delay
:
TimeInterval
=
0
,
usingSpringWithDamping
:
CGFloat
=
0.5
,
initialSpringVelocity
:
CGFloat
=
0
,
options
:
UIViewAnimationOptions
=
[],
animations
:
((
UIView
)
->
Void
)?
=
nil
,
completion
:
((
UIView
)
->
Void
)?
=
nil
)
{
- Parameter completion: A completion block to execute on each view's animation.
if
isEnabled
{
*/
disable
()
open
func
open
(
duration
:
TimeInterval
=
0.15
,
delay
:
TimeInterval
=
0
,
usingSpringWithDamping
:
CGFloat
=
0.5
,
initialSpringVelocity
:
CGFloat
=
0
,
options
:
UIViewAnimationOptions
=
[],
animations
:
((
UIView
)
->
Void
)?
=
nil
,
completion
:
((
UIView
)
->
Void
)?
=
nil
)
{
switch
direction
{
if
isEnabled
{
case
.
up
:
disable
()
openUpAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
switch
direction
{
case
.
down
:
case
.
up
:
openDownAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
openUpAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
left
:
case
.
down
:
openLeftAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
openDownAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
right
:
case
.
left
:
openRightAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
openLeftAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
}
case
.
right
:
}
openRightAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
}
}
}
/**
}
Close the Menu component with animation options.
- Parameter duration: The time for each view's animation.
/**
- Parameter delay: A delay time for each view's animation.
Close the Menu component with animation options.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter duration: The time for each view's animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter delay: A delay time for each view's animation.
- Parameter options: Options to pass to the animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter completion: A completion block to execute on each view's animation.
- Parameter options: Options to pass to the animation.
*/
- Parameter animations: An animation block to execute on each view's animation.
public
func
close
(
duration
:
TimeInterval
=
0.15
,
delay
:
TimeInterval
=
0
,
usingSpringWithDamping
:
CGFloat
=
0.5
,
initialSpringVelocity
:
CGFloat
=
0
,
options
:
UIViewAnimationOptions
=
[],
animations
:
((
UIView
)
->
Void
)?
=
nil
,
completion
:
((
UIView
)
->
Void
)?
=
nil
)
{
- Parameter completion: A completion block to execute on each view's animation.
if
isEnabled
{
*/
disable
()
open
func
close
(
duration
:
TimeInterval
=
0.15
,
delay
:
TimeInterval
=
0
,
usingSpringWithDamping
:
CGFloat
=
0.5
,
initialSpringVelocity
:
CGFloat
=
0
,
options
:
UIViewAnimationOptions
=
[],
animations
:
((
UIView
)
->
Void
)?
=
nil
,
completion
:
((
UIView
)
->
Void
)?
=
nil
)
{
switch
direction
{
if
isEnabled
{
case
.
up
:
disable
()
closeUpAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
switch
direction
{
case
.
down
:
case
.
up
:
closeDownAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
closeUpAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
left
:
case
.
down
:
closeLeftAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
closeDownAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
right
:
case
.
left
:
closeRightAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
closeLeftAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
}
case
.
right
:
}
closeRightAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
}
}
}
/**
}
Open the Menu component with animation options in the Up direction.
- Parameter duration: The time for each view's animation.
/**
- Parameter delay: A delay time for each view's animation.
Open the Menu component with animation options in the Up direction.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter duration: The time for each view's animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter delay: A delay time for each view's animation.
- Parameter options: Options to pass to the animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter completion: A completion block to execute on each view's animation.
- Parameter options: Options to pass to the animation.
*/
- Parameter animations: An animation block to execute on each view's animation.
private
func
openUpAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
- Parameter completion: A completion block to execute on each view's animation.
if
let
v
=
views
{
*/
var
base
:
UIView
?
private
func
openUpAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
for
i
in
1
..<
v
.
count
{
guard
let
base
=
views
.
first
else
{
if
nil
==
base
{
return
base
=
v
[
0
]
}
}
let
view
:
UIView
=
v
[
i
]
for
i
in
1
..<
views
.
count
{
view
.
isHidden
=
false
let
v
=
views
[
i
]
v
.
isHidden
=
false
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
usingSpringWithDamping
:
usingSpringWithDamping
,
delay
:
delay
,
initialSpringVelocity
:
initialSpringVelocity
,
usingSpringWithDamping
:
usingSpringWithDamping
,
options
:
options
,
initialSpringVelocity
:
initialSpringVelocity
,
animations
:
{
[
weak
self
]
in
options
:
options
,
if
let
s
:
Menu
=
self
{
animations
:
{
[
weak
self
,
base
=
base
]
in
view
.
alpha
=
1
guard
let
s
=
self
else
{
view
.
y
=
base
!.
y
-
CGFloat
(
i
)
*
s
.
itemSize
.
height
-
CGFloat
(
i
)
*
s
.
interimSpace
return
animations
?(
view
)
}
}
})
{
[
weak
self
]
_
in
v
.
alpha
=
1
if
let
s
:
Menu
=
self
{
v
.
y
=
base
.
y
-
CGFloat
(
i
)
*
s
.
itemSize
.
height
-
CGFloat
(
i
)
*
s
.
interimSpace
s
.
enable
(
view
:
view
)
if
view
==
v
.
last
{
animations
?(
v
)
s
.
isOpened
=
true
})
{
[
weak
self
]
_
in
}
guard
let
s
=
self
else
{
completion
?(
view
)
return
}
}
}
}
s
.
enable
(
view
:
v
)
}
}
if
v
==
s
.
views
.
last
{
s
.
isOpened
=
true
/**
}
Close the Menu component with animation options in the Up direction.
- Parameter duration: The time for each view's animation.
completion
?(
v
)
- Parameter delay: A delay time for each view's animation.
}
- Parameter usingSpringWithDamping: A damping ratio for the animation.
}
- Parameter initialSpringVelocity: The initial velocity for the animation.
}
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
/**
- Parameter completion: A completion block to execute on each view's animation.
Close the Menu component with animation options in the Up direction.
*/
- Parameter duration: The time for each view's animation.
public
func
closeUpAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
- Parameter delay: A delay time for each view's animation.
if
let
v
=
views
{
- Parameter usingSpringWithDamping: A damping ratio for the animation.
for
i
in
1
..<
v
.
count
{
- Parameter initialSpringVelocity: The initial velocity for the animation.
let
view
:
UIView
=
v
[
i
]
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
- Parameter completion: A completion block to execute on each view's animation.
delay
:
delay
,
*/
usingSpringWithDamping
:
usingSpringWithDamping
,
private
func
closeUpAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
for
i
in
1
..<
views
.
count
{
animations
:
{
[
weak
self
]
in
let
v
=
views
[
i
]
if
let
s
:
Menu
=
self
{
view
.
alpha
=
0
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
view
.
y
=
s
.
origin
.
y
delay
:
delay
,
animations
?(
view
)
usingSpringWithDamping
:
usingSpringWithDamping
,
}
initialSpringVelocity
:
initialSpringVelocity
,
})
{
[
weak
self
]
_
in
options
:
options
,
if
let
s
:
Menu
=
self
{
animations
:
{
[
weak
self
]
in
view
.
isHidden
=
true
guard
let
s
=
self
else
{
s
.
enable
(
view
:
view
)
return
if
view
==
v
.
last
{
}
s
.
isOpened
=
false
}
v
.
alpha
=
0
completion
?(
view
)
v
.
y
=
s
.
y
}
}
animations
?(
v
)
}
})
{
[
weak
self
]
_
in
}
guard
let
s
=
self
else
{
}
return
}
/**
Open the Menu component with animation options in the Down direction.
v
.
isHidden
=
true
- Parameter duration: The time for each view's animation.
s
.
enable
(
view
:
v
)
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
if
v
==
s
.
views
.
last
{
- Parameter initialSpringVelocity: The initial velocity for the animation.
s
.
isOpened
=
false
- Parameter options: Options to pass to the animation.
}
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
completion
?(
v
)
*/
}
private
func
openDownAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
}
if
let
v
=
views
{
}
var
base
:
UIView
?
for
i
in
1
..<
v
.
count
{
/**
if
nil
==
base
{
Open the Menu component with animation options in the Down direction.
base
=
v
[
0
]
- Parameter duration: The time for each view's animation.
}
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
let
view
:
UIView
=
v
[
i
]
- Parameter initialSpringVelocity: The initial velocity for the animation.
view
.
isHidden
=
false
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
let
h
:
CGFloat
=
nil
==
baseSize
?
itemSize
.
height
:
baseSize
!.
height
- Parameter completion: A completion block to execute on each view's animation.
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
*/
delay
:
delay
,
private
func
openDownAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
usingSpringWithDamping
:
usingSpringWithDamping
,
guard
let
base
=
views
.
first
else
{
initialSpringVelocity
:
initialSpringVelocity
,
return
options
:
options
,
}
animations
:
{
[
weak
self
]
in
if
let
s
:
Menu
=
self
{
for
i
in
1
..<
views
.
count
{
view
.
alpha
=
1
let
v
=
views
[
i
]
view
.
y
=
base
!.
y
+
h
+
CGFloat
(
i
-
1
)
*
s
.
itemSize
.
height
+
CGFloat
(
i
)
*
s
.
interimSpace
v
.
isHidden
=
false
animations
?(
view
)
}
let
h
=
baseSize
.
height
})
{
[
weak
self
]
_
in
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
if
let
s
:
Menu
=
self
{
delay
:
delay
,
s
.
enable
(
view
:
view
)
usingSpringWithDamping
:
usingSpringWithDamping
,
if
view
==
v
.
last
{
initialSpringVelocity
:
initialSpringVelocity
,
s
.
isOpened
=
true
options
:
options
,
}
animations
:
{
[
weak
self
,
base
=
base
]
in
completion
?(
view
)
guard
let
s
=
self
else
{
}
return
}
}
}
}
v
.
alpha
=
1
}
v
.
y
=
base
.
y
+
h
+
CGFloat
(
i
-
1
)
*
s
.
itemSize
.
height
+
CGFloat
(
i
)
*
s
.
interimSpace
/**
animations
?(
v
)
Close the Menu component with animation options in the Down direction.
})
{
[
weak
self
]
_
in
- Parameter duration: The time for each view's animation.
guard
let
s
=
self
else
{
- Parameter delay: A delay time for each view's animation.
return
- Parameter usingSpringWithDamping: A damping ratio for the animation.
}
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
s
.
enable
(
view
:
v
)
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
if
v
==
s
.
views
.
last
{
*/
s
.
isOpened
=
true
public
func
closeDownAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
}
if
let
v
=
views
{
for
i
in
1
..<
v
.
count
{
completion
?(
v
)
let
view
:
UIView
=
v
[
i
]
}
}
let
h
:
CGFloat
=
nil
==
baseSize
?
itemSize
.
height
:
baseSize
!.
height
}
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
/**
usingSpringWithDamping
:
usingSpringWithDamping
,
Close the Menu component with animation options in the Down direction.
initialSpringVelocity
:
initialSpringVelocity
,
- Parameter duration: The time for each view's animation.
options
:
options
,
- Parameter delay: A delay time for each view's animation.
animations
:
{
[
weak
self
]
in
- Parameter usingSpringWithDamping: A damping ratio for the animation.
if
let
s
:
Menu
=
self
{
- Parameter initialSpringVelocity: The initial velocity for the animation.
view
.
alpha
=
0
- Parameter options: Options to pass to the animation.
view
.
y
=
s
.
origin
.
y
+
h
- Parameter animations: An animation block to execute on each view's animation.
animations
?(
view
)
- Parameter completion: A completion block to execute on each view's animation.
}
*/
})
{
[
weak
self
]
_
in
private
func
closeDownAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
if
let
s
:
Menu
=
self
{
for
i
in
1
..<
views
.
count
{
view
.
isHidden
=
true
let
v
=
views
[
i
]
s
.
enable
(
view
:
view
)
if
view
==
v
.
last
{
let
h
=
baseSize
.
height
s
.
isOpened
=
false
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
}
delay
:
delay
,
completion
?(
view
)
usingSpringWithDamping
:
usingSpringWithDamping
,
}
initialSpringVelocity
:
initialSpringVelocity
,
}
options
:
options
,
}
animations
:
{
[
weak
self
]
in
}
guard
let
s
=
self
else
{
}
return
}
/**
Open the Menu component with animation options in the Left direction.
v
.
alpha
=
0
- Parameter duration: The time for each view's animation.
v
.
y
=
s
.
y
+
h
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
animations
?(
v
)
- Parameter initialSpringVelocity: The initial velocity for the animation.
})
{
[
weak
self
]
_
in
- Parameter options: Options to pass to the animation.
guard
let
s
=
self
else
{
- Parameter animations: An animation block to execute on each view's animation.
return
- Parameter completion: A completion block to execute on each view's animation.
}
*/
private
func
openLeftAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
v
.
isHidden
=
true
if
let
v
=
views
{
s
.
enable
(
view
:
v
)
var
base
:
UIView
?
for
i
in
1
..<
v
.
count
{
if
v
==
s
.
views
.
last
{
if
nil
==
base
{
s
.
isOpened
=
false
base
=
v
[
0
]
}
}
completion
?(
v
)
let
view
:
UIView
=
v
[
i
]
}
view
.
isHidden
=
false
}
}
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
/**
usingSpringWithDamping
:
usingSpringWithDamping
,
Open the Menu component with animation options in the Left direction.
initialSpringVelocity
:
initialSpringVelocity
,
- Parameter duration: The time for each view's animation.
options
:
options
,
- Parameter delay: A delay time for each view's animation.
animations
:
{
[
weak
self
]
in
- Parameter usingSpringWithDamping: A damping ratio for the animation.
if
let
s
:
Menu
=
self
{
- Parameter initialSpringVelocity: The initial velocity for the animation.
view
.
alpha
=
1
- Parameter options: Options to pass to the animation.
view
.
x
=
base
!.
x
-
CGFloat
(
i
)
*
s
.
itemSize
.
width
-
CGFloat
(
i
)
*
s
.
interimSpace
- Parameter animations: An animation block to execute on each view's animation.
animations
?(
view
)
- Parameter completion: A completion block to execute on each view's animation.
}
*/
})
{
[
weak
self
]
_
in
private
func
openLeftAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
if
let
s
:
Menu
=
self
{
guard
let
base
=
views
.
first
else
{
s
.
enable
(
view
:
view
)
return
if
view
==
v
.
last
{
}
s
.
isOpened
=
true
}
for
i
in
1
..<
views
.
count
{
completion
?(
view
)
let
v
=
views
[
i
]
}
v
.
isHidden
=
false
}
}
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
}
delay
:
delay
,
}
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
/**
options
:
options
,
Close the Menu component with animation options in the Left direction.
animations
:
{
[
weak
self
,
base
=
base
]
in
- Parameter duration: The time for each view's animation.
guard
let
s
=
self
else
{
- Parameter delay: A delay time for each view's animation.
return
- Parameter usingSpringWithDamping: A damping ratio for the animation.
}
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
v
.
alpha
=
1
- Parameter animations: An animation block to execute on each view's animation.
v
.
x
=
base
.
x
-
CGFloat
(
i
)
*
s
.
itemSize
.
width
-
CGFloat
(
i
)
*
s
.
interimSpace
- Parameter completion: A completion block to execute on each view's animation.
*/
animations
?(
v
)
public
func
closeLeftAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
})
{
[
weak
self
]
_
in
if
let
v
=
views
{
guard
let
s
=
self
else
{
for
i
in
1
..<
v
.
count
{
return
let
view
:
UIView
=
v
[
i
]
}
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
s
.
enable
(
view
:
v
)
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
if
v
==
s
.
views
.
last
{
options
:
options
,
s
.
isOpened
=
true
animations
:
{
[
weak
self
]
in
}
if
let
s
:
Menu
=
self
{
view
.
alpha
=
0
completion
?(
v
)
view
.
x
=
s
.
origin
.
x
}
animations
?(
view
)
}
}
}
})
{
[
weak
self
]
_
in
if
let
s
:
Menu
=
self
{
/**
view
.
isHidden
=
true
Close the Menu component with animation options in the Left direction.
s
.
enable
(
view
:
view
)
- Parameter duration: The time for each view's animation.
if
view
==
v
.
last
{
- Parameter delay: A delay time for each view's animation.
s
.
isOpened
=
false
- Parameter usingSpringWithDamping: A damping ratio for the animation.
}
- Parameter initialSpringVelocity: The initial velocity for the animation.
completion
?(
view
)
- Parameter options: Options to pass to the animation.
}
- Parameter animations: An animation block to execute on each view's animation.
}
- Parameter completion: A completion block to execute on each view's animation.
}
*/
}
private
func
closeLeftAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
}
for
i
in
1
..<
views
.
count
{
let
v
=
views
[
i
]
/**
Open the Menu component with animation options in the Right direction.
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
- Parameter duration: The time for each view's animation.
delay
:
delay
,
- Parameter delay: A delay time for each view's animation.
usingSpringWithDamping
:
usingSpringWithDamping
,
- Parameter usingSpringWithDamping: A damping ratio for the animation.
initialSpringVelocity
:
initialSpringVelocity
,
- Parameter initialSpringVelocity: The initial velocity for the animation.
options
:
options
,
- Parameter options: Options to pass to the animation.
animations
:
{
[
weak
self
]
in
- Parameter animations: An animation block to execute on each view's animation.
guard
let
s
=
self
else
{
- Parameter completion: A completion block to execute on each view's animation.
return
*/
}
private
func
openRightAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
if
let
v
=
views
{
v
.
alpha
=
0
var
base
:
UIView
?
v
.
x
=
s
.
x
for
i
in
1
..<
v
.
count
{
if
nil
==
base
{
animations
?(
v
)
base
=
v
[
0
]
})
{
[
weak
self
]
_
in
}
guard
let
s
=
self
else
{
let
view
:
UIView
=
v
[
i
]
return
view
.
isHidden
=
false
}
let
h
:
CGFloat
=
nil
==
baseSize
?
itemSize
.
height
:
baseSize
!.
height
v
.
isHidden
=
true
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
s
.
enable
(
view
:
v
)
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
if
v
==
s
.
views
.
last
{
initialSpringVelocity
:
initialSpringVelocity
,
s
.
isOpened
=
false
options
:
options
,
}
animations
:
{
[
weak
self
]
in
if
let
s
:
Menu
=
self
{
completion
?(
v
)
view
.
alpha
=
1
}
view
.
x
=
base
!.
x
+
h
+
CGFloat
(
i
-
1
)
*
s
.
itemSize
.
width
+
CGFloat
(
i
)
*
s
.
interimSpace
}
animations
?(
view
)
}
}
})
{
[
weak
self
]
_
in
/**
if
let
s
:
Menu
=
self
{
Open the Menu component with animation options in the Right direction.
s
.
enable
(
view
:
view
)
- Parameter duration: The time for each view's animation.
if
view
==
v
.
last
{
- Parameter delay: A delay time for each view's animation.
s
.
isOpened
=
true
- Parameter usingSpringWithDamping: A damping ratio for the animation.
}
- Parameter initialSpringVelocity: The initial velocity for the animation.
completion
?(
view
)
- Parameter options: Options to pass to the animation.
}
- Parameter animations: An animation block to execute on each view's animation.
}
- Parameter completion: A completion block to execute on each view's animation.
}
*/
}
private
func
openRightAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
}
guard
let
base
=
views
.
first
else
{
return
/**
}
Close the Menu component with animation options in the Right direction.
- Parameter duration: The time for each view's animation.
for
i
in
1
..<
views
.
count
{
- Parameter delay: A delay time for each view's animation.
let
v
=
views
[
i
]
- Parameter usingSpringWithDamping: A damping ratio for the animation.
v
.
isHidden
=
false
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
let
h
=
baseSize
.
height
- Parameter animations: An animation block to execute on each view's animation.
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
- Parameter completion: A completion block to execute on each view's animation.
delay
:
delay
,
*/
usingSpringWithDamping
:
usingSpringWithDamping
,
public
func
closeRightAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
initialSpringVelocity
:
initialSpringVelocity
,
if
let
v
=
views
{
options
:
options
,
for
i
in
1
..<
v
.
count
{
animations
:
{
[
weak
self
,
base
=
base
]
in
let
view
:
UIView
=
v
[
i
]
guard
let
s
=
self
else
{
return
let
w
:
CGFloat
=
nil
==
baseSize
?
itemSize
.
width
:
baseSize
!.
width
}
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
v
.
alpha
=
1
usingSpringWithDamping
:
usingSpringWithDamping
,
v
.
x
=
base
.
x
+
h
+
CGFloat
(
i
-
1
)
*
s
.
itemSize
.
width
+
CGFloat
(
i
)
*
s
.
interimSpace
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
?(
v
)
animations
:
{
[
weak
self
]
in
})
{
[
weak
self
]
_
in
if
let
s
:
Menu
=
self
{
guard
let
s
=
self
else
{
view
.
alpha
=
0
return
view
.
x
=
s
.
origin
.
x
+
w
}
animations
?(
view
)
}
s
.
enable
(
view
:
v
)
})
{
[
weak
self
]
_
in
if
let
s
:
Menu
=
self
{
if
v
==
s
.
views
.
last
{
view
.
isHidden
=
true
s
.
isOpened
=
true
s
.
enable
(
view
:
view
)
}
if
view
==
v
.
last
{
s
.
isOpened
=
false
completion
?(
v
)
}
}
completion
?(
view
)
}
}
}
}
}
/**
}
Close the Menu component with animation options in the Right direction.
}
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
/// Layout the views.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
private
func
layoutButtons
()
{
- Parameter initialSpringVelocity: The initial velocity for the animation.
if
let
v
=
views
{
- Parameter options: Options to pass to the animation.
let
size
:
CGSize
=
nil
==
baseSize
?
itemSize
:
baseSize
!
- Parameter animations: An animation block to execute on each view's animation.
for
i
in
0
..<
v
.
count
{
- Parameter completion: A completion block to execute on each view's animation.
let
view
:
UIView
=
v
[
i
]
*/
if
0
==
i
{
private
func
closeRightAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
view
.
frame
.
size
=
size
for
i
in
1
..<
views
.
count
{
view
.
frame
.
origin
=
origin
let
v
=
views
[
i
]
view
.
layer
.
zPosition
=
10000
let
w
=
baseSize
.
width
}
else
{
view
.
alpha
=
0
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
view
.
isHidden
=
true
delay
:
delay
,
view
.
frame
.
size
=
itemSize
usingSpringWithDamping
:
usingSpringWithDamping
,
view
.
x
=
origin
.
x
+
(
size
.
width
-
itemSize
.
width
)
/
2
initialSpringVelocity
:
initialSpringVelocity
,
view
.
y
=
origin
.
y
+
(
size
.
height
-
itemSize
.
height
)
/
2
options
:
options
,
view
.
layer
.
zPosition
=
CGFloat
(
10000
-
v
.
count
-
i
)
animations
:
{
[
weak
self
]
in
}
guard
let
s
=
self
else
{
}
return
}
}
}
v
.
alpha
=
0
/// Disable the Menu if views exist.
v
.
x
=
s
.
x
+
w
private
func
disable
()
{
if
let
v
=
views
{
animations
?(
v
)
if
0
<
v
.
count
{
})
{
[
weak
self
]
_
in
isEnabled
=
false
guard
let
s
=
self
else
{
}
return
}
}
}
v
.
isHidden
=
true
/**
s
.
enable
(
view
:
v
)
Enable the Menu if the last view is equal to the passed in view.
- Parameter view: UIView that is passed in to compare.
if
v
==
s
.
views
.
last
{
*/
s
.
isOpened
=
false
private
func
enable
(
view
:
UIView
)
{
}
if
let
v
=
views
{
if
view
==
v
.
last
{
completion
?(
v
)
isEnabled
=
true
}
}
}
}
}
}
/// Layout the views.
private
func
layoutButtons
()
{
for
i
in
0
..<
views
.
count
{
let
v
=
views
[
i
]
if
0
==
i
{
v
.
frame
.
size
=
baseSize
v
.
layer
.
zPosition
=
10000
}
else
{
v
.
alpha
=
0
v
.
isHidden
=
true
v
.
frame
.
size
=
itemSize
v
.
x
=
x
+
(
baseSize
.
width
-
itemSize
.
width
)
/
2
v
.
y
=
y
+
(
baseSize
.
height
-
itemSize
.
height
)
/
2
v
.
layer
.
zPosition
=
CGFloat
(
10000
-
views
.
count
-
i
)
}
}
}
/// Disable the Menu if views exist.
private
func
disable
()
{
guard
0
<
views
.
count
else
{
return
}
isEnabled
=
false
}
/**
Enable the Menu if the last view is equal to the passed in view.
- Parameter view: UIView that is passed in to compare.
*/
private
func
enable
(
view
:
UIView
)
{
guard
view
==
views
.
last
else
{
return
}
isEnabled
=
true
}
}
}
Sources/iOS/MenuController.swift
View file @
ca919cfe
...
@@ -49,63 +49,77 @@ extension UIViewController {
...
@@ -49,63 +49,77 @@ extension UIViewController {
}
}
@IBDesignable
@IBDesignable
public
class
MenuController
:
RootController
{
open
class
MenuController
:
RootController
{
/// Reference to the MenuView.
/// Reference to the MenuView.
public
private(set)
lazy
var
menuView
:
MenuView
=
MenuView
()
open
internal(set)
lazy
var
menu
:
Menu
=
Menu
()
/**
/**
Opens the menu with a callback.
Opens the menu with a callback.
- Parameter completion: An Optional callback that is executed when
- Parameter completion: An Optional callback that is executed when
all menu items have been opened.
all menu items have been opened.
*/
*/
public
func
openMenu
(
completion
:
(()
->
Void
)?
=
nil
)
{
open
func
open
(
completion
:
(()
->
Void
)?
=
nil
)
{
if
true
==
isUserInteractionEnabled
{
if
true
==
isUserInteractionEnabled
{
isUserInteractionEnabled
=
false
isUserInteractionEnabled
=
false
rootViewController
.
view
.
alpha
=
0.5
rootViewController
.
view
.
alpha
=
0.5
menuView
.
open
(
completion
:
completion
)
menu
.
open
{
[
weak
self
]
(
view
)
in
guard
let
s
=
self
else
{
return
}
if
view
==
s
.
menu
.
views
.
last
{
completion
?()
}
}
}
}
}
}
/**
/**
Close
s the menu with a callback.
Open
s the menu with a callback.
- Parameter completion: An Optional callback that is executed when
- Parameter completion: An Optional callback that is executed when
all menu items have been closed.
all menu items have been closed.
*/
*/
public
func
closeMenu
(
completion
:
(()
->
Void
)?
=
nil
)
{
open
func
close
(
completion
:
(()
->
Void
)?
=
nil
)
{
if
false
==
isUserInteractionEnabled
{
if
false
==
isUserInteractionEnabled
{
rootViewController
.
view
.
alpha
=
1
rootViewController
.
view
.
alpha
=
1
menuView
.
close
(
completion
:
{
[
weak
self
]
in
menu
.
open
{
[
weak
self
]
(
view
)
in
self
?
.
isUserInteractionEnabled
=
true
guard
let
s
=
self
else
{
completion
?()
return
})
}
if
view
==
s
.
menu
.
views
.
last
{
s
.
isUserInteractionEnabled
=
true
completion
?()
}
}
}
}
}
}
/**
/**
To execute in the order of the layout chain, override this
To execute in the order of the layout chain, override this
method. LayoutSubviews should be called immediately, unless you
method. LayoutSubviews should be called immediately, unless you
have a certain need.
have a certain need.
*/
*/
public
override
func
layoutSubviews
()
{
open
override
func
layoutSubviews
()
{
super
.
layoutSubviews
()
super
.
layoutSubviews
()
rootViewController
.
view
.
frame
=
view
.
bounds
rootViewController
.
view
.
frame
=
view
.
bounds
}
}
/**
/**
Prepares the view instance when intialized. When subclassing,
Prepares the view instance when intialized. When subclassing,
it is recommended to override the prepareView method
it is recommended to override the prepareView method
to initialize property values and other setup operations.
to initialize property values and other setup operations.
The super.prepareView method should always be called immediately
The super.prepareView method should always be called immediately
when subclassing.
when subclassing.
*/
*/
public
override
func
prepareView
()
{
open
override
func
prepareView
()
{
super
.
prepareView
()
super
.
prepareView
()
prepareMenuView
()
prepareMenuView
()
}
}
/// Prepares the MenuView.
/// Prepares the MenuView.
private
func
prepareMenuView
()
{
private
func
prepareMenuView
()
{
menu
View
.
zPosition
=
1000
menu
.
zPosition
=
1000
view
.
addSubview
(
menu
View
)
view
.
addSubview
(
menu
)
}
}
}
}
Sources/iOS/MenuView.swift
deleted
100644 → 0
View file @
159165b9
/*
* Copyright (C) 2015 - 2016, Daniel Dahan and CosmicMind, Inc. <http://cosmicmind.io>.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of CosmicMind nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import
UIKit
@objc(MenuViewDelegate)
public
protocol
MenuViewDelegate
{
/// Gets called when the user taps outside menu buttons.
@objc
optional
func
menuViewDidTapOutside
(
menuView
:
MenuView
)
}
open
class
MenuView
:
PulseView
{
/// References the Menu instance.
open
internal(set)
lazy
var
menu
:
Menu
=
Menu
()
/// A delegation reference.
open
weak
var
delegate
:
MenuViewDelegate
?
open
override
func
hitTest
(
_
point
:
CGPoint
,
with
event
:
UIEvent
?)
->
UIView
?
{
/**
Since the subviews will be outside the bounds of this view,
we need to look at the subviews to see if we have a hit.
*/
guard
!
isHidden
else
{
return
nil
}
for
v
in
subviews
{
let
p
=
v
.
convert
(
point
,
from
:
self
)
if
v
.
bounds
.
contains
(
p
)
{
return
v
.
hitTest
(
p
,
with
:
event
)
}
}
if
menu
.
isOpened
{
delegate
?
.
menuViewDidTapOutside
?(
menuView
:
self
)
}
return
super
.
hitTest
(
point
,
with
:
event
)
}
/**
Prepares the view instance when intialized. When subclassing,
it is recommended to override the prepareView method
to initialize property values and other setup operations.
The super.prepareView method should always be called immediately
when subclassing.
*/
open
override
func
prepareView
()
{
super
.
prepareView
()
pulseAnimation
=
.
none
clipsToBounds
=
false
backgroundColor
=
nil
}
/**
Opens the menu with a callback.
- Parameter completion: An Optional callback that is executed when
all menu items have been opened.
*/
open
func
open
(
completion
:
(()
->
Void
)?
=
nil
)
{
if
true
==
menu
.
views
?
.
first
?
.
isUserInteractionEnabled
{
menu
.
views
?
.
first
?
.
isUserInteractionEnabled
=
false
menu
.
open
{
[
weak
self
]
(
v
:
UIView
)
in
if
self
?
.
menu
.
views
?
.
last
==
v
{
self
?
.
menu
.
views
?
.
first
?
.
isUserInteractionEnabled
=
true
completion
?()
}
}
}
}
/**
Closes the menu with a callback.
- Parameter completion: An Optional callback that is executed when
all menu items have been closed.
*/
open
func
close
(
completion
:
(()
->
Void
)?
=
nil
)
{
if
true
==
menu
.
views
?
.
first
?
.
isUserInteractionEnabled
{
menu
.
views
?
.
first
?
.
isUserInteractionEnabled
=
false
menu
.
close
{
[
weak
self
]
(
v
:
UIView
)
in
if
self
?
.
menu
.
views
?
.
last
==
v
{
self
?
.
menu
.
views
?
.
first
?
.
isUserInteractionEnabled
=
true
completion
?()
}
}
}
}
}
Sources/iOS/PhotoLibraryController.swift
View file @
ca919cfe
...
@@ -30,7 +30,7 @@
...
@@ -30,7 +30,7 @@
import
UIKit
import
UIKit
open
class
PhotoLibraryController
:
UIViewController
,
PhotoLibraryDelegate
{
open
class
PhotoLibraryController
:
UIViewController
{
/// A reference to a PhotoLibrary.
/// A reference to a PhotoLibrary.
public
private(set)
lazy
var
photoLibrary
:
PhotoLibrary
=
PhotoLibrary
()
public
private(set)
lazy
var
photoLibrary
:
PhotoLibrary
=
PhotoLibrary
()
...
@@ -58,3 +58,5 @@ open class PhotoLibraryController: UIViewController, PhotoLibraryDelegate {
...
@@ -58,3 +58,5 @@ open class PhotoLibraryController: UIViewController, PhotoLibraryDelegate {
photoLibrary
.
delegate
=
self
photoLibrary
.
delegate
=
self
}
}
}
}
extension
PhotoLibraryController
:
PhotoLibraryDelegate
{}
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