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Dmitriy Stepanets
Material
Commits
ca919cfe
Unverified
Commit
ca919cfe
authored
Sep 08, 2016
by
Daniel Dahan
Browse files
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Plain Diff
development: updated MenuView and Menu to now be one object
parent
159165b9
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Showing
5 changed files
with
593 additions
and
664 deletions
+593
-664
Material.xcodeproj/project.pbxproj
+6
-12
Sources/iOS/Menu.swift
+538
-502
Sources/iOS/MenuController.swift
+46
-32
Sources/iOS/MenuView.swift
+0
-117
Sources/iOS/PhotoLibraryController.swift
+3
-1
No files found.
Material.xcodeproj/project.pbxproj
View file @
ca919cfe
...
...
@@ -71,8 +71,7 @@
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...
...
@@ -140,8 +139,7 @@
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...
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...
...
@@ -436,8 +433,7 @@
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...
...
@@ -818,8 +814,7 @@
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96BCB83C1CB4115200C806FE
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96BCB83F1CB4115200C806FE
/* MenuView.swift in Headers */
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96BCB83F1CB4115200C806FE
/* Menu.swift in Headers */
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96BCB8401CB4115200C806FE
/* MenuController.swift in Headers */
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/* TabBar.swift in Headers */
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/* Toolbar.swift in Headers */
,
...
...
@@ -1051,7 +1046,6 @@
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/* SearchBarController.swift in Sources */
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...
...
@@ -1101,7 +1095,7 @@
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/* RootController.swift in Sources */
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96BCB7DC1CB40DC500C806FE
/* RaisedButton.swift in Sources */
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View
.swift in Sources */
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,
...
...
Sources/iOS/Menu.swift
View file @
ca919cfe
...
...
@@ -38,508 +38,544 @@ public enum MenuDirection: Int {
case
right
}
public
class
Menu
{
/// A Boolean that indicates if the menu is open or not.
public
private(set)
var
isOpened
=
false
/// The rectangular bounds that the menu animates.
public
var
origin
:
CGPoint
{
didSet
{
reload
()
}
}
@objc(MenuDelegate)
public
protocol
MenuDelegate
{
/// Gets called when the user taps outside menu buttons.
@objc
optional
func
menu
(
menu
:
Menu
,
tappedAt
point
:
CGPoint
)
}
/// A preset wrapper around interimSpace.
public
var
interimSpacePreset
=
InterimSpacePreset
.
none
{
didSet
{
open
class
Menu
:
View
{
/// A Boolean that indicates if the menu is open or not.
open
private(set)
var
isOpened
=
false
/// A preset wrapper around interimSpace.
open
var
interimSpacePreset
=
InterimSpacePreset
.
none
{
didSet
{
interimSpace
=
InterimSpacePresetToValue
(
preset
:
interimSpacePreset
)
}
}
/// The space between views.
public
var
interimSpace
:
InterimSpace
{
didSet
{
reload
()
}
}
/// Enables the animations for the Menu.
public
var
isEnabled
=
true
/// The direction in which the animation opens the menu.
public
var
direction
:
MenuDirection
=
.
up
{
didSet
{
reload
()
}
}
/// An Array of UIViews.
public
var
views
:
[
UIView
]?
{
didSet
{
reload
()
}
}
/// Size of views, not including the first view.
public
var
itemSize
:
CGSize
=
CGSize
(
width
:
48
,
height
:
48
)
/// An Optional base view size.
public
var
baseSize
:
CGSize
?
/**
Initializer.
- Parameter origin: The origin position of the Menu.
- Parameter interimSpace: The interimSpace size between views.
*/
public
init
(
origin
:
CGPoint
,
interimSpace
:
InterimSpace
=
16
)
{
self
.
origin
=
origin
self
.
interimSpace
=
interimSpace
}
/// Convenience initializer.
public
convenience
init
()
{
self
.
init
(
origin
:
.
zero
)
}
/// Reload the view layout.
public
func
reload
()
{
isOpened
=
false
layoutButtons
()
}
/**
Open the Menu component with animation options.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
public
func
open
(
duration
:
TimeInterval
=
0.15
,
delay
:
TimeInterval
=
0
,
usingSpringWithDamping
:
CGFloat
=
0.5
,
initialSpringVelocity
:
CGFloat
=
0
,
options
:
UIViewAnimationOptions
=
[],
animations
:
((
UIView
)
->
Void
)?
=
nil
,
completion
:
((
UIView
)
->
Void
)?
=
nil
)
{
if
isEnabled
{
disable
()
switch
direction
{
case
.
up
:
openUpAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
down
:
openDownAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
left
:
openLeftAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
right
:
openRightAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
}
}
}
/**
Close the Menu component with animation options.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
public
func
close
(
duration
:
TimeInterval
=
0.15
,
delay
:
TimeInterval
=
0
,
usingSpringWithDamping
:
CGFloat
=
0.5
,
initialSpringVelocity
:
CGFloat
=
0
,
options
:
UIViewAnimationOptions
=
[],
animations
:
((
UIView
)
->
Void
)?
=
nil
,
completion
:
((
UIView
)
->
Void
)?
=
nil
)
{
if
isEnabled
{
disable
()
switch
direction
{
case
.
up
:
closeUpAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
down
:
closeDownAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
left
:
closeLeftAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
right
:
closeRightAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
}
}
}
/**
Open the Menu component with animation options in the Up direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
private
func
openUpAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
if
let
v
=
views
{
var
base
:
UIView
?
for
i
in
1
..<
v
.
count
{
if
nil
==
base
{
base
=
v
[
0
]
}
let
view
:
UIView
=
v
[
i
]
view
.
isHidden
=
false
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
]
in
if
let
s
:
Menu
=
self
{
view
.
alpha
=
1
view
.
y
=
base
!.
y
-
CGFloat
(
i
)
*
s
.
itemSize
.
height
-
CGFloat
(
i
)
*
s
.
interimSpace
animations
?(
view
)
}
})
{
[
weak
self
]
_
in
if
let
s
:
Menu
=
self
{
s
.
enable
(
view
:
view
)
if
view
==
v
.
last
{
s
.
isOpened
=
true
}
completion
?(
view
)
}
}
}
}
}
/**
Close the Menu component with animation options in the Up direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
public
func
closeUpAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
if
let
v
=
views
{
for
i
in
1
..<
v
.
count
{
let
view
:
UIView
=
v
[
i
]
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
]
in
if
let
s
:
Menu
=
self
{
view
.
alpha
=
0
view
.
y
=
s
.
origin
.
y
animations
?(
view
)
}
})
{
[
weak
self
]
_
in
if
let
s
:
Menu
=
self
{
view
.
isHidden
=
true
s
.
enable
(
view
:
view
)
if
view
==
v
.
last
{
s
.
isOpened
=
false
}
completion
?(
view
)
}
}
}
}
}
/**
Open the Menu component with animation options in the Down direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
private
func
openDownAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
if
let
v
=
views
{
var
base
:
UIView
?
for
i
in
1
..<
v
.
count
{
if
nil
==
base
{
base
=
v
[
0
]
}
let
view
:
UIView
=
v
[
i
]
view
.
isHidden
=
false
let
h
:
CGFloat
=
nil
==
baseSize
?
itemSize
.
height
:
baseSize
!.
height
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
]
in
if
let
s
:
Menu
=
self
{
view
.
alpha
=
1
view
.
y
=
base
!.
y
+
h
+
CGFloat
(
i
-
1
)
*
s
.
itemSize
.
height
+
CGFloat
(
i
)
*
s
.
interimSpace
animations
?(
view
)
}
})
{
[
weak
self
]
_
in
if
let
s
:
Menu
=
self
{
s
.
enable
(
view
:
view
)
if
view
==
v
.
last
{
s
.
isOpened
=
true
}
completion
?(
view
)
}
}
}
}
}
/**
Close the Menu component with animation options in the Down direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
public
func
closeDownAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
if
let
v
=
views
{
for
i
in
1
..<
v
.
count
{
let
view
:
UIView
=
v
[
i
]
let
h
:
CGFloat
=
nil
==
baseSize
?
itemSize
.
height
:
baseSize
!.
height
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
]
in
if
let
s
:
Menu
=
self
{
view
.
alpha
=
0
view
.
y
=
s
.
origin
.
y
+
h
animations
?(
view
)
}
})
{
[
weak
self
]
_
in
if
let
s
:
Menu
=
self
{
view
.
isHidden
=
true
s
.
enable
(
view
:
view
)
if
view
==
v
.
last
{
s
.
isOpened
=
false
}
completion
?(
view
)
}
}
}
}
}
/**
Open the Menu component with animation options in the Left direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
private
func
openLeftAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
if
let
v
=
views
{
var
base
:
UIView
?
for
i
in
1
..<
v
.
count
{
if
nil
==
base
{
base
=
v
[
0
]
}
let
view
:
UIView
=
v
[
i
]
view
.
isHidden
=
false
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
]
in
if
let
s
:
Menu
=
self
{
view
.
alpha
=
1
view
.
x
=
base
!.
x
-
CGFloat
(
i
)
*
s
.
itemSize
.
width
-
CGFloat
(
i
)
*
s
.
interimSpace
animations
?(
view
)
}
})
{
[
weak
self
]
_
in
if
let
s
:
Menu
=
self
{
s
.
enable
(
view
:
view
)
if
view
==
v
.
last
{
s
.
isOpened
=
true
}
completion
?(
view
)
}
}
}
}
}
/**
Close the Menu component with animation options in the Left direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
public
func
closeLeftAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
if
let
v
=
views
{
for
i
in
1
..<
v
.
count
{
let
view
:
UIView
=
v
[
i
]
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
]
in
if
let
s
:
Menu
=
self
{
view
.
alpha
=
0
view
.
x
=
s
.
origin
.
x
animations
?(
view
)
}
})
{
[
weak
self
]
_
in
if
let
s
:
Menu
=
self
{
view
.
isHidden
=
true
s
.
enable
(
view
:
view
)
if
view
==
v
.
last
{
s
.
isOpened
=
false
}
completion
?(
view
)
}
}
}
}
}
/**
Open the Menu component with animation options in the Right direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
private
func
openRightAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
if
let
v
=
views
{
var
base
:
UIView
?
for
i
in
1
..<
v
.
count
{
if
nil
==
base
{
base
=
v
[
0
]
}
let
view
:
UIView
=
v
[
i
]
view
.
isHidden
=
false
let
h
:
CGFloat
=
nil
==
baseSize
?
itemSize
.
height
:
baseSize
!.
height
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
]
in
if
let
s
:
Menu
=
self
{
view
.
alpha
=
1
view
.
x
=
base
!.
x
+
h
+
CGFloat
(
i
-
1
)
*
s
.
itemSize
.
width
+
CGFloat
(
i
)
*
s
.
interimSpace
animations
?(
view
)
}
})
{
[
weak
self
]
_
in
if
let
s
:
Menu
=
self
{
s
.
enable
(
view
:
view
)
if
view
==
v
.
last
{
s
.
isOpened
=
true
}
completion
?(
view
)
}
}
}
}
}
/**
Close the Menu component with animation options in the Right direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
public
func
closeRightAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
if
let
v
=
views
{
for
i
in
1
..<
v
.
count
{
let
view
:
UIView
=
v
[
i
]
let
w
:
CGFloat
=
nil
==
baseSize
?
itemSize
.
width
:
baseSize
!.
width
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
]
in
if
let
s
:
Menu
=
self
{
view
.
alpha
=
0
view
.
x
=
s
.
origin
.
x
+
w
animations
?(
view
)
}
})
{
[
weak
self
]
_
in
if
let
s
:
Menu
=
self
{
view
.
isHidden
=
true
s
.
enable
(
view
:
view
)
if
view
==
v
.
last
{
s
.
isOpened
=
false
}
completion
?(
view
)
}
}
}
}
}
/// Layout the views.
private
func
layoutButtons
()
{
if
let
v
=
views
{
let
size
:
CGSize
=
nil
==
baseSize
?
itemSize
:
baseSize
!
for
i
in
0
..<
v
.
count
{
let
view
:
UIView
=
v
[
i
]
if
0
==
i
{
view
.
frame
.
size
=
size
view
.
frame
.
origin
=
origin
view
.
layer
.
zPosition
=
10000
}
else
{
view
.
alpha
=
0
view
.
isHidden
=
true
view
.
frame
.
size
=
itemSize
view
.
x
=
origin
.
x
+
(
size
.
width
-
itemSize
.
width
)
/
2
view
.
y
=
origin
.
y
+
(
size
.
height
-
itemSize
.
height
)
/
2
view
.
layer
.
zPosition
=
CGFloat
(
10000
-
v
.
count
-
i
)
}
}
}
}
/// Disable the Menu if views exist.
private
func
disable
()
{
if
let
v
=
views
{
if
0
<
v
.
count
{
isEnabled
=
false
}
}
}
/**
Enable the Menu if the last view is equal to the passed in view.
- Parameter view: UIView that is passed in to compare.
*/
private
func
enable
(
view
:
UIView
)
{
if
let
v
=
views
{
if
view
==
v
.
last
{
isEnabled
=
true
}
}
}
}
}
/// The space between views.
open
var
interimSpace
:
InterimSpace
=
0
{
didSet
{
reload
()
}
}
/// Enables the animations for the Menu.
open
private(set)
var
isEnabled
=
true
/// The direction in which the animation opens the menu.
open
var
direction
=
MenuDirection
.
up
{
didSet
{
reload
()
}
}
/// An Array of UIViews.
open
var
views
=
[
UIView
]()
{
didSet
{
reload
()
}
}
/// An Optional base view size.
open
var
baseSize
=
CGSize
(
width
:
48
,
height
:
48
)
/// Size of views, not including the first view.
open
var
itemSize
=
CGSize
(
width
:
48
,
height
:
48
)
/**
Initializer.
- Parameter coder aDecoder: An NSCoder.
*/
public
required
init
?(
coder
aDecoder
:
NSCoder
)
{
super
.
init
(
coder
:
aDecoder
)
}
/**
Initializer.
- Parameter interimSpace: The interimSpace size between views.
*/
public
convenience
init
(
interimSpace
:
InterimSpace
=
16
)
{
self
.
init
()
self
.
interimSpace
=
interimSpace
}
/// Reload the view layout.
open
func
reload
()
{
isOpened
=
false
layoutButtons
()
}
/**
Open the Menu component with animation options.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
open
func
open
(
duration
:
TimeInterval
=
0.15
,
delay
:
TimeInterval
=
0
,
usingSpringWithDamping
:
CGFloat
=
0.5
,
initialSpringVelocity
:
CGFloat
=
0
,
options
:
UIViewAnimationOptions
=
[],
animations
:
((
UIView
)
->
Void
)?
=
nil
,
completion
:
((
UIView
)
->
Void
)?
=
nil
)
{
if
isEnabled
{
disable
()
switch
direction
{
case
.
up
:
openUpAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
down
:
openDownAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
left
:
openLeftAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
right
:
openRightAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
}
}
}
/**
Close the Menu component with animation options.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
open
func
close
(
duration
:
TimeInterval
=
0.15
,
delay
:
TimeInterval
=
0
,
usingSpringWithDamping
:
CGFloat
=
0.5
,
initialSpringVelocity
:
CGFloat
=
0
,
options
:
UIViewAnimationOptions
=
[],
animations
:
((
UIView
)
->
Void
)?
=
nil
,
completion
:
((
UIView
)
->
Void
)?
=
nil
)
{
if
isEnabled
{
disable
()
switch
direction
{
case
.
up
:
closeUpAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
down
:
closeDownAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
left
:
closeLeftAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
case
.
right
:
closeRightAnimation
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
}
}
}
/**
Open the Menu component with animation options in the Up direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
private
func
openUpAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
guard
let
base
=
views
.
first
else
{
return
}
for
i
in
1
..<
views
.
count
{
let
v
=
views
[
i
]
v
.
isHidden
=
false
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
,
base
=
base
]
in
guard
let
s
=
self
else
{
return
}
v
.
alpha
=
1
v
.
y
=
base
.
y
-
CGFloat
(
i
)
*
s
.
itemSize
.
height
-
CGFloat
(
i
)
*
s
.
interimSpace
animations
?(
v
)
})
{
[
weak
self
]
_
in
guard
let
s
=
self
else
{
return
}
s
.
enable
(
view
:
v
)
if
v
==
s
.
views
.
last
{
s
.
isOpened
=
true
}
completion
?(
v
)
}
}
}
/**
Close the Menu component with animation options in the Up direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
private
func
closeUpAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
for
i
in
1
..<
views
.
count
{
let
v
=
views
[
i
]
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
]
in
guard
let
s
=
self
else
{
return
}
v
.
alpha
=
0
v
.
y
=
s
.
y
animations
?(
v
)
})
{
[
weak
self
]
_
in
guard
let
s
=
self
else
{
return
}
v
.
isHidden
=
true
s
.
enable
(
view
:
v
)
if
v
==
s
.
views
.
last
{
s
.
isOpened
=
false
}
completion
?(
v
)
}
}
}
/**
Open the Menu component with animation options in the Down direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
private
func
openDownAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
guard
let
base
=
views
.
first
else
{
return
}
for
i
in
1
..<
views
.
count
{
let
v
=
views
[
i
]
v
.
isHidden
=
false
let
h
=
baseSize
.
height
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
,
base
=
base
]
in
guard
let
s
=
self
else
{
return
}
v
.
alpha
=
1
v
.
y
=
base
.
y
+
h
+
CGFloat
(
i
-
1
)
*
s
.
itemSize
.
height
+
CGFloat
(
i
)
*
s
.
interimSpace
animations
?(
v
)
})
{
[
weak
self
]
_
in
guard
let
s
=
self
else
{
return
}
s
.
enable
(
view
:
v
)
if
v
==
s
.
views
.
last
{
s
.
isOpened
=
true
}
completion
?(
v
)
}
}
}
/**
Close the Menu component with animation options in the Down direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
private
func
closeDownAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
for
i
in
1
..<
views
.
count
{
let
v
=
views
[
i
]
let
h
=
baseSize
.
height
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
]
in
guard
let
s
=
self
else
{
return
}
v
.
alpha
=
0
v
.
y
=
s
.
y
+
h
animations
?(
v
)
})
{
[
weak
self
]
_
in
guard
let
s
=
self
else
{
return
}
v
.
isHidden
=
true
s
.
enable
(
view
:
v
)
if
v
==
s
.
views
.
last
{
s
.
isOpened
=
false
}
completion
?(
v
)
}
}
}
/**
Open the Menu component with animation options in the Left direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
private
func
openLeftAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
guard
let
base
=
views
.
first
else
{
return
}
for
i
in
1
..<
views
.
count
{
let
v
=
views
[
i
]
v
.
isHidden
=
false
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
,
base
=
base
]
in
guard
let
s
=
self
else
{
return
}
v
.
alpha
=
1
v
.
x
=
base
.
x
-
CGFloat
(
i
)
*
s
.
itemSize
.
width
-
CGFloat
(
i
)
*
s
.
interimSpace
animations
?(
v
)
})
{
[
weak
self
]
_
in
guard
let
s
=
self
else
{
return
}
s
.
enable
(
view
:
v
)
if
v
==
s
.
views
.
last
{
s
.
isOpened
=
true
}
completion
?(
v
)
}
}
}
/**
Close the Menu component with animation options in the Left direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
private
func
closeLeftAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
for
i
in
1
..<
views
.
count
{
let
v
=
views
[
i
]
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
]
in
guard
let
s
=
self
else
{
return
}
v
.
alpha
=
0
v
.
x
=
s
.
x
animations
?(
v
)
})
{
[
weak
self
]
_
in
guard
let
s
=
self
else
{
return
}
v
.
isHidden
=
true
s
.
enable
(
view
:
v
)
if
v
==
s
.
views
.
last
{
s
.
isOpened
=
false
}
completion
?(
v
)
}
}
}
/**
Open the Menu component with animation options in the Right direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
private
func
openRightAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
guard
let
base
=
views
.
first
else
{
return
}
for
i
in
1
..<
views
.
count
{
let
v
=
views
[
i
]
v
.
isHidden
=
false
let
h
=
baseSize
.
height
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
,
base
=
base
]
in
guard
let
s
=
self
else
{
return
}
v
.
alpha
=
1
v
.
x
=
base
.
x
+
h
+
CGFloat
(
i
-
1
)
*
s
.
itemSize
.
width
+
CGFloat
(
i
)
*
s
.
interimSpace
animations
?(
v
)
})
{
[
weak
self
]
_
in
guard
let
s
=
self
else
{
return
}
s
.
enable
(
view
:
v
)
if
v
==
s
.
views
.
last
{
s
.
isOpened
=
true
}
completion
?(
v
)
}
}
}
/**
Close the Menu component with animation options in the Right direction.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
private
func
closeRightAnimation
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
for
i
in
1
..<
views
.
count
{
let
v
=
views
[
i
]
let
w
=
baseSize
.
width
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
weak
self
]
in
guard
let
s
=
self
else
{
return
}
v
.
alpha
=
0
v
.
x
=
s
.
x
+
w
animations
?(
v
)
})
{
[
weak
self
]
_
in
guard
let
s
=
self
else
{
return
}
v
.
isHidden
=
true
s
.
enable
(
view
:
v
)
if
v
==
s
.
views
.
last
{
s
.
isOpened
=
false
}
completion
?(
v
)
}
}
}
/// Layout the views.
private
func
layoutButtons
()
{
for
i
in
0
..<
views
.
count
{
let
v
=
views
[
i
]
if
0
==
i
{
v
.
frame
.
size
=
baseSize
v
.
layer
.
zPosition
=
10000
}
else
{
v
.
alpha
=
0
v
.
isHidden
=
true
v
.
frame
.
size
=
itemSize
v
.
x
=
x
+
(
baseSize
.
width
-
itemSize
.
width
)
/
2
v
.
y
=
y
+
(
baseSize
.
height
-
itemSize
.
height
)
/
2
v
.
layer
.
zPosition
=
CGFloat
(
10000
-
views
.
count
-
i
)
}
}
}
/// Disable the Menu if views exist.
private
func
disable
()
{
guard
0
<
views
.
count
else
{
return
}
isEnabled
=
false
}
/**
Enable the Menu if the last view is equal to the passed in view.
- Parameter view: UIView that is passed in to compare.
*/
private
func
enable
(
view
:
UIView
)
{
guard
view
==
views
.
last
else
{
return
}
isEnabled
=
true
}
}
Sources/iOS/MenuController.swift
View file @
ca919cfe
...
...
@@ -49,63 +49,77 @@ extension UIViewController {
}
@IBDesignable
public
class
MenuController
:
RootController
{
open
class
MenuController
:
RootController
{
/// Reference to the MenuView.
public
private(set)
lazy
var
menuView
:
MenuView
=
MenuView
()
open
internal(set)
lazy
var
menu
:
Menu
=
Menu
()
/**
Opens the menu with a callback.
- Parameter completion: An Optional callback that is executed when
all menu items have been opened.
*/
public
func
openMenu
(
completion
:
(()
->
Void
)?
=
nil
)
{
Opens the menu with a callback.
- Parameter completion: An Optional callback that is executed when
all menu items have been opened.
*/
open
func
open
(
completion
:
(()
->
Void
)?
=
nil
)
{
if
true
==
isUserInteractionEnabled
{
isUserInteractionEnabled
=
false
rootViewController
.
view
.
alpha
=
0.5
menuView
.
open
(
completion
:
completion
)
menu
.
open
{
[
weak
self
]
(
view
)
in
guard
let
s
=
self
else
{
return
}
if
view
==
s
.
menu
.
views
.
last
{
completion
?()
}
}
}
}
/**
Close
s the menu with a callback.
- Parameter completion: An Optional callback that is executed when
all menu items have been closed.
*/
public
func
closeMenu
(
completion
:
(()
->
Void
)?
=
nil
)
{
/**
Open
s the menu with a callback.
- Parameter completion: An Optional callback that is executed when
all menu items have been closed.
*/
open
func
close
(
completion
:
(()
->
Void
)?
=
nil
)
{
if
false
==
isUserInteractionEnabled
{
rootViewController
.
view
.
alpha
=
1
menuView
.
close
(
completion
:
{
[
weak
self
]
in
self
?
.
isUserInteractionEnabled
=
true
completion
?()
})
menu
.
open
{
[
weak
self
]
(
view
)
in
guard
let
s
=
self
else
{
return
}
if
view
==
s
.
menu
.
views
.
last
{
s
.
isUserInteractionEnabled
=
true
completion
?()
}
}
}
}
/**
To execute in the order of the layout chain, override this
method. LayoutSubviews should be called immediately, unless you
have a certain need.
*/
public
override
func
layoutSubviews
()
{
To execute in the order of the layout chain, override this
method. LayoutSubviews should be called immediately, unless you
have a certain need.
*/
open
override
func
layoutSubviews
()
{
super
.
layoutSubviews
()
rootViewController
.
view
.
frame
=
view
.
bounds
}
/**
Prepares the view instance when intialized. When subclassing,
it is recommended to override the prepareView method
to initialize property values and other setup operations.
The super.prepareView method should always be called immediately
when subclassing.
*/
public
override
func
prepareView
()
{
Prepares the view instance when intialized. When subclassing,
it is recommended to override the prepareView method
to initialize property values and other setup operations.
The super.prepareView method should always be called immediately
when subclassing.
*/
open
override
func
prepareView
()
{
super
.
prepareView
()
prepareMenuView
()
}
/// Prepares the MenuView.
private
func
prepareMenuView
()
{
menu
View
.
zPosition
=
1000
view
.
addSubview
(
menu
View
)
menu
.
zPosition
=
1000
view
.
addSubview
(
menu
)
}
}
Sources/iOS/MenuView.swift
deleted
100644 → 0
View file @
159165b9
/*
* Copyright (C) 2015 - 2016, Daniel Dahan and CosmicMind, Inc. <http://cosmicmind.io>.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of CosmicMind nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import
UIKit
@objc(MenuViewDelegate)
public
protocol
MenuViewDelegate
{
/// Gets called when the user taps outside menu buttons.
@objc
optional
func
menuViewDidTapOutside
(
menuView
:
MenuView
)
}
open
class
MenuView
:
PulseView
{
/// References the Menu instance.
open
internal(set)
lazy
var
menu
:
Menu
=
Menu
()
/// A delegation reference.
open
weak
var
delegate
:
MenuViewDelegate
?
open
override
func
hitTest
(
_
point
:
CGPoint
,
with
event
:
UIEvent
?)
->
UIView
?
{
/**
Since the subviews will be outside the bounds of this view,
we need to look at the subviews to see if we have a hit.
*/
guard
!
isHidden
else
{
return
nil
}
for
v
in
subviews
{
let
p
=
v
.
convert
(
point
,
from
:
self
)
if
v
.
bounds
.
contains
(
p
)
{
return
v
.
hitTest
(
p
,
with
:
event
)
}
}
if
menu
.
isOpened
{
delegate
?
.
menuViewDidTapOutside
?(
menuView
:
self
)
}
return
super
.
hitTest
(
point
,
with
:
event
)
}
/**
Prepares the view instance when intialized. When subclassing,
it is recommended to override the prepareView method
to initialize property values and other setup operations.
The super.prepareView method should always be called immediately
when subclassing.
*/
open
override
func
prepareView
()
{
super
.
prepareView
()
pulseAnimation
=
.
none
clipsToBounds
=
false
backgroundColor
=
nil
}
/**
Opens the menu with a callback.
- Parameter completion: An Optional callback that is executed when
all menu items have been opened.
*/
open
func
open
(
completion
:
(()
->
Void
)?
=
nil
)
{
if
true
==
menu
.
views
?
.
first
?
.
isUserInteractionEnabled
{
menu
.
views
?
.
first
?
.
isUserInteractionEnabled
=
false
menu
.
open
{
[
weak
self
]
(
v
:
UIView
)
in
if
self
?
.
menu
.
views
?
.
last
==
v
{
self
?
.
menu
.
views
?
.
first
?
.
isUserInteractionEnabled
=
true
completion
?()
}
}
}
}
/**
Closes the menu with a callback.
- Parameter completion: An Optional callback that is executed when
all menu items have been closed.
*/
open
func
close
(
completion
:
(()
->
Void
)?
=
nil
)
{
if
true
==
menu
.
views
?
.
first
?
.
isUserInteractionEnabled
{
menu
.
views
?
.
first
?
.
isUserInteractionEnabled
=
false
menu
.
close
{
[
weak
self
]
(
v
:
UIView
)
in
if
self
?
.
menu
.
views
?
.
last
==
v
{
self
?
.
menu
.
views
?
.
first
?
.
isUserInteractionEnabled
=
true
completion
?()
}
}
}
}
}
Sources/iOS/PhotoLibraryController.swift
View file @
ca919cfe
...
...
@@ -30,7 +30,7 @@
import
UIKit
open
class
PhotoLibraryController
:
UIViewController
,
PhotoLibraryDelegate
{
open
class
PhotoLibraryController
:
UIViewController
{
/// A reference to a PhotoLibrary.
public
private(set)
lazy
var
photoLibrary
:
PhotoLibrary
=
PhotoLibrary
()
...
...
@@ -58,3 +58,5 @@ open class PhotoLibraryController: UIViewController, PhotoLibraryDelegate {
photoLibrary
.
delegate
=
self
}
}
extension
PhotoLibraryController
:
PhotoLibraryDelegate
{}
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