Commit c73bd151 by Daniel Dahan

updated SideNavigationController internals to better handle panning and to…

updated SideNavigationController internals to better handle panning and to remove gestures when not enabled
parent 657394ba
...@@ -9,8 +9,6 @@ ...@@ -9,8 +9,6 @@
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......
...@@ -41,27 +41,21 @@ class AppNavigationController: NavigationController { ...@@ -41,27 +41,21 @@ class AppNavigationController: NavigationController {
prepareNavigationBar() prepareNavigationBar()
} }
/**
Uncomment the code to set a statusBar that is colored, different
from the NavigationBar. Note, if using the .CenterRadialBeyondBounds
pulseAnimation value, it will cover the animation radial effect.
*/
override func viewWillLayoutSubviews() { override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews() super.viewWillLayoutSubviews()
// statusBarView?.hidden = MaterialDevice.statusBarHidden statusBarView?.hidden = MaterialDevice.statusBarHidden
} }
/// Prepares the statusBarView /// Prepares the statusBarView
private func prepareStatusBarView() { private func prepareStatusBarView() {
// statusBarView = MaterialView() statusBarView = MaterialView()
// statusBarView!.backgroundColor = MaterialColor.blue.darken2 statusBarView!.backgroundColor = MaterialColor.blue.darken2
// view.addSubview(statusBarView!) view.addSubview(statusBarView!)
// statusBarView!.translatesAutoresizingMaskIntoConstraints = false statusBarView!.translatesAutoresizingMaskIntoConstraints = false
// MaterialLayout.alignFromTop(view, child: statusBarView!) MaterialLayout.alignFromTop(view, child: statusBarView!)
// MaterialLayout.alignToParentHorizontally(view, child: statusBarView!) MaterialLayout.alignToParentHorizontally(view, child: statusBarView!)
// MaterialLayout.height(view, child: statusBarView!, height: 20) MaterialLayout.height(view, child: statusBarView!, height: 20)
} }
/// Prepares the navigationBar /// Prepares the navigationBar
......
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......
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......
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......
...@@ -410,9 +410,7 @@ public class MaterialButton : UIButton { ...@@ -410,9 +410,7 @@ public class MaterialButton : UIButton {
*/ */
public func pulse(point: CGPoint? = nil) { public func pulse(point: CGPoint? = nil) {
let p: CGPoint = nil == point ? CGPointMake(CGFloat(width / 2), CGFloat(height / 2)) : point! let p: CGPoint = nil == point ? CGPointMake(CGFloat(width / 2), CGFloat(height / 2)) : point!
if let color: UIColor = pulseColor {
MaterialAnimation.pulseExpandAnimation(layer, visualLayer: visualLayer, pulseColor: pulseColor, pulseOpacity: pulseOpacity, point: p, width: width, height: height, pulseLayers: &pulseLayers, pulseAnimation: pulseAnimation) MaterialAnimation.pulseExpandAnimation(layer, visualLayer: visualLayer, pulseColor: pulseColor, pulseOpacity: pulseOpacity, point: p, width: width, height: height, pulseLayers: &pulseLayers, pulseAnimation: pulseAnimation)
}
MaterialAnimation.delay(0.35) { [weak self] in MaterialAnimation.delay(0.35) { [weak self] in
if let s: MaterialButton = self { if let s: MaterialButton = self {
MaterialAnimation.pulseContractAnimation(s.layer, visualLayer: s.visualLayer, pulseColor: s.pulseColor, pulseLayers: &s.pulseLayers, pulseAnimation: s.pulseAnimation) MaterialAnimation.pulseContractAnimation(s.layer, visualLayer: s.visualLayer, pulseColor: s.pulseColor, pulseLayers: &s.pulseLayers, pulseAnimation: s.pulseAnimation)
......
...@@ -515,9 +515,7 @@ public class MaterialCollectionViewCell : UICollectionViewCell { ...@@ -515,9 +515,7 @@ public class MaterialCollectionViewCell : UICollectionViewCell {
*/ */
public func pulse(point: CGPoint? = nil) { public func pulse(point: CGPoint? = nil) {
let p: CGPoint = nil == point ? CGPointMake(CGFloat(width / 2), CGFloat(height / 2)) : point! let p: CGPoint = nil == point ? CGPointMake(CGFloat(width / 2), CGFloat(height / 2)) : point!
if let color: UIColor = pulseColor {
MaterialAnimation.pulseExpandAnimation(layer, visualLayer: visualLayer, pulseColor: pulseColor, pulseOpacity: pulseOpacity, point: p, width: width, height: height, pulseLayers: &pulseLayers, pulseAnimation: pulseAnimation) MaterialAnimation.pulseExpandAnimation(layer, visualLayer: visualLayer, pulseColor: pulseColor, pulseOpacity: pulseOpacity, point: p, width: width, height: height, pulseLayers: &pulseLayers, pulseAnimation: pulseAnimation)
}
MaterialAnimation.delay(0.35) { [weak self] in MaterialAnimation.delay(0.35) { [weak self] in
if let s: MaterialCollectionViewCell = self { if let s: MaterialCollectionViewCell = self {
MaterialAnimation.pulseContractAnimation(s.layer, visualLayer: s.visualLayer, pulseColor: s.pulseColor, pulseLayers: &s.pulseLayers, pulseAnimation: s.pulseAnimation) MaterialAnimation.pulseContractAnimation(s.layer, visualLayer: s.visualLayer, pulseColor: s.pulseColor, pulseLayers: &s.pulseLayers, pulseAnimation: s.pulseAnimation)
......
...@@ -57,9 +57,7 @@ public class MaterialPulseView : MaterialView { ...@@ -57,9 +57,7 @@ public class MaterialPulseView : MaterialView {
*/ */
public func pulse(point: CGPoint? = nil) { public func pulse(point: CGPoint? = nil) {
let p: CGPoint = nil == point ? CGPointMake(CGFloat(width / 2), CGFloat(height / 2)) : point! let p: CGPoint = nil == point ? CGPointMake(CGFloat(width / 2), CGFloat(height / 2)) : point!
if let color: UIColor = pulseColor {
MaterialAnimation.pulseExpandAnimation(layer, visualLayer: visualLayer, pulseColor: pulseColor, pulseOpacity: pulseOpacity, point: p, width: width, height: height, pulseLayers: &pulseLayers, pulseAnimation: pulseAnimation) MaterialAnimation.pulseExpandAnimation(layer, visualLayer: visualLayer, pulseColor: pulseColor, pulseOpacity: pulseOpacity, point: p, width: width, height: height, pulseLayers: &pulseLayers, pulseAnimation: pulseAnimation)
}
MaterialAnimation.delay(0.35) { [weak self] in MaterialAnimation.delay(0.35) { [weak self] in
if let s: MaterialPulseView = self { if let s: MaterialPulseView = self {
MaterialAnimation.pulseContractAnimation(s.layer, visualLayer: s.visualLayer, pulseColor: s.pulseColor, pulseLayers: &s.pulseLayers, pulseAnimation: s.pulseAnimation) MaterialAnimation.pulseContractAnimation(s.layer, visualLayer: s.visualLayer, pulseColor: s.pulseColor, pulseLayers: &s.pulseLayers, pulseAnimation: s.pulseAnimation)
......
...@@ -365,9 +365,7 @@ public class MaterialTableViewCell : UITableViewCell { ...@@ -365,9 +365,7 @@ public class MaterialTableViewCell : UITableViewCell {
*/ */
public func pulse(point: CGPoint? = nil) { public func pulse(point: CGPoint? = nil) {
let p: CGPoint = nil == point ? CGPointMake(CGFloat(width / 2), CGFloat(height / 2)) : point! let p: CGPoint = nil == point ? CGPointMake(CGFloat(width / 2), CGFloat(height / 2)) : point!
if let color: UIColor = pulseColor {
MaterialAnimation.pulseExpandAnimation(layer, visualLayer: visualLayer, pulseColor: pulseColor, pulseOpacity: pulseOpacity, point: p, width: width, height: height, pulseLayers: &pulseLayers, pulseAnimation: pulseAnimation) MaterialAnimation.pulseExpandAnimation(layer, visualLayer: visualLayer, pulseColor: pulseColor, pulseOpacity: pulseOpacity, point: p, width: width, height: height, pulseLayers: &pulseLayers, pulseAnimation: pulseAnimation)
}
MaterialAnimation.delay(0.35) { [weak self] in MaterialAnimation.delay(0.35) { [weak self] in
if let s: MaterialTableViewCell = self { if let s: MaterialTableViewCell = self {
MaterialAnimation.pulseContractAnimation(s.layer, visualLayer: s.visualLayer, pulseColor: s.pulseColor, pulseLayers: &s.pulseLayers, pulseAnimation: s.pulseAnimation) MaterialAnimation.pulseContractAnimation(s.layer, visualLayer: s.visualLayer, pulseColor: s.pulseColor, pulseLayers: &s.pulseLayers, pulseAnimation: s.pulseAnimation)
......
...@@ -73,8 +73,11 @@ public class NavigationController : UINavigationController, UIGestureRecognizerD ...@@ -73,8 +73,11 @@ public class NavigationController : UINavigationController, UIGestureRecognizerD
super.viewWillAppear(animated) super.viewWillAppear(animated)
if let v: UIGestureRecognizer = interactivePopGestureRecognizer { if let v: UIGestureRecognizer = interactivePopGestureRecognizer {
if let x: SideNavigationController = sideNavigationController { if let x: SideNavigationController = sideNavigationController {
if let p: UIPanGestureRecognizer = x.panGesture { if let l: UIPanGestureRecognizer = x.panLeftViewGesture {
p.requireGestureRecognizerToFail(v) l.requireGestureRecognizerToFail(v)
}
if let r: UIPanGestureRecognizer = x.panRightViewGesture {
r.requireGestureRecognizerToFail(v)
} }
} }
} }
......
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