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Dmitriy Stepanets
Material
Commits
a2cf6137
Commit
a2cf6137
authored
Sep 28, 2015
by
Daniel Dahan
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Plain Diff
experimental: updated button animations
parent
c81f4dfb
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Showing
3 changed files
with
137 additions
and
109 deletions
+137
-109
Source/MaterialButton.swift
+27
-10
Source/MaterialPulseView.swift
+12
-1
Source/MaterialTheme.swift
+98
-98
No files found.
Source/MaterialButton.swift
View file @
a2cf6137
...
...
@@ -25,14 +25,23 @@ public class MaterialButton : UIButton {
public
private(set)
lazy
var
visualLayer
:
CAShapeLayer
=
CAShapeLayer
()
//
// :name:
pulse
Layer
// :name:
touches
Layer
//
internal
lazy
var
pulse
Layer
:
CAShapeLayer
=
CAShapeLayer
()
internal
lazy
var
touches
Layer
:
CAShapeLayer
=
CAShapeLayer
()
//
// :name: pulse
ColorOpacity
// :name: pulse
Layer
//
internal
var
pulseColorOpacity
:
CGFloat
!
internal
lazy
var
pulseLayer
:
CAShapeLayer
=
CAShapeLayer
()
/**
:name: pulseColorOpacity
*/
public
var
pulseColorOpacity
:
CGFloat
!
{
didSet
{
pulseColorOpacity
=
nil
==
pulseColorOpacity
?
0.5
:
pulseColorOpacity
!
}
}
/**
:name: pulseColor
...
...
@@ -161,7 +170,7 @@ public class MaterialButton : UIButton {
*/
public
var
cornerRadius
:
MaterialRadius
!
{
didSet
{
visualL
ayer
.
cornerRadius
=
MaterialRadiusToValue
(
nil
==
cornerRadius
?
.
Radius0
:
cornerRadius
!
)
l
ayer
.
cornerRadius
=
MaterialRadiusToValue
(
nil
==
cornerRadius
?
.
Radius0
:
cornerRadius
!
)
shape
=
nil
}
}
...
...
@@ -187,7 +196,7 @@ public class MaterialButton : UIButton {
*/
public
var
borderWidth
:
MaterialBorder
!
{
didSet
{
visualL
ayer
.
borderWidth
=
MaterialBorderToValue
(
nil
==
borderWidth
?
.
Border0
:
borderWidth
!
)
l
ayer
.
borderWidth
=
MaterialBorderToValue
(
nil
==
borderWidth
?
.
Border0
:
borderWidth
!
)
}
}
...
...
@@ -196,7 +205,7 @@ public class MaterialButton : UIButton {
*/
public
var
borderColor
:
UIColor
!
{
didSet
{
visualL
ayer
.
borderColor
=
nil
==
borderColor
?
MaterialColor
.
clear
.
CGColor
:
borderColor
!.
CGColor
l
ayer
.
borderColor
=
nil
==
borderColor
?
MaterialColor
.
clear
.
CGColor
:
borderColor
!.
CGColor
}
}
...
...
@@ -265,6 +274,10 @@ public class MaterialButton : UIButton {
public
override
func
layoutSubviews
()
{
super
.
layoutSubviews
()
visualLayer
.
frame
=
bounds
visualLayer
.
cornerRadius
=
layer
.
cornerRadius
touchesLayer
.
frame
=
bounds
touchesLayer
.
cornerRadius
=
layer
.
cornerRadius
}
/**
...
...
@@ -323,17 +336,21 @@ public class MaterialButton : UIButton {
visualLayer
.
zPosition
=
-
1
layer
.
addSublayer
(
visualLayer
)
// touchesLayer
touchesLayer
.
zPosition
=
1000
touchesLayer
.
masksToBounds
=
true
layer
.
addSublayer
(
touchesLayer
)
// pulseLayer
pulseLayer
.
hidden
=
true
pulseLayer
.
zPosition
=
1000
visualLayer
.
addSublayer
(
pulseLayer
)
touchesLayer
.
addSublayer
(
pulseLayer
)
}
//
// :name: prepareShape
//
internal
func
prepareShape
()
{
visualL
ayer
.
cornerRadius
=
.
Square
==
shape
?
0
:
width
/
2
l
ayer
.
cornerRadius
=
.
Square
==
shape
?
0
:
width
/
2
}
//
...
...
Source/MaterialPulseView.swift
View file @
a2cf6137
...
...
@@ -30,11 +30,20 @@ public class MaterialPulseView: MaterialView {
internal
lazy
var
pulseLayer
:
CAShapeLayer
=
CAShapeLayer
()
/**
:name: pulseColorOpacity
*/
public
var
pulseColorOpacity
:
CGFloat
!
{
didSet
{
pulseColorOpacity
=
nil
==
pulseColorOpacity
?
0.5
:
pulseColorOpacity
!
}
}
/**
:name: pulseColor
*/
public
var
pulseColor
:
UIColor
?
{
didSet
{
pulseLayer
.
backgroundColor
=
pulseColor
?
.
colorWithAlphaComponent
(
MaterialTheme
.
pulseView
.
pulseColorOpacity
)
.
CGColor
pulseLayer
.
backgroundColor
=
pulseColor
?
.
colorWithAlphaComponent
(
pulseColorOpacity
!
)
.
CGColor
}
}
...
...
@@ -109,6 +118,7 @@ public class MaterialPulseView: MaterialView {
super
.
prepareView
()
userInteractionEnabled
=
MaterialTheme
.
pulseView
.
userInteractionEnabled
backgroundColor
=
MaterialTheme
.
pulseView
.
backgroudColor
pulseColorOpacity
=
MaterialTheme
.
pulseView
.
pulseColorOpacity
pulseColor
=
MaterialTheme
.
pulseView
.
pulseColor
contentsRect
=
MaterialTheme
.
pulseView
.
contentsRect
...
...
@@ -128,6 +138,7 @@ public class MaterialPulseView: MaterialView {
touchesLayer
.
masksToBounds
=
true
layer
.
addSublayer
(
touchesLayer
)
// pulseLayer
pulseLayer
.
hidden
=
true
touchesLayer
.
addSublayer
(
pulseLayer
)
}
...
...
Source/MaterialTheme.swift
View file @
a2cf6137
...
...
@@ -33,206 +33,206 @@ public struct MaterialTheme {
public
extension
MaterialTheme
.
view
{
// frame
public
static
var
x
:
CGFloat
=
0
public
static
let
y
:
CGFloat
=
0
public
static
let
width
:
CGFloat
=
UIScreen
.
mainScreen
()
.
bounds
.
width
public
static
let
height
:
CGFloat
=
UIScreen
.
mainScreen
()
.
bounds
.
height
public
static
var
y
:
CGFloat
=
0
public
static
var
width
:
CGFloat
=
UIScreen
.
mainScreen
()
.
bounds
.
width
public
static
var
height
:
CGFloat
=
UIScreen
.
mainScreen
()
.
bounds
.
height
// shadow
public
static
let
shadowDepth
:
MaterialDepth
=
.
Depth0
public
static
let
shadowColor
:
UIColor
=
MaterialColor
.
black
public
static
var
shadowDepth
:
MaterialDepth
=
.
Depth0
public
static
var
shadowColor
:
UIColor
=
MaterialColor
.
black
// shape
public
static
let
masksToBounds
:
Bool
=
true
public
static
let
cornerRadius
:
MaterialRadius
=
.
Radius0
public
static
var
masksToBounds
:
Bool
=
true
public
static
var
cornerRadius
:
MaterialRadius
=
.
Radius0
// border
public
static
let
borderWidth
:
MaterialBorder
=
.
Border0
public
static
let
bordercolor
:
UIColor
=
MaterialColor
.
black
public
static
var
borderWidth
:
MaterialBorder
=
.
Border0
public
static
var
bordercolor
:
UIColor
=
MaterialColor
.
black
// color
public
static
let
backgroudColor
:
UIColor
=
MaterialColor
.
white
public
static
var
backgroudColor
:
UIColor
=
MaterialColor
.
white
// interaction
public
static
let
userInteractionEnabled
:
Bool
=
true
public
static
var
userInteractionEnabled
:
Bool
=
true
// image
public
static
let
contentsRect
:
CGRect
=
CGRectMake
(
0
,
0
,
1
,
1
)
public
static
let
contentsCenter
:
CGRect
=
CGRectMake
(
0
,
0
,
1
,
1
)
public
static
let
contentsScale
:
CGFloat
=
UIScreen
.
mainScreen
()
.
scale
public
static
let
contentsGravity
:
MaterialGravity
=
.
ResizeAspectFill
public
static
var
contentsRect
:
CGRect
=
CGRectMake
(
0
,
0
,
1
,
1
)
public
static
var
contentsCenter
:
CGRect
=
CGRectMake
(
0
,
0
,
1
,
1
)
public
static
var
contentsScale
:
CGFloat
=
UIScreen
.
mainScreen
()
.
scale
public
static
var
contentsGravity
:
MaterialGravity
=
.
ResizeAspectFill
// position
public
static
let
zPosition
:
CGFloat
=
0
public
static
var
zPosition
:
CGFloat
=
0
}
// pulseView
public
extension
MaterialTheme
.
pulseView
{
// frame
public
static
let
x
:
CGFloat
=
MaterialTheme
.
view
.
x
public
static
let
y
:
CGFloat
=
MaterialTheme
.
view
.
y
public
static
let
width
:
CGFloat
=
MaterialTheme
.
view
.
width
public
static
let
height
:
CGFloat
=
MaterialTheme
.
view
.
height
public
static
var
x
:
CGFloat
=
MaterialTheme
.
view
.
x
public
static
var
y
:
CGFloat
=
MaterialTheme
.
view
.
y
public
static
var
width
:
CGFloat
=
MaterialTheme
.
view
.
width
public
static
var
height
:
CGFloat
=
MaterialTheme
.
view
.
height
// shadow
public
static
let
shadowDepth
:
MaterialDepth
=
MaterialTheme
.
view
.
shadowDepth
public
static
let
shadowColor
:
UIColor
=
MaterialTheme
.
view
.
shadowColor
public
static
var
shadowDepth
:
MaterialDepth
=
MaterialTheme
.
view
.
shadowDepth
public
static
var
shadowColor
:
UIColor
=
MaterialTheme
.
view
.
shadowColor
// shape
public
static
let
masksToBounds
:
Bool
=
true
public
static
let
cornerRadius
:
MaterialRadius
=
MaterialTheme
.
view
.
cornerRadius
public
static
var
masksToBounds
:
Bool
=
true
public
static
var
cornerRadius
:
MaterialRadius
=
MaterialTheme
.
view
.
cornerRadius
// border
public
static
let
borderWidth
:
MaterialBorder
=
MaterialTheme
.
view
.
borderWidth
public
static
let
bordercolor
:
UIColor
=
MaterialTheme
.
view
.
bordercolor
public
static
var
borderWidth
:
MaterialBorder
=
MaterialTheme
.
view
.
borderWidth
public
static
var
bordercolor
:
UIColor
=
MaterialTheme
.
view
.
bordercolor
// color
public
static
let
backgroudColor
:
UIColor
=
MaterialColor
.
clear
public
static
let
pulseColor
:
UIColor
=
MaterialColor
.
white
public
static
let
pulseColorOpacity
:
CGFloat
=
0.5
public
static
var
backgroudColor
:
UIColor
=
MaterialColor
.
clear
public
static
var
pulseColor
:
UIColor
=
MaterialColor
.
white
public
static
var
pulseColorOpacity
:
CGFloat
=
0.5
// interaction
public
static
let
userInteractionEnabled
:
Bool
=
MaterialTheme
.
view
.
userInteractionEnabled
public
static
var
userInteractionEnabled
:
Bool
=
MaterialTheme
.
view
.
userInteractionEnabled
// image
public
static
let
contentsRect
:
CGRect
=
MaterialTheme
.
view
.
contentsRect
public
static
let
contentsCenter
:
CGRect
=
MaterialTheme
.
view
.
contentsCenter
public
static
let
contentsScale
:
CGFloat
=
MaterialTheme
.
view
.
contentsScale
public
static
let
contentsGravity
:
MaterialGravity
=
MaterialTheme
.
view
.
contentsGravity
public
static
var
contentsRect
:
CGRect
=
MaterialTheme
.
view
.
contentsRect
public
static
var
contentsCenter
:
CGRect
=
MaterialTheme
.
view
.
contentsCenter
public
static
var
contentsScale
:
CGFloat
=
MaterialTheme
.
view
.
contentsScale
public
static
var
contentsGravity
:
MaterialGravity
=
MaterialTheme
.
view
.
contentsGravity
// position
public
static
let
zPosition
:
CGFloat
=
MaterialTheme
.
view
.
zPosition
public
static
var
zPosition
:
CGFloat
=
MaterialTheme
.
view
.
zPosition
}
// navigation
public
extension
MaterialTheme
.
navigation
{
// frame
public
static
let
x
:
CGFloat
=
MaterialTheme
.
view
.
x
public
static
let
y
:
CGFloat
=
MaterialTheme
.
view
.
y
public
static
let
width
:
CGFloat
=
MaterialTheme
.
view
.
width
public
static
let
height
:
CGFloat
=
70
public
static
var
x
:
CGFloat
=
MaterialTheme
.
view
.
x
public
static
var
y
:
CGFloat
=
MaterialTheme
.
view
.
y
public
static
var
width
:
CGFloat
=
MaterialTheme
.
view
.
width
public
static
var
height
:
CGFloat
=
70
// shadow
public
static
let
shadowDepth
:
MaterialDepth
=
.
Depth1
public
static
let
shadowColor
:
UIColor
=
MaterialTheme
.
view
.
shadowColor
public
static
var
shadowDepth
:
MaterialDepth
=
.
Depth1
public
static
var
shadowColor
:
UIColor
=
MaterialTheme
.
view
.
shadowColor
// shape
public
static
let
masksToBounds
:
Bool
=
MaterialTheme
.
view
.
masksToBounds
public
static
let
cornerRadius
:
MaterialRadius
=
MaterialTheme
.
view
.
cornerRadius
public
static
var
masksToBounds
:
Bool
=
MaterialTheme
.
view
.
masksToBounds
public
static
var
cornerRadius
:
MaterialRadius
=
MaterialTheme
.
view
.
cornerRadius
// border
public
static
let
borderWidth
:
MaterialBorder
=
MaterialTheme
.
view
.
borderWidth
public
static
let
bordercolor
:
UIColor
=
MaterialTheme
.
view
.
bordercolor
public
static
var
borderWidth
:
MaterialBorder
=
MaterialTheme
.
view
.
borderWidth
public
static
var
bordercolor
:
UIColor
=
MaterialTheme
.
view
.
bordercolor
// color
public
static
let
backgroudColor
:
UIColor
=
MaterialColor
.
blue
.
accent3
public
static
let
lightContentStatusBar
:
Bool
=
true
public
static
var
backgroudColor
:
UIColor
=
MaterialColor
.
blue
.
accent3
public
static
var
lightContentStatusBar
:
Bool
=
true
// interaction
public
static
let
userInteractionEnabled
:
Bool
=
true
public
static
var
userInteractionEnabled
:
Bool
=
true
// image
public
static
let
contentsRect
:
CGRect
=
MaterialTheme
.
view
.
contentsRect
public
static
let
contentsCenter
:
CGRect
=
MaterialTheme
.
view
.
contentsCenter
public
static
let
contentsScale
:
CGFloat
=
MaterialTheme
.
view
.
contentsScale
public
static
let
contentsGravity
:
MaterialGravity
=
MaterialTheme
.
view
.
contentsGravity
public
static
var
contentsRect
:
CGRect
=
MaterialTheme
.
view
.
contentsRect
public
static
var
contentsCenter
:
CGRect
=
MaterialTheme
.
view
.
contentsCenter
public
static
var
contentsScale
:
CGFloat
=
MaterialTheme
.
view
.
contentsScale
public
static
var
contentsGravity
:
MaterialGravity
=
MaterialTheme
.
view
.
contentsGravity
// position
public
static
let
zPosition
:
CGFloat
=
100
public
static
var
zPosition
:
CGFloat
=
100
}
// button.flat
public
extension
MaterialTheme
.
button
.
flat
{
// shadow
public
static
let
shadowDepth
:
MaterialDepth
=
.
Depth0
public
static
let
shadowColor
:
UIColor
=
MaterialTheme
.
view
.
shadowColor
public
static
var
shadowDepth
:
MaterialDepth
=
.
Depth0
public
static
var
shadowColor
:
UIColor
=
MaterialTheme
.
view
.
shadowColor
// shape
public
static
let
masksToBounds
:
Bool
=
true
public
static
let
cornerRadius
:
MaterialRadius
=
.
Radius1
public
static
let
contentInsets
:
MaterialInsets
=
.
Inset2
public
static
let
shape
:
MaterialShape
?
=
nil
public
static
var
masksToBounds
:
Bool
=
true
public
static
var
cornerRadius
:
MaterialRadius
=
.
Radius1
public
static
var
contentInsets
:
MaterialInsets
=
.
Inset2
public
static
var
shape
:
MaterialShape
?
=
nil
// border
public
static
let
borderWidth
:
MaterialBorder
=
MaterialTheme
.
view
.
borderWidth
public
static
let
bordercolor
:
UIColor
=
MaterialTheme
.
view
.
bordercolor
public
static
var
borderWidth
:
MaterialBorder
=
MaterialTheme
.
view
.
borderWidth
public
static
var
bordercolor
:
UIColor
=
MaterialTheme
.
view
.
bordercolor
// color
public
static
let
backgroudColor
:
UIColor
=
MaterialColor
.
clear
public
static
let
pulseColor
:
UIColor
=
MaterialColor
.
blue
.
accent3
public
static
let
pulseColorOpacity
:
CGFloat
=
MaterialTheme
.
pulseView
.
pulseColorOpacity
public
static
let
titleLabelColorForNormalState
:
UIColor
=
MaterialColor
.
blue
.
accent3
public
static
var
backgroudColor
:
UIColor
=
MaterialColor
.
clear
public
static
var
pulseColor
:
UIColor
=
MaterialColor
.
blue
.
accent3
public
static
var
pulseColorOpacity
:
CGFloat
=
MaterialTheme
.
pulseView
.
pulseColorOpacity
public
static
var
titleLabelColorForNormalState
:
UIColor
=
MaterialColor
.
blue
.
accent3
// interaction
public
static
let
userInteractionEnabled
:
Bool
=
true
public
static
var
userInteractionEnabled
:
Bool
=
true
// position
public
static
let
zPosition
:
CGFloat
=
200
public
static
var
zPosition
:
CGFloat
=
200
// font
public
static
let
titleLabelFont
:
UIFont
=
RobotoFont
.
regular
public
static
var
titleLabelFont
:
UIFont
=
RobotoFont
.
regular
}
// button.raised
public
extension
MaterialTheme
.
button
.
raised
{
// shadow
public
static
let
shadowDepth
:
MaterialDepth
=
.
Depth2
public
static
let
shadowColor
:
UIColor
=
MaterialTheme
.
view
.
shadowColor
public
static
var
shadowDepth
:
MaterialDepth
=
.
Depth2
public
static
var
shadowColor
:
UIColor
=
MaterialTheme
.
view
.
shadowColor
// shape
public
static
let
masksToBounds
:
Bool
=
true
public
static
let
cornerRadius
:
MaterialRadius
=
.
Radius1
public
static
let
contentInsets
:
MaterialInsets
=
.
Inset2
public
static
let
shape
:
MaterialShape
?
=
nil
public
static
var
masksToBounds
:
Bool
=
true
public
static
var
cornerRadius
:
MaterialRadius
=
.
Radius1
public
static
var
contentInsets
:
MaterialInsets
=
.
Inset2
public
static
var
shape
:
MaterialShape
?
=
nil
// border
public
static
let
borderWidth
:
MaterialBorder
=
MaterialTheme
.
view
.
borderWidth
public
static
let
bordercolor
:
UIColor
=
MaterialTheme
.
view
.
bordercolor
public
static
var
borderWidth
:
MaterialBorder
=
MaterialTheme
.
view
.
borderWidth
public
static
var
bordercolor
:
UIColor
=
MaterialTheme
.
view
.
bordercolor
// color
public
static
let
backgroudColor
:
UIColor
=
MaterialColor
.
blue
.
accent3
public
static
let
pulseColor
:
UIColor
=
MaterialColor
.
white
public
static
let
pulseColorOpacity
:
CGFloat
=
MaterialTheme
.
pulseView
.
pulseColorOpacity
public
static
let
titleLabelColorForNormalState
:
UIColor
=
MaterialColor
.
white
public
static
var
backgroudColor
:
UIColor
=
MaterialColor
.
blue
.
accent3
public
static
var
pulseColor
:
UIColor
=
MaterialColor
.
white
public
static
var
pulseColorOpacity
:
CGFloat
=
MaterialTheme
.
pulseView
.
pulseColorOpacity
public
static
var
titleLabelColorForNormalState
:
UIColor
=
MaterialColor
.
white
// interaction
public
static
let
userInteractionEnabled
:
Bool
=
true
public
static
var
userInteractionEnabled
:
Bool
=
true
// position
public
static
let
zPosition
:
CGFloat
=
200
public
static
var
zPosition
:
CGFloat
=
200
// font
public
static
let
titleLabelFont
:
UIFont
=
RobotoFont
.
regular
public
static
var
titleLabelFont
:
UIFont
=
RobotoFont
.
regular
}
// button.fab
public
extension
MaterialTheme
.
button
.
fab
{
// shadow
public
static
let
shadowDepth
:
MaterialDepth
=
.
Depth2
public
static
let
shadowColor
:
UIColor
=
MaterialTheme
.
view
.
shadowColor
public
static
var
shadowDepth
:
MaterialDepth
=
.
Depth2
public
static
var
shadowColor
:
UIColor
=
MaterialTheme
.
view
.
shadowColor
// shape
public
static
let
masksToBounds
:
Bool
=
true
public
static
let
cornerRadius
:
MaterialRadius
=
.
Radius0
public
static
let
contentInsets
:
MaterialInsets
=
.
Inset0
public
static
let
shape
:
MaterialShape
?
=
.
Circle
public
static
var
masksToBounds
:
Bool
=
true
public
static
var
cornerRadius
:
MaterialRadius
=
.
Radius0
public
static
var
contentInsets
:
MaterialInsets
=
.
Inset0
public
static
var
shape
:
MaterialShape
?
=
.
Circle
// border
public
static
let
borderWidth
:
MaterialBorder
=
MaterialTheme
.
view
.
borderWidth
public
static
let
bordercolor
:
UIColor
=
MaterialTheme
.
view
.
bordercolor
public
static
var
borderWidth
:
MaterialBorder
=
MaterialTheme
.
view
.
borderWidth
public
static
var
bordercolor
:
UIColor
=
MaterialTheme
.
view
.
bordercolor
// color
public
static
let
backgroudColor
:
UIColor
=
MaterialColor
.
red
.
darken1
public
static
let
pulseColor
:
UIColor
=
MaterialColor
.
white
public
static
let
pulseColorOpacity
:
CGFloat
=
MaterialTheme
.
pulseView
.
pulseColorOpacity
public
static
let
titleLabelColorForNormalState
:
UIColor
=
MaterialColor
.
white
public
static
var
backgroudColor
:
UIColor
=
MaterialColor
.
red
.
darken1
public
static
var
pulseColor
:
UIColor
=
MaterialColor
.
white
public
static
var
pulseColorOpacity
:
CGFloat
=
MaterialTheme
.
pulseView
.
pulseColorOpacity
public
static
var
titleLabelColorForNormalState
:
UIColor
=
MaterialColor
.
white
// interaction
public
static
let
userInteractionEnabled
:
Bool
=
true
public
static
var
userInteractionEnabled
:
Bool
=
true
// position
public
static
let
zPosition
:
CGFloat
=
200
public
static
var
zPosition
:
CGFloat
=
200
// font
public
static
let
titleLabelFont
:
UIFont
=
RobotoFont
.
regular
public
static
var
titleLabelFont
:
UIFont
=
RobotoFont
.
regular
}
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