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Dmitriy Stepanets
Material
Commits
42b6d525
Unverified
Commit
42b6d525
authored
Dec 25, 2016
by
Daniel Dahan
Browse files
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Browse Files
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Plain Diff
development: added delegation methods to FABMenu
parent
9875036d
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Side-by-side
Showing
11 changed files
with
240 additions
and
162 deletions
+240
-162
Sources/iOS/Button.swift
+3
-3
Sources/iOS/CollectionReusableView.swift
+3
-3
Sources/iOS/CollectionViewCell.swift
+3
-3
Sources/iOS/FABButton.swift
+0
-1
Sources/iOS/FABMenu.swift
+140
-45
Sources/iOS/FABMenuController.swift
+57
-56
Sources/iOS/Menu.swift
+1
-1
Sources/iOS/PulseMotion.swift
+6
-6
Sources/iOS/PulseView.swift
+3
-3
Sources/iOS/SpringMotion.swift
+21
-38
Sources/iOS/TableViewCell.swift
+3
-3
No files found.
Sources/iOS/Button.swift
View file @
42b6d525
...
...
@@ -42,8 +42,8 @@ open class Button: UIButton, PulseableMotion {
/// A Pulse reference.
fileprivate
var
pulse
:
PulseMotion
!
/// Pulse
Motion
Animation value.
open
var
pulseAnimation
:
Pulse
Motion
Animation
{
/// PulseAnimation value.
open
var
pulseAnimation
:
PulseAnimation
{
get
{
return
pulse
.
animation
}
...
...
@@ -52,7 +52,7 @@ open class Button: UIButton, PulseableMotion {
}
}
/// Pulse
Motion
Animation color.
/// PulseAnimation color.
@IBInspectable
open
var
pulseColor
:
UIColor
{
get
{
...
...
Sources/iOS/CollectionReusableView.swift
View file @
42b6d525
...
...
@@ -43,8 +43,8 @@ open class CollectionReusableView: UICollectionReusableView, PulseableMotion {
/// A Pulse reference.
fileprivate
var
pulse
:
PulseMotion
!
/// Pulse
Motion
Animation value.
open
var
pulseAnimation
:
Pulse
Motion
Animation
{
/// PulseAnimation value.
open
var
pulseAnimation
:
PulseAnimation
{
get
{
return
pulse
.
animation
}
...
...
@@ -53,7 +53,7 @@ open class CollectionReusableView: UICollectionReusableView, PulseableMotion {
}
}
/// Pulse
Motion
Animation color.
/// PulseAnimation color.
@IBInspectable
open
var
pulseColor
:
UIColor
{
get
{
...
...
Sources/iOS/CollectionViewCell.swift
View file @
42b6d525
...
...
@@ -43,8 +43,8 @@ open class CollectionViewCell: UICollectionViewCell, PulseableMotion {
/// A Pulse reference.
fileprivate
var
pulse
:
PulseMotion
!
/// Pulse
Motion
Animation value.
open
var
pulseAnimation
:
Pulse
Motion
Animation
{
/// PulseAnimation value.
open
var
pulseAnimation
:
PulseAnimation
{
get
{
return
pulse
.
animation
}
...
...
@@ -53,7 +53,7 @@ open class CollectionViewCell: UICollectionViewCell, PulseableMotion {
}
}
/// Pulse
Motion
Animation color.
/// PulseAnimation color.
@IBInspectable
open
var
pulseColor
:
UIColor
{
get
{
...
...
Sources/iOS/FABButton.swift
View file @
42b6d525
...
...
@@ -42,7 +42,6 @@ open class FABButton: Button {
super
.
prepare
()
depthPreset
=
.
depth1
shapePreset
=
.
circle
pulseAnimation
=
.
centerWithBacking
backgroundColor
=
.
white
}
}
Sources/iOS/FABMenu.swift
View file @
42b6d525
...
...
@@ -41,14 +41,43 @@ public enum FABMenuDirection: Int {
@objc(FABMenuDelegate)
public
protocol
FABMenuDelegate
{
/**
Gets called when the user taps while the menu is opened.
- Parameter menu: A FABMenu.
A delegation method that is executed when the user taps while
the menu is opened.
- Parameter fabMenu: A FABMenu.
- Parameter tappedAt point: A CGPoint.
- Parameter isOutside: A boolean indicating whether the tap
was outside the menu button area.
*/
@objc
optional
func
fabMenu
(
fabMenu
:
FABMenu
,
tappedAt
point
:
CGPoint
,
isOutside
:
Bool
)
/**
A delegation method that is execited when the menu will open.
- Parameter fabMenu: A FABMenu.
*/
@objc
optional
func
fabMenuWillOpen
(
fabMenu
:
FABMenu
)
/**
A delegation method that is execited when the menu did open.
- Parameter fabMenu: A FABMenu.
*/
@objc
optional
func
fabMenuDidOpen
(
fabMenu
:
FABMenu
)
/**
A delegation method that is execited when the menu will close.
- Parameter fabMenu: A FABMenu.
*/
@objc
optional
func
fabMenuWillClose
(
fabMenu
:
FABMenu
)
/**
A delegation method that is execited when the menu did close.
- Parameter fabMenu: A FABMenu.
*/
@objc
optional
func
fabMenuDidClose
(
fabMenu
:
FABMenu
)
}
...
...
@@ -58,21 +87,27 @@ open class FABMenu: View, SpringableMotion {
internal
let
spring
=
SpringMotion
()
/// The direction in which the animation opens the menu.
open
var
springDirection
=
Spring
Motion
Direction
.
up
{
open
var
springDirection
=
SpringDirection
.
up
{
didSet
{
layoutSubviews
()
}
}
open
var
baseSize
:
CGSize
{
get
{
return
spring
.
baseSize
}
set
(
value
)
{
spring
.
baseSize
=
value
/// A reference to the base FABButton.
open
var
fabButton
:
FABButton
?
{
didSet
{
oldValue
?
.
removeFromSuperview
()
guard
let
v
=
fabButton
else
{
return
}
addSubview
(
v
)
v
.
addTarget
(
self
,
action
:
#selector(
handleToggleMenu(button:)
)
,
for
:
.
touchUpInside
)
}
}
/// Size of FABMenuItems.
open
var
itemSize
:
CGSize
{
get
{
return
spring
.
itemSize
...
...
@@ -82,41 +117,43 @@ open class FABMenu: View, SpringableMotion {
}
}
open
var
isOpened
:
Bool
{
/// A preset wrapper around interimSpace.
open
var
interimSpacePreset
:
InterimSpacePreset
{
get
{
return
spring
.
i
sOpened
return
spring
.
i
nterimSpacePreset
}
set
(
value
)
{
spring
.
i
sOpened
=
value
spring
.
i
nterimSpacePreset
=
value
}
}
open
var
isEnable
:
Bool
{
/// The space between views.
open
var
interimSpace
:
InterimSpace
{
get
{
return
spring
.
i
sEnabled
return
spring
.
i
nterimSpace
}
set
(
value
)
{
spring
.
i
sEnabled
=
value
spring
.
i
nterimSpace
=
value
}
}
/// A
preset wrapper around interimSpace
.
open
var
i
nterimSpacePreset
:
InterimSpacePreset
{
/// A
boolean indicating if the menu is open or not
.
open
var
i
sOpened
:
Bool
{
get
{
return
spring
.
i
nterimSpacePreset
return
spring
.
i
sOpened
}
set
(
value
)
{
spring
.
i
nterimSpacePreset
=
value
spring
.
i
sOpened
=
value
}
}
///
The space between views
.
open
var
i
nterimSpace
:
InterimSpace
{
///
A boolean indicating if the menu is enabled
.
open
var
i
sEnable
:
Bool
{
get
{
return
spring
.
i
nterimSpace
return
spring
.
i
sEnabled
}
set
(
value
)
{
spring
.
i
nterimSpace
=
value
spring
.
i
sEnabled
=
value
}
}
...
...
@@ -141,6 +178,12 @@ open class FABMenu: View, SpringableMotion {
}
}
open
override
func
layoutSubviews
()
{
super
.
layoutSubviews
()
fabButton
?
.
frame
.
size
=
bounds
.
size
spring
.
baseSize
=
bounds
.
size
}
open
override
func
prepare
()
{
super
.
prepare
()
backgroundColor
=
nil
...
...
@@ -150,6 +193,36 @@ open class FABMenu: View, SpringableMotion {
extension
FABMenu
{
/**
Open the Menu component with animation options.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
open
func
open
(
duration
:
TimeInterval
=
0.15
,
delay
:
TimeInterval
=
0
,
usingSpringWithDamping
:
CGFloat
=
0.5
,
initialSpringVelocity
:
CGFloat
=
0
,
options
:
UIViewAnimationOptions
=
[],
animations
:
((
UIView
)
->
Void
)?
=
nil
,
completion
:
((
UIView
)
->
Void
)?
=
nil
)
{
spring
.
expand
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
}
/**
Close the Menu component with animation options.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
open
func
close
(
duration
:
TimeInterval
=
0.15
,
delay
:
TimeInterval
=
0
,
usingSpringWithDamping
:
CGFloat
=
0.5
,
initialSpringVelocity
:
CGFloat
=
0
,
options
:
UIViewAnimationOptions
=
[],
animations
:
((
UIView
)
->
Void
)?
=
nil
,
completion
:
((
UIView
)
->
Void
)?
=
nil
)
{
spring
.
contract
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
}
}
extension
FABMenu
{
/**
Handles the hit test for the Menu and views outside of the Menu bounds.
- Parameter _ point: A CGPoint.
- Parameter with event: An optional UIEvent.
...
...
@@ -170,36 +243,58 @@ extension FABMenu {
delegate
?
.
fabMenu
?(
fabMenu
:
self
,
tappedAt
:
point
,
isOutside
:
true
)
closeMenu
()
return
self
.
hitTest
(
point
,
with
:
event
)
}
}
extension
FABMenu
{
/**
Open the Menu component with animation options.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
Handler to toggle the FABMenu open or close.
- Parameter button: A UIButton.
*/
open
func
open
(
duration
:
TimeInterval
=
0.15
,
delay
:
TimeInterval
=
0
,
usingSpringWithDamping
:
CGFloat
=
0.5
,
initialSpringVelocity
:
CGFloat
=
0
,
options
:
UIViewAnimationOptions
=
[],
animations
:
((
UIView
)
->
Void
)?
=
nil
,
completion
:
((
UIView
)
->
Void
)?
=
nil
)
{
spring
.
expand
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
@objc
fileprivate
func
handleToggleMenu
(
button
:
UIButton
)
{
guard
isOpened
else
{
openMenu
()
return
}
closeMenu
()
}
}
extension
FABMenu
{
/// Opens the menu and reveals the FABMenuItems.
fileprivate
func
openMenu
()
{
delegate
?
.
fabMenuWillOpen
?(
fabMenu
:
self
)
open
{
[
weak
self
]
(
view
)
in
guard
let
s
=
self
else
{
return
}
(
view
as?
FABMenuItem
)?
.
showTitleLabel
()
if
view
==
s
.
items
.
last
{
s
.
delegate
?
.
fabMenuDidOpen
?(
fabMenu
:
s
)
}
}
}
/**
Close the Menu component with animation options.
- Parameter duration: The time for each view's animation.
- Parameter delay: A delay time for each view's animation.
- Parameter usingSpringWithDamping: A damping ratio for the animation.
- Parameter initialSpringVelocity: The initial velocity for the animation.
- Parameter options: Options to pass to the animation.
- Parameter animations: An animation block to execute on each view's animation.
- Parameter completion: A completion block to execute on each view's animation.
*/
open
func
close
(
duration
:
TimeInterval
=
0.15
,
delay
:
TimeInterval
=
0
,
usingSpringWithDamping
:
CGFloat
=
0.5
,
initialSpringVelocity
:
CGFloat
=
0
,
options
:
UIViewAnimationOptions
=
[],
animations
:
((
UIView
)
->
Void
)?
=
nil
,
completion
:
((
UIView
)
->
Void
)?
=
nil
)
{
spring
.
contract
(
duration
:
duration
,
delay
:
delay
,
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
animations
,
completion
:
completion
)
/// Closes the menu and hides the FABMenuItems.
fileprivate
func
closeMenu
()
{
delegate
?
.
fabMenuWillClose
?(
fabMenu
:
self
)
close
{
[
weak
self
]
(
view
)
in
guard
let
s
=
self
else
{
return
}
(
view
as?
FABMenuItem
)?
.
hideTitleLabel
()
if
view
==
s
.
items
.
last
{
s
.
delegate
?
.
fabMenuDidClose
?(
fabMenu
:
s
)
}
}
}
}
Sources/iOS/FABMenuController.swift
View file @
42b6d525
...
...
@@ -51,7 +51,7 @@ extension UIViewController {
open
class
FABMenuController
:
RootController
{
/// Reference to the MenuView.
@IBInspectable
open
let
m
enu
=
FABMenu
()
open
let
fabM
enu
=
FABMenu
()
open
override
func
layoutSubviews
()
{
super
.
layoutSubviews
()
...
...
@@ -67,67 +67,68 @@ open class FABMenuController: RootController {
*/
open
override
func
prepare
()
{
super
.
prepare
()
prepareMenu
()
prepare
FAB
Menu
()
}
}
extension
FABMenuController
{
/// Prepares the Menu.
fileprivate
func
prepareMenu
()
{
menu
.
zPosition
=
1000
view
.
addSubview
(
menu
)
/// Prepares the fabMenu.
fileprivate
func
prepareFABMenu
()
{
fabMenu
.
delegate
=
self
fabMenu
.
zPosition
=
1000
view
.
addSubview
(
fabMenu
)
}
}
extension
FABMenuController
{
/**
Opens the menu with a callback.
- Parameter completion: An Optional callback that is executed when
all menu items have been opened.
*/
open
func
openMenu
(
completion
:
((
UIView
)
->
Void
)?
=
nil
)
{
if
true
==
isUserInteractionEnabled
{
isUserInteractionEnabled
=
false
UIView
.
animate
(
withDuration
:
0.15
,
animations
:
{
[
weak
self
]
in
guard
let
s
=
self
else
{
return
}
s
.
rootViewController
.
view
.
alpha
=
0.15
})
menu
.
open
{
[
completion
=
completion
]
(
view
)
in
completion
?(
view
)
}
}
}
extension
FABMenuController
:
FABMenuDelegate
{
/**
Opens the menu with a callback.
- Parameter completion: An Optional callback that is executed when
all menu items have been closed.
*/
open
func
closeMenu
(
completion
:
((
UIView
)
->
Void
)?
=
nil
)
{
if
false
==
isUserInteractionEnabled
{
UIView
.
animate
(
withDuration
:
0.15
,
animations
:
{
[
weak
self
]
in
guard
let
s
=
self
else
{
return
}
s
.
rootViewController
.
view
.
alpha
=
1
})
menu
.
close
{
[
weak
self
]
(
view
)
in
guard
let
s
=
self
else
{
return
}
completion
?(
view
)
if
view
==
s
.
menu
.
items
.
last
{
s
.
isUserInteractionEnabled
=
true
}
}
}
}
// /**
// Opens the menu with a callback.
// - Parameter completion: An Optional callback that is executed when
// all menu items have been opened.
// */
// open func openMenu(completion: ((UIView) -> Void)? = nil) {
// if true == isUserInteractionEnabled {
// isUserInteractionEnabled = false
//
// UIView.animate(withDuration: 0.15, animations: { [weak self] in
// guard let s = self else {
// return
// }
// s.rootViewController.view.alpha = 0.15
// })
//
// fabMenu.open { [completion = completion] (view) in
// completion?(view)
// }
// }
// }
//
// /**
// Opens the menu with a callback.
// - Parameter completion: An Optional callback that is executed when
// all menu items have been closed.
// */
// open func closeMenu(completion: ((UIView) -> Void)? = nil) {
// if false == isUserInteractionEnabled {
// UIView.animate(withDuration: 0.15, animations: { [weak self] in
// guard let s = self else {
// return
// }
// s.rootViewController.view.alpha = 1
// })
//
// fabMenu.close { [weak self] (view) in
// guard let s = self else {
// return
// }
//
// completion?(view)
//
// if view == s.fabMenu.items.last {
// s.isUserInteractionEnabled = true
// }
// }
// }
// }
}
Sources/iOS/Menu.swift
View file @
42b6d525
...
...
@@ -61,7 +61,7 @@ open class Menu: View, SpringableMotion {
open
weak
var
delegate
:
MenuDelegate
?
/// The direction in which the animation opens the menu.
open
var
springDirection
=
Spring
Motion
Direction
.
up
{
open
var
springDirection
=
SpringDirection
.
up
{
didSet
{
layoutSubviews
()
}
...
...
Sources/iOS/PulseMotion.swift
View file @
42b6d525
...
...
@@ -30,8 +30,8 @@
import
UIKit
@objc(Pulse
Motion
Animation)
public
enum
Pulse
Motion
Animation
:
Int
{
@objc(PulseAnimation)
public
enum
PulseAnimation
:
Int
{
case
none
case
center
case
centerWithBacking
...
...
@@ -43,8 +43,8 @@ public enum PulseMotionAnimation: Int {
}
public
protocol
PulseableMotion
{
/// A reference to the Pulse
Motion
Animation.
var
pulseAnimation
:
Pulse
Motion
Animation
{
get
set
}
/// A reference to the PulseAnimation.
var
pulseAnimation
:
PulseAnimation
{
get
set
}
/// A UIColor.
var
pulseColor
:
UIColor
{
get
set
}
...
...
@@ -63,8 +63,8 @@ public struct PulseMotion {
/// Pulse layers.
fileprivate
var
layers
=
[
CAShapeLayer
]()
/// A reference to the Pulse
Motion
Animation.
public
var
animation
=
Pulse
Motion
Animation
.
pointWithBacking
/// A reference to the PulseAnimation.
public
var
animation
=
PulseAnimation
.
pointWithBacking
/// A UIColor.
public
var
color
=
Color
.
grey
.
base
...
...
Sources/iOS/PulseView.swift
View file @
42b6d525
...
...
@@ -34,8 +34,8 @@ open class PulseView: View, PulseableMotion {
/// A Pulse reference.
fileprivate
var
pulse
:
PulseMotion
!
/// Pulse
Motion
Animation value.
open
var
pulseAnimation
:
Pulse
Motion
Animation
{
/// PulseAnimation value.
open
var
pulseAnimation
:
PulseAnimation
{
get
{
return
pulse
.
animation
}
...
...
@@ -44,7 +44,7 @@ open class PulseView: View, PulseableMotion {
}
}
/// Pulse
Motion
Animation color.
/// PulseAnimation color.
@IBInspectable
open
var
pulseColor
:
UIColor
{
get
{
...
...
Sources/iOS/SpringMotion.swift
View file @
42b6d525
...
...
@@ -30,8 +30,8 @@
import
UIKit
@objc(Spring
Motion
Direction)
public
enum
Spring
Motion
Direction
:
Int
{
@objc(SpringDirection)
public
enum
SpringDirection
:
Int
{
case
up
case
down
case
left
...
...
@@ -39,13 +39,13 @@ public enum SpringMotionDirection: Int {
}
public
protocol
SpringableMotion
{
/// A Spring
Motion
Direction value.
var
springDirection
:
Spring
Motion
Direction
{
get
set
}
/// A SpringDirection value.
var
springDirection
:
SpringDirection
{
get
set
}
}
open
class
SpringMotion
{
/// A Spring
Motion
Direction value.
open
var
direction
=
Spring
Motion
Direction
.
up
/// A SpringDirection value.
open
var
direction
=
SpringDirection
.
up
/// A Boolean that indicates if the menu is open or not.
open
var
isOpened
=
false
...
...
@@ -92,20 +92,13 @@ open class SpringMotion {
open
func
reload
()
{
isOpened
=
false
guard
let
first
=
views
.
first
else
{
return
}
first
.
frame
.
size
=
baseSize
first
.
zPosition
=
10000
for
i
in
1
..<
views
.
count
{
for
i
in
0
..<
views
.
count
{
let
v
=
views
[
i
]
v
.
alpha
=
0
v
.
isHidden
=
true
v
.
frame
.
size
=
itemSize
v
.
x
=
first
.
x
+
(
baseSize
.
width
-
itemSize
.
width
)
/
2
v
.
y
=
first
.
y
+
(
baseSize
.
height
-
itemSize
.
height
)
/
2
v
.
x
=
(
baseSize
.
width
-
itemSize
.
width
)
/
2
v
.
y
=
(
baseSize
.
height
-
itemSize
.
height
)
/
2
v
.
zPosition
=
CGFloat
(
10000
-
views
.
count
-
i
)
}
}
...
...
@@ -239,11 +232,7 @@ extension SpringMotion {
- Parameter completion: A completion block to execute on each view's animation.
*/
fileprivate
func
expandUp
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
guard
let
first
=
views
.
first
else
{
return
}
for
i
in
1
..<
views
.
count
{
for
i
in
0
..<
views
.
count
{
let
v
=
views
[
i
]
v
.
isHidden
=
false
...
...
@@ -252,10 +241,9 @@ extension SpringMotion {
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
s
=
self
,
first
=
first
,
v
=
v
]
in
animations
:
{
[
s
=
interimSpace
,
m
=
CGFloat
(
i
+
1
)
,
v
=
v
]
in
v
.
alpha
=
1
v
.
y
=
first
.
y
-
CGFloat
(
i
)
*
v
.
height
-
CGFloat
(
i
)
*
s
.
interimSpace
v
.
y
=
-
m
*
(
v
.
height
+
s
)
animations
?(
v
)
})
{
[
weak
self
,
v
=
v
]
_
in
self
?
.
handleOpenCompletion
(
view
:
v
,
completion
:
completion
)
...
...
@@ -274,11 +262,7 @@ extension SpringMotion {
- Parameter completion: A completion block to execute on each view's animation.
*/
fileprivate
func
contractUp
(
duration
:
TimeInterval
,
delay
:
TimeInterval
,
usingSpringWithDamping
:
CGFloat
,
initialSpringVelocity
:
CGFloat
,
options
:
UIViewAnimationOptions
,
animations
:
((
UIView
)
->
Void
)?,
completion
:
((
UIView
)
->
Void
)?)
{
guard
let
first
=
views
.
first
else
{
return
}
for
i
in
1
..<
views
.
count
{
for
i
in
0
..<
views
.
count
{
let
v
=
views
[
i
]
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
...
...
@@ -286,10 +270,9 @@ extension SpringMotion {
usingSpringWithDamping
:
usingSpringWithDamping
,
initialSpringVelocity
:
initialSpringVelocity
,
options
:
options
,
animations
:
{
[
base
=
first
,
v
=
v
]
in
animations
:
{
[
v
=
v
]
in
v
.
alpha
=
0
v
.
y
=
base
.
y
v
.
y
=
0
animations
?(
v
)
})
{
[
weak
self
,
v
=
v
]
_
in
self
?
.
handleCloseCompletion
(
view
:
v
,
completion
:
completion
)
...
...
@@ -314,7 +297,7 @@ extension SpringMotion {
let
h
=
baseSize
.
height
for
i
in
1
..<
views
.
count
{
for
i
in
0
..<
views
.
count
{
let
v
=
views
[
i
]
v
.
isHidden
=
false
...
...
@@ -351,7 +334,7 @@ extension SpringMotion {
let
h
=
baseSize
.
height
for
i
in
1
..<
views
.
count
{
for
i
in
0
..<
views
.
count
{
let
v
=
views
[
i
]
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
...
...
@@ -385,7 +368,7 @@ extension SpringMotion {
return
}
for
i
in
1
..<
views
.
count
{
for
i
in
0
..<
views
.
count
{
let
v
=
views
[
i
]
v
.
isHidden
=
false
...
...
@@ -420,7 +403,7 @@ extension SpringMotion {
return
}
for
i
in
1
..<
views
.
count
{
for
i
in
0
..<
views
.
count
{
let
v
=
views
[
i
]
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
...
...
@@ -456,7 +439,7 @@ extension SpringMotion {
let
h
=
baseSize
.
height
for
i
in
1
..<
views
.
count
{
for
i
in
0
..<
views
.
count
{
let
v
=
views
[
i
]
v
.
isHidden
=
false
...
...
@@ -493,7 +476,7 @@ extension SpringMotion {
let
w
=
baseSize
.
width
for
i
in
1
..<
views
.
count
{
for
i
in
0
..<
views
.
count
{
let
v
=
views
[
i
]
UIView
.
animate
(
withDuration
:
Double
(
i
)
*
duration
,
...
...
Sources/iOS/TableViewCell.swift
View file @
42b6d525
...
...
@@ -42,8 +42,8 @@ open class TableViewCell: UITableViewCell, PulseableMotion {
/// A Pulse reference.
fileprivate
var
pulse
:
PulseMotion
!
/// Pulse
Motion
Animation value.
open
var
pulseAnimation
:
Pulse
Motion
Animation
{
/// PulseAnimation value.
open
var
pulseAnimation
:
PulseAnimation
{
get
{
return
pulse
.
animation
}
...
...
@@ -52,7 +52,7 @@ open class TableViewCell: UITableViewCell, PulseableMotion {
}
}
/// Pulse
Motion
Animation color.
/// PulseAnimation color.
@IBInspectable
open
var
pulseColor
:
UIColor
{
get
{
...
...
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