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Dmitriy Stepanets
Material
Commits
175f214b
Commit
175f214b
authored
Feb 17, 2016
by
Daniel Dahan
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Plain Diff
updated ***Preset properties
parent
030d3fb7
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7 changed files
with
71 additions
and
61 deletions
+71
-61
Examples/Programmatic/SideNavigationViewController/SideNavigationViewController/FeedViewController.swift
+2
-2
Sources/MaterialButton.swift
+11
-15
Sources/MaterialLayer.swift
+25
-8
Sources/MaterialTableViewCell.swift
+0
-0
Sources/MaterialView.swift
+11
-12
Sources/TextField.swift
+11
-12
Sources/TextView.swift
+11
-12
No files found.
Examples/Programmatic/SideNavigationViewController/SideNavigationViewController/FeedViewController.swift
View file @
175f214b
...
...
@@ -78,7 +78,7 @@ class FeedViewController: UIViewController {
/// Prepares the tableView.
private
func
prepareTableView
()
{
tableView
.
registerClass
(
UITableViewCell
.
self
,
forCellReuseIdentifier
:
"
Cell"
)
tableView
.
registerClass
(
MaterialTableViewCell
.
self
,
forCellReuseIdentifier
:
"MaterialTableView
Cell"
)
tableView
.
dataSource
=
self
tableView
.
delegate
=
self
...
...
@@ -103,7 +103,7 @@ extension FeedViewController: UITableViewDataSource {
/// Prepares the cells within the tableView.
func
tableView
(
tableView
:
UITableView
,
cellForRowAtIndexPath
indexPath
:
NSIndexPath
)
->
UITableViewCell
{
let
cell
:
UITableViewCell
=
UITableViewCell
(
style
:
.
Subtitle
,
reuseIdentifier
:
"
Cell"
)
let
cell
:
MaterialTableViewCell
=
MaterialTableViewCell
(
style
:
.
Subtitle
,
reuseIdentifier
:
"MaterialTableView
Cell"
)
let
item
:
Item
=
items
[
indexPath
.
row
]
cell
.
selectionStyle
=
.
None
...
...
Sources/MaterialButton.swift
View file @
175f214b
...
...
@@ -174,7 +174,7 @@ public class MaterialButton : UIButton {
for the backing layer. This is the preferred method of setting depth
in order to maintain consitency across UI objects.
*/
public
var
depth
:
MaterialDepth
{
public
var
depth
:
MaterialDepth
=
.
None
{
didSet
{
let
value
:
MaterialDepthType
=
MaterialDepthToValue
(
depth
)
shadowOffset
=
value
.
offset
...
...
@@ -188,7 +188,7 @@ public class MaterialButton : UIButton {
property has a value of .Circle when the cornerRadius is set, it will
become .None, as it no longer maintains its circle shape.
*/
public
var
cornerRadiusPreset
:
MaterialRadius
{
public
var
cornerRadiusPreset
:
MaterialRadius
=
.
None
{
didSet
{
if
let
v
:
MaterialRadius
=
cornerRadiusPreset
{
cornerRadius
=
MaterialRadiusToValue
(
v
)
...
...
@@ -211,7 +211,7 @@ public class MaterialButton : UIButton {
width or height property is set, the other will be automatically adjusted
to maintain the shape of the object.
*/
public
var
shape
:
MaterialShape
{
public
var
shape
:
MaterialShape
=
.
None
{
didSet
{
if
.
None
!=
shape
{
if
width
<
height
{
...
...
@@ -223,8 +223,15 @@ public class MaterialButton : UIButton {
}
}
/// A preset property to set the borderWidth.
public
var
borderWidthPreset
:
MaterialBorder
=
.
None
{
didSet
{
borderWidth
=
MaterialBorderToValue
(
borderWidthPreset
)
}
}
/// A property that accesses the layer.borderWith.
public
var
borderWidth
:
CGFloat
{
public
var
borderWidth
:
CGFloat
=
0
{
didSet
{
layer
.
borderWidth
=
borderWidth
}
...
...
@@ -270,10 +277,6 @@ public class MaterialButton : UIButton {
- Parameter aDecoder: A NSCoder instance.
*/
public
required
init
?(
coder
aDecoder
:
NSCoder
)
{
depth
=
.
None
cornerRadiusPreset
=
.
None
shape
=
.
None
borderWidth
=
0
contentEdgeInsetsPreset
=
.
None
super
.
init
(
coder
:
aDecoder
)
prepareView
()
...
...
@@ -286,10 +289,6 @@ public class MaterialButton : UIButton {
- Parameter frame: A CGRect instance.
*/
public
override
init
(
frame
:
CGRect
)
{
depth
=
.
None
cornerRadiusPreset
=
.
None
shape
=
.
None
borderWidth
=
0
contentEdgeInsetsPreset
=
.
None
super
.
init
(
frame
:
frame
)
prepareView
()
...
...
@@ -415,10 +414,7 @@ public class MaterialButton : UIButton {
*/
public
func
prepareView
()
{
prepareVisualLayer
()
shadowColor
=
MaterialColor
.
black
borderColor
=
MaterialColor
.
black
pulseColor
=
MaterialColor
.
white
pulseColorOpacity
=
0.25
}
/// Prepares the visualLayer property.
...
...
Sources/MaterialLayer.swift
View file @
175f214b
...
...
@@ -159,7 +159,7 @@ public class MaterialLayer : CAShapeLayer {
for the backing layer. This is the preferred method of setting depth
in order to maintain consitency across UI objects.
*/
public
var
depth
:
MaterialDepth
{
public
var
depth
:
MaterialDepth
=
.
None
{
didSet
{
let
value
:
MaterialDepthType
=
MaterialDepthToValue
(
depth
)
shadowOffset
=
value
.
offset
...
...
@@ -173,6 +173,22 @@ public class MaterialLayer : CAShapeLayer {
property has a value of .Circle when the cornerRadius is set, it will
become .None, as it no longer maintains its circle shape.
*/
public
var
cornerRadiusPreset
:
MaterialRadius
=
.
None
{
didSet
{
if
let
v
:
MaterialRadius
=
cornerRadiusPreset
{
cornerRadius
=
MaterialRadiusToValue
(
v
)
if
.
Circle
==
shape
{
shape
=
.
None
}
}
}
}
/**
A property that sets the cornerRadius of the backing layer. If the shape
property has a value of .Circle when the cornerRadius is set, it will
become .None, as it no longer maintains its circle shape.
*/
public
override
var
cornerRadius
:
CGFloat
{
didSet
{
if
.
Circle
==
shape
{
...
...
@@ -186,7 +202,7 @@ public class MaterialLayer : CAShapeLayer {
width or height property is set, the other will be automatically adjusted
to maintain the shape of the object.
*/
public
var
shape
:
MaterialShape
{
public
var
shape
:
MaterialShape
=
.
None
{
didSet
{
if
.
None
!=
shape
{
if
width
<
height
{
...
...
@@ -198,13 +214,18 @@ public class MaterialLayer : CAShapeLayer {
}
}
/// A preset property to set the borderWidth.
public
var
borderWidthPreset
:
MaterialBorder
=
.
None
{
didSet
{
borderWidth
=
MaterialBorderToValue
(
borderWidthPreset
)
}
}
/**
An initializer that initializes the object with a NSCoder object.
- Parameter aDecoder: A NSCoder instance.
*/
public
required
init
?(
coder
aDecoder
:
NSCoder
)
{
shape
=
.
None
depth
=
.
None
super
.
init
(
coder
:
aDecoder
)
prepareVisualLayer
()
}
...
...
@@ -215,16 +236,12 @@ public class MaterialLayer : CAShapeLayer {
- Parameter layer: AnyObject.
*/
public
override
init
(
layer
:
AnyObject
)
{
shape
=
.
None
depth
=
.
None
super
.
init
()
prepareVisualLayer
()
}
/// A convenience initializer.
public
override
init
()
{
shape
=
.
None
depth
=
.
None
super
.
init
()
prepareVisualLayer
()
}
...
...
Sources/MaterialTableViewCell.swift
View file @
175f214b
This diff is collapsed.
Click to expand it.
Sources/MaterialView.swift
View file @
175f214b
...
...
@@ -217,7 +217,7 @@ public class MaterialView : UIView {
for the backing layer. This is the preferred method of setting depth
in order to maintain consitency across UI objects.
*/
public
var
depth
:
MaterialDepth
{
public
var
depth
:
MaterialDepth
=
.
None
{
didSet
{
let
value
:
MaterialDepthType
=
MaterialDepthToValue
(
depth
)
shadowOffset
=
value
.
offset
...
...
@@ -231,7 +231,7 @@ public class MaterialView : UIView {
property has a value of .Circle when the cornerRadius is set, it will
become .None, as it no longer maintains its circle shape.
*/
public
var
cornerRadiusPreset
:
MaterialRadius
{
public
var
cornerRadiusPreset
:
MaterialRadius
=
.
None
{
didSet
{
if
let
v
:
MaterialRadius
=
cornerRadiusPreset
{
cornerRadius
=
MaterialRadiusToValue
(
v
)
...
...
@@ -254,7 +254,7 @@ public class MaterialView : UIView {
width or height property is set, the other will be automatically adjusted
to maintain the shape of the object.
*/
public
var
shape
:
MaterialShape
{
public
var
shape
:
MaterialShape
=
.
None
{
didSet
{
if
.
None
!=
shape
{
if
width
<
height
{
...
...
@@ -266,8 +266,15 @@ public class MaterialView : UIView {
}
}
/// A preset property to set the borderWidth.
public
var
borderWidthPreset
:
MaterialBorder
=
.
None
{
didSet
{
borderWidth
=
MaterialBorderToValue
(
borderWidthPreset
)
}
}
/// A property that accesses the layer.borderWith.
public
var
borderWidth
:
CGFloat
{
public
var
borderWidth
:
CGFloat
=
0
{
didSet
{
layer
.
borderWidth
=
borderWidth
}
...
...
@@ -309,10 +316,6 @@ public class MaterialView : UIView {
contentsCenter
=
CGRectMake
(
0
,
0
,
1
,
1
)
contentsScale
=
UIScreen
.
mainScreen
()
.
scale
contentsGravity
=
.
ResizeAspectFill
depth
=
.
None
cornerRadiusPreset
=
.
None
shape
=
.
None
borderWidth
=
0
super
.
init
(
coder
:
aDecoder
)
prepareView
()
}
...
...
@@ -328,10 +331,6 @@ public class MaterialView : UIView {
contentsCenter
=
CGRectMake
(
0
,
0
,
1
,
1
)
contentsScale
=
UIScreen
.
mainScreen
()
.
scale
contentsGravity
=
.
ResizeAspectFill
depth
=
.
None
cornerRadiusPreset
=
.
None
shape
=
.
None
borderWidth
=
0
super
.
init
(
frame
:
frame
)
prepareView
()
}
...
...
Sources/TextField.swift
View file @
175f214b
...
...
@@ -153,7 +153,7 @@ public class TextField : UITextField {
for the backing layer. This is the preferred method of setting depth
in order to maintain consitency across UI objects.
*/
public
var
depth
:
MaterialDepth
{
public
var
depth
:
MaterialDepth
=
.
None
{
didSet
{
let
value
:
MaterialDepthType
=
MaterialDepthToValue
(
depth
)
shadowOffset
=
value
.
offset
...
...
@@ -167,7 +167,7 @@ public class TextField : UITextField {
property has a value of .Circle when the cornerRadius is set, it will
become .None, as it no longer maintains its circle shape.
*/
public
var
cornerRadiusPreset
:
MaterialRadius
{
public
var
cornerRadiusPreset
:
MaterialRadius
=
.
None
{
didSet
{
if
let
v
:
MaterialRadius
=
cornerRadiusPreset
{
cornerRadius
=
MaterialRadiusToValue
(
v
)
...
...
@@ -190,7 +190,7 @@ public class TextField : UITextField {
width or height property is set, the other will be automatically adjusted
to maintain the shape of the object.
*/
public
var
shape
:
MaterialShape
{
public
var
shape
:
MaterialShape
=
.
None
{
didSet
{
if
.
None
!=
shape
{
if
width
<
height
{
...
...
@@ -202,8 +202,15 @@ public class TextField : UITextField {
}
}
/// A preset property to set the borderWidth.
public
var
borderWidthPreset
:
MaterialBorder
=
.
None
{
didSet
{
borderWidth
=
MaterialBorderToValue
(
borderWidthPreset
)
}
}
/// A property that accesses the layer.borderWith.
public
var
borderWidth
:
CGFloat
{
public
var
borderWidth
:
CGFloat
=
0
{
didSet
{
layer
.
borderWidth
=
borderWidth
}
...
...
@@ -339,10 +346,6 @@ public class TextField : UITextField {
- Parameter aDecoder: A NSCoder instance.
*/
public
required
init
?(
coder
aDecoder
:
NSCoder
)
{
depth
=
.
None
cornerRadiusPreset
=
.
None
shape
=
.
None
borderWidth
=
0
super
.
init
(
coder
:
aDecoder
)
prepareView
()
}
...
...
@@ -354,10 +357,6 @@ public class TextField : UITextField {
- Parameter frame: A CGRect instance.
*/
public
override
init
(
frame
:
CGRect
)
{
depth
=
.
None
cornerRadiusPreset
=
.
None
shape
=
.
None
borderWidth
=
0
super
.
init
(
frame
:
frame
)
prepareView
()
}
...
...
Sources/TextView.swift
View file @
175f214b
...
...
@@ -155,7 +155,7 @@ public class TextView: UITextView {
for the backing layer. This is the preferred method of setting depth
in order to maintain consitency across UI objects.
*/
public
var
depth
:
MaterialDepth
{
public
var
depth
:
MaterialDepth
=
.
None
{
didSet
{
let
value
:
MaterialDepthType
=
MaterialDepthToValue
(
depth
)
shadowOffset
=
value
.
offset
...
...
@@ -169,7 +169,7 @@ public class TextView: UITextView {
property has a value of .Circle when the cornerRadius is set, it will
become .None, as it no longer maintains its circle shape.
*/
public
var
cornerRadiusPreset
:
MaterialRadius
{
public
var
cornerRadiusPreset
:
MaterialRadius
=
.
None
{
didSet
{
if
let
v
:
MaterialRadius
=
cornerRadiusPreset
{
cornerRadius
=
MaterialRadiusToValue
(
v
)
...
...
@@ -192,7 +192,7 @@ public class TextView: UITextView {
width or height property is set, the other will be automatically adjusted
to maintain the shape of the object.
*/
public
var
shape
:
MaterialShape
{
public
var
shape
:
MaterialShape
=
.
None
{
didSet
{
if
.
None
!=
shape
{
if
width
<
height
{
...
...
@@ -204,8 +204,15 @@ public class TextView: UITextView {
}
}
/// A preset property to set the borderWidth.
public
var
borderWidthPreset
:
MaterialBorder
=
.
None
{
didSet
{
borderWidth
=
MaterialBorderToValue
(
borderWidthPreset
)
}
}
/// A property that accesses the layer.borderWith.
public
var
borderWidth
:
CGFloat
{
public
var
borderWidth
:
CGFloat
=
0
{
didSet
{
layer
.
borderWidth
=
borderWidth
}
...
...
@@ -308,10 +315,6 @@ public class TextView: UITextView {
- Parameter aDecoder: A NSCoder instance.
*/
public
required
init
?(
coder
aDecoder
:
NSCoder
)
{
depth
=
.
None
cornerRadiusPreset
=
.
None
shape
=
.
None
borderWidth
=
0
super
.
init
(
coder
:
aDecoder
)
prepareView
()
}
...
...
@@ -324,10 +327,6 @@ public class TextView: UITextView {
- Parameter textContainer: A NSTextContainer instance.
*/
public
override
init
(
frame
:
CGRect
,
textContainer
:
NSTextContainer
?)
{
depth
=
.
None
cornerRadiusPreset
=
.
None
shape
=
.
None
borderWidth
=
0
super
.
init
(
frame
:
frame
,
textContainer
:
textContainer
)
prepareView
()
}
...
...
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