Commit 0eb7acf7 by intoxicated

Fixed indentation to 2 for consistency

parent 9ab21516
......@@ -32,245 +32,245 @@ import UIKit
@objc(ContentViewAlignment)
public enum ContentViewAlignment: Int {
case full
case center
case full
case center
}
open class Bar: View {
/// Will layout the view.
open var willLayout: Bool {
return 0 < bounds.width && 0 < bounds.height && nil != superview && !grid.isDeferred
/// Will layout the view.
open var willLayout: Bool {
return 0 < bounds.width && 0 < bounds.height && nil != superview && !grid.isDeferred
}
open override var intrinsicContentSize: CGSize {
return bounds.size
}
/// Should center the contentView.
open var contentViewAlignment = ContentViewAlignment.full {
didSet {
layoutSubviews()
}
open override var intrinsicContentSize: CGSize {
return bounds.size
}
/// A preset wrapper around contentEdgeInsets.
open var contentEdgeInsetsPreset: EdgeInsetsPreset {
get {
return grid.contentEdgeInsetsPreset
}
/// Should center the contentView.
open var contentViewAlignment = ContentViewAlignment.full {
didSet {
layoutSubviews()
}
set(value) {
grid.contentEdgeInsetsPreset = value
}
/// A preset wrapper around contentEdgeInsets.
open var contentEdgeInsetsPreset: EdgeInsetsPreset {
get {
return grid.contentEdgeInsetsPreset
}
set(value) {
grid.contentEdgeInsetsPreset = value
}
}
/// A reference to EdgeInsets.
@IBInspectable
open var contentEdgeInsets: EdgeInsets {
get {
return grid.contentEdgeInsets
}
/// A reference to EdgeInsets.
@IBInspectable
open var contentEdgeInsets: EdgeInsets {
get {
return grid.contentEdgeInsets
}
set(value) {
grid.contentEdgeInsets = value
}
set(value) {
grid.contentEdgeInsets = value
}
/// A preset wrapper around interimSpace.
open var interimSpacePreset: InterimSpacePreset {
get {
return grid.interimSpacePreset
}
set(value) {
grid.interimSpacePreset = value
}
}
/// A preset wrapper around interimSpace.
open var interimSpacePreset: InterimSpacePreset {
get {
return grid.interimSpacePreset
}
/// A wrapper around grid.interimSpace.
@IBInspectable
open var interimSpace: InterimSpace {
get {
return grid.interimSpace
}
set(value) {
grid.interimSpace = value
}
set(value) {
grid.interimSpacePreset = value
}
/// Grid cell factor.
@IBInspectable
open var gridFactor: CGFloat = 12 {
didSet {
assert(0 < gridFactor, "[Material Error: gridFactor must be greater than 0.]")
layoutSubviews()
}
}
/// A wrapper around grid.interimSpace.
@IBInspectable
open var interimSpace: InterimSpace {
get {
return grid.interimSpace
}
set(value) {
grid.interimSpace = value
}
}
/// Grid cell factor.
@IBInspectable
open var gridFactor: CGFloat = 12 {
didSet {
assert(0 < gridFactor, "[Material Error: gridFactor must be greater than 0.]")
layoutSubviews()
}
}
/// ContentView that holds the any desired subviews.
open let contentView = UIView()
/// Left side UIViews.
open var leftViews = [UIView]() {
didSet {
oldValue.forEach {
$0.removeFromSuperview()
}
layoutSubviews()
}
}
/// Right side UIViews.
open var rightViews = [UIView]() {
didSet {
oldValue.forEach {
$0.removeFromSuperview()
}
layoutSubviews()
}
}
/// Center UIViews.
open var centerViews: [UIView] {
get {
return contentView.grid.views
}
set(value) {
contentView.grid.views = value
}
}
/**
An initializer that initializes the object with a NSCoder object.
- Parameter aDecoder: A NSCoder instance.
*/
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
/**
An initializer that initializes the object with a CGRect object.
If AutoLayout is used, it is better to initilize the instance
using the init() initializer.
- Parameter frame: A CGRect instance.
*/
public override init(frame: CGRect) {
super.init(frame: frame)
}
/// Convenience initializer.
public convenience init() {
self.init(frame: .zero)
}
/**
A convenience initializer with parameter settings.
- Parameter leftViews: An Array of UIViews that go on the left side.
- Parameter rightViews: An Array of UIViews that go on the right side.
- Parameter centerViews: An Array of UIViews that go in the center.
*/
public convenience init(leftViews: [UIView]? = nil, rightViews: [UIView]? = nil, centerViews: [UIView]? = nil) {
self.init()
self.leftViews = leftViews ?? []
self.rightViews = rightViews ?? []
self.centerViews = centerViews ?? []
}
open override func layoutSubviews() {
super.layoutSubviews()
guard willLayout else {
return
}
/// ContentView that holds the any desired subviews.
open let contentView = UIView()
var lc = 0
var rc = 0
/// Left side UIViews.
open var leftViews = [UIView]() {
didSet {
oldValue.forEach {
$0.removeFromSuperview()
}
layoutSubviews()
}
}
grid.begin()
grid.views.removeAll()
/// Right side UIViews.
open var rightViews = [UIView]() {
didSet {
oldValue.forEach {
$0.removeFromSuperview()
}
layoutSubviews()
}
for v in leftViews {
if let b = v as? UIButton {
b.contentEdgeInsets = .zero
b.titleEdgeInsets = .zero
}
v.frame.size.width = v.intrinsicContentSize.width
v.sizeToFit()
v.grid.columns = Int(ceil(v.bounds.width / gridFactor)) + 2
lc += v.grid.columns
grid.views.append(v)
}
/// Center UIViews.
open var centerViews: [UIView] {
get {
return contentView.grid.views
}
set(value) {
contentView.grid.views = value
}
}
grid.views.append(contentView)
/**
An initializer that initializes the object with a NSCoder object.
- Parameter aDecoder: A NSCoder instance.
*/
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
for v in rightViews {
if let b = v as? UIButton {
b.contentEdgeInsets = .zero
b.titleEdgeInsets = .zero
}
v.frame.size.width = v.intrinsicContentSize.width
v.sizeToFit()
v.grid.columns = Int(ceil(v.bounds.width / gridFactor)) + 2
rc += v.grid.columns
grid.views.append(v)
}
/**
An initializer that initializes the object with a CGRect object.
If AutoLayout is used, it is better to initilize the instance
using the init() initializer.
- Parameter frame: A CGRect instance.
*/
public override init(frame: CGRect) {
super.init(frame: frame)
}
contentView.grid.begin()
contentView.grid.offset.columns = 0
/// Convenience initializer.
public convenience init() {
self.init(frame: .zero)
}
var l: CGFloat = 0
var r: CGFloat = 0
/**
A convenience initializer with parameter settings.
- Parameter leftViews: An Array of UIViews that go on the left side.
- Parameter rightViews: An Array of UIViews that go on the right side.
- Parameter centerViews: An Array of UIViews that go in the center.
*/
public convenience init(leftViews: [UIView]? = nil, rightViews: [UIView]? = nil, centerViews: [UIView]? = nil) {
self.init()
self.leftViews = leftViews ?? []
self.rightViews = rightViews ?? []
self.centerViews = centerViews ?? []
if .center == contentViewAlignment {
if leftViews.count < rightViews.count {
r = CGFloat(rightViews.count) * interimSpace
l = r
} else {
l = CGFloat(leftViews.count) * interimSpace
r = l
}
}
open override func layoutSubviews() {
super.layoutSubviews()
guard willLayout else {
return
}
var lc = 0
var rc = 0
grid.begin()
grid.views.removeAll()
for v in leftViews {
if let b = v as? UIButton {
b.contentEdgeInsets = .zero
b.titleEdgeInsets = .zero
}
v.frame.size.width = v.intrinsicContentSize.width
v.sizeToFit()
v.grid.columns = Int(ceil(v.bounds.width / gridFactor)) + 2
lc += v.grid.columns
grid.views.append(v)
}
grid.views.append(contentView)
for v in rightViews {
if let b = v as? UIButton {
b.contentEdgeInsets = .zero
b.titleEdgeInsets = .zero
}
v.frame.size.width = v.intrinsicContentSize.width
v.sizeToFit()
v.grid.columns = Int(ceil(v.bounds.width / gridFactor)) + 2
rc += v.grid.columns
grid.views.append(v)
}
contentView.grid.begin()
contentView.grid.offset.columns = 0
var l: CGFloat = 0
var r: CGFloat = 0
if .center == contentViewAlignment {
if leftViews.count < rightViews.count {
r = CGFloat(rightViews.count) * interimSpace
l = r
} else {
l = CGFloat(leftViews.count) * interimSpace
r = l
}
}
let p = bounds.width - l - r - contentEdgeInsets.left - contentEdgeInsets.right
let columns = Int(ceil(p / gridFactor))
if .center == contentViewAlignment {
if lc < rc {
contentView.grid.columns = columns - 2 * rc
contentView.grid.offset.columns = rc - lc
} else {
contentView.grid.columns = columns - 2 * lc
rightViews.first?.grid.offset.columns = lc - rc
}
} else {
contentView.grid.columns = columns - lc - rc
}
grid.axis.columns = columns
grid.commit()
contentView.grid.commit()
layoutDivider()
}
let p = bounds.width - l - r - contentEdgeInsets.left - contentEdgeInsets.right
let columns = Int(ceil(p / gridFactor))
open override func prepare() {
super.prepare()
heightPreset = .normal
autoresizingMask = .flexibleWidth
interimSpacePreset = .interimSpace3
contentEdgeInsetsPreset = .square1
prepareContentView()
if .center == contentViewAlignment {
if lc < rc {
contentView.grid.columns = columns - 2 * rc
contentView.grid.offset.columns = rc - lc
} else {
contentView.grid.columns = columns - 2 * lc
rightViews.first?.grid.offset.columns = lc - rc
}
} else {
contentView.grid.columns = columns - lc - rc
}
grid.axis.columns = columns
grid.commit()
contentView.grid.commit()
layoutDivider()
}
open override func prepare() {
super.prepare()
heightPreset = .normal
autoresizingMask = .flexibleWidth
interimSpacePreset = .interimSpace3
contentEdgeInsetsPreset = .square1
prepareContentView()
}
}
extension Bar {
/// Prepares the contentView.
fileprivate func prepareContentView() {
contentView.contentScaleFactor = Screen.scale
}
/// Prepares the contentView.
fileprivate func prepareContentView() {
contentView.contentScaleFactor = Screen.scale
}
}
......@@ -32,173 +32,173 @@ import UIKit
import Motion
extension NavigationController {
/// Device status bar style.
open var statusBarStyle: UIStatusBarStyle {
get {
return Application.statusBarStyle
}
set(value) {
Application.statusBarStyle = value
}
/// Device status bar style.
open var statusBarStyle: UIStatusBarStyle {
get {
return Application.statusBarStyle
}
set(value) {
Application.statusBarStyle = value
}
}
}
open class NavigationController: UINavigationController {
/**
An initializer that initializes the object with a NSCoder object.
- Parameter aDecoder: A NSCoder instance.
*/
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
/**
An initializer that initializes the object with an Optional nib and bundle.
- Parameter nibNameOrNil: An Optional String for the nib.
- Parameter bundle: An Optional NSBundle where the nib is located.
*/
public override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
}
/**
An initializer that initializes the object with a rootViewController.
- Parameter rootViewController: A UIViewController for the rootViewController.
*/
public override init(rootViewController: UIViewController) {
super.init(navigationBarClass: NavigationBar.self, toolbarClass: nil)
setViewControllers([rootViewController], animated: false)
}
open override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
guard let v = interactivePopGestureRecognizer else {
return
}
guard let x = navigationDrawerController else {
return
}
if let l = x.leftPanGesture {
l.require(toFail: v)
}
if let r = x.rightPanGesture {
r.require(toFail: v)
}
}
open override func viewDidLoad() {
super.viewDidLoad()
prepare()
}
open override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
guard let v = navigationBar as? NavigationBar else {
return
}
guard let item = v.topItem else {
return
}
v.layoutNavigationItem(item: item)
}
/**
An initializer that initializes the object with a NSCoder object.
- Parameter aDecoder: A NSCoder instance.
*/
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
/**
An initializer that initializes the object with an Optional nib and bundle.
- Parameter nibNameOrNil: An Optional String for the nib.
- Parameter bundle: An Optional NSBundle where the nib is located.
*/
public override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
}
/**
An initializer that initializes the object with a rootViewController.
- Parameter rootViewController: A UIViewController for the rootViewController.
*/
public override init(rootViewController: UIViewController) {
super.init(navigationBarClass: NavigationBar.self, toolbarClass: nil)
setViewControllers([rootViewController], animated: false)
}
open override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
guard let v = interactivePopGestureRecognizer else {
return
}
open override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
layoutSubviews()
guard let x = navigationDrawerController else {
return
}
/**
Prepares the view instance when intialized. When subclassing,
it is recommended to override the prepare method
to initialize property values and other setup operations.
The super.prepare method should always be called immediately
when subclassing.
*/
open func prepare() {
navigationBar.frame.size.width = view.bounds.width
navigationBar.heightPreset = .normal
view.clipsToBounds = true
view.backgroundColor = .white
view.contentScaleFactor = Screen.scale
// This ensures the panning gesture is available when going back between views.
if let v = interactivePopGestureRecognizer {
v.isEnabled = true
v.delegate = self
}
}
if let l = x.leftPanGesture {
l.require(toFail: v)
}
/// Calls the layout functions for the view heirarchy.
open func layoutSubviews() {
navigationBar.setNeedsUpdateConstraints()
navigationBar.updateConstraintsIfNeeded()
navigationBar.setNeedsLayout()
navigationBar.layoutIfNeeded()
if let r = x.rightPanGesture {
r.require(toFail: v)
}
}
open override func viewDidLoad() {
super.viewDidLoad()
prepare()
}
open override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
guard let v = navigationBar as? NavigationBar else {
return
}
guard let item = v.topItem else {
return
}
v.layoutNavigationItem(item: item)
}
open override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
layoutSubviews()
}
/**
Prepares the view instance when intialized. When subclassing,
it is recommended to override the prepare method
to initialize property values and other setup operations.
The super.prepare method should always be called immediately
when subclassing.
*/
open func prepare() {
navigationBar.frame.size.width = view.bounds.width
navigationBar.heightPreset = .normal
view.clipsToBounds = true
view.backgroundColor = .white
view.contentScaleFactor = Screen.scale
// This ensures the panning gesture is available when going back between views.
if let v = interactivePopGestureRecognizer {
v.isEnabled = true
v.delegate = self
}
}
/// Calls the layout functions for the view heirarchy.
open func layoutSubviews() {
navigationBar.setNeedsUpdateConstraints()
navigationBar.updateConstraintsIfNeeded()
navigationBar.setNeedsLayout()
navigationBar.layoutIfNeeded()
}
}
extension NavigationController: UINavigationBarDelegate {
/**
Delegation method that is called when a new UINavigationItem is about to be pushed.
This is used to prepare the transitions between UIViewControllers on the stack.
- Parameter navigationBar: A UINavigationBar that is used in the NavigationController.
- Parameter item: The UINavigationItem that will be pushed on the stack.
- Returns: A Boolean value that indicates whether to push the item on to the stack or not.
True is yes, false is no.
*/
public func navigationBar(_ navigationBar: UINavigationBar, shouldPush item: UINavigationItem) -> Bool {
if let v = navigationBar as? NavigationBar {
if nil == item.backButton.image && nil == item.backButton.title {
item.backButton.image = v.backButtonImage
}
if !item.backButton.isHidden {
item.leftViews.insert(item.backButton, at: 0)
}
item.backButton.addTarget(self, action: #selector(handle(backButton:)), for: .touchUpInside)
item.hidesBackButton = false
item.setHidesBackButton(true, animated: false)
v.layoutNavigationItem(item: item)
}
return true
/**
Delegation method that is called when a new UINavigationItem is about to be pushed.
This is used to prepare the transitions between UIViewControllers on the stack.
- Parameter navigationBar: A UINavigationBar that is used in the NavigationController.
- Parameter item: The UINavigationItem that will be pushed on the stack.
- Returns: A Boolean value that indicates whether to push the item on to the stack or not.
True is yes, false is no.
*/
public func navigationBar(_ navigationBar: UINavigationBar, shouldPush item: UINavigationItem) -> Bool {
if let v = navigationBar as? NavigationBar {
if nil == item.backButton.image && nil == item.backButton.title {
item.backButton.image = v.backButtonImage
}
if !item.backButton.isHidden {
item.leftViews.insert(item.backButton, at: 0)
}
item.backButton.addTarget(self, action: #selector(handle(backButton:)), for: .touchUpInside)
item.hidesBackButton = false
item.setHidesBackButton(true, animated: false)
v.layoutNavigationItem(item: item)
}
public func navigationBar(_ navigationBar: UINavigationBar, didPop item: UINavigationItem) {
if let index = item.leftViews.index(of: item.backButton) {
item.leftViews.remove(at: index)
}
item.backButton.removeTarget(self, action: #selector(handle(backButton:)), for: .touchUpInside)
return true
}
public func navigationBar(_ navigationBar: UINavigationBar, didPop item: UINavigationItem) {
if let index = item.leftViews.index(of: item.backButton) {
item.leftViews.remove(at: index)
}
item.backButton.removeTarget(self, action: #selector(handle(backButton:)), for: .touchUpInside)
}
}
internal extension NavigationController {
/// Handler for the backbutton.
@objc
func handle(backButton: UIButton) {
popViewController(animated: true)
}
/// Handler for the backbutton.
@objc
func handle(backButton: UIButton) {
popViewController(animated: true)
}
}
extension NavigationController: UIGestureRecognizerDelegate {
/**
Detects the gesture recognizer being used. This is necessary when using
NavigationDrawerController. It eliminates the conflict in panning.
- Parameter gestureRecognizer: A UIGestureRecognizer to detect.
- Parameter touch: The UITouch event.
- Returns: A Boolean of whether to continue the gesture or not, true yes, false no.
*/
public func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
return interactivePopGestureRecognizer == gestureRecognizer && nil != navigationBar.backItem
}
/**
Detects the gesture recognizer being used. This is necessary when using
NavigationDrawerController. It eliminates the conflict in panning.
- Parameter gestureRecognizer: A UIGestureRecognizer to detect.
- Parameter touch: The UITouch event.
- Returns: A Boolean of whether to continue the gesture or not, true yes, false no.
*/
public func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
return interactivePopGestureRecognizer == gestureRecognizer && nil != navigationBar.backItem
}
}
......@@ -36,105 +36,105 @@ fileprivate var NavigationItemKey: UInt8 = 0
fileprivate var NavigationItemContext: UInt8 = 0
fileprivate class NavigationItem: NSObject {
/// A reference to the toolbar.
@objc
let toolbar = Toolbar()
/// Back Button.
lazy var backButton = IconButton()
/// An optional reference to the NavigationBar.
var navigationBar: NavigationBar? {
var v = toolbar.contentView.superview
while nil != v {
if let navigationBar = v as? NavigationBar {
return navigationBar
}
v = v?.superview
}
return nil
/// A reference to the toolbar.
@objc
let toolbar = Toolbar()
/// Back Button.
lazy var backButton = IconButton()
/// An optional reference to the NavigationBar.
var navigationBar: NavigationBar? {
var v = toolbar.contentView.superview
while nil != v {
if let navigationBar = v as? NavigationBar {
return navigationBar
}
v = v?.superview
}
return nil
}
}
fileprivate extension UINavigationItem {
/// NavigationItem reference.
var navigationItem: NavigationItem {
get {
return AssociatedObject.get(base: self, key: &NavigationItemKey) {
return NavigationItem()
}
}
set(value) {
AssociatedObject.set(base: self, key: &NavigationItemKey, value: value)
}
/// NavigationItem reference.
var navigationItem: NavigationItem {
get {
return AssociatedObject.get(base: self, key: &NavigationItemKey) {
return NavigationItem()
}
}
set(value) {
AssociatedObject.set(base: self, key: &NavigationItemKey, value: value)
}
}
}
internal extension UINavigationItem {
/// A reference to the NavigationItem Toolbar.
var toolbar: Toolbar {
return navigationItem.toolbar
}
/// A reference to the NavigationItem Toolbar.
var toolbar: Toolbar {
return navigationItem.toolbar
}
}
extension UINavigationItem {
/// Should center the contentView.
open var contentViewAlignment: ContentViewAlignment {
get {
return toolbar.contentViewAlignment
}
set(value) {
toolbar.contentViewAlignment = value
}
/// Should center the contentView.
open var contentViewAlignment: ContentViewAlignment {
get {
return toolbar.contentViewAlignment
}
set(value) {
toolbar.contentViewAlignment = value
}
}
/// Content View.
open var contentView: UIView {
return toolbar.contentView
}
/// Back Button.
open var backButton: IconButton {
return navigationItem.backButton
}
/// Title Label.
open var titleLabel: UILabel {
return toolbar.titleLabel
}
/// Detail Label.
open var detailLabel: UILabel {
return toolbar.detailLabel
}
/// Left side UIViews.
open var leftViews: [UIView] {
get {
return toolbar.leftViews
}
set(value) {
toolbar.leftViews = value
}
}
/// Right side UIViews.
open var rightViews: [UIView] {
get {
return toolbar.rightViews
}
set(value) {
toolbar.rightViews = value
}
/// Content View.
open var contentView: UIView {
return toolbar.contentView
}
/// Center UIViews.
open var centerViews: [UIView] {
get {
return toolbar.centerViews
}
/// Back Button.
open var backButton: IconButton {
return navigationItem.backButton
}
/// Title Label.
open var titleLabel: UILabel {
return toolbar.titleLabel
}
/// Detail Label.
open var detailLabel: UILabel {
return toolbar.detailLabel
}
/// Left side UIViews.
open var leftViews: [UIView] {
get {
return toolbar.leftViews
}
set(value) {
toolbar.leftViews = value
}
}
/// Right side UIViews.
open var rightViews: [UIView] {
get {
return toolbar.rightViews
}
set(value) {
toolbar.rightViews = value
}
}
/// Center UIViews.
open var centerViews: [UIView] {
get {
return toolbar.centerViews
}
set(value) {
toolbar.centerViews = value
}
set(value) {
toolbar.centerViews = value
}
}
}
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