Commit 5da64703 by Dmitriy Stepanets

Working on ShortsViewController UI

parent 05c77760
...@@ -102,6 +102,19 @@ ...@@ -102,6 +102,19 @@
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CD82300725D6A73F00A05501 /* TodayConditionButton.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD82300625D6A73E00A05501 /* TodayConditionButton.swift */; }; CD82300725D6A73F00A05501 /* TodayConditionButton.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD82300625D6A73E00A05501 /* TodayConditionButton.swift */; };
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CD85796D2671FCF700CC4CDA /* ShortsItemCell.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD85796C2671FCF700CC4CDA /* ShortsItemCell.swift */; };
CD85796F26721C2900CC4CDA /* ShortsViewModel.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD85796E26721C2900CC4CDA /* ShortsViewModel.swift */; };
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CD857981267221DD00CC4CDA /* UIDevice+Convenience.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD857980267221DC00CC4CDA /* UIDevice+Convenience.swift */; };
CD86245E25E646350097F3FB /* SunUvView.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD86245D25E646350097F3FB /* SunUvView.swift */; }; CD86245E25E646350097F3FB /* SunUvView.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD86245D25E646350097F3FB /* SunUvView.swift */; };
CD86246125E662BC0097F3FB /* SunUvLineView.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD86246025E662BC0097F3FB /* SunUvLineView.swift */; }; CD86246125E662BC0097F3FB /* SunUvLineView.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD86246025E662BC0097F3FB /* SunUvLineView.swift */; };
CD86246525E66E8A0097F3FB /* PrecipitationCell.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD86246425E66E8A0097F3FB /* PrecipitationCell.swift */; }; CD86246525E66E8A0097F3FB /* PrecipitationCell.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD86246425E66E8A0097F3FB /* PrecipitationCell.swift */; };
...@@ -344,6 +357,19 @@ ...@@ -344,6 +357,19 @@
CD82300225D69DE400A05501 /* TodayConditionsCell.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = TodayConditionsCell.swift; sourceTree = "<group>"; }; CD82300225D69DE400A05501 /* TodayConditionsCell.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = TodayConditionsCell.swift; sourceTree = "<group>"; };
CD82300625D6A73E00A05501 /* TodayConditionButton.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = TodayConditionButton.swift; sourceTree = "<group>"; }; CD82300625D6A73E00A05501 /* TodayConditionButton.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = TodayConditionButton.swift; sourceTree = "<group>"; };
CD82300925D6B2AF00A05501 /* AppTabBarController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AppTabBarController.swift; sourceTree = "<group>"; }; CD82300925D6B2AF00A05501 /* AppTabBarController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AppTabBarController.swift; sourceTree = "<group>"; };
CD8579672671F10C00CC4CDA /* ShortsViewController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ShortsViewController.swift; sourceTree = "<group>"; };
CD8579692671FA8100CC4CDA /* ShortsCoordinator.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ShortsCoordinator.swift; sourceTree = "<group>"; };
CD85796C2671FCF700CC4CDA /* ShortsItemCell.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ShortsItemCell.swift; sourceTree = "<group>"; };
CD85796E26721C2900CC4CDA /* ShortsViewModel.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ShortsViewModel.swift; sourceTree = "<group>"; };
CD85797026721D9800CC4CDA /* UIViewController+Alert.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UIViewController+Alert.swift"; sourceTree = "<group>"; };
CD85797226721DD400CC4CDA /* UIColor+Highlight.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UIColor+Highlight.swift"; sourceTree = "<group>"; };
CD85797426721DE500CC4CDA /* UITabBarController+Append.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UITabBarController+Append.swift"; sourceTree = "<group>"; };
CD8579762672214600CC4CDA /* UITableView+HeaderSize.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UITableView+HeaderSize.swift"; sourceTree = "<group>"; };
CD8579772672214600CC4CDA /* UIStackView+RemoveAll.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UIStackView+RemoveAll.swift"; sourceTree = "<group>"; };
CD85797A2672216600CC4CDA /* UIView+InterfaceStyle.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UIView+InterfaceStyle.swift"; sourceTree = "<group>"; };
CD85797C267221AC00CC4CDA /* UITabBarController+Hide.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UITabBarController+Hide.swift"; sourceTree = "<group>"; };
CD85797E267221C400CC4CDA /* CACornerMask+All.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "CACornerMask+All.swift"; sourceTree = "<group>"; };
CD857980267221DC00CC4CDA /* UIDevice+Convenience.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UIDevice+Convenience.swift"; sourceTree = "<group>"; };
CD86245D25E646350097F3FB /* SunUvView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SunUvView.swift; sourceTree = "<group>"; }; CD86245D25E646350097F3FB /* SunUvView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SunUvView.swift; sourceTree = "<group>"; };
CD86246025E662BC0097F3FB /* SunUvLineView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SunUvLineView.swift; sourceTree = "<group>"; }; CD86246025E662BC0097F3FB /* SunUvLineView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SunUvLineView.swift; sourceTree = "<group>"; };
CD86246425E66E8A0097F3FB /* PrecipitationCell.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = PrecipitationCell.swift; sourceTree = "<group>"; }; CD86246425E66E8A0097F3FB /* PrecipitationCell.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = PrecipitationCell.swift; sourceTree = "<group>"; };
...@@ -589,6 +615,7 @@ ...@@ -589,6 +615,7 @@
87D815A92636D5E60015A6D1 /* NWSAlertCoordinator.swift */, 87D815A92636D5E60015A6D1 /* NWSAlertCoordinator.swift */,
CD7BF1572620410800A30DF5 /* RadarCoordinator.swift */, CD7BF1572620410800A30DF5 /* RadarCoordinator.swift */,
CEC8FBB1263976240001A6BF /* OnboardingCoordinator.swift */, CEC8FBB1263976240001A6BF /* OnboardingCoordinator.swift */,
CD8579692671FA8100CC4CDA /* ShortsCoordinator.swift */,
); );
path = Coordinators; path = Coordinators;
sourceTree = "<group>"; sourceTree = "<group>";
...@@ -703,7 +730,16 @@ ...@@ -703,7 +730,16 @@
CD615FCA2655297B00B717DB /* Extensions */ = { CD615FCA2655297B00B717DB /* Extensions */ = {
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
CD857980267221DC00CC4CDA /* UIDevice+Convenience.swift */,
CD85797E267221C400CC4CDA /* CACornerMask+All.swift */,
CD85797C267221AC00CC4CDA /* UITabBarController+Hide.swift */,
CD85797A2672216600CC4CDA /* UIView+InterfaceStyle.swift */,
CD8579772672214600CC4CDA /* UIStackView+RemoveAll.swift */,
CD8579762672214600CC4CDA /* UITableView+HeaderSize.swift */,
CD85797426721DE500CC4CDA /* UITabBarController+Append.swift */,
CD85797026721D9800CC4CDA /* UIViewController+Alert.swift */,
CD615FCB2655299A00B717DB /* NotificationName+Localization.swift */, CD615FCB2655299A00B717DB /* NotificationName+Localization.swift */,
CD85797226721DD400CC4CDA /* UIColor+Highlight.swift */,
CDB0D4CD2670DABF0081C773 /* UIImage+AverageColor.swift */, CDB0D4CD2670DABF0081C773 /* UIImage+AverageColor.swift */,
); );
path = Extensions; path = Extensions;
...@@ -722,6 +758,7 @@ ...@@ -722,6 +758,7 @@
87D815AB2636D61D0015A6D1 /* NWSAlertViewModel.swift */, 87D815AB2636D61D0015A6D1 /* NWSAlertViewModel.swift */,
CD6761872625C3360079D273 /* RadarViewModel.swift */, CD6761872625C3360079D273 /* RadarViewModel.swift */,
CEC8FBB4263976400001A6BF /* OnboardingViewModel.swift */, CEC8FBB4263976400001A6BF /* OnboardingViewModel.swift */,
CD85796E26721C2900CC4CDA /* ShortsViewModel.swift */,
); );
path = ViewModels; path = ViewModels;
sourceTree = "<group>"; sourceTree = "<group>";
...@@ -752,6 +789,7 @@ ...@@ -752,6 +789,7 @@
CD8B60AF263819780055CB3F /* Notifications */, CD8B60AF263819780055CB3F /* Notifications */,
CD8B60A5263819400055CB3F /* NWSAlert */, CD8B60A5263819400055CB3F /* NWSAlert */,
CD17C5F425D15B3400EE884E /* Today */, CD17C5F425D15B3400EE884E /* Today */,
CD8579662671F0A600CC4CDA /* Shorts */,
CDE18DCF25D166DD00C80ED9 /* Forecast */, CDE18DCF25D166DD00C80ED9 /* Forecast */,
CD7BF15026203E2300A30DF5 /* Radar */, CD7BF15026203E2300A30DF5 /* Radar */,
CD32CE02260C740600235081 /* Menu */, CD32CE02260C740600235081 /* Menu */,
...@@ -829,6 +867,23 @@ ...@@ -829,6 +867,23 @@
path = TodayConditions; path = TodayConditions;
sourceTree = "<group>"; sourceTree = "<group>";
}; };
CD8579662671F0A600CC4CDA /* Shorts */ = {
isa = PBXGroup;
children = (
CD85796B2671FCD000CC4CDA /* Cells */,
CD8579672671F10C00CC4CDA /* ShortsViewController.swift */,
);
path = Shorts;
sourceTree = "<group>";
};
CD85796B2671FCD000CC4CDA /* Cells */ = {
isa = PBXGroup;
children = (
CD85796C2671FCF700CC4CDA /* ShortsItemCell.swift */,
);
path = Cells;
sourceTree = "<group>";
};
CD86245B25E646000097F3FB /* SunPhaseCell */ = { CD86245B25E646000097F3FB /* SunPhaseCell */ = {
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
...@@ -1505,9 +1560,11 @@ ...@@ -1505,9 +1560,11 @@
CDDE8D7F262EED4D00267931 /* MapLegendWeatherView.swift in Sources */, CDDE8D7F262EED4D00267931 /* MapLegendWeatherView.swift in Sources */,
CE13B815262480B3007CBD4D /* StoriesNativeAd.swift in Sources */, CE13B815262480B3007CBD4D /* StoriesNativeAd.swift in Sources */,
87C171F425FF7A4000DA3464 /* PopularCitiesManager.swift in Sources */, 87C171F425FF7A4000DA3464 /* PopularCitiesManager.swift in Sources */,
CD85797326721DD400CC4CDA /* UIColor+Highlight.swift in Sources */,
CD67616A262575CD0079D273 /* MapLegendGradientView.swift in Sources */, CD67616A262575CD0079D273 /* MapLegendGradientView.swift in Sources */,
CD593BCC2608A4F200C93428 /* ForecastDailyCell.swift in Sources */, CD593BCC2608A4F200C93428 /* ForecastDailyCell.swift in Sources */,
CD866A72260F6A5300E96A5C /* SettingsDetailsCell.swift in Sources */, CD866A72260F6A5300E96A5C /* SettingsDetailsCell.swift in Sources */,
CD857981267221DD00CC4CDA /* UIDevice+Convenience.swift in Sources */,
CD6761802625B0F50079D273 /* RadarLayerCell.swift in Sources */, CD6761802625B0F50079D273 /* RadarLayerCell.swift in Sources */,
CE13B80F262480B3007CBD4D /* BRNativeBannerContainerView.swift in Sources */, CE13B80F262480B3007CBD4D /* BRNativeBannerContainerView.swift in Sources */,
CD6761842625B6A10079D273 /* RadarLayersCellFactory.swift in Sources */, CD6761842625B6A10079D273 /* RadarLayersCellFactory.swift in Sources */,
...@@ -1516,6 +1573,7 @@ ...@@ -1516,6 +1573,7 @@
CD18728B2624763000AFEDAA /* MapLegendView.swift in Sources */, CD18728B2624763000AFEDAA /* MapLegendView.swift in Sources */,
CDB0D4CA2670CAD00081C773 /* ShortsCollectionViewCell.swift in Sources */, CDB0D4CA2670CAD00081C773 /* ShortsCollectionViewCell.swift in Sources */,
CE13B818262480B3007CBD4D /* A9BidObject.swift in Sources */, CE13B818262480B3007CBD4D /* A9BidObject.swift in Sources */,
CD85796A2671FA8100CC4CDA /* ShortsCoordinator.swift in Sources */,
CDB0D4CE2670DABF0081C773 /* UIImage+AverageColor.swift in Sources */, CDB0D4CE2670DABF0081C773 /* UIImage+AverageColor.swift in Sources */,
CDD0F1E82572429E00CF5017 /* AppFont.swift in Sources */, CDD0F1E82572429E00CF5017 /* AppFont.swift in Sources */,
CDC6124F25E7964700188DA7 /* TodayDayTimesCell.swift in Sources */, CDC6124F25E7964700188DA7 /* TodayDayTimesCell.swift in Sources */,
...@@ -1557,6 +1615,7 @@ ...@@ -1557,6 +1615,7 @@
CD593BCF2608A50900C93428 /* ForecastHourlyCell.swift in Sources */, CD593BCF2608A50900C93428 /* ForecastHourlyCell.swift in Sources */,
CDB0D4CC2670D12F0081C773 /* TodayShortsCell.swift in Sources */, CDB0D4CC2670D12F0081C773 /* TodayShortsCell.swift in Sources */,
CD1DDD332602305200AC62B2 /* ForecastInfoCell.swift in Sources */, CD1DDD332602305200AC62B2 /* ForecastInfoCell.swift in Sources */,
CD8579792672214700CC4CDA /* UITableView+HeaderSize.swift in Sources */,
CDEE8AD725DA882200C289DE /* ForecastPeriodButton.swift in Sources */, CDEE8AD725DA882200C289DE /* ForecastPeriodButton.swift in Sources */,
CDE18DD125D166F900C80ED9 /* ForecastViewController.swift in Sources */, CDE18DD125D166F900C80ED9 /* ForecastViewController.swift in Sources */,
CD39F2F525DE9571009FE398 /* ArrowButton.swift in Sources */, CD39F2F525DE9571009FE398 /* ArrowButton.swift in Sources */,
...@@ -1564,16 +1623,21 @@ ...@@ -1564,16 +1623,21 @@
CD8E041625F8F91B001785B6 /* ForecastCellFactory.swift in Sources */, CD8E041625F8F91B001785B6 /* ForecastCellFactory.swift in Sources */,
CDC6125325E79C8F00188DA7 /* DayTimeView.swift in Sources */, CDC6125325E79C8F00188DA7 /* DayTimeView.swift in Sources */,
CE13B81B262480B3007CBD4D /* AdView.swift in Sources */, CE13B81B262480B3007CBD4D /* AdView.swift in Sources */,
CD85797B2672216600CC4CDA /* UIView+InterfaceStyle.swift in Sources */,
CD251EDC26036E5400ED7A65 /* DayTimePrecipitationView.swift in Sources */, CD251EDC26036E5400ED7A65 /* DayTimePrecipitationView.swift in Sources */,
CD32CE04260C742300235081 /* MenuViewController.swift in Sources */, CD32CE04260C742300235081 /* MenuViewController.swift in Sources */,
CE0457952632B3F900B3C19A /* NotificationsCoordinator.swift in Sources */, CE0457952632B3F900B3C19A /* NotificationsCoordinator.swift in Sources */,
CD86246925E672A20097F3FB /* PrecipButton.swift in Sources */, CD86246925E672A20097F3FB /* PrecipButton.swift in Sources */,
CD8579782672214700CC4CDA /* UIStackView+RemoveAll.swift in Sources */,
CD3F6E6C25FA5A90002DB99B /* PeriodButtonProtocol.swift in Sources */, CD3F6E6C25FA5A90002DB99B /* PeriodButtonProtocol.swift in Sources */,
CD1DDD30260218AE00AC62B2 /* DaysControlView.swift in Sources */, CD1DDD30260218AE00AC62B2 /* DaysControlView.swift in Sources */,
CD85796D2671FCF700CC4CDA /* ShortsItemCell.swift in Sources */,
CE578FE725FB415F00E8B85D /* LocationsViewModel.swift in Sources */, CE578FE725FB415F00E8B85D /* LocationsViewModel.swift in Sources */,
CD82300A25D6B2AF00A05501 /* AppTabBarController.swift in Sources */, CD82300A25D6B2AF00A05501 /* AppTabBarController.swift in Sources */,
CD85797126721D9800CC4CDA /* UIViewController+Alert.swift in Sources */,
CDC6126225E8DAB800188DA7 /* MoonPhaseCell.swift in Sources */, CDC6126225E8DAB800188DA7 /* MoonPhaseCell.swift in Sources */,
CD37D3D6260C93B3002669D6 /* MenuCellFactory.swift in Sources */, CD37D3D6260C93B3002669D6 /* MenuCellFactory.swift in Sources */,
CD8579682671F10C00CC4CDA /* ShortsViewController.swift in Sources */,
CD8B60AD263819400055CB3F /* NWSAlertInfoBlockTableViewCell.swift in Sources */, CD8B60AD263819400055CB3F /* NWSAlertInfoBlockTableViewCell.swift in Sources */,
87D815AC2636D61D0015A6D1 /* NWSAlertViewModel.swift in Sources */, 87D815AC2636D61D0015A6D1 /* NWSAlertViewModel.swift in Sources */,
CD37D3FA260DF714002669D6 /* SettingsThemeCell.swift in Sources */, CD37D3FA260DF714002669D6 /* SettingsThemeCell.swift in Sources */,
...@@ -1595,6 +1659,7 @@ ...@@ -1595,6 +1659,7 @@
CD7F3ABD262443260041C478 /* MapPinnedLayersView.swift in Sources */, CD7F3ABD262443260041C478 /* MapPinnedLayersView.swift in Sources */,
CD5692B42653D46200A3CDBE /* SplashAnimationViewController.swift in Sources */, CD5692B42653D46200A3CDBE /* SplashAnimationViewController.swift in Sources */,
87D815AA2636D5E60015A6D1 /* NWSAlertCoordinator.swift in Sources */, 87D815AA2636D5E60015A6D1 /* NWSAlertCoordinator.swift in Sources */,
CD85796F26721C2900CC4CDA /* ShortsViewModel.swift in Sources */,
CDE2BF252609D9140085C930 /* ForecastWindButton.swift in Sources */, CDE2BF252609D9140085C930 /* ForecastWindButton.swift in Sources */,
CD32CE16260C77C600235081 /* MenuHeaderButton.swift in Sources */, CD32CE16260C77C600235081 /* MenuHeaderButton.swift in Sources */,
CD251ED82603633800ED7A65 /* ForecastPrecipitationCell.swift in Sources */, CD251ED82603633800ED7A65 /* ForecastPrecipitationCell.swift in Sources */,
...@@ -1616,6 +1681,8 @@ ...@@ -1616,6 +1681,8 @@
CD8B60AC263819400055CB3F /* NWSForecastOfficeTableViewCell.swift in Sources */, CD8B60AC263819400055CB3F /* NWSForecastOfficeTableViewCell.swift in Sources */,
CDE18DCD25D1666700C80ED9 /* ForecastCoordinator.swift in Sources */, CDE18DCD25D1666700C80ED9 /* ForecastCoordinator.swift in Sources */,
CE895F0F26393FD800214175 /* WeatherImageProvider.swift in Sources */, CE895F0F26393FD800214175 /* WeatherImageProvider.swift in Sources */,
CD85797526721DE500CC4CDA /* UITabBarController+Append.swift in Sources */,
CD85797D267221AC00CC4CDA /* UITabBarController+Hide.swift in Sources */,
CDC6126625E9085600188DA7 /* GraphLine.swift in Sources */, CDC6126625E9085600188DA7 /* GraphLine.swift in Sources */,
CE13B819262480B3007CBD4D /* A9Cache.swift in Sources */, CE13B819262480B3007CBD4D /* A9Cache.swift in Sources */,
CE578FE625FB415F00E8B85D /* LocationViewController.swift in Sources */, CE578FE625FB415F00E8B85D /* LocationViewController.swift in Sources */,
...@@ -1640,6 +1707,7 @@ ...@@ -1640,6 +1707,7 @@
CDF63D29266779D8003DE569 /* AdLogger.swift in Sources */, CDF63D29266779D8003DE569 /* AdLogger.swift in Sources */,
CD32CE12260C77B400235081 /* MenuBuyButton.swift in Sources */, CD32CE12260C77B400235081 /* MenuBuyButton.swift in Sources */,
CD86246C25E6826A0097F3FB /* InnerShadowLayer.swift in Sources */, CD86246C25E6826A0097F3FB /* InnerShadowLayer.swift in Sources */,
CD85797F267221C500CC4CDA /* CACornerMask+All.swift in Sources */,
CE578FE525FB415F00E8B85D /* CityCell.swift in Sources */, CE578FE525FB415F00E8B85D /* CityCell.swift in Sources */,
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
......
...@@ -12,7 +12,7 @@ ...@@ -12,7 +12,7 @@
<key>OneWeatherNotificationServiceExtension.xcscheme_^#shared#^_</key> <key>OneWeatherNotificationServiceExtension.xcscheme_^#shared#^_</key>
<dict> <dict>
<key>orderHint</key> <key>orderHint</key>
<integer>61</integer> <integer>67</integer>
</dict> </dict>
<key>PG (Playground) 1.xcscheme</key> <key>PG (Playground) 1.xcscheme</key>
<dict> <dict>
......
...@@ -23,7 +23,7 @@ ...@@ -23,7 +23,7 @@
<key>isShown</key> <key>isShown</key>
<false/> <false/>
<key>orderHint</key> <key>orderHint</key>
<integer>32</integer> <integer>4</integer>
</dict> </dict>
<key>OneWeatherCorePlayground (Playground) 1.xcscheme</key> <key>OneWeatherCorePlayground (Playground) 1.xcscheme</key>
<dict> <dict>
......
...@@ -35,6 +35,10 @@ class AppCoordinator: Coordinator { ...@@ -35,6 +35,10 @@ class AppCoordinator: Coordinator {
forecastCoordinator.start() forecastCoordinator.start()
childCoordinators.append(forecastCoordinator) childCoordinators.append(forecastCoordinator)
let shortsCoordinator = ShortsCoordinator(tabBarController: tabBarController)
shortsCoordinator.start()
childCoordinators.append(shortsCoordinator)
let radarCoordinator = RadarCoordinator(tabBarController: tabBarController) let radarCoordinator = RadarCoordinator(tabBarController: tabBarController)
radarCoordinator.start() radarCoordinator.start()
childCoordinators.append(radarCoordinator) childCoordinators.append(radarCoordinator)
......
...@@ -10,7 +10,7 @@ import UIKit ...@@ -10,7 +10,7 @@ import UIKit
class RadarCoordinator: Coordinator { class RadarCoordinator: Coordinator {
//Private //Private
private let navigationController = UINavigationController(nibName: nil, bundle: nil) private let navigationController = UINavigationController(nibName: nil, bundle: nil)
private var tabBarController:UITabBarController? private let tabBarController:UITabBarController
//Public //Public
var childCoordinators = [Coordinator]() var childCoordinators = [Coordinator]()
...@@ -23,7 +23,7 @@ class RadarCoordinator: Coordinator { ...@@ -23,7 +23,7 @@ class RadarCoordinator: Coordinator {
func start() { func start() {
let radarViewController = RadarViewController(coordinator: self) let radarViewController = RadarViewController(coordinator: self)
navigationController.viewControllers = [radarViewController] navigationController.viewControllers = [radarViewController]
tabBarController?.add(viewController: navigationController) tabBarController.add(viewController: navigationController)
} }
public func openNotificationsScreen() { public func openNotificationsScreen() {
......
//
// ShortsCoordinator.swift
// 1Weather
//
// Created by Dmitry Stepanets on 10.06.2021.
//
import UIKit
class ShortsCoordinator: Coordinator {
//Private
private var tabBarController:UITabBarController
//Public
var childCoordinators = [Coordinator]()
var parentCoordinator: Coordinator?
init(tabBarController:UITabBarController) {
self.tabBarController = tabBarController
}
func start() {
let shortsViewController = ShortsViewController(coordinator: self)
tabBarController.add(viewController: shortsViewController)
}
func viewControllerDidEnd(controller: UIViewController) {
//
}
}
//
// UIColor+Highlight.swift
// 1Weather
//
// Created by Dmitry Stepanets on 28.11.2020.
//
import UIKit
public extension UIColor {
var isDarkColor: Bool {
var r, g, b, a: CGFloat
(r, g, b, a) = (0, 0, 0, 0)
self.getRed(&r, green: &g, blue: &b, alpha: &a)
let lum = 0.2126 * r + 0.7152 * g + 0.0722 * b
return lum < 0.60 ? true : false
}
var highlighted:UIColor {
return self.isDarkColor ? self.adjust(by: 30) : self.adjust(by: -30)
}
func lighter(by percentage: CGFloat = 30.0) -> UIColor? {
return self.adjust(by: abs(percentage) )
}
func darker(by percentage: CGFloat = 30.0) -> UIColor? {
return self.adjust(by: -1 * abs(percentage) )
}
func adjust(by percentage: CGFloat = 30.0) -> UIColor {
var red: CGFloat = 0, green: CGFloat = 0, blue: CGFloat = 0, alpha: CGFloat = 0
if self.getRed(&red, green: &green, blue: &blue, alpha: &alpha) {
return UIColor(red: min(red + percentage/100, 1.0),
green: min(green + percentage/100, 1.0),
blue: min(blue + percentage/100, 1.0),
alpha: alpha)
} else {
return self
}
}
}
...@@ -6,6 +6,7 @@ ...@@ -6,6 +6,7 @@
// //
import UIKit import UIKit
import OneWeatherCore
public enum AppInterfaceStyle { public enum AppInterfaceStyle {
case light case light
......
...@@ -155,6 +155,9 @@ ...@@ -155,6 +155,9 @@
"location.status.whenInUser" = "when in use"; "location.status.whenInUser" = "when in use";
"location.status.unknown" = "unknown"; "location.status.unknown" = "unknown";
//Shorts
"shorts.source" = "Source";
//Radar //Radar
"radar.layers.base" = "Base layer"; "radar.layers.base" = "Base layer";
"radar.layers.severe" = "Severe weather layer"; "radar.layers.severe" = "Severe weather layer";
......
...@@ -16,8 +16,9 @@ class AppTabBarController: UITabBarController { ...@@ -16,8 +16,9 @@ class AppTabBarController: UITabBarController {
public enum AppTab:Int, CaseIterable { public enum AppTab:Int, CaseIterable {
case today = 0 case today = 0
case forecast = 1 case forecast = 1
case radar = 2 case shorts = 2
case menu = 3 case radar = 3
case menu = 4
} }
public func setupTabBar() { public func setupTabBar() {
...@@ -34,6 +35,10 @@ class AppTabBarController: UITabBarController { ...@@ -34,6 +35,10 @@ class AppTabBarController: UITabBarController {
tabBar.items?[$0.rawValue].title = "FORECAST" tabBar.items?[$0.rawValue].title = "FORECAST"
tabBar.items?[$0.rawValue].image = UIImage(named: "tab_forecast") tabBar.items?[$0.rawValue].image = UIImage(named: "tab_forecast")
tabBar.items?[$0.rawValue].selectedImage = UIImage(named: "tab_forecast_selected") tabBar.items?[$0.rawValue].selectedImage = UIImage(named: "tab_forecast_selected")
case .shorts:
tabBar.items?[$0.rawValue].title = "SHORTS"
tabBar.items?[$0.rawValue].image = UIImage(named: "tab_forecast")
tabBar.items?[$0.rawValue].selectedImage = UIImage(named: "tab_forecast_selected")
case .radar: case .radar:
tabBar.items?[$0.rawValue].title = "RADAR" tabBar.items?[$0.rawValue].title = "RADAR"
tabBar.items?[$0.rawValue].image = UIImage(named: "tab_radar") tabBar.items?[$0.rawValue].image = UIImage(named: "tab_radar")
......
//
// ShortsItemCell.swift
// 1Weather
//
// Created by Dmitry Stepanets on 10.06.2021.
//
import UIKit
import OneWeatherCore
import Nuke
private class CellGradientView: UIView {
private var gradientLayer:CAGradientLayer? {
return self.layer as? CAGradientLayer
}
init() {
super.init(frame: .zero)
prepare()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override class var layerClass: AnyClass {
return CAGradientLayer.self
}
func update(color:UIColor) {
gradientLayer?.colors = [color.withAlphaComponent(0).cgColor,
color.cgColor]
}
private func prepare() {
self.backgroundColor = .clear
guard let gradientLayer = self.gradientLayer else { return }
gradientLayer.opacity = 1
gradientLayer.locations = [0.95, 1.0]
}
}
protocol ShortsItemCellDelegate: AnyObject {
func averageColor(forImage image:UIImage, identifier:String) -> UIColor?
}
class ShortsItemCell: UITableViewCell {
//Private
private static let dateFormatter: DateFormatter = {
let fmt = DateFormatter()
fmt.dateFormat = "d MMM, yyyy"
return fmt
}()
private static let kDefaultColor = UIColor(hex:0x39495c)
private let backgroundImageView = UIImageView()
private let gradientView = CellGradientView()
private let textContainer = UIView()
private let dateLabel = UILabel()
private let sourceLabel = UILabel()
private let titleLabel = UILabel()
private let summaryLabel = UILabel()
private let ctaButton = UIButton()
private let favoriteButton = UIButton()
private let shareButton = UIButton()
private let likeButton = UIButton()
private let swipeDownView = UIView()
//Public
weak var delegate:ShortsItemCellDelegate?
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
prepareBackground()
prepareTextContainer()
prepareGradient()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func prepareForReuse() {
super.prepareForReuse()
textContainer.backgroundColor = ShortsItemCell.kDefaultColor
gradientView.update(color: ShortsItemCell.kDefaultColor)
}
//Public
func configure(shortsItem:ShortsItem) {
if let backgroundImage = self.bestImageForCell(images: shortsItem.images) {
Nuke.loadImage(with: backgroundImage.url, into: backgroundImageView) {[weak self] result in
switch result {
case .success(let imageResponse):
onMain {
self?.backgroundImageView.image = imageResponse.image
if let cachedColor = self?.delegate?.averageColor(forImage: imageResponse.image,
identifier: backgroundImage.url.absoluteString) {
self?.textContainer.backgroundColor = cachedColor
self?.gradientView.update(color: cachedColor)
}
else {
self?.textContainer.backgroundColor = ShortsItemCell.kDefaultColor
self?.gradientView.update(color: ShortsItemCell.kDefaultColor)
}
}
default:
break
}
}
}
else {
backgroundImageView.image = nil
gradientView.update(color: ShortsItemCell.kDefaultColor)
textContainer.backgroundColor = ShortsItemCell.kDefaultColor
}
dateLabel.text = ShortsItemCell.dateFormatter.string(from: Date(timeIntervalSince1970: shortsItem.updatedAtInSecs))
sourceLabel.text = "shorts.source".localized() + " : " + "\(shortsItem.sourceName)"
titleLabel.text = shortsItem.title
summaryLabel.text = shortsItem.summaryText
UIView.performWithoutAnimation {
self.ctaButton.setTitle(shortsItem.ctaText, for: .normal)
}
}
//Private
private func bestImageForCell(images:[ShortsItemImage]) -> ShortsItemImage? {
guard !images.isEmpty && self.frame != .zero else {
return nil
}
var image = images.first
for itemImage in images {
if CGFloat(itemImage.width) >= self.frame.width && CGFloat(itemImage.height) >= self.frame.height {
image = itemImage
break
}
}
return image
}
@objc private func handleCtaButton() {
}
}
//MARK:- Prepare
private extension ShortsItemCell {
func prepareBackground() {
backgroundImageView.contentMode = .scaleAspectFill
contentView.addSubview(backgroundImageView)
backgroundImageView.snp.makeConstraints { make in
make.edges.equalToSuperview()
}
}
func prepareGradient() {
contentView.addSubview(gradientView)
gradientView.snp.makeConstraints { make in
make.left.top.right.equalToSuperview()
make.bottom.equalTo(textContainer.snp.top)
}
}
func prepareTextContainer() {
textContainer.backgroundColor = UIColor(hex: 0x39495c)
contentView.addSubview(textContainer)
dateLabel.textColor = UIColor.white
dateLabel.font = AppFont.SFPro.regular(size: 12)
textContainer.addSubview(dateLabel)
sourceLabel.textColor = UIColor.white.withAlphaComponent(0.6)
sourceLabel.font = AppFont.SFPro.regular(size: 12)
textContainer.addSubview(sourceLabel)
titleLabel.textColor = UIColor.white
titleLabel.font = AppFont.SFPro.bold(size: 18)
titleLabel.numberOfLines = 0
titleLabel.lineBreakMode = .byWordWrapping
titleLabel.setContentCompressionResistancePriority(.fittingSizeLevel, for: .vertical)
textContainer.addSubview(titleLabel)
summaryLabel.textColor = UIColor.white
summaryLabel.font = AppFont.SFPro.regular(size: 12)
summaryLabel.numberOfLines = 0
summaryLabel.lineBreakMode = .byWordWrapping
textContainer.addSubview(summaryLabel)
ctaButton.addTarget(self, action: #selector(handleCtaButton), for: .touchUpInside)
ctaButton.backgroundColor = .clear
ctaButton.layer.borderColor = UIColor(hex: 0xDDDDDD).cgColor
ctaButton.layer.borderWidth = 1
ctaButton.titleLabel?.textColor = UIColor.white
ctaButton.titleLabel?.font = AppFont.SFPro.bold(size: 12)
ctaButton.layer.cornerRadius = 14
textContainer.addSubview(ctaButton)
//Constraints
textContainer.snp.makeConstraints { make in
make.left.bottom.right.equalToSuperview()
}
dateLabel.snp.makeConstraints { make in
make.left.equalToSuperview().inset(18)
make.top.equalToSuperview()
}
sourceLabel.snp.makeConstraints { make in
make.left.equalTo(dateLabel.snp.right).offset(6)
make.top.equalToSuperview()
}
titleLabel.snp.makeConstraints { make in
make.left.equalToSuperview().inset(18)
make.right.equalToSuperview().inset(62)
make.top.equalTo(dateLabel.snp.bottom).offset(8)
}
summaryLabel.snp.makeConstraints { make in
make.left.equalToSuperview().inset(18)
make.right.equalToSuperview().inset(62)
make.top.equalTo(titleLabel.snp.bottom).offset(8)
}
ctaButton.snp.makeConstraints { make in
make.width.equalTo(92)
make.height.equalTo(28)
make.top.equalTo(summaryLabel.snp.bottom).offset(16)
make.left.equalToSuperview().inset(18)
make.bottom.greaterThanOrEqualToSuperview().inset(60)
make.bottom.equalToSuperview().inset(60)
}
}
}
//
// ShortsViewController.swift
// 1Weather
//
// Created by Dmitry Stepanets on 10.06.2021.
//
import UIKit
import OneWeatherCore
import pop
private enum ScrollDirection {
case toTop
case toBottom
}
class ShortsViewController: UIViewController {
//Private
private let kAnimationKey = "com.oneWeather.scrollView.snappingAnimation"
private let coordinator:ShortsCoordinator
private let viewModel = ShortsViewModel()
private let tableView = UITableView()
private var averageColorCache = [AnyHashable:UIColor]()
private var lastOffset: CGFloat = 0
init(coordinator:ShortsCoordinator) {
self.coordinator = coordinator
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
viewModel.delegate = self
prepareTableView()
viewModel.updateShorts()
}
private func scrollTo(newOffset:CGPoint, velocity:CGPoint) {
let animation = POPBasicAnimation(propertyNamed: kPOPScrollViewContentOffset)
animation?.timingFunction = CAMediaTimingFunction(name: .easeOut)
animation?.duration = 0.4
animation?.toValue = newOffset
animation?.fromValue = tableView.contentOffset
tableView.pop_add(animation, forKey: kAnimationKey)
}
}
//MARK:- Prepare
private extension ShortsViewController {
func prepareTableView() {
tableView.register(ShortsItemCell.self, forCellReuseIdentifier: ShortsItemCell.kIdentifier)
tableView.contentInsetAdjustmentBehavior = .never
tableView.dataSource = self
tableView.delegate = self
view.addSubview(tableView)
tableView.snp.makeConstraints { make in
make.edges.equalToSuperview()
}
}
}
//MARK:- UITableView Data Source
extension ShortsViewController: UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return viewModel.shorts.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: ShortsItemCell.kIdentifier) as! ShortsItemCell
cell.configure(shortsItem: viewModel.shorts[indexPath.row])
cell.delegate = self
return cell
}
}
//MARK:- UITableView Delegate
extension ShortsViewController: UITableViewDelegate {
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return tableView.bounds.height
}
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
//Get direction
let direction:ScrollDirection
if velocity.y != 0 {
direction = velocity.y > 0 ? .toBottom : .toTop
}
else {
direction = targetContentOffset.pointee.y - lastOffset > 0 ? .toBottom : .toTop
}
//Save last offset
lastOffset = scrollView.contentOffset.y
//Disable velocity scrolling
targetContentOffset.pointee = scrollView.contentOffset
//Get visible rows IndexPaths
guard
let visiblePath = (tableView.indexPathsForVisibleRows?.sorted{$0.row < $1.row}),
visiblePath.count > 0,
let topRowIndexPath = visiblePath.first
else {
return
}
//Calculate next row
let nextRowIndexPath:IndexPath
switch direction {
case .toBottom:
let rowsCount = tableView.numberOfRows(inSection: topRowIndexPath.section)
let nextIndex = min(topRowIndexPath.row + 1, rowsCount - 1)
nextRowIndexPath = IndexPath(row: nextIndex, section: topRowIndexPath.section)
//Check for the last row
if nextRowIndexPath.row == rowsCount - 1 {
let offset = tableView.contentSize.height - tableView.frame.height
self.scrollTo(newOffset: .init(x: tableView.contentOffset.x, y: offset), velocity: velocity)
return
}
case .toTop:
if topRowIndexPath.row == 0 {
self.scrollTo(newOffset: .zero, velocity: velocity)
return
}
nextRowIndexPath = topRowIndexPath
}
let nextRowRect = tableView.rectForRow(at: nextRowIndexPath)
self.scrollTo(newOffset: nextRowRect.origin, velocity: velocity)
}
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
pop_removeAnimation(forKey: kAnimationKey)
}
}
//MARK:- ViewModel Delegate
extension ShortsViewController: ViewModelDelegate {
func viewModelDidChange<P>(model: P) where P : ViewModelProtocol {
onMain {
self.tableView.reloadData()
}
}
func viewModel<P>(model: P, errorHasOccured error: String?) where P : ViewModelProtocol {
self.showAlert(withTitle: "Updating error", message: "Failed to update shorts")
}
}
//MARK:- ShortsItemCell Delegate
extension ShortsViewController: ShortsItemCellDelegate {
func averageColor(forImage image: UIImage, identifier: String) -> UIColor? {
if let cachedColor = self.averageColorCache[identifier] {
return cachedColor
}
else {
if let color = image.averageColor {
self.averageColorCache[identifier] = color.isDarkColor ? color : color.darker(by: 30)
return color
}
else {
return nil
}
}
}
}
...@@ -73,7 +73,7 @@ extension ShortsView: ShortsCollectionCellDelegate { ...@@ -73,7 +73,7 @@ extension ShortsView: ShortsCollectionCellDelegate {
} }
else { else {
if let color = image.averageColor { if let color = image.averageColor {
self.averageColorCache[identifier] = color self.averageColorCache[identifier] = color.isDarkColor ? color : color.darker(by: 30)
return color return color
} }
else { else {
......
//
// ShortsViewModel.swift
// 1Weather
//
// Created by Dmitry Stepanets on 10.06.2021.
//
import Foundation
import OneWeatherCore
class ShortsViewModel: ViewModelProtocol {
//Private
private let shortsManager = ShortsManager.shared
//Public
weak var delegate:ViewModelDelegate?
private(set) var shorts = [ShortsItem]()
func updateShorts() {
shortsManager.fetchShorts {[weak self] result in
guard let self = self else { return }
switch result {
case .success(let shortsItems):
self.shorts.removeAll()
self.shorts = shortsItems
self.delegate?.viewModelDidChange(model: self)
case .failure(let error):
self.delegate?.viewModel(model: self, errorHasOccured: error.localizedDescription)
}
}
}
}
...@@ -49,22 +49,13 @@ ...@@ -49,22 +49,13 @@
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CD615FA4265528F000B717DB /* HelperTypes.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD615FA3265528F000B717DB /* HelperTypes.swift */; }; CD615FA4265528F000B717DB /* HelperTypes.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD615FA3265528F000B717DB /* HelperTypes.swift */; };
CD615FB82655295C00B717DB /* UIColor+Hex.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD615FA52655293100B717DB /* UIColor+Hex.swift */; }; CD615FB82655295C00B717DB /* UIColor+Hex.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD615FA52655293100B717DB /* UIColor+Hex.swift */; };
CD615FB92655295C00B717DB /* UIColor+Highlight.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD615FA62655293100B717DB /* UIColor+Highlight.swift */; };
CD615FBA2655295C00B717DB /* UIViewController+Alert.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD615FA72655293100B717DB /* UIViewController+Alert.swift */; };
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CD615FC92655295C00B717DB /* UIDevice+Convenience.swift in Sources */ = {isa = PBXBuildFile; fileRef = CD615FB62655293100B717DB /* UIDevice+Convenience.swift */; };
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...@@ -143,22 +134,13 @@ ...@@ -143,22 +134,13 @@
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CD615FAA2655293100B717DB /* Measurement+String.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "Measurement+String.swift"; sourceTree = "<group>"; }; CD615FAA2655293100B717DB /* Measurement+String.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "Measurement+String.swift"; sourceTree = "<group>"; };
CD615FAB2655293100B717DB /* Calendar+TimeZone.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "Calendar+TimeZone.swift"; sourceTree = "<group>"; }; CD615FAB2655293100B717DB /* Calendar+TimeZone.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "Calendar+TimeZone.swift"; sourceTree = "<group>"; };
CD615FAC2655293100B717DB /* UIStackView+RemoveAll.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UIStackView+RemoveAll.swift"; sourceTree = "<group>"; };
CD615FAD2655293100B717DB /* UITableView+HeaderSize.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UITableView+HeaderSize.swift"; sourceTree = "<group>"; };
CD615FAE2655293100B717DB /* Date+Now.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "Date+Now.swift"; sourceTree = "<group>"; }; CD615FAE2655293100B717DB /* Date+Now.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "Date+Now.swift"; sourceTree = "<group>"; };
CD615FAF2655293100B717DB /* UIView+InterfaceStyle.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UIView+InterfaceStyle.swift"; sourceTree = "<group>"; };
CD615FB02655293100B717DB /* Dimension+Name.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "Dimension+Name.swift"; sourceTree = "<group>"; }; CD615FB02655293100B717DB /* Dimension+Name.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "Dimension+Name.swift"; sourceTree = "<group>"; };
CD615FB12655293100B717DB /* UnitPressure+Atmosphere.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UnitPressure+Atmosphere.swift"; sourceTree = "<group>"; }; CD615FB12655293100B717DB /* UnitPressure+Atmosphere.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UnitPressure+Atmosphere.swift"; sourceTree = "<group>"; };
CD615FB22655293100B717DB /* CLAuthorizationStatus+Localized.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "CLAuthorizationStatus+Localized.swift"; sourceTree = "<group>"; }; CD615FB22655293100B717DB /* CLAuthorizationStatus+Localized.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "CLAuthorizationStatus+Localized.swift"; sourceTree = "<group>"; };
CD615FB32655293100B717DB /* UIApplication+Settings.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UIApplication+Settings.swift"; sourceTree = "<group>"; }; CD615FB32655293100B717DB /* UIApplication+Settings.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UIApplication+Settings.swift"; sourceTree = "<group>"; };
CD615FB42655293100B717DB /* UITabBarController+Hide.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UITabBarController+Hide.swift"; sourceTree = "<group>"; };
CD615FB52655293100B717DB /* CACornerMask+All.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "CACornerMask+All.swift"; sourceTree = "<group>"; };
CD615FB62655293100B717DB /* UIDevice+Convenience.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "UIDevice+Convenience.swift"; sourceTree = "<group>"; };
CD615FCD265529DE00B717DB /* Settings.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Settings.swift; sourceTree = "<group>"; }; CD615FCD265529DE00B717DB /* Settings.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Settings.swift; sourceTree = "<group>"; };
CD615FCE265529DE00B717DB /* DefaultSettingsFactory.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DefaultSettingsFactory.swift; sourceTree = "<group>"; }; CD615FCE265529DE00B717DB /* DefaultSettingsFactory.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DefaultSettingsFactory.swift; sourceTree = "<group>"; };
CD615FCF265529DE00B717DB /* DefaultSettings.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DefaultSettings.swift; sourceTree = "<group>"; }; CD615FCF265529DE00B717DB /* DefaultSettings.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DefaultSettings.swift; sourceTree = "<group>"; };
...@@ -366,22 +348,13 @@ ...@@ -366,22 +348,13 @@
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
CD615FA52655293100B717DB /* UIColor+Hex.swift */, CD615FA52655293100B717DB /* UIColor+Hex.swift */,
CD615FA62655293100B717DB /* UIColor+Highlight.swift */,
CD615FA72655293100B717DB /* UIViewController+Alert.swift */,
CD615FA82655293100B717DB /* UITabBarController+Append.swift */,
CD615FAA2655293100B717DB /* Measurement+String.swift */, CD615FAA2655293100B717DB /* Measurement+String.swift */,
CD615FAB2655293100B717DB /* Calendar+TimeZone.swift */, CD615FAB2655293100B717DB /* Calendar+TimeZone.swift */,
CD615FAC2655293100B717DB /* UIStackView+RemoveAll.swift */,
CD615FAD2655293100B717DB /* UITableView+HeaderSize.swift */,
CD615FAE2655293100B717DB /* Date+Now.swift */, CD615FAE2655293100B717DB /* Date+Now.swift */,
CD615FAF2655293100B717DB /* UIView+InterfaceStyle.swift */,
CD615FB02655293100B717DB /* Dimension+Name.swift */, CD615FB02655293100B717DB /* Dimension+Name.swift */,
CD615FB12655293100B717DB /* UnitPressure+Atmosphere.swift */, CD615FB12655293100B717DB /* UnitPressure+Atmosphere.swift */,
CD615FB22655293100B717DB /* CLAuthorizationStatus+Localized.swift */, CD615FB22655293100B717DB /* CLAuthorizationStatus+Localized.swift */,
CD615FB32655293100B717DB /* UIApplication+Settings.swift */, CD615FB32655293100B717DB /* UIApplication+Settings.swift */,
CD615FB42655293100B717DB /* UITabBarController+Hide.swift */,
CD615FB52655293100B717DB /* CACornerMask+All.swift */,
CD615FB62655293100B717DB /* UIDevice+Convenience.swift */,
CD71B9C5265E629D00803DBB /* String+NewLine.swift */, CD71B9C5265E629D00803DBB /* String+NewLine.swift */,
); );
path = Extensions; path = Extensions;
...@@ -626,19 +599,13 @@ ...@@ -626,19 +599,13 @@
CD615FB82655295C00B717DB /* UIColor+Hex.swift in Sources */, CD615FB82655295C00B717DB /* UIColor+Hex.swift in Sources */,
CD2D55E0265537DC007B70F4 /* NWSAlertInfoBlock.swift in Sources */, CD2D55E0265537DC007B70F4 /* NWSAlertInfoBlock.swift in Sources */,
CD91685726552FAE00EC04EF /* MulticastDelegate.swift in Sources */, CD91685726552FAE00EC04EF /* MulticastDelegate.swift in Sources */,
CD615FB92655295C00B717DB /* UIColor+Highlight.swift in Sources */,
CDFE458D26566BD50021A29F /* Storage.swift in Sources */, CDFE458D26566BD50021A29F /* Storage.swift in Sources */,
CD615FBA2655295C00B717DB /* UIViewController+Alert.swift in Sources */,
CD615FBB2655295C00B717DB /* UITabBarController+Append.swift in Sources */,
CD615FBD2655295C00B717DB /* Measurement+String.swift in Sources */, CD615FBD2655295C00B717DB /* Measurement+String.swift in Sources */,
CD615FBE2655295C00B717DB /* Calendar+TimeZone.swift in Sources */, CD615FBE2655295C00B717DB /* Calendar+TimeZone.swift in Sources */,
CD71B9C6265E629D00803DBB /* String+NewLine.swift in Sources */, CD71B9C6265E629D00803DBB /* String+NewLine.swift in Sources */,
CD91685F26552FEC00EC04EF /* Global.swift in Sources */, CD91685F26552FEC00EC04EF /* Global.swift in Sources */,
CD615FBF2655295C00B717DB /* UIStackView+RemoveAll.swift in Sources */,
CD615FC02655295C00B717DB /* UITableView+HeaderSize.swift in Sources */,
CD9FE61A26662B4F002DC9CD /* DeepLinksRouterProtocol.swift in Sources */, CD9FE61A26662B4F002DC9CD /* DeepLinksRouterProtocol.swift in Sources */,
CD615FC12655295C00B717DB /* Date+Now.swift in Sources */, CD615FC12655295C00B717DB /* Date+Now.swift in Sources */,
CD615FC22655295C00B717DB /* UIView+InterfaceStyle.swift in Sources */,
CD6C22F026677E0200D75659 /* PushNotificationsManagerProtocol.swift in Sources */, CD6C22F026677E0200D75659 /* PushNotificationsManagerProtocol.swift in Sources */,
CD615FC32655295C00B717DB /* Dimension+Name.swift in Sources */, CD615FC32655295C00B717DB /* Dimension+Name.swift in Sources */,
CD615FC42655295C00B717DB /* UnitPressure+Atmosphere.swift in Sources */, CD615FC42655295C00B717DB /* UnitPressure+Atmosphere.swift in Sources */,
...@@ -647,13 +614,10 @@ ...@@ -647,13 +614,10 @@
CD8E48A526651414008E7F8D /* NWSCurrentEventsReponse.swift in Sources */, CD8E48A526651414008E7F8D /* NWSCurrentEventsReponse.swift in Sources */,
CD427D19266F5DCE00B4350A /* ShortsSource.swift in Sources */, CD427D19266F5DCE00B4350A /* ShortsSource.swift in Sources */,
CD2D55D8265533F4007B70F4 /* UserDefaultsWrapper.swift in Sources */, CD2D55D8265533F4007B70F4 /* UserDefaultsWrapper.swift in Sources */,
CD615FC72655295C00B717DB /* UITabBarController+Hide.swift in Sources */,
CDD2F8F62665117400B48322 /* NWSAlertsManager.swift in Sources */, CDD2F8F62665117400B48322 /* NWSAlertsManager.swift in Sources */,
CD11AFE726651BF900EC4BA0 /* LegacyWdtLocation.swift in Sources */, CD11AFE726651BF900EC4BA0 /* LegacyWdtLocation.swift in Sources */,
CD615FC82655295C00B717DB /* CACornerMask+All.swift in Sources */,
CD11AFE326651B6300EC4BA0 /* LegacyMigrationManager.swift in Sources */, CD11AFE326651B6300EC4BA0 /* LegacyMigrationManager.swift in Sources */,
CD2D55DD2655377F007B70F4 /* NWSAlertExtendedInfo.swift in Sources */, CD2D55DD2655377F007B70F4 /* NWSAlertExtendedInfo.swift in Sources */,
CD615FC92655295C00B717DB /* UIDevice+Convenience.swift in Sources */,
CD615F95265526E700B717DB /* UpdatableModelObject.swift in Sources */, CD615F95265526E700B717DB /* UpdatableModelObject.swift in Sources */,
CD615FA4265528F000B717DB /* HelperTypes.swift in Sources */, CD615FA4265528F000B717DB /* HelperTypes.swift in Sources */,
CD3883EC2657B83D0070FD6F /* FIPSResponse.swift in Sources */, CD3883EC2657B83D0070FD6F /* FIPSResponse.swift in Sources */,
......
//
// UIColor+Highlight.swift
// 1Weather
//
// Created by Dmitry Stepanets on 28.11.2020.
//
import UIKit
public extension UIColor {
private var isDarkColor: Bool {
var r, g, b, a: CGFloat
(r, g, b, a) = (0, 0, 0, 0)
self.getRed(&r, green: &g, blue: &b, alpha: &a)
let lum = 0.2126 * r + 0.7152 * g + 0.0722 * b
return lum < 0.60 ? true : false
}
var highlighted:UIColor {
return self.isDarkColor ? self.adjust(by: 30) : self.adjust(by: -30)
}
func lighten(by fraction:CGFloat) -> UIColor {
var red: CGFloat = 0
var green: CGFloat = 0
var blue: CGFloat = 0
var alpha: CGFloat = 0
getRed(&red, green: &green, blue: &blue, alpha: &alpha)
red = lightenColor(color: red, fraction: fraction)
green = lightenColor(color: green, fraction: fraction)
blue = lightenColor(color: blue, fraction: fraction)
return UIColor(red: red, green: green, blue: blue, alpha: alpha)
}
func darken(by fraction:CGFloat) -> UIColor {
var red: CGFloat = 0
var green: CGFloat = 0
var blue: CGFloat = 0
var alpha: CGFloat = 0
getRed(&red, green: &green, blue: &blue, alpha: &alpha)
red = darkenColor(color: red, fraction: fraction)
green = darkenColor(color: green, fraction: fraction)
blue = darkenColor(color: blue, fraction: fraction)
return UIColor(red: red, green: green, blue: blue, alpha: alpha)
}
private func lightenColor(color: CGFloat, fraction: CGFloat) -> CGFloat {
return min(color + (1 - color) * fraction, 1)
}
private func darkenColor(color: CGFloat, fraction: CGFloat) -> CGFloat {
return max(color - color * fraction, 0)
}
private func adjust(by percentage:CGFloat=30.0) -> UIColor {
var r:CGFloat=0, g:CGFloat=0, b:CGFloat=0, a:CGFloat=0;
if(self.getRed(&r, green: &g, blue: &b, alpha: &a)){
return UIColor(red: min(r + percentage/100, 1.0),
green: min(g + percentage/100, 1.0),
blue: min(b + percentage/100, 1.0),
alpha: a)
}
else{
return self
}
}
}
...@@ -46,6 +46,7 @@ def application_pods ...@@ -46,6 +46,7 @@ def application_pods
pod 'PKHUD', '~> 5.0' pod 'PKHUD', '~> 5.0'
pod 'Nuke' pod 'Nuke'
pod 'Nuke-WebP-Plugin' pod 'Nuke-WebP-Plugin'
pod 'pop', :git => 'https://github.com/facebook/pop.git'
end end
#-------Targets------- #-------Targets-------
......
...@@ -189,6 +189,7 @@ PODS: ...@@ -189,6 +189,7 @@ PODS:
- libwebp (= 1.1.0) - libwebp (= 1.1.0)
- Nuke (~> 9.0) - Nuke (~> 9.0)
- PKHUD (5.3.0) - PKHUD (5.3.0)
- pop (1.0.11)
- PromisesObjC (1.2.12) - PromisesObjC (1.2.12)
- SnapKit (5.0.1) - SnapKit (5.0.1)
- Swarm (1.0.7) - Swarm (1.0.7)
...@@ -216,6 +217,7 @@ DEPENDENCIES: ...@@ -216,6 +217,7 @@ DEPENDENCIES:
- Nuke - Nuke
- Nuke-WebP-Plugin - Nuke-WebP-Plugin
- PKHUD (~> 5.0) - PKHUD (~> 5.0)
- pop (from `https://github.com/facebook/pop.git`)
- SnapKit - SnapKit
- "Swarm (from `git@gitlab.pinsightmedia.com:oneweather/wdt-skywisetilekit-ios.git`, branch `develop`)" - "Swarm (from `git@gitlab.pinsightmedia.com:oneweather/wdt-skywisetilekit-ios.git`, branch `develop`)"
- XMLCoder (~> 0.12.0) - XMLCoder (~> 0.12.0)
...@@ -264,6 +266,8 @@ SPEC REPOS: ...@@ -264,6 +266,8 @@ SPEC REPOS:
EXTERNAL SOURCES: EXTERNAL SOURCES:
Cirque: Cirque:
:git: https://github.com/StepanetsDmtry/Cirque.git :git: https://github.com/StepanetsDmtry/Cirque.git
pop:
:git: https://github.com/facebook/pop.git
Swarm: Swarm:
:branch: develop :branch: develop
:git: "git@gitlab.pinsightmedia.com:oneweather/wdt-skywisetilekit-ios.git" :git: "git@gitlab.pinsightmedia.com:oneweather/wdt-skywisetilekit-ios.git"
...@@ -272,6 +276,9 @@ CHECKOUT OPTIONS: ...@@ -272,6 +276,9 @@ CHECKOUT OPTIONS:
Cirque: Cirque:
:commit: ceb7ba910a35973cbcd41c73a62be6305aed4d13 :commit: ceb7ba910a35973cbcd41c73a62be6305aed4d13
:git: https://github.com/StepanetsDmtry/Cirque.git :git: https://github.com/StepanetsDmtry/Cirque.git
pop:
:commit: 87d1f8b74cdaa4699d7a9f6be1ff5202014c581f
:git: https://github.com/facebook/pop.git
Swarm: Swarm:
:commit: 85c4a3651dbc30b6320bcda27d1c0992b651f3a8 :commit: 85c4a3651dbc30b6320bcda27d1c0992b651f3a8
:git: "git@gitlab.pinsightmedia.com:oneweather/wdt-skywisetilekit-ios.git" :git: "git@gitlab.pinsightmedia.com:oneweather/wdt-skywisetilekit-ios.git"
...@@ -313,11 +320,12 @@ SPEC CHECKSUMS: ...@@ -313,11 +320,12 @@ SPEC CHECKSUMS:
Nuke: 6f400a4ea957e09149ec335a3c6acdcc814d89e4 Nuke: 6f400a4ea957e09149ec335a3c6acdcc814d89e4
Nuke-WebP-Plugin: a79a97be508453ce5c36b78989595cbbc19c2deb Nuke-WebP-Plugin: a79a97be508453ce5c36b78989595cbbc19c2deb
PKHUD: 98f3e4bc904b9c916f1c5bb6d765365b5357291b PKHUD: 98f3e4bc904b9c916f1c5bb6d765365b5357291b
pop: ae3ae187018759968252242e175c21f7f9be5dd2
PromisesObjC: 3113f7f76903778cf4a0586bd1ab89329a0b7b97 PromisesObjC: 3113f7f76903778cf4a0586bd1ab89329a0b7b97
SnapKit: 97b92857e3df3a0c71833cce143274bf6ef8e5eb SnapKit: 97b92857e3df3a0c71833cce143274bf6ef8e5eb
Swarm: 95393cd52715744c94e3a8475bc20b4de5d79f35 Swarm: 95393cd52715744c94e3a8475bc20b4de5d79f35
XMLCoder: f884dfa894a6f8b7dce465e4f6c02963bf17e028 XMLCoder: f884dfa894a6f8b7dce465e4f6c02963bf17e028
PODFILE CHECKSUM: 2da69d89ab797bf224c9e0c50d943473a0f86c3b PODFILE CHECKSUM: da03a05dc9d853e4534fd9e8fc8afb7fd54071e3
COCOAPODS: 1.10.1 COCOAPODS: 1.10.1
{
"name": "pop",
"version": "1.0.11",
"license": {
"type": "BSD"
},
"homepage": "https://github.com/facebook/pop",
"authors": {
"Kimon Tsinteris": "kimon@mac.com"
},
"summary": "Extensible animation framework for iOS and OS X.",
"source": {
"git": "https://github.com/facebook/pop.git",
"tag": "1.0.10"
},
"source_files": "pop/**/*.{h,m,mm,cpp}",
"public_header_files": "pop/{POP,POPAnimatableProperty,POPAnimatablePropertyTypes,POPAnimation,POPAnimationEvent,POPAnimationExtras,POPAnimationTracer,POPAnimator,POPBasicAnimation,POPCustomAnimation,POPDecayAnimation,POPDefines,POPGeometry,POPLayerExtras,POPPropertyAnimation,POPSpringAnimation,POPVector}.h",
"requires_arc": true,
"social_media_url": "https://twitter.com/fbOpenSource",
"libraries": "c++",
"pod_target_xcconfig": {
"CLANG_CXX_LANGUAGE_STANDARD": "c++11",
"CLANG_CXX_LIBRARY": "libc++"
},
"platforms": {
"ios": "8.0",
"osx": "10.8",
"tvos": "9.0"
}
}
...@@ -189,6 +189,7 @@ PODS: ...@@ -189,6 +189,7 @@ PODS:
- libwebp (= 1.1.0) - libwebp (= 1.1.0)
- Nuke (~> 9.0) - Nuke (~> 9.0)
- PKHUD (5.3.0) - PKHUD (5.3.0)
- pop (1.0.11)
- PromisesObjC (1.2.12) - PromisesObjC (1.2.12)
- SnapKit (5.0.1) - SnapKit (5.0.1)
- Swarm (1.0.7) - Swarm (1.0.7)
...@@ -216,6 +217,7 @@ DEPENDENCIES: ...@@ -216,6 +217,7 @@ DEPENDENCIES:
- Nuke - Nuke
- Nuke-WebP-Plugin - Nuke-WebP-Plugin
- PKHUD (~> 5.0) - PKHUD (~> 5.0)
- pop (from `https://github.com/facebook/pop.git`)
- SnapKit - SnapKit
- "Swarm (from `git@gitlab.pinsightmedia.com:oneweather/wdt-skywisetilekit-ios.git`, branch `develop`)" - "Swarm (from `git@gitlab.pinsightmedia.com:oneweather/wdt-skywisetilekit-ios.git`, branch `develop`)"
- XMLCoder (~> 0.12.0) - XMLCoder (~> 0.12.0)
...@@ -264,6 +266,8 @@ SPEC REPOS: ...@@ -264,6 +266,8 @@ SPEC REPOS:
EXTERNAL SOURCES: EXTERNAL SOURCES:
Cirque: Cirque:
:git: https://github.com/StepanetsDmtry/Cirque.git :git: https://github.com/StepanetsDmtry/Cirque.git
pop:
:git: https://github.com/facebook/pop.git
Swarm: Swarm:
:branch: develop :branch: develop
:git: "git@gitlab.pinsightmedia.com:oneweather/wdt-skywisetilekit-ios.git" :git: "git@gitlab.pinsightmedia.com:oneweather/wdt-skywisetilekit-ios.git"
...@@ -272,6 +276,9 @@ CHECKOUT OPTIONS: ...@@ -272,6 +276,9 @@ CHECKOUT OPTIONS:
Cirque: Cirque:
:commit: ceb7ba910a35973cbcd41c73a62be6305aed4d13 :commit: ceb7ba910a35973cbcd41c73a62be6305aed4d13
:git: https://github.com/StepanetsDmtry/Cirque.git :git: https://github.com/StepanetsDmtry/Cirque.git
pop:
:commit: 87d1f8b74cdaa4699d7a9f6be1ff5202014c581f
:git: https://github.com/facebook/pop.git
Swarm: Swarm:
:commit: 85c4a3651dbc30b6320bcda27d1c0992b651f3a8 :commit: 85c4a3651dbc30b6320bcda27d1c0992b651f3a8
:git: "git@gitlab.pinsightmedia.com:oneweather/wdt-skywisetilekit-ios.git" :git: "git@gitlab.pinsightmedia.com:oneweather/wdt-skywisetilekit-ios.git"
...@@ -313,11 +320,12 @@ SPEC CHECKSUMS: ...@@ -313,11 +320,12 @@ SPEC CHECKSUMS:
Nuke: 6f400a4ea957e09149ec335a3c6acdcc814d89e4 Nuke: 6f400a4ea957e09149ec335a3c6acdcc814d89e4
Nuke-WebP-Plugin: a79a97be508453ce5c36b78989595cbbc19c2deb Nuke-WebP-Plugin: a79a97be508453ce5c36b78989595cbbc19c2deb
PKHUD: 98f3e4bc904b9c916f1c5bb6d765365b5357291b PKHUD: 98f3e4bc904b9c916f1c5bb6d765365b5357291b
pop: ae3ae187018759968252242e175c21f7f9be5dd2
PromisesObjC: 3113f7f76903778cf4a0586bd1ab89329a0b7b97 PromisesObjC: 3113f7f76903778cf4a0586bd1ab89329a0b7b97
SnapKit: 97b92857e3df3a0c71833cce143274bf6ef8e5eb SnapKit: 97b92857e3df3a0c71833cce143274bf6ef8e5eb
Swarm: 95393cd52715744c94e3a8475bc20b4de5d79f35 Swarm: 95393cd52715744c94e3a8475bc20b4de5d79f35
XMLCoder: f884dfa894a6f8b7dce465e4f6c02963bf17e028 XMLCoder: f884dfa894a6f8b7dce465e4f6c02963bf17e028
PODFILE CHECKSUM: 2da69d89ab797bf224c9e0c50d943473a0f86c3b PODFILE CHECKSUM: da03a05dc9d853e4534fd9e8fc8afb7fd54071e3
COCOAPODS: 1.10.1 COCOAPODS: 1.10.1
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -3021,4 +3021,38 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ...@@ -3021,4 +3021,38 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
## mopub-ios-sdk ## mopub-ios-sdk
The MoPub SDK License can be found at http://www.mopub.com/legal/sdk-license-agreement/ The MoPub SDK License can be found at http://www.mopub.com/legal/sdk-license-agreement/
## pop
BSD License
For Pop software
Copyright (c) 2014, Facebook, Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name Facebook nor the names of its contributors may be used to
endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Generated by CocoaPods - https://cocoapods.org Generated by CocoaPods - https://cocoapods.org
...@@ -3269,6 +3269,46 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ...@@ -3269,6 +3269,46 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</dict> </dict>
<dict> <dict>
<key>FooterText</key> <key>FooterText</key>
<string>BSD License
For Pop software
Copyright (c) 2014, Facebook, Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name Facebook nor the names of its contributors may be used to
endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</string>
<key>License</key>
<string>BSD</string>
<key>Title</key>
<string>pop</string>
<key>Type</key>
<string>PSGroupSpecifier</string>
</dict>
<dict>
<key>FooterText</key>
<string>Generated by CocoaPods - https://cocoapods.org</string> <string>Generated by CocoaPods - https://cocoapods.org</string>
<key>Title</key> <key>Title</key>
<string></string> <string></string>
......
...@@ -30,5 +30,6 @@ ${BUILT_PRODUCTS_DIR}/Swarm/Swarm.framework ...@@ -30,5 +30,6 @@ ${BUILT_PRODUCTS_DIR}/Swarm/Swarm.framework
${BUILT_PRODUCTS_DIR}/libwebp/libwebp.framework ${BUILT_PRODUCTS_DIR}/libwebp/libwebp.framework
${BUILT_PRODUCTS_DIR}/lottie-ios/Lottie.framework ${BUILT_PRODUCTS_DIR}/lottie-ios/Lottie.framework
${BUILT_PRODUCTS_DIR}/mopub-ios-sdk/MoPubSDK.framework ${BUILT_PRODUCTS_DIR}/mopub-ios-sdk/MoPubSDK.framework
${BUILT_PRODUCTS_DIR}/pop/pop.framework
${PODS_XCFRAMEWORKS_BUILD_DIR}/DTBiOSSDK/DTBiOSSDK.framework/DTBiOSSDK ${PODS_XCFRAMEWORKS_BUILD_DIR}/DTBiOSSDK/DTBiOSSDK.framework/DTBiOSSDK
${PODS_XCFRAMEWORKS_BUILD_DIR}/OMSDK_Mopub/OMSDK_Mopub.framework/OMSDK_Mopub ${PODS_XCFRAMEWORKS_BUILD_DIR}/OMSDK_Mopub/OMSDK_Mopub.framework/OMSDK_Mopub
\ No newline at end of file
...@@ -29,5 +29,6 @@ ${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/Swarm.framework ...@@ -29,5 +29,6 @@ ${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/Swarm.framework
${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/libwebp.framework ${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/libwebp.framework
${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/Lottie.framework ${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/Lottie.framework
${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/MoPubSDK.framework ${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/MoPubSDK.framework
${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/pop.framework
${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/DTBiOSSDK.framework ${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/DTBiOSSDK.framework
${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/OMSDK_Mopub.framework ${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/OMSDK_Mopub.framework
\ No newline at end of file
...@@ -30,5 +30,6 @@ ${BUILT_PRODUCTS_DIR}/Swarm/Swarm.framework ...@@ -30,5 +30,6 @@ ${BUILT_PRODUCTS_DIR}/Swarm/Swarm.framework
${BUILT_PRODUCTS_DIR}/libwebp/libwebp.framework ${BUILT_PRODUCTS_DIR}/libwebp/libwebp.framework
${BUILT_PRODUCTS_DIR}/lottie-ios/Lottie.framework ${BUILT_PRODUCTS_DIR}/lottie-ios/Lottie.framework
${BUILT_PRODUCTS_DIR}/mopub-ios-sdk/MoPubSDK.framework ${BUILT_PRODUCTS_DIR}/mopub-ios-sdk/MoPubSDK.framework
${BUILT_PRODUCTS_DIR}/pop/pop.framework
${PODS_XCFRAMEWORKS_BUILD_DIR}/DTBiOSSDK/DTBiOSSDK.framework/DTBiOSSDK ${PODS_XCFRAMEWORKS_BUILD_DIR}/DTBiOSSDK/DTBiOSSDK.framework/DTBiOSSDK
${PODS_XCFRAMEWORKS_BUILD_DIR}/OMSDK_Mopub/OMSDK_Mopub.framework/OMSDK_Mopub ${PODS_XCFRAMEWORKS_BUILD_DIR}/OMSDK_Mopub/OMSDK_Mopub.framework/OMSDK_Mopub
\ No newline at end of file
...@@ -29,5 +29,6 @@ ${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/Swarm.framework ...@@ -29,5 +29,6 @@ ${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/Swarm.framework
${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/libwebp.framework ${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/libwebp.framework
${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/Lottie.framework ${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/Lottie.framework
${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/MoPubSDK.framework ${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/MoPubSDK.framework
${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/pop.framework
${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/DTBiOSSDK.framework ${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/DTBiOSSDK.framework
${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/OMSDK_Mopub.framework ${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/OMSDK_Mopub.framework
\ No newline at end of file
...@@ -206,6 +206,7 @@ if [[ "$CONFIGURATION" == "Debug" ]]; then ...@@ -206,6 +206,7 @@ if [[ "$CONFIGURATION" == "Debug" ]]; then
install_framework "${BUILT_PRODUCTS_DIR}/libwebp/libwebp.framework" install_framework "${BUILT_PRODUCTS_DIR}/libwebp/libwebp.framework"
install_framework "${BUILT_PRODUCTS_DIR}/lottie-ios/Lottie.framework" install_framework "${BUILT_PRODUCTS_DIR}/lottie-ios/Lottie.framework"
install_framework "${BUILT_PRODUCTS_DIR}/mopub-ios-sdk/MoPubSDK.framework" install_framework "${BUILT_PRODUCTS_DIR}/mopub-ios-sdk/MoPubSDK.framework"
install_framework "${BUILT_PRODUCTS_DIR}/pop/pop.framework"
install_framework "${PODS_XCFRAMEWORKS_BUILD_DIR}/DTBiOSSDK/DTBiOSSDK.framework" install_framework "${PODS_XCFRAMEWORKS_BUILD_DIR}/DTBiOSSDK/DTBiOSSDK.framework"
install_framework "${PODS_XCFRAMEWORKS_BUILD_DIR}/OMSDK_Mopub/OMSDK_Mopub.framework" install_framework "${PODS_XCFRAMEWORKS_BUILD_DIR}/OMSDK_Mopub/OMSDK_Mopub.framework"
fi fi
...@@ -241,6 +242,7 @@ if [[ "$CONFIGURATION" == "Release" ]]; then ...@@ -241,6 +242,7 @@ if [[ "$CONFIGURATION" == "Release" ]]; then
install_framework "${BUILT_PRODUCTS_DIR}/libwebp/libwebp.framework" install_framework "${BUILT_PRODUCTS_DIR}/libwebp/libwebp.framework"
install_framework "${BUILT_PRODUCTS_DIR}/lottie-ios/Lottie.framework" install_framework "${BUILT_PRODUCTS_DIR}/lottie-ios/Lottie.framework"
install_framework "${BUILT_PRODUCTS_DIR}/mopub-ios-sdk/MoPubSDK.framework" install_framework "${BUILT_PRODUCTS_DIR}/mopub-ios-sdk/MoPubSDK.framework"
install_framework "${BUILT_PRODUCTS_DIR}/pop/pop.framework"
install_framework "${PODS_XCFRAMEWORKS_BUILD_DIR}/DTBiOSSDK/DTBiOSSDK.framework" install_framework "${PODS_XCFRAMEWORKS_BUILD_DIR}/DTBiOSSDK/DTBiOSSDK.framework"
install_framework "${PODS_XCFRAMEWORKS_BUILD_DIR}/OMSDK_Mopub/OMSDK_Mopub.framework" install_framework "${PODS_XCFRAMEWORKS_BUILD_DIR}/OMSDK_Mopub/OMSDK_Mopub.framework"
fi fi
......
...@@ -3,12 +3,12 @@ CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = NO ...@@ -3,12 +3,12 @@ CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = NO
EXCLUDED_ARCHS[sdk=appletvsimulator*] = arm64 EXCLUDED_ARCHS[sdk=appletvsimulator*] = arm64
EXCLUDED_ARCHS[sdk=iphonesimulator*] = arm64 EXCLUDED_ARCHS[sdk=iphonesimulator*] = arm64
EXCLUDED_ARCHS[sdk=watchsimulator*] = arm64 EXCLUDED_ARCHS[sdk=watchsimulator*] = arm64
FRAMEWORK_SEARCH_PATHS = $(inherited) "${PODS_CONFIGURATION_BUILD_DIR}/AlgoliaSearchClient" "${PODS_CONFIGURATION_BUILD_DIR}/BezierKit" "${PODS_CONFIGURATION_BUILD_DIR}/Cirque" "${PODS_CONFIGURATION_BUILD_DIR}/FBSDKCoreKit" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseABTesting" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCore" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCoreDiagnostics" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCrashlytics" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseInstallations" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseRemoteConfig" "${PODS_CONFIGURATION_BUILD_DIR}/Flurry-iOS-SDK" "${PODS_CONFIGURATION_BUILD_DIR}/GoogleDataTransport" "${PODS_CONFIGURATION_BUILD_DIR}/GoogleUtilities" "${PODS_CONFIGURATION_BUILD_DIR}/Localize-Swift" "${PODS_CONFIGURATION_BUILD_DIR}/Logging" "${PODS_CONFIGURATION_BUILD_DIR}/Nuke" "${PODS_CONFIGURATION_BUILD_DIR}/Nuke-WebP-Plugin" "${PODS_CONFIGURATION_BUILD_DIR}/PKHUD" "${PODS_CONFIGURATION_BUILD_DIR}/PromisesObjC" "${PODS_CONFIGURATION_BUILD_DIR}/SnapKit" "${PODS_CONFIGURATION_BUILD_DIR}/Swarm" "${PODS_CONFIGURATION_BUILD_DIR}/XMLCoder" "${PODS_CONFIGURATION_BUILD_DIR}/libwebp" "${PODS_CONFIGURATION_BUILD_DIR}/lottie-ios" "${PODS_CONFIGURATION_BUILD_DIR}/mopub-ios-sdk" "${PODS_CONFIGURATION_BUILD_DIR}/nanopb" "${PODS_ROOT}/AmazonPublisherServicesSDK/APS_iOS_SDK-4.1.0" "${PODS_ROOT}/AppsFlyerFramework" "${PODS_ROOT}/FBAudienceNetwork/Static" "${PODS_ROOT}/FirebaseAnalytics/Frameworks" "${PODS_ROOT}/Fyber_Marketplace_SDK/IASDKCore" "${PODS_ROOT}/Fyber_Marketplace_SDK/IASDKMRAID" "${PODS_ROOT}/Fyber_Marketplace_SDK/IASDKVideo" "${PODS_ROOT}/Google-Mobile-Ads-SDK/Frameworks/GoogleMobileAdsFramework-Current" "${PODS_ROOT}/GoogleAppMeasurement/Frameworks" "${PODS_ROOT}/GoogleMobileAdsMediationFacebook/FacebookAdapter-6.5.0.0" "${PODS_ROOT}/GoogleMobileAdsMediationFyber/FyberAdapter-7.8.6.0" "${PODS_ROOT}/GoogleMobileAdsMediationMoPub/MoPubAdapter-5.17.0.0" "${PODS_ROOT}/GoogleUserMessagingPlatform/Frameworks/Release" "${PODS_ROOT}/MORichNotification/Frameworks" "${PODS_ROOT}/MoEngage-iOS-SDK/Frameworks" "${PODS_ROOT}/mopub-ios-sdk/Frameworks" "${PODS_XCFRAMEWORKS_BUILD_DIR}/AppsFlyerLib" "${PODS_XCFRAMEWORKS_BUILD_DIR}/DTBiOSSDK" "${PODS_XCFRAMEWORKS_BUILD_DIR}/FacebookAdapter" "${PODS_XCFRAMEWORKS_BUILD_DIR}/FirebaseAnalytics" "${PODS_XCFRAMEWORKS_BUILD_DIR}/FyberAdapter" "${PODS_XCFRAMEWORKS_BUILD_DIR}/GoogleAppMeasurement" "${PODS_XCFRAMEWORKS_BUILD_DIR}/GoogleMobileAds" "${PODS_XCFRAMEWORKS_BUILD_DIR}/MoPubAdapter" "${PODS_XCFRAMEWORKS_BUILD_DIR}/OMSDK_Mopub" "${PODS_XCFRAMEWORKS_BUILD_DIR}/UserMessagingPlatform" FRAMEWORK_SEARCH_PATHS = $(inherited) "${PODS_CONFIGURATION_BUILD_DIR}/AlgoliaSearchClient" "${PODS_CONFIGURATION_BUILD_DIR}/BezierKit" "${PODS_CONFIGURATION_BUILD_DIR}/Cirque" "${PODS_CONFIGURATION_BUILD_DIR}/FBSDKCoreKit" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseABTesting" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCore" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCoreDiagnostics" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCrashlytics" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseInstallations" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseRemoteConfig" "${PODS_CONFIGURATION_BUILD_DIR}/Flurry-iOS-SDK" "${PODS_CONFIGURATION_BUILD_DIR}/GoogleDataTransport" "${PODS_CONFIGURATION_BUILD_DIR}/GoogleUtilities" "${PODS_CONFIGURATION_BUILD_DIR}/Localize-Swift" "${PODS_CONFIGURATION_BUILD_DIR}/Logging" "${PODS_CONFIGURATION_BUILD_DIR}/Nuke" "${PODS_CONFIGURATION_BUILD_DIR}/Nuke-WebP-Plugin" "${PODS_CONFIGURATION_BUILD_DIR}/PKHUD" "${PODS_CONFIGURATION_BUILD_DIR}/PromisesObjC" "${PODS_CONFIGURATION_BUILD_DIR}/SnapKit" "${PODS_CONFIGURATION_BUILD_DIR}/Swarm" "${PODS_CONFIGURATION_BUILD_DIR}/XMLCoder" "${PODS_CONFIGURATION_BUILD_DIR}/libwebp" "${PODS_CONFIGURATION_BUILD_DIR}/lottie-ios" "${PODS_CONFIGURATION_BUILD_DIR}/mopub-ios-sdk" "${PODS_CONFIGURATION_BUILD_DIR}/nanopb" "${PODS_CONFIGURATION_BUILD_DIR}/pop" "${PODS_ROOT}/AmazonPublisherServicesSDK/APS_iOS_SDK-4.1.0" "${PODS_ROOT}/AppsFlyerFramework" "${PODS_ROOT}/FBAudienceNetwork/Static" "${PODS_ROOT}/FirebaseAnalytics/Frameworks" "${PODS_ROOT}/Fyber_Marketplace_SDK/IASDKCore" "${PODS_ROOT}/Fyber_Marketplace_SDK/IASDKMRAID" "${PODS_ROOT}/Fyber_Marketplace_SDK/IASDKVideo" "${PODS_ROOT}/Google-Mobile-Ads-SDK/Frameworks/GoogleMobileAdsFramework-Current" "${PODS_ROOT}/GoogleAppMeasurement/Frameworks" "${PODS_ROOT}/GoogleMobileAdsMediationFacebook/FacebookAdapter-6.5.0.0" "${PODS_ROOT}/GoogleMobileAdsMediationFyber/FyberAdapter-7.8.6.0" "${PODS_ROOT}/GoogleMobileAdsMediationMoPub/MoPubAdapter-5.17.0.0" "${PODS_ROOT}/GoogleUserMessagingPlatform/Frameworks/Release" "${PODS_ROOT}/MORichNotification/Frameworks" "${PODS_ROOT}/MoEngage-iOS-SDK/Frameworks" "${PODS_ROOT}/mopub-ios-sdk/Frameworks" "${PODS_XCFRAMEWORKS_BUILD_DIR}/AppsFlyerLib" "${PODS_XCFRAMEWORKS_BUILD_DIR}/DTBiOSSDK" "${PODS_XCFRAMEWORKS_BUILD_DIR}/FacebookAdapter" "${PODS_XCFRAMEWORKS_BUILD_DIR}/FirebaseAnalytics" "${PODS_XCFRAMEWORKS_BUILD_DIR}/FyberAdapter" "${PODS_XCFRAMEWORKS_BUILD_DIR}/GoogleAppMeasurement" "${PODS_XCFRAMEWORKS_BUILD_DIR}/GoogleMobileAds" "${PODS_XCFRAMEWORKS_BUILD_DIR}/MoPubAdapter" "${PODS_XCFRAMEWORKS_BUILD_DIR}/OMSDK_Mopub" "${PODS_XCFRAMEWORKS_BUILD_DIR}/UserMessagingPlatform"
GCC_PREPROCESSOR_DEFINITIONS = $(inherited) COCOAPODS=1 $(inherited) PB_FIELD_32BIT=1 PB_NO_PACKED_STRUCTS=1 PB_ENABLE_MALLOC=1 $(inherited) FBSDKCOCOAPODS=1 GCC_PREPROCESSOR_DEFINITIONS = $(inherited) COCOAPODS=1 $(inherited) PB_FIELD_32BIT=1 PB_NO_PACKED_STRUCTS=1 PB_ENABLE_MALLOC=1 $(inherited) FBSDKCOCOAPODS=1
HEADER_SEARCH_PATHS = $(inherited) "${PODS_CONFIGURATION_BUILD_DIR}/AlgoliaSearchClient/AlgoliaSearchClient.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/BezierKit/BezierKit.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/Cirque/Cirque.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/FBSDKCoreKit/FBSDKCoreKit.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseABTesting/FirebaseABTesting.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCore/FirebaseCore.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCoreDiagnostics/FirebaseCoreDiagnostics.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCrashlytics/FirebaseCrashlytics.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseInstallations/FirebaseInstallations.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseRemoteConfig/FirebaseRemoteConfig.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/Flurry-iOS-SDK/Flurry_iOS_SDK.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/GoogleDataTransport/GoogleDataTransport.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/GoogleUtilities/GoogleUtilities.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/Localize-Swift/Localize_Swift.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/Logging/Logging.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/Nuke-WebP-Plugin/NukeWebPPlugin.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/Nuke/Nuke.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/PKHUD/PKHUD.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/PromisesObjC/FBLPromises.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/SnapKit/SnapKit.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/Swarm/Swarm.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/XMLCoder/XMLCoder.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/libwebp/libwebp.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/lottie-ios/Lottie.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/mopub-ios-sdk/MoPubSDK.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/nanopb/nanopb.framework/Headers" "${PODS_ROOT}/Headers/Public" "${PODS_ROOT}/Headers/Public/Firebase" "${PODS_ROOT}/Headers/Public/Fyber_Marketplace_SDK" $(inherited) ${PODS_ROOT}/Firebase/CoreOnly/Sources "${PODS_TARGET_SRCROOT}/Sources/FBLPromises/include" HEADER_SEARCH_PATHS = $(inherited) "${PODS_CONFIGURATION_BUILD_DIR}/AlgoliaSearchClient/AlgoliaSearchClient.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/BezierKit/BezierKit.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/Cirque/Cirque.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/FBSDKCoreKit/FBSDKCoreKit.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseABTesting/FirebaseABTesting.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCore/FirebaseCore.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCoreDiagnostics/FirebaseCoreDiagnostics.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCrashlytics/FirebaseCrashlytics.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseInstallations/FirebaseInstallations.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseRemoteConfig/FirebaseRemoteConfig.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/Flurry-iOS-SDK/Flurry_iOS_SDK.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/GoogleDataTransport/GoogleDataTransport.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/GoogleUtilities/GoogleUtilities.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/Localize-Swift/Localize_Swift.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/Logging/Logging.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/Nuke-WebP-Plugin/NukeWebPPlugin.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/Nuke/Nuke.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/PKHUD/PKHUD.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/PromisesObjC/FBLPromises.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/SnapKit/SnapKit.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/Swarm/Swarm.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/XMLCoder/XMLCoder.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/libwebp/libwebp.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/lottie-ios/Lottie.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/mopub-ios-sdk/MoPubSDK.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/nanopb/nanopb.framework/Headers" "${PODS_CONFIGURATION_BUILD_DIR}/pop/pop.framework/Headers" "${PODS_ROOT}/Headers/Public" "${PODS_ROOT}/Headers/Public/Firebase" "${PODS_ROOT}/Headers/Public/Fyber_Marketplace_SDK" $(inherited) ${PODS_ROOT}/Firebase/CoreOnly/Sources "${PODS_TARGET_SRCROOT}/Sources/FBLPromises/include"
LD_RUNPATH_SEARCH_PATHS = $(inherited) '@executable_path/Frameworks' '@loader_path/Frameworks' LD_RUNPATH_SEARCH_PATHS = $(inherited) '@executable_path/Frameworks' '@loader_path/Frameworks'
LIBRARY_SEARCH_PATHS = $(inherited) "${PODS_ROOT}/Flurry-iOS-SDK/Flurry" LIBRARY_SEARCH_PATHS = $(inherited) "${PODS_ROOT}/Flurry-iOS-SDK/Flurry"
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PODS_BUILD_DIR = ${BUILD_DIR} PODS_BUILD_DIR = ${BUILD_DIR}
PODS_CONFIGURATION_BUILD_DIR = ${PODS_BUILD_DIR}/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) PODS_CONFIGURATION_BUILD_DIR = ${PODS_BUILD_DIR}/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
......
...@@ -3,12 +3,12 @@ CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = NO ...@@ -3,12 +3,12 @@ CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = NO
EXCLUDED_ARCHS[sdk=appletvsimulator*] = arm64 EXCLUDED_ARCHS[sdk=appletvsimulator*] = arm64
EXCLUDED_ARCHS[sdk=iphonesimulator*] = arm64 EXCLUDED_ARCHS[sdk=iphonesimulator*] = arm64
EXCLUDED_ARCHS[sdk=watchsimulator*] = arm64 EXCLUDED_ARCHS[sdk=watchsimulator*] = arm64
FRAMEWORK_SEARCH_PATHS = $(inherited) "${PODS_CONFIGURATION_BUILD_DIR}/AlgoliaSearchClient" "${PODS_CONFIGURATION_BUILD_DIR}/BezierKit" "${PODS_CONFIGURATION_BUILD_DIR}/Cirque" "${PODS_CONFIGURATION_BUILD_DIR}/FBSDKCoreKit" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseABTesting" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCore" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCoreDiagnostics" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseCrashlytics" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseInstallations" "${PODS_CONFIGURATION_BUILD_DIR}/FirebaseRemoteConfig" "${PODS_CONFIGURATION_BUILD_DIR}/Flurry-iOS-SDK" "${PODS_CONFIGURATION_BUILD_DIR}/GoogleDataTransport" "${PODS_CONFIGURATION_BUILD_DIR}/GoogleUtilities" "${PODS_CONFIGURATION_BUILD_DIR}/Localize-Swift" "${PODS_CONFIGURATION_BUILD_DIR}/Logging" "${PODS_CONFIGURATION_BUILD_DIR}/Nuke" "${PODS_CONFIGURATION_BUILD_DIR}/Nuke-WebP-Plugin" "${PODS_CONFIGURATION_BUILD_DIR}/PKHUD" "${PODS_CONFIGURATION_BUILD_DIR}/PromisesObjC" 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GCC_PREPROCESSOR_DEFINITIONS = $(inherited) COCOAPODS=1 $(inherited) PB_FIELD_32BIT=1 PB_NO_PACKED_STRUCTS=1 PB_ENABLE_MALLOC=1 $(inherited) FBSDKCOCOAPODS=1 GCC_PREPROCESSOR_DEFINITIONS = $(inherited) COCOAPODS=1 $(inherited) PB_FIELD_32BIT=1 PB_NO_PACKED_STRUCTS=1 PB_ENABLE_MALLOC=1 $(inherited) FBSDKCOCOAPODS=1
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LD_RUNPATH_SEARCH_PATHS = $(inherited) '@executable_path/Frameworks' '@loader_path/Frameworks' LD_RUNPATH_SEARCH_PATHS = $(inherited) '@executable_path/Frameworks' '@loader_path/Frameworks'
LIBRARY_SEARCH_PATHS = $(inherited) "${PODS_ROOT}/Flurry-iOS-SDK/Flurry" LIBRARY_SEARCH_PATHS = $(inherited) "${PODS_ROOT}/Flurry-iOS-SDK/Flurry"
OTHER_LDFLAGS = $(inherited) -ObjC -l"c++" -l"sqlite3" -l"stdc++" -l"xml2" -l"xml2.2" -l"z" -framework "AVFoundation" -framework "AVKit" -framework "AdSupport" -framework "AlgoliaSearchClient" -framework "AudioToolbox" -framework "BezierKit" -framework "CFNetwork" -framework "Cirque" -framework "CoreGraphics" -framework "CoreImage" -framework "CoreLocation" -framework "CoreMedia" -framework "CoreTelephony" -framework "CoreVideo" -framework "DTBiOSSDK" -framework "EventKit" -framework "EventKitUI" -framework "FBAudienceNetwork" -framework "FBLPromises" -framework "FBSDKCoreKit" -framework "FacebookAdapter" -framework "FirebaseABTesting" -framework "FirebaseCore" -framework "FirebaseCoreDiagnostics" -framework "FirebaseCrashlytics" -framework "FirebaseInstallations" -framework "FirebaseRemoteConfig" -framework "Flurry_iOS_SDK" -framework "Foundation" -framework "FyberAdapter" -framework "GoogleDataTransport" -framework "GoogleMobileAds" -framework "GoogleUtilities" -framework "IASDKCore" -framework "IASDKMRAID" -framework "IASDKVideo" -framework "Localize_Swift" -framework "Logging" -framework "Lottie" -framework "MediaPlayer" -framework "MessageUI" -framework "MoPubAdapter" -framework "MoPubSDK" -framework "MobileCoreServices" -framework "Nuke" -framework "NukeWebPPlugin" -framework "OMSDK_Mopub" -framework "PKHUD" -framework "QuartzCore" -framework "SafariServices" -framework "Security" -framework "SnapKit" -framework "StoreKit" -framework "Swarm" -framework "SystemConfiguration" -framework "UIKit" -framework "UserMessagingPlatform" -framework "UserNotifications" -framework "UserNotificationsUI" -framework "WebKit" -framework "XMLCoder" -framework "libwebp" -framework "nanopb" -weak_framework "Accelerate" -weak_framework "Accounts" -weak_framework "AdSupport" -weak_framework "AppTrackingTransparency" -weak_framework "AudioToolbox" -weak_framework "CFNetwork" -weak_framework "CoreGraphics" -weak_framework "CoreMotion" -weak_framework "CoreTelephony" -weak_framework "Foundation" -weak_framework "JavaScriptCore" -weak_framework "LocalAuthentication" -weak_framework "QuartzCore" -weak_framework "SafariServices" -weak_framework "Security" -weak_framework "Social" -weak_framework "StoreKit" -weak_framework "SystemConfiguration" -weak_framework "UIKit" -weak_framework "UserNotifications" -weak_framework "VideoToolbox" -weak_framework "WebKit" OTHER_LDFLAGS = $(inherited) -ObjC -l"c++" -l"sqlite3" -l"stdc++" -l"xml2" -l"xml2.2" -l"z" -framework "AVFoundation" -framework "AVKit" -framework "AdSupport" -framework "AlgoliaSearchClient" -framework "AudioToolbox" -framework "BezierKit" -framework "CFNetwork" -framework "Cirque" -framework "CoreGraphics" -framework "CoreImage" -framework "CoreLocation" -framework "CoreMedia" -framework "CoreTelephony" -framework "CoreVideo" -framework "DTBiOSSDK" -framework "EventKit" -framework "EventKitUI" -framework "FBAudienceNetwork" -framework "FBLPromises" -framework "FBSDKCoreKit" -framework "FacebookAdapter" -framework "FirebaseABTesting" -framework "FirebaseCore" -framework "FirebaseCoreDiagnostics" -framework "FirebaseCrashlytics" -framework "FirebaseInstallations" -framework "FirebaseRemoteConfig" -framework "Flurry_iOS_SDK" -framework "Foundation" -framework "FyberAdapter" -framework "GoogleDataTransport" -framework "GoogleMobileAds" -framework "GoogleUtilities" -framework "IASDKCore" -framework "IASDKMRAID" -framework "IASDKVideo" -framework "Localize_Swift" -framework "Logging" -framework "Lottie" -framework "MediaPlayer" -framework "MessageUI" -framework "MoPubAdapter" -framework "MoPubSDK" -framework "MobileCoreServices" -framework "Nuke" -framework "NukeWebPPlugin" -framework "OMSDK_Mopub" -framework "PKHUD" -framework "QuartzCore" -framework "SafariServices" -framework "Security" -framework "SnapKit" -framework "StoreKit" -framework "Swarm" -framework "SystemConfiguration" -framework "UIKit" -framework "UserMessagingPlatform" -framework "UserNotifications" -framework "UserNotificationsUI" -framework "WebKit" -framework "XMLCoder" -framework "libwebp" -framework "nanopb" -framework "pop" -weak_framework "Accelerate" -weak_framework "Accounts" -weak_framework "AdSupport" -weak_framework "AppTrackingTransparency" -weak_framework "AudioToolbox" -weak_framework "CFNetwork" -weak_framework "CoreGraphics" -weak_framework "CoreMotion" -weak_framework "CoreTelephony" -weak_framework "Foundation" -weak_framework "JavaScriptCore" -weak_framework "LocalAuthentication" -weak_framework "QuartzCore" -weak_framework "SafariServices" -weak_framework "Security" -weak_framework "Social" -weak_framework "StoreKit" -weak_framework "SystemConfiguration" -weak_framework "UIKit" -weak_framework "UserNotifications" -weak_framework "VideoToolbox" -weak_framework "WebKit"
OTHER_SWIFT_FLAGS = $(inherited) -D COCOAPODS OTHER_SWIFT_FLAGS = $(inherited) -D COCOAPODS
PODS_BUILD_DIR = ${BUILD_DIR} PODS_BUILD_DIR = ${BUILD_DIR}
PODS_CONFIGURATION_BUILD_DIR = ${PODS_BUILD_DIR}/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) PODS_CONFIGURATION_BUILD_DIR = ${PODS_BUILD_DIR}/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
......
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>${PRODUCT_BUNDLE_IDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0.11</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>${CURRENT_PROJECT_VERSION}</string>
<key>NSPrincipalClass</key>
<string></string>
</dict>
</plist>
#import <Foundation/Foundation.h>
@interface PodsDummy_pop : NSObject
@end
@implementation PodsDummy_pop
@end
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#else
#ifndef FOUNDATION_EXPORT
#if defined(__cplusplus)
#define FOUNDATION_EXPORT extern "C"
#else
#define FOUNDATION_EXPORT extern
#endif
#endif
#endif
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#else
#ifndef FOUNDATION_EXPORT
#if defined(__cplusplus)
#define FOUNDATION_EXPORT extern "C"
#else
#define FOUNDATION_EXPORT extern
#endif
#endif
#endif
#import "POP.h"
#import "POPAnimatableProperty.h"
#import "POPAnimatablePropertyTypes.h"
#import "POPAnimation.h"
#import "POPAnimationEvent.h"
#import "POPAnimationExtras.h"
#import "POPAnimationTracer.h"
#import "POPAnimator.h"
#import "POPBasicAnimation.h"
#import "POPCustomAnimation.h"
#import "POPDecayAnimation.h"
#import "POPDefines.h"
#import "POPGeometry.h"
#import "POPLayerExtras.h"
#import "POPPropertyAnimation.h"
#import "POPSpringAnimation.h"
#import "POPVector.h"
FOUNDATION_EXPORT double popVersionNumber;
FOUNDATION_EXPORT const unsigned char popVersionString[];
CLANG_CXX_LANGUAGE_STANDARD = c++11
CLANG_CXX_LIBRARY = libc++
CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = NO
CONFIGURATION_BUILD_DIR = ${PODS_CONFIGURATION_BUILD_DIR}/pop
GCC_PREPROCESSOR_DEFINITIONS = $(inherited) COCOAPODS=1
OTHER_LDFLAGS = $(inherited) -l"c++"
PODS_BUILD_DIR = ${BUILD_DIR}
PODS_CONFIGURATION_BUILD_DIR = ${PODS_BUILD_DIR}/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
PODS_ROOT = ${SRCROOT}
PODS_TARGET_SRCROOT = ${PODS_ROOT}/pop
PODS_XCFRAMEWORKS_BUILD_DIR = $(PODS_CONFIGURATION_BUILD_DIR)/XCFrameworkIntermediates
PRODUCT_BUNDLE_IDENTIFIER = org.cocoapods.${PRODUCT_NAME:rfc1034identifier}
SKIP_INSTALL = YES
USE_RECURSIVE_SCRIPT_INPUTS_IN_SCRIPT_PHASES = YES
framework module pop {
umbrella header "pop-umbrella.h"
export *
module * { export * }
}
CLANG_CXX_LANGUAGE_STANDARD = c++11
CLANG_CXX_LIBRARY = libc++
CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = NO
CONFIGURATION_BUILD_DIR = ${PODS_CONFIGURATION_BUILD_DIR}/pop
GCC_PREPROCESSOR_DEFINITIONS = $(inherited) COCOAPODS=1
OTHER_LDFLAGS = $(inherited) -l"c++"
PODS_BUILD_DIR = ${BUILD_DIR}
PODS_CONFIGURATION_BUILD_DIR = ${PODS_BUILD_DIR}/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
PODS_ROOT = ${SRCROOT}
PODS_TARGET_SRCROOT = ${PODS_ROOT}/pop
PODS_XCFRAMEWORKS_BUILD_DIR = $(PODS_CONFIGURATION_BUILD_DIR)/XCFrameworkIntermediates
PRODUCT_BUNDLE_IDENTIFIER = org.cocoapods.${PRODUCT_NAME:rfc1034identifier}
SKIP_INSTALL = YES
USE_RECURSIVE_SCRIPT_INPUTS_IN_SCRIPT_PHASES = YES
BSD License
For Pop software
Copyright (c) 2014, Facebook, Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name Facebook nor the names of its contributors may be used to
endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
![pop](https://github.com/facebook/pop/blob/master/Images/pop.gif?raw=true)
Pop is an extensible animation engine for iOS, tvOS, and OS X. In addition to basic static animations, it supports spring and decay dynamic animations, making it useful for building realistic, physics-based interactions. The API allows quick integration with existing Objective-C or Swift codebases and enables the animation of any property on any object. It's a mature and well-tested framework that drives all the animations and transitions in [Paper](https://en.wikipedia.org/wiki/Facebook_Paper).
[![Build Status](https://travis-ci.org/facebook/pop.svg)](https://travis-ci.org/facebook/pop)
## Installation
Pop is available on [CocoaPods](http://cocoapods.org). Just add the following to your project Podfile:
```ruby
pod 'pop', '~> 1.0'
```
Bugs are first fixed in master and then made available via a designated release. If you tend to live on the bleeding edge, you can use Pop from master with the following Podfile entry:
```ruby
pod 'pop', :git => 'https://github.com/facebook/pop.git'
```
### Framework (manual)
By adding the project to your project and adding pop.embedded framework to the Embedded Binaries section on the General tab of your app's target, you can set up pop in seconds! This also enables `@import pop` syntax with header modules.
**Note**: because of some awkward limitations with Xcode, embedded binaries must share the same name as the module and must have `.framework` as an extension. This means that you'll see three pop.frameworks when adding embedded binaries (one for OS X, one for tvOS, and one for iOS). You'll need to be sure to add the right one; they appear identically in the list but note the list is populated in order of targets. You can verify the correct one was chosen by checking the path next to the framework listed, in the format `<configuration>-<platform>` (e.g. `Debug-iphoneos`).
![Embedded Binaries](Images/EmbeddedBinaries.png?raw=true)
**Note 2**: this method does not currently play nicely with workspaces. Since targets can only depend on and embed products from other targets in the same project, it only works when pop.xcodeproj is added as a subproject to the current target's project. Otherwise, you'll need to manually set the build ordering in the scheme and copy in the product.
### Static Library (manual)
Alternatively, you can add the project to your workspace and adopt the provided configuration files or manually copy the files under the pop subdirectory into your project. If installing manually, ensure the C++ standard library is also linked by including `-lc++` to your project linker flags.
## Usage
Pop adopts the Core Animation explicit animation programming model. Use by including the following import:
#### Objective-C
```objective-c
#import <pop/POP.h>
```
or if you're using the embedded framework:
```objective-c
@import pop;
```
#### Swift
```swift
import pop
```
### Start, Stop & Update
To start an animation, add it to the object you wish to animate:
#### Objective-C
```objective-c
POPSpringAnimation *anim = [POPSpringAnimation animation];
...
[layer pop_addAnimation:anim forKey:@"myKey"];
```
#### Swift
```swift
let anim = POPSpringAnimation()
...
layer.pop_add(anim, forKey: "myKey")
```
To stop an animation, remove it from the object referencing the key specified on start:
#### Objective-C
```objective-c
[layer pop_removeAnimationForKey:@"myKey"];
```
#### Swift
```swift
layer.pop_removeAnimation(forKey: "myKey")
```
The key can also be used to query for the existence of an animation. Updating the toValue of a running animation can provide the most seamless way to change course:
#### Objective-C
```objective-c
anim = [layer pop_animationForKey:@"myKey"];
if (anim) {
/* update to value to new destination */
anim.toValue = @(42.0);
} else {
/* create and start a new animation */
....
}
```
#### Swift
```swift
if let anim = layer.pop_animation(forKey: "myKey") as? POPSpringAnimation {
/* update to value to new destination */
anim.toValue = 42.0
} else {
/* create and start a new animation */
....
}
```
While a layer was used in the above examples, the Pop interface is implemented as a category addition on NSObject. Any NSObject or subclass can be animated.
### Types
There are four concrete animation types: spring, decay, basic and custom.
Spring animations can be used to give objects a delightful bounce. In this example, we use a spring animation to animate a layer's bounds from its current value to (0, 0, 400, 400):
#### Objective-C
```objective-c
POPSpringAnimation *anim = [POPSpringAnimation animationWithPropertyNamed:kPOPLayerBounds];
anim.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 400, 400)];
[layer pop_addAnimation:anim forKey:@"size"];
```
#### Swift
```swift
if let anim = POPSpringAnimation(propertyNamed: kPOPLayerBounds) {
anim.toValue = NSValue(cgRect: CGRect(x: 0, y: 0, width: 400, height: 400))
layer.pop_add(anim, forKey: "size")
}
```
Decay animations can be used to gradually slow an object to a halt. In this example, we decay a layer's positionX from it's current value and velocity 1000pts per second:
#### Objective-C
```objective-c
POPDecayAnimation *anim = [POPDecayAnimation animationWithPropertyNamed:kPOPLayerPositionX];
anim.velocity = @(1000.);
[layer pop_addAnimation:anim forKey:@"slide"];
```
#### Swift
```swift
if let anim = POPDecayAnimation(propertyNamed: kPOPLayerPositionX) {
anim.velocity = 1000.0
layer.pop_add(anim, forKey: "slide")
}
```
Basic animations can be used to interpolate values over a specified time period. To use an ease-in ease-out animation to animate a view's alpha from 0.0 to 1.0 over the default duration:
#### Objective-C
```objective-c
POPBasicAnimation *anim = [POPBasicAnimation animationWithPropertyNamed:kPOPViewAlpha];
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.fromValue = @(0.0);
anim.toValue = @(1.0);
[view pop_addAnimation:anim forKey:@"fade"];
```
#### Swift
```swift
if let anim = POPBasicAnimation(propertyNamed: kPOPViewAlpha) {
anim.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
anim.fromValue = 0.0
anim.toValue = 1.0
view.pop_add(anim, forKey: "fade")
}
```
`POPCustomAnimation` makes creating custom animations and transitions easier by handling CADisplayLink and associated time-step management. See header for more details.
### Properties
The property animated is specified by the `POPAnimatableProperty` class. In this example we create a spring animation and explicitly set the animatable property corresponding to `-[CALayer bounds]`:
#### Objective-C
```objective-c
POPSpringAnimation *anim = [POPSpringAnimation animation];
anim.property = [POPAnimatableProperty propertyWithName:kPOPLayerBounds];
```
#### Swift
```swift
let anim = POPSpringAnimation()
if let property = POPAnimatableProperty.property(withName: kPOPLayerBounds) as? POPAnimatableProperty {
anim.property = property
}
```
The framework provides many common layer and view animatable properties out of box. You can animate a custom property by creating a new instance of the class. In this example, we declare a custom volume property:
#### Objective-C
```objective-c
prop = [POPAnimatableProperty propertyWithName:@"com.foo.radio.volume" initializer:^(POPMutableAnimatableProperty *prop) {
// read value
prop.readBlock = ^(id obj, CGFloat values[]) {
values[0] = [obj volume];
};
// write value
prop.writeBlock = ^(id obj, const CGFloat values[]) {
[obj setVolume:values[0]];
};
// dynamics threshold
prop.threshold = 0.01;
}];
anim.property = prop;
```
#### Swift
```swift
if let prop = POPAnimatableProperty.property(withName: "com.foo.radio.volume", initializer: { prop in
guard let prop = prop else {
return
}
// read value
prop.readBlock = { obj, values in
guard let obj = obj as? Volumeable, let values = values else {
return
}
values[0] = obj.volume
}
// write value
prop.writeBlock = { obj, values in
guard var obj = obj as? Volumeable, let values = values else {
return
}
obj.volume = values[0]
}
// dynamics threshold
prop.threshold = 0.01
}) as? POPAnimatableProperty {
anim.property = prop
}
```
For a complete listing of provided animatable properties, as well more information on declaring custom properties see `POPAnimatableProperty.h`.
### Debugging
Here are a few tips when debugging. Pop obeys the Simulator's Toggle Slow Animations setting. Try enabling it to slow down animations and more easily observe interactions.
Consider naming your animations. This will allow you to more easily identify them when referencing them, either via logging or in the debugger:
#### Objective-C
```objective-c
anim.name = @"springOpen";
```
#### Swift
```swift
anim.name = "springOpen"
```
Each animation comes with an associated tracer. The tracer allows you to record all animation-related events, in a fast and efficient manner, allowing you to query and analyze them after animation completion. The below example starts the tracer and configures it to log all events on animation completion:
#### Objective-C
```objective-c
POPAnimationTracer *tracer = anim.tracer;
tracer.shouldLogAndResetOnCompletion = YES;
[tracer start];
```
#### Swift
```swift
if let tracer = anim.tracer {
tracer.shouldLogAndResetOnCompletion = true
tracer.start()
}
```
See `POPAnimationTracer.h` for more details.
## Testing
Pop has extensive unit test coverage. To install test dependencies, navigate to the root pop directory and type:
```sh
pod install
```
Assuming CocoaPods is installed, this will include the necessary OCMock dependency to the unit test targets.
## SceneKit
Due to SceneKit requiring iOS 8 and OS X 10.9, POP's SceneKit extensions aren't provided out of box. Unfortunately, [weakly linked frameworks](https://developer.apple.com/library/mac/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/WeakLinking.html) cannot be used due to issues mentioned in the [Xcode 6.1 Release Notes](https://developer.apple.com/library/ios/releasenotes/DeveloperTools/RN-Xcode/Chapters/xc6_release_notes.html).
To remedy this, you can easily opt-in to use SceneKit! Simply add this to the Preprocessor Macros section of your Xcode Project:
```
POP_USE_SCENEKIT=1
```
## Resources
A collection of links to external resources that may prove valuable:
* [AGGeometryKit+POP - Animating Quadrilaterals with Pop](https://github.com/hfossli/aggeometrykit-pop)
* [Apple – Core Animation Programming Guide](https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/CoreAnimation_guide/Introduction/Introduction.html)
* [iOS Development Tips – UIScrollView-like deceleration with Pop](http://iosdevtips.co/post/84571595353/replicating-uiscrollviews-deceleration-with-facebook)
* [Pop Playground – Repository of Pop animation examples](https://github.com/callmeed/pop-playground)
* [Pop Playground 2 – Playing with Facebook's framework](http://victorbaro.com/2014/05/pop-playground-playing-with-facebooks-framework/)
* [POP-MCAnimate – Concise syntax for the Pop animation framework](https://github.com/matthewcheok/POP-MCAnimate)
* [Popping - Great examples in one project](https://github.com/schneiderandre/popping)
* [Rebound – Spring Animations for Android](http://facebook.github.io/rebound/)
* [Tapity Tutorial – Getting Started with Pop](http://tapity.com/tutorial-getting-started-with-pop/)
* [Tweaks – Easily adjust parameters for iOS apps in development](https://github.com/facebook/tweaks)
* [POP Tutorial in 5 steps](https://github.com/maxmyers/FacebookPop)
* [VBFPopFlatButton – Flat animatable button, using Pop to transition between states](https://github.com/victorBaro/VBFPopFlatButton)
## Contributing
See the CONTRIBUTING file for how to help out.
## License
Pop is released under a BSD License. See LICENSE file for details.
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#ifndef POP_POP_H
#define POP_POP_H
#import <pop/POPDefines.h>
#import <pop/POPAnimatableProperty.h>
#import <pop/POPAnimatablePropertyTypes.h>
#import <pop/POPAnimation.h>
#import <pop/POPAnimationEvent.h>
#import <pop/POPAnimationExtras.h>
#import <pop/POPAnimationTracer.h>
#import <pop/POPAnimator.h>
#import <pop/POPBasicAnimation.h>
#import <pop/POPCustomAnimation.h>
#import <pop/POPDecayAnimation.h>
#import <pop/POPGeometry.h>
#import <pop/POPLayerExtras.h>
#import <pop/POPPropertyAnimation.h>
#import <pop/POPSpringAnimation.h>
#endif /* POP_POP_H */
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#ifndef POPACTION_H
#define POPACTION_H
#import <QuartzCore/CATransaction.h>
#import <pop/POPDefines.h>
#ifdef __cplusplus
namespace POP {
/**
@abstract Disables Core Animation actions using RAII.
@discussion The disablement of actions is scoped to the current transaction.
*/
class ActionDisabler
{
BOOL state;
public:
ActionDisabler() POP_NOTHROW
{
state = [CATransaction disableActions];
[CATransaction setDisableActions:YES];
}
~ActionDisabler()
{
[CATransaction setDisableActions:state];
}
};
/**
@abstract Enables Core Animation actions using RAII.
@discussion The enablement of actions is scoped to the current transaction.
*/
class ActionEnabler
{
BOOL state;
public:
ActionEnabler() POP_NOTHROW
{
state = [CATransaction disableActions];
[CATransaction setDisableActions:NO];
}
~ActionEnabler()
{
[CATransaction setDisableActions:state];
}
};
}
#endif /* __cplusplus */
#endif /* POPACTION_H */
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <CoreGraphics/CoreGraphics.h>
#import <Foundation/NSObject.h>
#import <pop/POPDefines.h>
#import <pop/POPAnimatablePropertyTypes.h>
@class POPMutableAnimatableProperty;
/**
@abstract Describes an animatable property.
*/
@interface POPAnimatableProperty : NSObject <NSCopying, NSMutableCopying>
/**
@abstract Property accessor.
@param name The name of the property.
@return The animatable property with that name or nil if it does not exist.
@discussion Common animatable properties are included by default. Use the provided constants to reference.
*/
+ (id)propertyWithName:(NSString *)name;
/**
@abstract The designated initializer.
@param name The name of the property.
@param block The block used to configure the property on creation.
@return The animatable property with name if it exists, otherwise a newly created instance configured by block.
@discussion Custom properties should use reverse-DNS naming. A newly created instance is only mutable in the scope of block. Once constructed, a property becomes immutable.
*/
+ (id)propertyWithName:(NSString *)name initializer:(void (^)(POPMutableAnimatableProperty *prop))block;
/**
@abstract The name of the property.
@discussion Used to uniquely identify an animatable property.
*/
@property (readonly, nonatomic, copy) NSString *name;
/**
@abstract Block used to read values from a property into an array of floats.
*/
@property (readonly, nonatomic, copy) POPAnimatablePropertyReadBlock readBlock;
/**
@abstract Block used to write values from an array of floats into a property.
*/
@property (readonly, nonatomic, copy) POPAnimatablePropertyWriteBlock writeBlock;
/**
@abstract The threshold value used when determining completion of dynamics simulations.
*/
@property (readonly, nonatomic, assign) CGFloat threshold;
@end
/**
@abstract A mutable animatable property intended for configuration.
*/
@interface POPMutableAnimatableProperty : POPAnimatableProperty
/**
@abstract A read-write version of POPAnimatableProperty name property.
*/
@property (readwrite, nonatomic, copy) NSString *name;
/**
@abstract A read-write version of POPAnimatableProperty readBlock property.
*/
@property (readwrite, nonatomic, copy) POPAnimatablePropertyReadBlock readBlock;
/**
@abstract A read-write version of POPAnimatableProperty writeBlock property.
*/
@property (readwrite, nonatomic, copy) POPAnimatablePropertyWriteBlock writeBlock;
/**
@abstract A read-write version of POPAnimatableProperty threshold property.
*/
@property (readwrite, nonatomic, assign) CGFloat threshold;
@end
POP_EXTERN_C_BEGIN
/**
Common CALayer property names.
*/
extern NSString * const kPOPLayerBackgroundColor;
extern NSString * const kPOPLayerBounds;
extern NSString * const kPOPLayerCornerRadius;
extern NSString * const kPOPLayerBorderWidth;
extern NSString * const kPOPLayerBorderColor;
extern NSString * const kPOPLayerOpacity;
extern NSString * const kPOPLayerPosition;
extern NSString * const kPOPLayerPositionX;
extern NSString * const kPOPLayerPositionY;
extern NSString * const kPOPLayerRotation;
extern NSString * const kPOPLayerRotationX;
extern NSString * const kPOPLayerRotationY;
extern NSString * const kPOPLayerScaleX;
extern NSString * const kPOPLayerScaleXY;
extern NSString * const kPOPLayerScaleY;
extern NSString * const kPOPLayerSize;
extern NSString * const kPOPLayerSubscaleXY;
extern NSString * const kPOPLayerSubtranslationX;
extern NSString * const kPOPLayerSubtranslationXY;
extern NSString * const kPOPLayerSubtranslationY;
extern NSString * const kPOPLayerSubtranslationZ;
extern NSString * const kPOPLayerTranslationX;
extern NSString * const kPOPLayerTranslationXY;
extern NSString * const kPOPLayerTranslationY;
extern NSString * const kPOPLayerTranslationZ;
extern NSString * const kPOPLayerZPosition;
extern NSString * const kPOPLayerShadowColor;
extern NSString * const kPOPLayerShadowOffset;
extern NSString * const kPOPLayerShadowOpacity;
extern NSString * const kPOPLayerShadowRadius;
/**
Common CAShapeLayer property names.
*/
extern NSString * const kPOPShapeLayerStrokeStart;
extern NSString * const kPOPShapeLayerStrokeEnd;
extern NSString * const kPOPShapeLayerStrokeColor;
extern NSString * const kPOPShapeLayerFillColor;
extern NSString * const kPOPShapeLayerLineWidth;
extern NSString * const kPOPShapeLayerLineDashPhase;
/**
Common NSLayoutConstraint property names.
*/
extern NSString * const kPOPLayoutConstraintConstant;
#if TARGET_OS_IPHONE
/**
Common UIView property names.
*/
extern NSString * const kPOPViewAlpha;
extern NSString * const kPOPViewBackgroundColor;
extern NSString * const kPOPViewBounds;
extern NSString * const kPOPViewCenter;
extern NSString * const kPOPViewFrame;
extern NSString * const kPOPViewScaleX;
extern NSString * const kPOPViewScaleXY;
extern NSString * const kPOPViewScaleY;
extern NSString * const kPOPViewSize;
extern NSString * const kPOPViewTintColor;
/**
Common UIScrollView property names.
*/
extern NSString * const kPOPScrollViewContentOffset;
extern NSString * const kPOPScrollViewContentSize;
extern NSString * const kPOPScrollViewZoomScale;
extern NSString * const kPOPScrollViewContentInset;
extern NSString * const kPOPScrollViewScrollIndicatorInsets;
/**
Common UITableView property names.
*/
extern NSString * const kPOPTableViewContentOffset;
extern NSString * const kPOPTableViewContentSize;
/**
Common UICollectionView property names.
*/
extern NSString * const kPOPCollectionViewContentOffset;
extern NSString * const kPOPCollectionViewContentSize;
/**
Common UINavigationBar property names.
*/
extern NSString * const kPOPNavigationBarBarTintColor;
/**
Common UIToolbar property names.
*/
extern NSString * const kPOPToolbarBarTintColor;
/**
Common UITabBar property names.
*/
extern NSString * const kPOPTabBarBarTintColor;
/**
Common UILabel property names.
*/
extern NSString * const kPOPLabelTextColor;
#else
/**
Common NSView property names.
*/
extern NSString * const kPOPViewFrame;
extern NSString * const kPOPViewBounds;
extern NSString * const kPOPViewAlphaValue;
extern NSString * const kPOPViewFrameRotation;
extern NSString * const kPOPViewFrameCenterRotation;
extern NSString * const kPOPViewBoundsRotation;
/**
Common NSWindow property names.
*/
extern NSString * const kPOPWindowFrame;
extern NSString * const kPOPWindowAlphaValue;
extern NSString * const kPOPWindowBackgroundColor;
#endif
#if SCENEKIT_SDK_AVAILABLE
/**
Common SceneKit property names.
*/
extern NSString * const kPOPSCNNodePosition;
extern NSString * const kPOPSCNNodePositionX;
extern NSString * const kPOPSCNNodePositionY;
extern NSString * const kPOPSCNNodePositionZ;
extern NSString * const kPOPSCNNodeTranslation;
extern NSString * const kPOPSCNNodeTranslationX;
extern NSString * const kPOPSCNNodeTranslationY;
extern NSString * const kPOPSCNNodeTranslationZ;
extern NSString * const kPOPSCNNodeRotation;
extern NSString * const kPOPSCNNodeRotationX;
extern NSString * const kPOPSCNNodeRotationY;
extern NSString * const kPOPSCNNodeRotationZ;
extern NSString * const kPOPSCNNodeRotationW;
extern NSString * const kPOPSCNNodeEulerAngles;
extern NSString * const kPOPSCNNodeEulerAnglesX;
extern NSString * const kPOPSCNNodeEulerAnglesY;
extern NSString * const kPOPSCNNodeEulerAnglesZ;
extern NSString * const kPOPSCNNodeOrientation;
extern NSString * const kPOPSCNNodeOrientationX;
extern NSString * const kPOPSCNNodeOrientationY;
extern NSString * const kPOPSCNNodeOrientationZ;
extern NSString * const kPOPSCNNodeOrientationW;
extern NSString * const kPOPSCNNodeScale;
extern NSString * const kPOPSCNNodeScaleX;
extern NSString * const kPOPSCNNodeScaleY;
extern NSString * const kPOPSCNNodeScaleZ;
extern NSString * const kPOPSCNNodeScaleXY;
#endif
POP_EXTERN_C_END
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPAnimatableProperty.h"
#import <QuartzCore/QuartzCore.h>
#import "POPAnimationRuntime.h"
#import "POPCGUtils.h"
#import "POPDefines.h"
#import "POPLayerExtras.h"
// common threshold definitions
static CGFloat const kPOPThresholdColor = 0.01;
static CGFloat const kPOPThresholdPoint = 1.0;
static CGFloat const kPOPThresholdOpacity = 0.01;
static CGFloat const kPOPThresholdScale = 0.005;
static CGFloat const kPOPThresholdRotation = 0.01;
static CGFloat const kPOPThresholdRadius = 0.01;
#pragma mark - Static
// CALayer
NSString * const kPOPLayerBackgroundColor = @"backgroundColor";
NSString * const kPOPLayerBounds = @"bounds";
NSString * const kPOPLayerCornerRadius = @"cornerRadius";
NSString * const kPOPLayerBorderWidth = @"borderWidth";
NSString * const kPOPLayerBorderColor = @"borderColor";
NSString * const kPOPLayerOpacity = @"opacity";
NSString * const kPOPLayerPosition = @"position";
NSString * const kPOPLayerPositionX = @"positionX";
NSString * const kPOPLayerPositionY = @"positionY";
NSString * const kPOPLayerRotation = @"rotation";
NSString * const kPOPLayerRotationX = @"rotationX";
NSString * const kPOPLayerRotationY = @"rotationY";
NSString * const kPOPLayerScaleX = @"scaleX";
NSString * const kPOPLayerScaleXY = @"scaleXY";
NSString * const kPOPLayerScaleY = @"scaleY";
NSString * const kPOPLayerSize = @"size";
NSString * const kPOPLayerSubscaleXY = @"subscaleXY";
NSString * const kPOPLayerSubtranslationX = @"subtranslationX";
NSString * const kPOPLayerSubtranslationXY = @"subtranslationXY";
NSString * const kPOPLayerSubtranslationY = @"subtranslationY";
NSString * const kPOPLayerSubtranslationZ = @"subtranslationZ";
NSString * const kPOPLayerTranslationX = @"translationX";
NSString * const kPOPLayerTranslationXY = @"translationXY";
NSString * const kPOPLayerTranslationY = @"translationY";
NSString * const kPOPLayerTranslationZ = @"translationZ";
NSString * const kPOPLayerZPosition = @"zPosition";
NSString * const kPOPLayerShadowColor = @"shadowColor";
NSString * const kPOPLayerShadowOffset = @"shadowOffset";
NSString * const kPOPLayerShadowOpacity = @"shadowOpacity";
NSString * const kPOPLayerShadowRadius = @"shadowRadius";
// CAShapeLayer
NSString * const kPOPShapeLayerStrokeStart = @"shapeLayer.strokeStart";
NSString * const kPOPShapeLayerStrokeEnd = @"shapeLayer.strokeEnd";
NSString * const kPOPShapeLayerStrokeColor = @"shapeLayer.strokeColor";
NSString * const kPOPShapeLayerFillColor = @"shapeLayer.fillColor";
NSString * const kPOPShapeLayerLineWidth = @"shapeLayer.lineWidth";
NSString * const kPOPShapeLayerLineDashPhase = @"shapeLayer.lineDashPhase";
// NSLayoutConstraint
NSString * const kPOPLayoutConstraintConstant = @"layoutConstraint.constant";
#if TARGET_OS_IPHONE
// UIView
NSString * const kPOPViewAlpha = @"view.alpha";
NSString * const kPOPViewBackgroundColor = @"view.backgroundColor";
NSString * const kPOPViewBounds = kPOPLayerBounds;
NSString * const kPOPViewCenter = @"view.center";
NSString * const kPOPViewFrame = @"view.frame";
NSString * const kPOPViewScaleX = @"view.scaleX";
NSString * const kPOPViewScaleXY = @"view.scaleXY";
NSString * const kPOPViewScaleY = @"view.scaleY";
NSString * const kPOPViewSize = kPOPLayerSize;
NSString * const kPOPViewTintColor = @"view.tintColor";
// UIScrollView
NSString * const kPOPScrollViewContentOffset = @"scrollView.contentOffset";
NSString * const kPOPScrollViewContentSize = @"scrollView.contentSize";
NSString * const kPOPScrollViewZoomScale = @"scrollView.zoomScale";
NSString * const kPOPScrollViewContentInset = @"scrollView.contentInset";
NSString * const kPOPScrollViewScrollIndicatorInsets = @"scrollView.scrollIndicatorInsets";
// UITableView
NSString * const kPOPTableViewContentOffset = kPOPScrollViewContentOffset;
NSString * const kPOPTableViewContentSize = kPOPScrollViewContentSize;
// UICollectionView
NSString * const kPOPCollectionViewContentOffset = kPOPScrollViewContentOffset;
NSString * const kPOPCollectionViewContentSize = kPOPScrollViewContentSize;
// UINavigationBar
NSString * const kPOPNavigationBarBarTintColor = @"navigationBar.barTintColor";
// UIToolbar
NSString * const kPOPToolbarBarTintColor = kPOPNavigationBarBarTintColor;
// UITabBar
NSString * const kPOPTabBarBarTintColor = kPOPNavigationBarBarTintColor;
// UILabel
NSString * const kPOPLabelTextColor = @"label.textColor";
#else
// NSView
NSString * const kPOPViewFrame = @"view.frame";
NSString * const kPOPViewBounds = @"view.bounds";
NSString * const kPOPViewAlphaValue = @"view.alphaValue";
NSString * const kPOPViewFrameRotation = @"view.frameRotation";
NSString * const kPOPViewFrameCenterRotation = @"view.frameCenterRotation";
NSString * const kPOPViewBoundsRotation = @"view.boundsRotation";
// NSWindow
NSString * const kPOPWindowFrame = @"window.frame";
NSString * const kPOPWindowAlphaValue = @"window.alphaValue";
NSString * const kPOPWindowBackgroundColor = @"window.backgroundColor";
#endif
#if SCENEKIT_SDK_AVAILABLE
// SceneKit
NSString * const kPOPSCNNodePosition = @"scnode.position";
NSString * const kPOPSCNNodePositionX = @"scnnode.position.x";
NSString * const kPOPSCNNodePositionY = @"scnnode.position.y";
NSString * const kPOPSCNNodePositionZ = @"scnnode.position.z";
NSString * const kPOPSCNNodeTranslation = @"scnnode.translation";
NSString * const kPOPSCNNodeTranslationX = @"scnnode.translation.x";
NSString * const kPOPSCNNodeTranslationY = @"scnnode.translation.y";
NSString * const kPOPSCNNodeTranslationZ = @"scnnode.translation.z";
NSString * const kPOPSCNNodeRotation = @"scnnode.rotation";
NSString * const kPOPSCNNodeRotationX = @"scnnode.rotation.x";
NSString * const kPOPSCNNodeRotationY = @"scnnode.rotation.y";
NSString * const kPOPSCNNodeRotationZ = @"scnnode.rotation.z";
NSString * const kPOPSCNNodeRotationW = @"scnnode.rotation.w";
NSString * const kPOPSCNNodeEulerAngles = @"scnnode.eulerAngles";
NSString * const kPOPSCNNodeEulerAnglesX = @"scnnode.eulerAngles.x";
NSString * const kPOPSCNNodeEulerAnglesY = @"scnnode.eulerAngles.y";
NSString * const kPOPSCNNodeEulerAnglesZ = @"scnnode.eulerAngles.z";
NSString * const kPOPSCNNodeOrientation = @"scnnode.orientation";
NSString * const kPOPSCNNodeOrientationX = @"scnnode.orientation.x";
NSString * const kPOPSCNNodeOrientationY = @"scnnode.orientation.y";
NSString * const kPOPSCNNodeOrientationZ = @"scnnode.orientation.z";
NSString * const kPOPSCNNodeOrientationW = @"scnnode.orientation.w";
NSString * const kPOPSCNNodeScale = @"scnnode.scale";
NSString * const kPOPSCNNodeScaleX = @"scnnode.scale.x";
NSString * const kPOPSCNNodeScaleY = @"scnnode.scale.y";
NSString * const kPOPSCNNodeScaleZ = @"scnnode.scale.z";
NSString * const kPOPSCNNodeScaleXY = @"scnnode.scale.xy";
#endif
/**
State structure internal to static animatable property.
*/
typedef struct
{
NSString *name;
POPAnimatablePropertyReadBlock readBlock;
POPAnimatablePropertyWriteBlock writeBlock;
CGFloat threshold;
} _POPStaticAnimatablePropertyState;
typedef _POPStaticAnimatablePropertyState POPStaticAnimatablePropertyState;
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wglobal-constructors"
static POPStaticAnimatablePropertyState _staticStates[] =
{
/* CALayer */
{kPOPLayerBackgroundColor,
^(CALayer *obj, CGFloat values[]) {
POPCGColorGetRGBAComponents(obj.backgroundColor, values);
},
^(CALayer *obj, const CGFloat values[]) {
CGColorRef color = POPCGColorRGBACreate(values);
[obj setBackgroundColor:color];
CGColorRelease(color);
},
kPOPThresholdColor
},
{kPOPLayerBounds,
^(CALayer *obj, CGFloat values[]) {
values_from_rect(values, [obj bounds]);
},
^(CALayer *obj, const CGFloat values[]) {
[obj setBounds:values_to_rect(values)];
},
kPOPThresholdPoint
},
{kPOPLayerCornerRadius,
^(CALayer *obj, CGFloat values[]) {
values[0] = [obj cornerRadius];
},
^(CALayer *obj, const CGFloat values[]) {
[obj setCornerRadius:values[0]];
},
kPOPThresholdRadius
},
{kPOPLayerBorderWidth,
^(CALayer *obj, CGFloat values[]) {
values[0] = [obj borderWidth];
},
^(CALayer *obj, const CGFloat values[]) {
[obj setBorderWidth:values[0]];
},
0.01
},
{kPOPLayerBorderColor,
^(CALayer *obj, CGFloat values[]) {
POPCGColorGetRGBAComponents(obj.borderColor, values);
},
^(CALayer *obj, const CGFloat values[]) {
CGColorRef color = POPCGColorRGBACreate(values);
[obj setBorderColor:color];
CGColorRelease(color);
},
kPOPThresholdColor
},
{kPOPLayerPosition,
^(CALayer *obj, CGFloat values[]) {
values_from_point(values, [(CALayer *)obj position]);
},
^(CALayer *obj, const CGFloat values[]) {
[obj setPosition:values_to_point(values)];
},
kPOPThresholdPoint
},
{kPOPLayerPositionX,
^(CALayer *obj, CGFloat values[]) {
values[0] = [(CALayer *)obj position].x;
},
^(CALayer *obj, const CGFloat values[]) {
CGPoint p = [(CALayer *)obj position];
p.x = values[0];
[obj setPosition:p];
},
kPOPThresholdPoint
},
{kPOPLayerPositionY,
^(CALayer *obj, CGFloat values[]) {
values[0] = [(CALayer *)obj position].y;
},
^(CALayer *obj, const CGFloat values[]) {
CGPoint p = [(CALayer *)obj position];
p.y = values[0];
[obj setPosition:p];
},
kPOPThresholdPoint
},
{kPOPLayerOpacity,
^(CALayer *obj, CGFloat values[]) {
values[0] = [obj opacity];
},
^(CALayer *obj, const CGFloat values[]) {
[obj setOpacity:((float)values[0])];
},
kPOPThresholdOpacity
},
{kPOPLayerScaleX,
^(CALayer *obj, CGFloat values[]) {
values[0] = POPLayerGetScaleX(obj);
},
^(CALayer *obj, const CGFloat values[]) {
POPLayerSetScaleX(obj, values[0]);
},
kPOPThresholdScale
},
{kPOPLayerScaleY,
^(CALayer *obj, CGFloat values[]) {
values[0] = POPLayerGetScaleY(obj);
},
^(CALayer *obj, const CGFloat values[]) {
POPLayerSetScaleY(obj, values[0]);
},
kPOPThresholdScale
},
{kPOPLayerScaleXY,
^(CALayer *obj, CGFloat values[]) {
values_from_point(values, POPLayerGetScaleXY(obj));
},
^(CALayer *obj, const CGFloat values[]) {
POPLayerSetScaleXY(obj, values_to_point(values));
},
kPOPThresholdScale
},
{kPOPLayerSubscaleXY,
^(CALayer *obj, CGFloat values[]) {
values_from_point(values, POPLayerGetSubScaleXY(obj));
},
^(CALayer *obj, const CGFloat values[]) {
POPLayerSetSubScaleXY(obj, values_to_point(values));
},
kPOPThresholdScale
},
{kPOPLayerTranslationX,
^(CALayer *obj, CGFloat values[]) {
values[0] = POPLayerGetTranslationX(obj);
},
^(CALayer *obj, const CGFloat values[]) {
POPLayerSetTranslationX(obj, values[0]);
},
kPOPThresholdPoint
},
{kPOPLayerTranslationY,
^(CALayer *obj, CGFloat values[]) {
values[0] = POPLayerGetTranslationY(obj);
},
^(CALayer *obj, const CGFloat values[]) {
POPLayerSetTranslationY(obj, values[0]);
},
kPOPThresholdPoint
},
{kPOPLayerTranslationZ,
^(CALayer *obj, CGFloat values[]) {
values[0] = POPLayerGetTranslationZ(obj);
},
^(CALayer *obj, const CGFloat values[]) {
POPLayerSetTranslationZ(obj, values[0]);
},
kPOPThresholdPoint
},
{kPOPLayerTranslationXY,
^(CALayer *obj, CGFloat values[]) {
values_from_point(values, POPLayerGetTranslationXY(obj));
},
^(CALayer *obj, const CGFloat values[]) {
POPLayerSetTranslationXY(obj, values_to_point(values));
},
kPOPThresholdPoint
},
{kPOPLayerSubtranslationX,
^(CALayer *obj, CGFloat values[]) {
values[0] = POPLayerGetSubTranslationX(obj);
},
^(CALayer *obj, const CGFloat values[]) {
POPLayerSetSubTranslationX(obj, values[0]);
},
kPOPThresholdPoint
},
{kPOPLayerSubtranslationY,
^(CALayer *obj, CGFloat values[]) {
values[0] = POPLayerGetSubTranslationY(obj);
},
^(CALayer *obj, const CGFloat values[]) {
POPLayerSetSubTranslationY(obj, values[0]);
},
kPOPThresholdPoint
},
{kPOPLayerSubtranslationZ,
^(CALayer *obj, CGFloat values[]) {
values[0] = POPLayerGetSubTranslationZ(obj);
},
^(CALayer *obj, const CGFloat values[]) {
POPLayerSetSubTranslationZ(obj, values[0]);
},
kPOPThresholdPoint
},
{kPOPLayerSubtranslationXY,
^(CALayer *obj, CGFloat values[]) {
values_from_point(values, POPLayerGetSubTranslationXY(obj));
},
^(CALayer *obj, const CGFloat values[]) {
POPLayerSetSubTranslationXY(obj, values_to_point(values));
},
kPOPThresholdPoint
},
{kPOPLayerZPosition,
^(CALayer *obj, CGFloat values[]) {
values[0] = [obj zPosition];
},
^(CALayer *obj, const CGFloat values[]) {
[obj setZPosition:values[0]];
},
kPOPThresholdPoint
},
{kPOPLayerSize,
^(CALayer *obj, CGFloat values[]) {
values_from_size(values, [obj bounds].size);
},
^(CALayer *obj, const CGFloat values[]) {
CGSize size = values_to_size(values);
if (size.width < 0. || size.height < 0.)
return;
CGRect b = [obj bounds];
b.size = size;
[obj setBounds:b];
},
kPOPThresholdPoint
},
{kPOPLayerRotation,
^(CALayer *obj, CGFloat values[]) {
values[0] = POPLayerGetRotation(obj);
},
^(CALayer *obj, const CGFloat values[]) {
POPLayerSetRotation(obj, values[0]);
},
kPOPThresholdRotation
},
{kPOPLayerRotationY,
^(CALayer *obj, CGFloat values[]) {
values[0] = POPLayerGetRotationY(obj);
},
^(id obj, const CGFloat values[]) {
POPLayerSetRotationY(obj, values[0]);
},
kPOPThresholdRotation
},
{kPOPLayerRotationX,
^(CALayer *obj, CGFloat values[]) {
values[0] = POPLayerGetRotationX(obj);
},
^(CALayer *obj, const CGFloat values[]) {
POPLayerSetRotationX(obj, values[0]);
},
kPOPThresholdRotation
},
{kPOPLayerShadowColor,
^(CALayer *obj, CGFloat values[]) {
POPCGColorGetRGBAComponents(obj.shadowColor, values);
},
^(CALayer *obj, const CGFloat values[]) {
CGColorRef color = POPCGColorRGBACreate(values);
[obj setShadowColor:color];
CGColorRelease(color);
},
0.01
},
{kPOPLayerShadowOffset,
^(CALayer *obj, CGFloat values[]) {
values_from_size(values, [obj shadowOffset]);
},
^(CALayer *obj, const CGFloat values[]) {
CGSize size = values_to_size(values);
[obj setShadowOffset:size];
},
0.01
},
{kPOPLayerShadowOpacity,
^(CALayer *obj, CGFloat values[]) {
values[0] = [obj shadowOpacity];
},
^(CALayer *obj, const CGFloat values[]) {
[obj setShadowOpacity:values[0]];
},
kPOPThresholdOpacity
},
{kPOPLayerShadowRadius,
^(CALayer *obj, CGFloat values[]) {
values[0] = [obj shadowRadius];
},
^(CALayer *obj, const CGFloat values[]) {
[obj setShadowRadius:values[0]];
},
kPOPThresholdRadius
},
/* CAShapeLayer */
{kPOPShapeLayerStrokeStart,
^(CAShapeLayer *obj, CGFloat values[]) {
values[0] = obj.strokeStart;
},
^(CAShapeLayer *obj, const CGFloat values[]) {
obj.strokeStart = values[0];
},
0.01
},
{kPOPShapeLayerStrokeEnd,
^(CAShapeLayer *obj, CGFloat values[]) {
values[0] = obj.strokeEnd;
},
^(CAShapeLayer *obj, const CGFloat values[]) {
obj.strokeEnd = values[0];
},
0.01
},
{kPOPShapeLayerStrokeColor,
^(CAShapeLayer *obj, CGFloat values[]) {
POPCGColorGetRGBAComponents(obj.strokeColor, values);
},
^(CAShapeLayer *obj, const CGFloat values[]) {
CGColorRef color = POPCGColorRGBACreate(values);
[obj setStrokeColor:color];
CGColorRelease(color);
},
kPOPThresholdColor
},
{kPOPShapeLayerFillColor,
^(CAShapeLayer *obj, CGFloat values[]) {
POPCGColorGetRGBAComponents(obj.fillColor, values);
},
^(CAShapeLayer *obj, const CGFloat values[]) {
CGColorRef color = POPCGColorRGBACreate(values);
[obj setFillColor:color];
CGColorRelease(color);
},
kPOPThresholdColor
},
{kPOPShapeLayerLineWidth,
^(CAShapeLayer *obj, CGFloat values[]) {
values[0] = obj.lineWidth;
},
^(CAShapeLayer *obj, const CGFloat values[]) {
obj.lineWidth = values[0];
},
0.01
},
{kPOPShapeLayerLineDashPhase,
^(CAShapeLayer *obj, CGFloat values[]) {
values[0] = obj.lineDashPhase;
},
^(CAShapeLayer *obj, const CGFloat values[]) {
obj.lineDashPhase = values[0];
},
0.01
},
{kPOPLayoutConstraintConstant,
^(NSLayoutConstraint *obj, CGFloat values[]) {
values[0] = obj.constant;
},
^(NSLayoutConstraint *obj, const CGFloat values[]) {
obj.constant = values[0];
},
0.01
},
#if TARGET_OS_IPHONE
/* UIView */
{kPOPViewAlpha,
^(UIView *obj, CGFloat values[]) {
values[0] = obj.alpha;
},
^(UIView *obj, const CGFloat values[]) {
obj.alpha = values[0];
},
kPOPThresholdOpacity
},
{kPOPViewBackgroundColor,
^(UIView *obj, CGFloat values[]) {
POPUIColorGetRGBAComponents(obj.backgroundColor, values);
},
^(UIView *obj, const CGFloat values[]) {
obj.backgroundColor = POPUIColorRGBACreate(values);
},
kPOPThresholdColor
},
{kPOPViewCenter,
^(UIView *obj, CGFloat values[]) {
values_from_point(values, obj.center);
},
^(UIView *obj, const CGFloat values[]) {
obj.center = values_to_point(values);
},
kPOPThresholdPoint
},
{kPOPViewFrame,
^(UIView *obj, CGFloat values[]) {
values_from_rect(values, obj.frame);
},
^(UIView *obj, const CGFloat values[]) {
obj.frame = values_to_rect(values);
},
kPOPThresholdPoint
},
{kPOPViewScaleX,
^(UIView *obj, CGFloat values[]) {
values[0] = POPLayerGetScaleX(obj.layer);
},
^(UIView *obj, const CGFloat values[]) {
POPLayerSetScaleX(obj.layer, values[0]);
},
kPOPThresholdScale
},
{kPOPViewScaleY,
^(UIView *obj, CGFloat values[]) {
values[0] = POPLayerGetScaleY(obj.layer);
},
^(UIView *obj, const CGFloat values[]) {
POPLayerSetScaleY(obj.layer, values[0]);
},
kPOPThresholdScale
},
{kPOPViewScaleXY,
^(UIView *obj, CGFloat values[]) {
values_from_point(values, POPLayerGetScaleXY(obj.layer));
},
^(UIView *obj, const CGFloat values[]) {
POPLayerSetScaleXY(obj.layer, values_to_point(values));
},
kPOPThresholdScale
},
{kPOPViewTintColor,
^(UIView *obj, CGFloat values[]) {
POPUIColorGetRGBAComponents(obj.tintColor, values);
},
^(UIView *obj, const CGFloat values[]) {
obj.tintColor = POPUIColorRGBACreate(values);
},
kPOPThresholdColor
},
/* UIScrollView */
{kPOPScrollViewContentOffset,
^(UIScrollView *obj, CGFloat values[]) {
values_from_point(values, obj.contentOffset);
},
^(UIScrollView *obj, const CGFloat values[]) {
[obj setContentOffset:values_to_point(values) animated:NO];
},
kPOPThresholdPoint
},
{kPOPScrollViewContentSize,
^(UIScrollView *obj, CGFloat values[]) {
values_from_size(values, obj.contentSize);
},
^(UIScrollView *obj, const CGFloat values[]) {
obj.contentSize = values_to_size(values);
},
kPOPThresholdPoint
},
{kPOPScrollViewZoomScale,
^(UIScrollView *obj, CGFloat values[]) {
values[0]=obj.zoomScale;
},
^(UIScrollView *obj, const CGFloat values[]) {
obj.zoomScale=values[0];
},
kPOPThresholdScale
},
{kPOPScrollViewContentInset,
^(UIScrollView *obj, CGFloat values[]) {
values[0] = obj.contentInset.top;
values[1] = obj.contentInset.left;
values[2] = obj.contentInset.bottom;
values[3] = obj.contentInset.right;
},
^(UIScrollView *obj, const CGFloat values[]) {
obj.contentInset = values_to_edge_insets(values);
},
kPOPThresholdPoint
},
{kPOPScrollViewScrollIndicatorInsets,
^(UIScrollView *obj, CGFloat values[]) {
values[0] = obj.scrollIndicatorInsets.top;
values[1] = obj.scrollIndicatorInsets.left;
values[2] = obj.scrollIndicatorInsets.bottom;
values[3] = obj.scrollIndicatorInsets.right;
},
^(UIScrollView *obj, const CGFloat values[]) {
obj.scrollIndicatorInsets = values_to_edge_insets(values);
},
kPOPThresholdPoint
},
/* UINavigationBar */
{kPOPNavigationBarBarTintColor,
^(UINavigationBar *obj, CGFloat values[]) {
POPUIColorGetRGBAComponents(obj.barTintColor, values);
},
^(UINavigationBar *obj, const CGFloat values[]) {
obj.barTintColor = POPUIColorRGBACreate(values);
},
kPOPThresholdColor
},
/* UILabel */
{kPOPLabelTextColor,
^(UILabel *obj, CGFloat values[]) {
POPUIColorGetRGBAComponents(obj.textColor, values);
},
^(UILabel *obj, const CGFloat values[]) {
obj.textColor = POPUIColorRGBACreate(values);
},
kPOPThresholdColor
},
#else
/* NSView */
{kPOPViewFrame,
^(NSView *obj, CGFloat values[]) {
values_from_rect(values, NSRectToCGRect(obj.frame));
},
^(NSView *obj, const CGFloat values[]) {
obj.frame = NSRectFromCGRect(values_to_rect(values));
},
kPOPThresholdPoint
},
{kPOPViewBounds,
^(NSView *obj, CGFloat values[]) {
values_from_rect(values, NSRectToCGRect(obj.frame));
},
^(NSView *obj, const CGFloat values[]) {
obj.bounds = NSRectFromCGRect(values_to_rect(values));
},
kPOPThresholdPoint
},
{kPOPViewAlphaValue,
^(NSView *obj, CGFloat values[]) {
values[0] = obj.alphaValue;
},
^(NSView *obj, const CGFloat values[]) {
obj.alphaValue = values[0];
},
kPOPThresholdOpacity
},
{kPOPViewFrameRotation,
^(NSView *obj, CGFloat values[]) {
values[0] = obj.frameRotation;
},
^(NSView *obj, const CGFloat values[]) {
obj.frameRotation = values[0];
},
kPOPThresholdRotation
},
{kPOPViewFrameCenterRotation,
^(NSView *obj, CGFloat values[]) {
values[0] = obj.frameCenterRotation;
},
^(NSView *obj, const CGFloat values[]) {
obj.frameCenterRotation = values[0];
},
kPOPThresholdRotation
},
{kPOPViewBoundsRotation,
^(NSView *obj, CGFloat values[]) {
values[0] = obj.boundsRotation;
},
^(NSView *obj, const CGFloat values[]) {
obj.boundsRotation = values[0];
},
kPOPThresholdRotation
},
/* NSWindow */
{kPOPWindowFrame,
^(NSWindow *obj, CGFloat values[]) {
values_from_rect(values, NSRectToCGRect(obj.frame));
},
^(NSWindow *obj, const CGFloat values[]) {
[obj setFrame:NSRectFromCGRect(values_to_rect(values)) display:YES];
},
kPOPThresholdPoint
},
{kPOPWindowAlphaValue,
^(NSWindow *obj, CGFloat values[]) {
values[0] = obj.alphaValue;
},
^(NSWindow *obj, const CGFloat values[]) {
obj.alphaValue = values[0];
},
kPOPThresholdOpacity
},
{kPOPWindowBackgroundColor,
^(NSWindow *obj, CGFloat values[]) {
POPNSColorGetRGBAComponents(obj.backgroundColor, values);
},
^(NSWindow *obj, const CGFloat values[]) {
obj.backgroundColor = POPNSColorRGBACreate(values);
},
kPOPThresholdColor
},
#endif
#if SCENEKIT_SDK_AVAILABLE
/* SceneKit */
{kPOPSCNNodePosition,
^(SCNNode *obj, CGFloat values[]) {
values_from_vec3(values, obj.position);
},
^(SCNNode *obj, const CGFloat values[]) {
obj.position = values_to_vec3(values);
},
kPOPThresholdScale
},
{kPOPSCNNodePositionX,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.position.x;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.position = SCNVector3Make(values[0], obj.position.y, obj.position.z);
},
kPOPThresholdScale
},
{kPOPSCNNodePositionY,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.position.y;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.position = SCNVector3Make(obj.position.x, values[0], obj.position.z);
},
kPOPThresholdScale
},
{kPOPSCNNodePositionZ,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.position.z;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.position = SCNVector3Make(obj.position.x, obj.position.y, values[0]);
},
kPOPThresholdScale
},
{kPOPSCNNodeTranslation,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.transform.m41;
values[1] = obj.transform.m42;
values[2] = obj.transform.m43;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.transform = SCNMatrix4MakeTranslation(values[0], values[1], values[2]);
},
kPOPThresholdScale
},
{kPOPSCNNodeTranslationX,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.transform.m41;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.transform = SCNMatrix4MakeTranslation(values[0], obj.transform.m42, obj.transform.m43);
},
kPOPThresholdScale
},
{kPOPSCNNodeTranslationY,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.transform.m42;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.transform = SCNMatrix4MakeTranslation(obj.transform.m41, values[0], obj.transform.m43);
},
kPOPThresholdScale
},
{kPOPSCNNodeTranslationY,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.transform.m43;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.transform = SCNMatrix4MakeTranslation(obj.transform.m41, obj.transform.m42, values[0]);
},
kPOPThresholdScale
},
{kPOPSCNNodeRotation,
^(SCNNode *obj, CGFloat values[]) {
values_from_vec4(values, obj.rotation);
},
^(SCNNode *obj, const CGFloat values[]) {
obj.rotation = values_to_vec4(values);
},
kPOPThresholdScale
},
{kPOPSCNNodeRotationX,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.rotation.x;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.rotation = SCNVector4Make(1.0, obj.rotation.y, obj.rotation.z, values[0]);
},
kPOPThresholdScale
},
{kPOPSCNNodeRotationY,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.rotation.y;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.rotation = SCNVector4Make(obj.rotation.x, 1.0, obj.rotation.z, values[0]);
},
kPOPThresholdScale
},
{kPOPSCNNodeRotationZ,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.rotation.z;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.rotation = SCNVector4Make(obj.rotation.x, obj.rotation.y, 1.0, values[0]);
},
kPOPThresholdScale
},
{kPOPSCNNodeRotationW,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.rotation.w;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.rotation = SCNVector4Make(obj.rotation.x, obj.rotation.y, obj.rotation.z, values[0]);
},
kPOPThresholdScale
},
{kPOPSCNNodeEulerAngles,
^(SCNNode *obj, CGFloat values[]) {
values_from_vec3(values, obj.eulerAngles);
},
^(SCNNode *obj, const CGFloat values[]) {
obj.eulerAngles = values_to_vec3(values);
},
kPOPThresholdScale
},
{kPOPSCNNodeEulerAnglesX,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.eulerAngles.x;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.eulerAngles = SCNVector3Make(values[0], obj.eulerAngles.y, obj.eulerAngles.z);
},
kPOPThresholdScale
},
{kPOPSCNNodeEulerAnglesY,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.eulerAngles.y;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.eulerAngles = SCNVector3Make(obj.eulerAngles.x, values[0], obj.eulerAngles.z);
},
kPOPThresholdScale
},
{kPOPSCNNodeEulerAnglesZ,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.eulerAngles.z;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.eulerAngles = SCNVector3Make(obj.eulerAngles.x, obj.eulerAngles.y, values[0]);
},
kPOPThresholdScale
},
{kPOPSCNNodeOrientation,
^(SCNNode *obj, CGFloat values[]) {
values_from_vec4(values, obj.orientation);
},
^(SCNNode *obj, const CGFloat values[]) {
obj.orientation = values_to_vec4(values);
},
kPOPThresholdScale
},
{kPOPSCNNodeOrientationX,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.orientation.x;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.orientation = SCNVector4Make(values[0], obj.orientation.y, obj.orientation.z, obj.orientation.w);
},
kPOPThresholdScale
},
{kPOPSCNNodeOrientationY,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.orientation.y;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.orientation = SCNVector4Make(obj.orientation.x, values[0], obj.orientation.z, obj.orientation.w);
},
kPOPThresholdScale
},
{kPOPSCNNodeOrientationZ,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.orientation.z;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.orientation = SCNVector4Make(obj.orientation.x, obj.orientation.y, values[0], obj.orientation.w);
},
kPOPThresholdScale
},
{kPOPSCNNodeOrientationW,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.orientation.w;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.orientation = SCNVector4Make(obj.orientation.x, obj.orientation.y, obj.orientation.z, values[0]);
},
kPOPThresholdScale
},
{kPOPSCNNodeScale,
^(SCNNode *obj, CGFloat values[]) {
values_from_vec3(values, obj.scale);
},
^(SCNNode *obj, const CGFloat values[]) {
obj.scale = values_to_vec3(values);
},
kPOPThresholdScale
},
{kPOPSCNNodeScaleX,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.scale.x;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.scale = SCNVector3Make(values[0], obj.scale.y, obj.scale.z);
},
kPOPThresholdScale
},
{kPOPSCNNodeScaleY,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.scale.y;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.position = SCNVector3Make(obj.scale.x, values[0], obj.scale.z);
},
kPOPThresholdScale
},
{kPOPSCNNodeScaleZ,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.scale.z;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.scale = SCNVector3Make(obj.scale.x, obj.scale.y, values[0]);
},
kPOPThresholdScale
},
{kPOPSCNNodeScaleXY,
^(SCNNode *obj, CGFloat values[]) {
values[0] = obj.scale.x;
values[1] = obj.scale.y;
},
^(SCNNode *obj, const CGFloat values[]) {
obj.scale = SCNVector3Make(values[0], values[1], obj.scale.z);
},
kPOPThresholdScale
},
#endif
};
#pragma clang diagnostic pop
static NSUInteger staticIndexWithName(NSString *aName)
{
NSUInteger idx = 0;
while (idx < POP_ARRAY_COUNT(_staticStates)) {
if ([_staticStates[idx].name isEqualToString:aName])
return idx;
idx++;
}
return NSNotFound;
}
/**
Concrete static property class.
*/
@interface POPStaticAnimatableProperty : POPAnimatableProperty
{
@public
POPStaticAnimatablePropertyState *_state;
}
@end
@implementation POPStaticAnimatableProperty
- (NSString *)name
{
return _state->name;
}
- (POPAnimatablePropertyReadBlock)readBlock
{
return _state->readBlock;
}
- (POPAnimatablePropertyWriteBlock)writeBlock
{
return _state->writeBlock;
}
- (CGFloat)threshold
{
return _state->threshold;
}
@end
#pragma mark - Concrete
/**
Concrete immutable property class.
*/
@interface POPConcreteAnimatableProperty : POPAnimatableProperty
- (instancetype)initWithName:(NSString *)name readBlock:(POPAnimatablePropertyReadBlock)read writeBlock:(POPAnimatablePropertyWriteBlock)write threshold:(CGFloat)threshold;
@end
@implementation POPConcreteAnimatableProperty
// default synthesis
@synthesize name, readBlock, writeBlock, threshold;
- (instancetype)initWithName:(NSString *)aName readBlock:(POPAnimatablePropertyReadBlock)aReadBlock writeBlock:(POPAnimatablePropertyWriteBlock)aWriteBlock threshold:(CGFloat)aThreshold
{
self = [super init];
if (nil != self) {
name = [aName copy];
readBlock = [aReadBlock copy];
writeBlock = [aWriteBlock copy];
threshold = aThreshold;
}
return self;
}
@end
#pragma mark - Mutable
@implementation POPMutableAnimatableProperty
// default synthesis
@synthesize name, readBlock, writeBlock, threshold;
@end
#pragma mark - Cluster
/**
Singleton placeholder property class to support class cluster.
*/
@interface POPPlaceholderAnimatableProperty : POPAnimatableProperty
@end
@implementation POPPlaceholderAnimatableProperty
// default synthesis
@synthesize name, readBlock, writeBlock, threshold;
@end
/**
Cluster class.
*/
@implementation POPAnimatableProperty
// avoid creating backing ivars
@dynamic name, readBlock, writeBlock, threshold;
static POPAnimatableProperty *placeholder = nil;
+ (void)initialize
{
if (self == [POPAnimatableProperty class]) {
placeholder = [POPPlaceholderAnimatableProperty alloc];
}
}
+ (id)allocWithZone:(struct _NSZone *)zone
{
if (self == [POPAnimatableProperty class]) {
if (nil == placeholder) {
placeholder = [super allocWithZone:zone];
}
return placeholder;
}
return [super allocWithZone:zone];
}
- (id)copyWithZone:(NSZone *)zone
{
if ([self isKindOfClass:[POPMutableAnimatableProperty class]]) {
POPConcreteAnimatableProperty *copyProperty = [[POPConcreteAnimatableProperty alloc] initWithName:self.name readBlock:self.readBlock writeBlock:self.writeBlock threshold:self.threshold];
return copyProperty;
} else {
return self;
}
}
- (id)mutableCopyWithZone:(NSZone *)zone
{
POPMutableAnimatableProperty *copyProperty = [[POPMutableAnimatableProperty alloc] init];
copyProperty.name = self.name;
copyProperty.readBlock = self.readBlock;
copyProperty.writeBlock = self.writeBlock;
copyProperty.threshold = self.threshold;
return copyProperty;
}
+ (id)propertyWithName:(NSString *)aName
{
return [self propertyWithName:aName initializer:NULL];
}
+ (id)propertyWithName:(NSString *)aName initializer:(void (^)(POPMutableAnimatableProperty *prop))aBlock
{
POPAnimatableProperty *prop = nil;
static NSMutableDictionary *_propertyDict = nil;
if (nil == _propertyDict) {
_propertyDict = [[NSMutableDictionary alloc] initWithCapacity:10];
}
prop = _propertyDict[aName];
if (nil != prop) {
return prop;
}
NSUInteger staticIdx = staticIndexWithName(aName);
if (NSNotFound != staticIdx) {
POPStaticAnimatableProperty *staticProp = [[POPStaticAnimatableProperty alloc] init];
staticProp->_state = &_staticStates[staticIdx];
_propertyDict[aName] = staticProp;
prop = staticProp;
} else if (NULL != aBlock) {
POPMutableAnimatableProperty *mutableProp = [[POPMutableAnimatableProperty alloc] init];
mutableProp.name = aName;
mutableProp.threshold = 1.0;
aBlock(mutableProp);
prop = [mutableProp copy];
}
return prop;
}
- (NSString *)description
{
NSMutableString *s = [NSMutableString stringWithFormat:@"%@ name:%@ threshold:%f", super.description, self.name, self.threshold];
return s;
}
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
typedef void (^POPAnimatablePropertyReadBlock)(id obj, CGFloat values[]);
typedef void (^POPAnimatablePropertyWriteBlock)(id obj, const CGFloat values[]);
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <Foundation/NSObject.h>
#import <pop/POPAnimationTracer.h>
#import <pop/POPGeometry.h>
@class CAMediaTimingFunction;
/**
@abstract The abstract animation base class.
@discussion Instantiate and use one of the concrete animation subclasses.
*/
@interface POPAnimation : NSObject
/**
@abstract The name of the animation.
@discussion Optional property to help identify the animation.
*/
@property (copy, nonatomic) NSString *name;
/**
@abstract The beginTime of the animation in media time.
@discussion Defaults to 0 and starts immediately.
*/
@property (assign, nonatomic) CFTimeInterval beginTime;
/**
@abstract The animation delegate.
@discussion See {@ref POPAnimationDelegate} for details.
*/
@property (weak, nonatomic) id delegate;
/**
@abstract The animation tracer.
@discussion Returns the existing tracer, creating one if needed. Call start/stop on the tracer to toggle event collection.
*/
@property (readonly, nonatomic) POPAnimationTracer *tracer;
/**
@abstract Optional block called on animation start.
*/
@property (copy, nonatomic) void (^animationDidStartBlock)(POPAnimation *anim);
/**
@abstract Optional block called when value meets or exceeds to value.
*/
@property (copy, nonatomic) void (^animationDidReachToValueBlock)(POPAnimation *anim);
/**
@abstract Optional block called on animation completion.
*/
@property (copy, nonatomic) void (^completionBlock)(POPAnimation *anim, BOOL finished);
/**
@abstract Optional block called each frame animation is applied.
*/
@property (copy, nonatomic) void (^animationDidApplyBlock)(POPAnimation *anim);
/**
@abstract Flag indicating whether animation should be removed on completion.
@discussion Setting to NO can facilitate animation reuse. Defaults to YES.
*/
@property (assign, nonatomic) BOOL removedOnCompletion;
/**
@abstract Flag indicating whether animation is paused.
@discussion A paused animation is excluded from the list of active animations. On initial creation, defaults to YES. On animation addition, the animation is implicity unpaused. On animation completion, the animation is implicity paused including for animations with removedOnCompletion set to NO.
*/
@property (assign, nonatomic, getter = isPaused) BOOL paused;
/**
@abstract Flag indicating whether animation autoreverses.
@discussion An animation that autoreverses will have twice the duration before it is considered finished. It will animate to the toValue, stop, then animate back to the original fromValue. The delegate methods are called as follows:
1) animationDidStart: is called at the beginning, as usual, and then after each toValue is reached and the autoreverse is going to start.
2) animationDidReachToValue: is called every time the toValue is reached. The toValue is swapped with the fromValue at the end of each animation segment. This means that with autoreverses set to YES, the animationDidReachToValue: delegate method will be called a minimum of twice.
3) animationDidStop:finished: is called every time the toValue is reached, the finished argument will be NO if the autoreverse is not yet complete.
*/
@property (assign, nonatomic) BOOL autoreverses;
/**
@abstract The number of times to repeat the animation.
@discussion A repeatCount of 0 or 1 means that the animation will not repeat, just like Core Animation. A repeatCount of 2 or greater means that the animation will run that many times before stopping. The delegate methods are called as follows:
1) animationDidStart: is called at the beginning of each animation repeat.
2) animationDidReachToValue: is called every time the toValue is reached.
3) animationDidStop:finished: is called every time the toValue is reached, the finished argument will be NO if the autoreverse is not yet complete.
When combined with the autoreverses property, a singular animation is effectively twice as long.
*/
@property (assign, nonatomic) NSInteger repeatCount;
/**
@abstract Repeat the animation forever.
@discussion This property will make the animation repeat forever. The value of the repeatCount property is undefined when this property is set. The finished parameter of the delegate callback animationDidStop:finished: will always be NO.
*/
@property (assign, nonatomic) BOOL repeatForever;
@end
/**
@abstract The animation delegate.
*/
@protocol POPAnimationDelegate <NSObject>
@optional
/**
@abstract Called on animation start.
@param anim The relevant animation.
*/
- (void)pop_animationDidStart:(POPAnimation *)anim;
/**
@abstract Called when value meets or exceeds to value.
@param anim The relevant animation.
*/
- (void)pop_animationDidReachToValue:(POPAnimation *)anim;
/**
@abstract Called on animation stop.
@param anim The relevant animation.
@param finished Flag indicating finished state. Flag is true if the animation reached completion before being removed.
*/
- (void)pop_animationDidStop:(POPAnimation *)anim finished:(BOOL)finished;
/**
@abstract Called each frame animation is applied.
@param anim The relevant animation.
*/
- (void)pop_animationDidApply:(POPAnimation *)anim;
@end
@interface NSObject (POP)
/**
@abstract Add an animation to the reciver.
@param anim The animation to add.
@param key The key used to identify the animation.
@discussion The 'key' may be any string such that only one animation per unique key is added per object.
*/
- (void)pop_addAnimation:(POPAnimation *)anim forKey:(NSString *)key;
/**
@abstract Remove all animations attached to the receiver.
*/
- (void)pop_removeAllAnimations;
/**
@abstract Remove any animation attached to the receiver for 'key'.
@param key The key used to identify the animation.
*/
- (void)pop_removeAnimationForKey:(NSString *)key;
/**
@abstract Returns an array containing the keys of all animations currently attached to the receiver.
The order of keys reflects the order in which animations will be applied.
*/
- (NSArray *)pop_animationKeys;
/**
@abstract Returns any animation attached to the receiver.
@param key The key used to identify the animation.
@returns The animation currently attached, or nil if no such animation exists.
*/
- (id)pop_animationForKey:(NSString *)key;
@end
/**
* This implementation of NSCopying does not do any copying of animation's state, but only configuration.
* i.e. you cannot copy an animation and expect to apply it to a view and have the copied animation pick up where the original left off.
* Two common uses of copying animations:
* * you need to apply the same animation to multiple different views.
* * you need to absolutely ensure that the the caller of your function cannot mutate the animation once it's been passed in.
*/
@interface POPAnimation (NSCopying) <NSCopying>
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPAnimationExtras.h"
#import "POPAnimationInternal.h"
#import <objc/runtime.h>
#import "POPAction.h"
#import "POPAnimationRuntime.h"
#import "POPAnimationTracerInternal.h"
#import "POPAnimatorPrivate.h"
using namespace POP;
#pragma mark - POPAnimation
@implementation POPAnimation
@synthesize solver = _solver;
@synthesize currentValue = _currentValue;
@synthesize progressMarkers = _progressMarkers;
#pragma mark - Lifecycle
- (id)init
{
[NSException raise:NSStringFromClass([self class]) format:@"Attempting to instantiate an abstract class. Use a concrete subclass instead."];
return nil;
}
- (id)_init
{
self = [super init];
if (nil != self) {
[self _initState];
}
return self;
}
- (void)_initState
{
_state = new POPAnimationState(self);
}
- (void)dealloc
{
if (_state) {
delete _state;
_state = NULL;
};
}
#pragma mark - Properties
- (id)delegate
{
return _state->delegate;
}
- (void)setDelegate:(id)delegate
{
_state->setDelegate(delegate);
}
- (BOOL)isPaused
{
return _state->paused;
}
- (void)setPaused:(BOOL)paused
{
_state->setPaused(paused ? true : false);
}
- (NSInteger)repeatCount
{
if (_state->autoreverses) {
return _state->repeatCount / 2;
} else {
return _state->repeatCount;
}
}
- (void)setRepeatCount:(NSInteger)repeatCount
{
if (repeatCount > 0) {
if (repeatCount > NSIntegerMax / 2) {
repeatCount = NSIntegerMax / 2;
}
if (_state->autoreverses) {
_state->repeatCount = (repeatCount * 2);
} else {
_state->repeatCount = repeatCount;
}
}
}
- (BOOL)autoreverses
{
return _state->autoreverses;
}
- (void)setAutoreverses:(BOOL)autoreverses
{
_state->autoreverses = autoreverses;
if (autoreverses) {
if (_state->repeatCount == 0) {
[self setRepeatCount:1];
}
}
}
FB_PROPERTY_GET(POPAnimationState, type, POPAnimationType);
DEFINE_RW_PROPERTY_OBJ_COPY(POPAnimationState, animationDidStartBlock, setAnimationDidStartBlock:, POPAnimationDidStartBlock);
DEFINE_RW_PROPERTY_OBJ_COPY(POPAnimationState, animationDidReachToValueBlock, setAnimationDidReachToValueBlock:, POPAnimationDidReachToValueBlock);
DEFINE_RW_PROPERTY_OBJ_COPY(POPAnimationState, completionBlock, setCompletionBlock:, POPAnimationCompletionBlock);
DEFINE_RW_PROPERTY_OBJ_COPY(POPAnimationState, animationDidApplyBlock, setAnimationDidApplyBlock:, POPAnimationDidApplyBlock);
DEFINE_RW_PROPERTY_OBJ_COPY(POPAnimationState, name, setName:, NSString*);
DEFINE_RW_PROPERTY(POPAnimationState, beginTime, setBeginTime:, CFTimeInterval);
DEFINE_RW_FLAG(POPAnimationState, removedOnCompletion, removedOnCompletion, setRemovedOnCompletion:);
DEFINE_RW_FLAG(POPAnimationState, repeatForever, repeatForever, setRepeatForever:);
- (id)valueForUndefinedKey:(NSString *)key
{
return _state->dict[key];
}
- (void)setValue:(id)value forUndefinedKey:(NSString *)key
{
if (!value) {
[_state->dict removeObjectForKey:key];
} else {
if (!_state->dict)
_state->dict = [[NSMutableDictionary alloc] init];
_state->dict[key] = value;
}
}
- (POPAnimationTracer *)tracer
{
if (!_state->tracer) {
_state->tracer = [[POPAnimationTracer alloc] initWithAnimation:self];
}
return _state->tracer;
}
- (NSString *)description
{
NSMutableString *s = [NSMutableString stringWithFormat:@"<%@:%p", NSStringFromClass([self class]), self];
[self _appendDescription:s debug:NO];
[s appendString:@">"];
return s;
}
- (NSString *)debugDescription
{
NSMutableString *s = [NSMutableString stringWithFormat:@"<%@:%p", NSStringFromClass([self class]), self];
[self _appendDescription:s debug:YES];
[s appendString:@">"];
return s;
}
#pragma mark - Utility
POPAnimationState *POPAnimationGetState(POPAnimation *a)
{
return a->_state;
}
- (BOOL)_advance:(id)object currentTime:(CFTimeInterval)currentTime elapsedTime:(CFTimeInterval)elapsedTime
{
return YES;
}
- (void)_appendDescription:(NSMutableString *)s debug:(BOOL)debug
{
if (_state->name)
[s appendFormat:@"; name = %@", _state->name];
if (!self.removedOnCompletion)
[s appendFormat:@"; removedOnCompletion = %@", POPStringFromBOOL(self.removedOnCompletion)];
if (debug) {
if (_state->active)
[s appendFormat:@"; active = %@", POPStringFromBOOL(_state->active)];
if (_state->paused)
[s appendFormat:@"; paused = %@", POPStringFromBOOL(_state->paused)];
}
if (_state->beginTime) {
[s appendFormat:@"; beginTime = %f", _state->beginTime];
}
for (NSString *key in _state->dict) {
[s appendFormat:@"; %@ = %@", key, _state->dict[key]];
}
}
@end
#pragma mark - POPPropertyAnimation
#pragma mark - POPBasicAnimation
#pragma mark - POPDecayAnimation
@implementation NSObject (POP)
- (void)pop_addAnimation:(POPAnimation *)anim forKey:(NSString *)key
{
[[POPAnimator sharedAnimator] addAnimation:anim forObject:self key:key];
}
- (void)pop_removeAllAnimations
{
[[POPAnimator sharedAnimator] removeAllAnimationsForObject:self];
}
- (void)pop_removeAnimationForKey:(NSString *)key
{
[[POPAnimator sharedAnimator] removeAnimationForObject:self key:key];
}
- (NSArray *)pop_animationKeys
{
return [[POPAnimator sharedAnimator] animationKeysForObject:self];
}
- (id)pop_animationForKey:(NSString *)key
{
return [[POPAnimator sharedAnimator] animationForObject:self key:key];
}
@end
@implementation NSProxy (POP)
- (void)pop_addAnimation:(POPAnimation *)anim forKey:(NSString *)key
{
[[POPAnimator sharedAnimator] addAnimation:anim forObject:self key:key];
}
- (void)pop_removeAllAnimations
{
[[POPAnimator sharedAnimator] removeAllAnimationsForObject:self];
}
- (void)pop_removeAnimationForKey:(NSString *)key
{
[[POPAnimator sharedAnimator] removeAnimationForObject:self key:key];
}
- (NSArray *)pop_animationKeys
{
return [[POPAnimator sharedAnimator] animationKeysForObject:self];
}
- (id)pop_animationForKey:(NSString *)key
{
return [[POPAnimator sharedAnimator] animationForObject:self key:key];
}
@end
@implementation POPAnimation (NSCopying)
- (instancetype)copyWithZone:(NSZone *)zone
{
/*
* Must use [self class] instead of POPAnimation so that subclasses can call this via super.
* Even though POPAnimation and POPPropertyAnimation throw exceptions on init,
* it's safe to call it since you can only copy objects that have been successfully created.
*/
POPAnimation *copy = [[[self class] allocWithZone:zone] init];
if (copy) {
copy.name = self.name;
copy.beginTime = self.beginTime;
copy.delegate = self.delegate;
copy.animationDidStartBlock = self.animationDidStartBlock;
copy.animationDidReachToValueBlock = self.animationDidReachToValueBlock;
copy.completionBlock = self.completionBlock;
copy.animationDidApplyBlock = self.animationDidApplyBlock;
copy.removedOnCompletion = self.removedOnCompletion;
copy.autoreverses = self.autoreverses;
copy.repeatCount = self.repeatCount;
copy.repeatForever = self.repeatForever;
}
return copy;
}
@end
\ No newline at end of file
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <Foundation/Foundation.h>
/**
@abstract Enumeraton of animation event types.
*/
typedef NS_ENUM(NSUInteger, POPAnimationEventType) {
kPOPAnimationEventPropertyRead = 0,
kPOPAnimationEventPropertyWrite,
kPOPAnimationEventToValueUpdate,
kPOPAnimationEventFromValueUpdate,
kPOPAnimationEventVelocityUpdate,
kPOPAnimationEventBouncinessUpdate,
kPOPAnimationEventSpeedUpdate,
kPOPAnimationEventFrictionUpdate,
kPOPAnimationEventMassUpdate,
kPOPAnimationEventTensionUpdate,
kPOPAnimationEventDidStart,
kPOPAnimationEventDidStop,
kPOPAnimationEventDidReachToValue,
kPOPAnimationEventAutoreversed
};
/**
@abstract The base animation event class.
*/
@interface POPAnimationEvent : NSObject
/**
@abstract The event type. See {@ref POPAnimationEventType} for possible values.
*/
@property (readonly, nonatomic, assign) POPAnimationEventType type;
/**
@abstract The time of event.
*/
@property (readonly, nonatomic, assign) CFTimeInterval time;
/**
@abstract Optional string describing the animation at time of event.
*/
@property (readonly, nonatomic, copy) NSString *animationDescription;
@end
/**
@abstract An animation event subclass for recording value and velocity.
*/
@interface POPAnimationValueEvent : POPAnimationEvent
/**
@abstract The value recorded.
*/
@property (readonly, nonatomic, strong) id value;
/**
@abstract The velocity recorded, if any.
*/
@property (readonly, nonatomic, strong) id velocity;
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPAnimationEvent.h"
#import "POPAnimationEventInternal.h"
static NSString *stringFromType(POPAnimationEventType aType)
{
switch (aType) {
case kPOPAnimationEventPropertyRead:
return @"read";
case kPOPAnimationEventPropertyWrite:
return @"write";
case kPOPAnimationEventToValueUpdate:
return @"toValue";
case kPOPAnimationEventFromValueUpdate:
return @"fromValue";
case kPOPAnimationEventVelocityUpdate:
return @"velocity";
case kPOPAnimationEventSpeedUpdate:
return @"speed";
case kPOPAnimationEventBouncinessUpdate:
return @"bounciness";
case kPOPAnimationEventFrictionUpdate:
return @"friction";
case kPOPAnimationEventMassUpdate:
return @"mass";
case kPOPAnimationEventTensionUpdate:
return @"tension";
case kPOPAnimationEventDidStart:
return @"didStart";
case kPOPAnimationEventDidStop:
return @"didStop";
case kPOPAnimationEventDidReachToValue:
return @"didReachToValue";
case kPOPAnimationEventAutoreversed:
return @"autoreversed";
default:
return nil;
}
}
@implementation POPAnimationEvent
@synthesize type = _type;
@synthesize time = _time;
@synthesize animationDescription = _animationDescription;
- (instancetype)initWithType:(POPAnimationEventType)aType time:(CFTimeInterval)aTime
{
self = [super init];
if (nil != self) {
_type = aType;
_time = aTime;
}
return self;
}
- (NSString *)description
{
NSMutableString *s = [NSMutableString stringWithFormat:@"<POPAnimationEvent:%f; type = %@", _time, stringFromType(_type)];
[self _appendDescription:s];
[s appendString:@">"];
return s;
}
// subclass override
- (void)_appendDescription:(NSMutableString *)s
{
if (0 != _animationDescription.length) {
[s appendFormat:@"; animation = %@", _animationDescription];
}
}
@end
@implementation POPAnimationValueEvent
@synthesize value = _value;
@synthesize velocity = _velocity;
- (instancetype)initWithType:(POPAnimationEventType)aType time:(CFTimeInterval)aTime value:(id)aValue
{
self = [self initWithType:aType time:aTime];
if (nil != self) {
_value = aValue;
}
return self;
}
- (void)_appendDescription:(NSMutableString *)s
{
[super _appendDescription:s];
if (nil != _value) {
[s appendFormat:@"; value = %@", _value];
}
if (nil != _velocity) {
[s appendFormat:@"; velocity = %@", _velocity];
}
}
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <Foundation/Foundation.h>
#import "POPAnimationEvent.h"
@interface POPAnimationEvent ()
/**
@abstract Default initializer.
*/
- (instancetype)initWithType:(POPAnimationEventType)type time:(CFTimeInterval)time;
/**
@abstract Readwrite redefinition of public property.
*/
@property (readwrite, nonatomic, copy) NSString *animationDescription;
@end
@interface POPAnimationValueEvent ()
/**
@abstract Default initializer.
*/
- (instancetype)initWithType:(POPAnimationEventType)type time:(CFTimeInterval)time value:(id)value;
/**
@abstract Readwrite redefinition of public property.
*/
@property (readwrite, nonatomic, strong) id velocity;
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <QuartzCore/CAAnimation.h>
#import <pop/POPDefines.h>
#import <pop/POPSpringAnimation.h>
/**
@abstract The current drag coefficient.
@discussion A value greater than 1.0 indicates Simulator slow-motion animations are enabled. Defaults to 1.0.
*/
extern CGFloat POPAnimationDragCoefficient(void);
@interface CAAnimation (POPAnimationExtras)
/**
@abstract Apply the current drag coefficient to animation speed.
@discussion Convenience utility to respect Simulator slow-motion animation settings.
*/
- (void)pop_applyDragCoefficient;
@end
@interface POPSpringAnimation (POPAnimationExtras)
/**
@abstract Converts from spring bounciness and speed to tension, friction and mass dynamics values.
*/
+ (void)convertBounciness:(CGFloat)bounciness speed:(CGFloat)speed toTension:(CGFloat *)outTension friction:(CGFloat *)outFriction mass:(CGFloat *)outMass;
/**
@abstract Converts from dynamics tension, friction and mass to spring bounciness and speed values.
*/
+ (void)convertTension:(CGFloat)tension friction:(CGFloat)friction toBounciness:(CGFloat *)outBounciness speed:(CGFloat *)outSpeed;
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPAnimationExtras.h"
#import "POPAnimationPrivate.h"
#if TARGET_OS_IPHONE
#import <UIKit/UIKit.h>
#endif
#if TARGET_IPHONE_SIMULATOR
UIKIT_EXTERN float UIAnimationDragCoefficient(); // UIKit private drag coefficient, use judiciously
#endif
#import "POPMath.h"
CGFloat POPAnimationDragCoefficient()
{
#if TARGET_IPHONE_SIMULATOR
return UIAnimationDragCoefficient();
#else
return 1.0;
#endif
}
@implementation CAAnimation (POPAnimationExtras)
- (void)pop_applyDragCoefficient
{
CGFloat k = POPAnimationDragCoefficient();
if (k != 0 && k != 1)
self.speed = 1 / k;
}
@end
@implementation POPSpringAnimation (POPAnimationExtras)
static const CGFloat POPBouncy3NormalizationRange = 20.0;
static const CGFloat POPBouncy3NormalizationScale = 1.7;
static const CGFloat POPBouncy3BouncinessNormalizedMin = 0.0;
static const CGFloat POPBouncy3BouncinessNormalizedMax = 0.8;
static const CGFloat POPBouncy3SpeedNormalizedMin = 0.5;
static const CGFloat POPBouncy3SpeedNormalizedMax = 200;
static const CGFloat POPBouncy3FrictionInterpolationMax = 0.01;
+ (void)convertBounciness:(CGFloat)bounciness speed:(CGFloat)speed toTension:(CGFloat *)outTension friction:(CGFloat *)outFriction mass:(CGFloat *)outMass
{
double b = POPNormalize(bounciness / POPBouncy3NormalizationScale, 0, POPBouncy3NormalizationRange);
b = POPProjectNormal(b, POPBouncy3BouncinessNormalizedMin, POPBouncy3BouncinessNormalizedMax);
double s = POPNormalize(speed / POPBouncy3NormalizationScale, 0, POPBouncy3NormalizationRange);
CGFloat tension = POPProjectNormal(s, POPBouncy3SpeedNormalizedMin, POPBouncy3SpeedNormalizedMax);
CGFloat friction = POPQuadraticOutInterpolation(b, POPBouncy3NoBounce(tension), POPBouncy3FrictionInterpolationMax);
tension = POP_ANIMATION_TENSION_FOR_QC_TENSION(tension);
friction = POP_ANIMATION_FRICTION_FOR_QC_FRICTION(friction);
if (outTension) {
*outTension = tension;
}
if (outFriction) {
*outFriction = friction;
}
if (outMass) {
*outMass = 1.0;
}
}
+ (void)convertTension:(CGFloat)tension friction:(CGFloat)friction toBounciness:(CGFloat *)outBounciness speed:(CGFloat *)outSpeed
{
// Convert to QC values, in which our calculations are done.
CGFloat qcFriction = QC_FRICTION_FOR_POP_ANIMATION_FRICTION(friction);
CGFloat qcTension = QC_TENSION_FOR_POP_ANIMATION_TENSION(tension);
// Friction is a function of bounciness and tension, according to the following:
// friction = POPQuadraticOutInterpolation(b, POPBouncy3NoBounce(tension), POPBouncy3FrictionInterpolationMax);
// Solve for bounciness, given a tension and friction.
CGFloat nobounceTension = POPBouncy3NoBounce(qcTension);
CGFloat bounciness1, bounciness2;
POPQuadraticSolve((nobounceTension - POPBouncy3FrictionInterpolationMax), // a
2 * (POPBouncy3FrictionInterpolationMax - nobounceTension), // b
(nobounceTension - qcFriction), // c
bounciness1, // x1
bounciness2); // x2
// Choose the quadratic solution within the normalized bounciness range
CGFloat projectedNormalizedBounciness = (bounciness2 < POPBouncy3BouncinessNormalizedMax) ? bounciness2 : bounciness1;
CGFloat projectedNormalizedSpeed = qcTension;
// Reverse projection + normalization
CGFloat bounciness = ((POPBouncy3NormalizationRange * POPBouncy3NormalizationScale) / (POPBouncy3BouncinessNormalizedMax - POPBouncy3BouncinessNormalizedMin)) * (projectedNormalizedBounciness - POPBouncy3BouncinessNormalizedMin);
CGFloat speed = ((POPBouncy3NormalizationRange * POPBouncy3NormalizationScale) / (POPBouncy3SpeedNormalizedMax - POPBouncy3SpeedNormalizedMin)) * (projectedNormalizedSpeed - POPBouncy3SpeedNormalizedMin);
// Write back results
if (outBounciness) {
*outBounciness = bounciness;
}
if (outSpeed) {
*outSpeed = speed;
}
}
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPAnimation.h"
#import <QuartzCore/CAMediaTimingFunction.h>
#import "POPAction.h"
#import "POPAnimationRuntime.h"
#import "POPAnimationTracerInternal.h"
#import "POPMath.h"
#import "POPSpringSolver.h"
using namespace POP;
/**
Enumeration of supported animation types.
*/
enum POPAnimationType
{
kPOPAnimationSpring,
kPOPAnimationDecay,
kPOPAnimationBasic,
kPOPAnimationCustom,
};
typedef struct
{
CGFloat progress;
bool reached;
} POPProgressMarker;
typedef void (^POPAnimationDidStartBlock)(POPAnimation *anim);
typedef void (^POPAnimationDidReachToValueBlock)(POPAnimation *anim);
typedef void (^POPAnimationCompletionBlock)(POPAnimation *anim, BOOL finished);
typedef void (^POPAnimationDidApplyBlock)(POPAnimation *anim);
@interface POPAnimation()
- (instancetype)_init;
@property (assign, nonatomic) SpringSolver4d *solver;
@property (readonly, nonatomic) POPAnimationType type;
/**
The current animation value, updated while animation is progressing.
*/
@property (copy, nonatomic, readonly) id currentValue;
/**
An array of optional progress markers. For each marker specified, the animation delegate will be informed when progress meets or exceeds the value specified. Specifying values outside of the [0, 1] range will give undefined results.
*/
@property (copy, nonatomic) NSArray *progressMarkers;
/**
Return YES to indicate animation should continue animating.
*/
- (BOOL)_advance:(id)object currentTime:(CFTimeInterval)currentTime elapsedTime:(CFTimeInterval)elapsedTime;
/**
Subclass override point to append animation description.
*/
- (void)_appendDescription:(NSMutableString *)s debug:(BOOL)debug;
@end
NS_INLINE NSString *describe(VectorConstRef vec)
{
return NULL == vec ? @"null" : vec->toString();
}
NS_INLINE Vector4r vector4(VectorConstRef vec)
{
return NULL == vec ? Vector4r::Zero() : vec->vector4r();
}
NS_INLINE Vector4d vector4d(VectorConstRef vec)
{
if (NULL == vec) {
return Vector4d::Zero();
} else {
return vec->vector4r().cast<double>();
}
}
NS_INLINE bool vec_equal(VectorConstRef v1, VectorConstRef v2)
{
if (v1 == v2) {
return true;
}
if (!v1 || !v2) {
return false;
}
return *v1 == *v2;
}
NS_INLINE CGFloat * vec_data(VectorRef vec)
{
return NULL == vec ? NULL : vec->data();
}
template<class T>
struct ComputeProgressFunctor {
CGFloat operator()(const T &value, const T &start, const T &end) const {
return 0;
}
};
template<>
struct ComputeProgressFunctor<Vector4r> {
CGFloat operator()(const Vector4r &value, const Vector4r &start, const Vector4r &end) const {
CGFloat s = (value - start).squaredNorm(); // distance from start
CGFloat e = (value - end).squaredNorm(); // distance from end
CGFloat d = (end - start).squaredNorm(); // distance from start to end
if (0 == d) {
return 1;
} else if (s > e) {
// s -------- p ---- e OR s ------- e ---- p
return sqrtr(s/d);
} else {
// s --- p --------- e OR p ---- s ------- e
return 1 - sqrtr(e/d);
}
}
};
struct _POPAnimationState;
struct _POPDecayAnimationState;
struct _POPPropertyAnimationState;
extern _POPAnimationState *POPAnimationGetState(POPAnimation *a);
#define FB_FLAG_GET(stype, flag, getter) \
- (BOOL)getter { \
return ((stype *)_state)->flag; \
}
#define FB_FLAG_SET(stype, flag, mutator) \
- (void)mutator (BOOL)value { \
if (value == ((stype *)_state)->flag) \
return; \
((stype *)_state)->flag = value; \
}
#define DEFINE_RW_FLAG(stype, flag, getter, mutator) \
FB_FLAG_GET (stype, flag, getter) \
FB_FLAG_SET (stype, flag, mutator)
#define FB_PROPERTY_GET(stype, property, ctype) \
- (ctype)property { \
return ((stype *)_state)->property; \
}
#define FB_PROPERTY_SET(stype, property, mutator, ctype, ...) \
- (void)mutator (ctype)value { \
if (value == ((stype *)_state)->property) \
return; \
((stype *)_state)->property = value; \
__VA_ARGS__ \
}
#define FB_PROPERTY_SET_OBJ_COPY(stype, property, mutator, ctype, ...) \
- (void)mutator (ctype)value { \
if (value == ((stype *)_state)->property) \
return; \
((stype *)_state)->property = [value copy]; \
__VA_ARGS__ \
}
#define DEFINE_RW_PROPERTY(stype, flag, mutator, ctype, ...) \
FB_PROPERTY_GET (stype, flag, ctype) \
FB_PROPERTY_SET (stype, flag, mutator, ctype, __VA_ARGS__)
#define DEFINE_RW_PROPERTY_OBJ(stype, flag, mutator, ctype, ...) \
FB_PROPERTY_GET (stype, flag, ctype) \
FB_PROPERTY_SET (stype, flag, mutator, ctype, __VA_ARGS__)
#define DEFINE_RW_PROPERTY_OBJ_COPY(stype, flag, mutator, ctype, ...) \
FB_PROPERTY_GET (stype, flag, ctype) \
FB_PROPERTY_SET_OBJ_COPY (stype, flag, mutator, ctype, __VA_ARGS__)
/**
Internal delegate definition.
*/
@interface NSObject (POPAnimationDelegateInternal)
- (void)pop_animation:(POPAnimation *)anim didReachProgress:(CGFloat)progress;
@end
struct _POPAnimationState
{
id __unsafe_unretained self;
POPAnimationType type;
NSString *name;
NSUInteger ID;
CFTimeInterval beginTime;
CFTimeInterval startTime;
CFTimeInterval lastTime;
id __weak delegate;
POPAnimationDidStartBlock animationDidStartBlock;
POPAnimationDidReachToValueBlock animationDidReachToValueBlock;
POPAnimationCompletionBlock completionBlock;
POPAnimationDidApplyBlock animationDidApplyBlock;
NSMutableDictionary *dict;
POPAnimationTracer *tracer;
CGFloat progress;
NSInteger repeatCount;
bool active:1;
bool paused:1;
bool removedOnCompletion:1;
bool delegateDidStart:1;
bool delegateDidStop:1;
bool delegateDidProgress:1;
bool delegateDidApply:1;
bool delegateDidReachToValue:1;
bool additive:1;
bool didReachToValue:1;
bool tracing:1; // corresponds to tracer started
bool userSpecifiedDynamics:1;
bool autoreverses:1;
bool repeatForever:1;
bool customFinished:1;
_POPAnimationState(id __unsafe_unretained anim) :
self(anim),
type((POPAnimationType)0),
name(nil),
ID(0),
beginTime(0),
startTime(0),
lastTime(0),
delegate(nil),
animationDidStartBlock(nil),
animationDidReachToValueBlock(nil),
completionBlock(nil),
animationDidApplyBlock(nil),
dict(nil),
tracer(nil),
progress(0),
repeatCount(0),
active(false),
paused(true),
removedOnCompletion(true),
delegateDidStart(false),
delegateDidStop(false),
delegateDidProgress(false),
delegateDidApply(false),
delegateDidReachToValue(false),
additive(false),
didReachToValue(false),
tracing(false),
userSpecifiedDynamics(false),
autoreverses(false),
repeatForever(false),
customFinished(false) {}
virtual ~_POPAnimationState()
{
name = nil;
dict = nil;
tracer = nil;
animationDidStartBlock = NULL;
animationDidReachToValueBlock = NULL;
completionBlock = NULL;
animationDidApplyBlock = NULL;
}
bool isCustom() {
return kPOPAnimationCustom == type;
}
bool isStarted() {
return 0 != startTime;
}
id getDelegate() {
return delegate;
}
void setDelegate(id d) {
if (d != delegate) {
delegate = d;
delegateDidStart = [d respondsToSelector:@selector(pop_animationDidStart:)];
delegateDidStop = [d respondsToSelector:@selector(pop_animationDidStop:finished:)];
delegateDidProgress = [d respondsToSelector:@selector(pop_animation:didReachProgress:)];
delegateDidApply = [d respondsToSelector:@selector(pop_animationDidApply:)];
delegateDidReachToValue = [d respondsToSelector:@selector(pop_animationDidReachToValue:)];
}
}
bool getPaused() {
return paused;
}
void setPaused(bool f) {
if (f != paused) {
paused = f;
if (!paused) {
reset(false);
}
}
}
CGFloat getProgress() {
return progress;
}
/* returns true if started */
bool startIfNeeded(id obj, CFTimeInterval time, CFTimeInterval offset)
{
bool started = false;
// detect start based on time
if (0 == startTime && time >= beginTime + offset) {
// activate & unpause
active = true;
setPaused(false);
// note start time
startTime = lastTime = time;
started = true;
}
// ensure values for running animation
bool running = active && !paused;
if (running) {
willRun(started, obj);
}
// handle start
if (started) {
handleDidStart();
}
return started;
}
void stop(bool removing, bool done) {
if (active)
{
// delegate progress one last time
if (done) {
delegateProgress();
}
if (removing) {
active = false;
}
handleDidStop(done);
} else {
// stopped before even started
// delegate start and stop regardless; matches CA behavior
if (!isStarted()) {
handleDidStart();
handleDidStop(false);
}
}
setPaused(true);
}
virtual void handleDidStart()
{
if (delegateDidStart) {
ActionEnabler enabler;
[delegate pop_animationDidStart:self];
}
POPAnimationDidStartBlock block = animationDidStartBlock;
if (block != NULL) {
ActionEnabler enabler;
block(self);
}
if (tracing) {
[tracer didStart];
}
}
void handleDidStop(BOOL done)
{
if (delegateDidStop) {
ActionEnabler enabler;
[delegate pop_animationDidStop:self finished:done];
}
// add another strong reference to completion block before callout
POPAnimationCompletionBlock block = completionBlock;
if (block != NULL) {
ActionEnabler enabler;
block(self, done);
}
if (tracing) {
[tracer didStop:done];
}
}
/* virtual functions */
virtual bool isDone() {
if (isCustom()) {
return customFinished;
}
return false;
}
bool advanceTime(CFTimeInterval time, id obj) {
bool advanced = false;
bool computedProgress = false;
CFTimeInterval dt = time - lastTime;
switch (type) {
case kPOPAnimationSpring:
advanced = advance(time, dt, obj);
break;
case kPOPAnimationDecay:
advanced = advance(time, dt, obj);
break;
case kPOPAnimationBasic: {
advanced = advance(time, dt, obj);
computedProgress = true;
break;
}
case kPOPAnimationCustom: {
customFinished = [self _advance:obj currentTime:time elapsedTime:dt] ? false : true;
advanced = true;
break;
}
default:
break;
}
if (advanced) {
// estimate progress
if (!computedProgress) {
computeProgress();
}
// delegate progress
delegateProgress();
// update time
lastTime = time;
}
return advanced;
}
virtual void willRun(bool started, id obj) {}
virtual bool advance(CFTimeInterval time, CFTimeInterval dt, id obj) { return false; }
virtual void computeProgress() {}
virtual void delegateProgress() {}
virtual void delegateApply() {
if (delegateDidApply) {
ActionEnabler enabler;
[delegate pop_animationDidApply:self];
}
POPAnimationDidApplyBlock block = animationDidApplyBlock;
if (block != NULL) {
ActionEnabler enabler;
block(self);
}
}
virtual void reset(bool all) {
startTime = 0;
lastTime = 0;
}
};
typedef struct _POPAnimationState POPAnimationState;
@interface POPAnimation ()
{
@protected
struct _POPAnimationState *_state;
}
@end
// NSProxy extensions, for testing purposes
@interface NSProxy (POP)
- (void)pop_addAnimation:(POPAnimation *)anim forKey:(NSString *)key;
- (void)pop_removeAllAnimations;
- (void)pop_removeAnimationForKey:(NSString *)key;
- (NSArray *)pop_animationKeys;
- (POPAnimation *)pop_animationForKey:(NSString *)key;
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <pop/POPAnimation.h>
#define POP_ANIMATION_FRICTION_FOR_QC_FRICTION(qcFriction) (25.0 + (((qcFriction - 8.0) / 2.0) * (25.0 - 19.0)))
#define POP_ANIMATION_TENSION_FOR_QC_TENSION(qcTension) (194.0 + (((qcTension - 30.0) / 50.0) * (375.0 - 194.0)))
#define QC_FRICTION_FOR_POP_ANIMATION_FRICTION(fbFriction) (8.0 + 2.0 * ((fbFriction - 25.0)/(25.0 - 19.0)))
#define QC_TENSION_FOR_POP_ANIMATION_TENSION(fbTension) (30.0 + 50.0 * ((fbTension - 194.0)/(375.0 - 194.0)))
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <objc/runtime.h>
#import <CoreGraphics/CoreGraphics.h>
#import <Foundation/Foundation.h>
#import "POPAnimatablePropertyTypes.h"
#import "POPVector.h"
enum POPValueType
{
kPOPValueUnknown = 0,
kPOPValueInteger,
kPOPValueFloat,
kPOPValuePoint,
kPOPValueSize,
kPOPValueRect,
kPOPValueEdgeInsets,
kPOPValueAffineTransform,
kPOPValueTransform,
kPOPValueRange,
kPOPValueColor,
kPOPValueSCNVector3,
kPOPValueSCNVector4,
};
using namespace POP;
/**
Returns value type based on objc type description, given list of supported value types and length.
*/
extern POPValueType POPSelectValueType(const char *objctype, const POPValueType *types, size_t length);
/**
Returns value type based on objc object, given a list of supported value types and length.
*/
extern POPValueType POPSelectValueType(id obj, const POPValueType *types, size_t length);
/**
Array of all value types.
*/
extern const POPValueType kPOPAnimatableAllTypes[12];
/**
Array of all value types supported for animation.
*/
extern const POPValueType kPOPAnimatableSupportTypes[10];
/**
Returns a string description of a value type.
*/
extern NSString *POPValueTypeToString(POPValueType t);
/**
Returns a mutable dictionary of weak pointer keys to weak pointer values.
*/
extern CFMutableDictionaryRef POPDictionaryCreateMutableWeakPointerToWeakPointer(NSUInteger capacity) CF_RETURNS_RETAINED;
/**
Returns a mutable dictionary of weak pointer keys to weak pointer values.
*/
extern CFMutableDictionaryRef POPDictionaryCreateMutableWeakPointerToStrongObject(NSUInteger capacity) CF_RETURNS_RETAINED;
/**
Box a vector.
*/
extern id POPBox(VectorConstRef vec, POPValueType type, bool force = false);
/**
Unbox a vector.
*/
extern VectorRef POPUnbox(id value, POPValueType &type, NSUInteger &count, bool validate);
/**
Read object value and return a Vector4r.
*/
NS_INLINE Vector4r read_values(POPAnimatablePropertyReadBlock read, id obj, size_t count)
{
Vector4r vec = Vector4r::Zero();
if (0 == count)
return vec;
read(obj, vec.data());
return vec;
}
NS_INLINE NSString *POPStringFromBOOL(BOOL value)
{
return value ? @"YES" : @"NO";
}
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPAnimationRuntime.h"
#import <objc/objc.h>
#import <QuartzCore/QuartzCore.h>
#if TARGET_OS_IPHONE
#import <UIKit/UIKit.h>
#endif
#import "POPCGUtils.h"
#import "POPDefines.h"
#import "POPGeometry.h"
#import "POPVector.h"
static Boolean pointerEqual(const void *ptr1, const void *ptr2) {
return ptr1 == ptr2;
}
static CFHashCode pointerHash(const void *ptr) {
return (CFHashCode)(ptr);
}
CFMutableDictionaryRef POPDictionaryCreateMutableWeakPointerToWeakPointer(NSUInteger capacity)
{
CFDictionaryKeyCallBacks kcb = kCFTypeDictionaryKeyCallBacks;
// weak, pointer keys
kcb.retain = NULL;
kcb.release = NULL;
kcb.equal = pointerEqual;
kcb.hash = pointerHash;
CFDictionaryValueCallBacks vcb = kCFTypeDictionaryValueCallBacks;
// weak, pointer values
vcb.retain = NULL;
vcb.release = NULL;
vcb.equal = pointerEqual;
return CFDictionaryCreateMutable(NULL, capacity, &kcb, &vcb);
}
CFMutableDictionaryRef POPDictionaryCreateMutableWeakPointerToStrongObject(NSUInteger capacity)
{
CFDictionaryKeyCallBacks kcb = kCFTypeDictionaryKeyCallBacks;
// weak, pointer keys
kcb.retain = NULL;
kcb.release = NULL;
kcb.equal = pointerEqual;
kcb.hash = pointerHash;
// strong, object values
CFDictionaryValueCallBacks vcb = kCFTypeDictionaryValueCallBacks;
return CFDictionaryCreateMutable(NULL, capacity, &kcb, &vcb);
}
static bool FBCompareTypeEncoding(const char *objctype, POPValueType type)
{
switch (type)
{
case kPOPValueFloat:
return (strcmp(objctype, @encode(float)) == 0
|| strcmp(objctype, @encode(double)) == 0
);
case kPOPValuePoint:
return (strcmp(objctype, @encode(CGPoint)) == 0
#if !TARGET_OS_IPHONE
|| strcmp(objctype, @encode(NSPoint)) == 0
#endif
);
case kPOPValueSize:
return (strcmp(objctype, @encode(CGSize)) == 0
#if !TARGET_OS_IPHONE
|| strcmp(objctype, @encode(NSSize)) == 0
#endif
);
case kPOPValueRect:
return (strcmp(objctype, @encode(CGRect)) == 0
#if !TARGET_OS_IPHONE
|| strcmp(objctype, @encode(NSRect)) == 0
#endif
);
case kPOPValueEdgeInsets:
#if TARGET_OS_IPHONE
return strcmp(objctype, @encode(UIEdgeInsets)) == 0;
#else
return false;
#endif
case kPOPValueAffineTransform:
return strcmp(objctype, @encode(CGAffineTransform)) == 0;
case kPOPValueTransform:
return strcmp(objctype, @encode(CATransform3D)) == 0;
case kPOPValueRange:
return strcmp(objctype, @encode(CFRange)) == 0
|| strcmp(objctype, @encode (NSRange)) == 0;
case kPOPValueInteger:
return (strcmp(objctype, @encode(int)) == 0
|| strcmp(objctype, @encode(unsigned int)) == 0
|| strcmp(objctype, @encode(short)) == 0
|| strcmp(objctype, @encode(unsigned short)) == 0
|| strcmp(objctype, @encode(long)) == 0
|| strcmp(objctype, @encode(unsigned long)) == 0
|| strcmp(objctype, @encode(long long)) == 0
|| strcmp(objctype, @encode(unsigned long long)) == 0
);
case kPOPValueSCNVector3:
#if SCENEKIT_SDK_AVAILABLE
return strcmp(objctype, @encode(SCNVector3)) == 0;
#else
return false;
#endif
case kPOPValueSCNVector4:
#if SCENEKIT_SDK_AVAILABLE
return strcmp(objctype, @encode(SCNVector4)) == 0;
#else
return false;
#endif
default:
return false;
}
}
POPValueType POPSelectValueType(const char *objctype, const POPValueType *types, size_t length)
{
if (NULL != objctype) {
for (size_t idx = 0; idx < length; idx++) {
if (FBCompareTypeEncoding(objctype, types[idx]))
return types[idx];
}
}
return kPOPValueUnknown;
}
POPValueType POPSelectValueType(id obj, const POPValueType *types, size_t length)
{
if ([obj isKindOfClass:[NSValue class]]) {
return POPSelectValueType([obj objCType], types, length);
} else if (NULL != POPCGColorWithColor(obj)) {
return kPOPValueColor;
}
return kPOPValueUnknown;
}
const POPValueType kPOPAnimatableAllTypes[12] = {kPOPValueInteger, kPOPValueFloat, kPOPValuePoint, kPOPValueSize, kPOPValueRect, kPOPValueEdgeInsets, kPOPValueAffineTransform, kPOPValueTransform, kPOPValueRange, kPOPValueColor, kPOPValueSCNVector3, kPOPValueSCNVector4};
const POPValueType kPOPAnimatableSupportTypes[10] = {kPOPValueInteger, kPOPValueFloat, kPOPValuePoint, kPOPValueSize, kPOPValueRect, kPOPValueEdgeInsets, kPOPValueColor, kPOPValueSCNVector3, kPOPValueSCNVector4};
NSString *POPValueTypeToString(POPValueType t)
{
switch (t) {
case kPOPValueUnknown:
return @"unknown";
case kPOPValueInteger:
return @"int";
case kPOPValueFloat:
return @"CGFloat";
case kPOPValuePoint:
return @"CGPoint";
case kPOPValueSize:
return @"CGSize";
case kPOPValueRect:
return @"CGRect";
case kPOPValueEdgeInsets:
return @"UIEdgeInsets";
case kPOPValueAffineTransform:
return @"CGAffineTransform";
case kPOPValueTransform:
return @"CATransform3D";
case kPOPValueRange:
return @"CFRange";
case kPOPValueColor:
return @"CGColorRef";
case kPOPValueSCNVector3:
return @"SCNVector3";
case kPOPValueSCNVector4:
return @"SCNVector4";
default:
return nil;
}
}
id POPBox(VectorConstRef vec, POPValueType type, bool force)
{
if (NULL == vec)
return nil;
switch (type) {
case kPOPValueInteger:
case kPOPValueFloat:
return @(vec->data()[0]);
break;
case kPOPValuePoint:
return [NSValue valueWithCGPoint:vec->cg_point()];
break;
case kPOPValueSize:
return [NSValue valueWithCGSize:vec->cg_size()];
break;
case kPOPValueRect:
return [NSValue valueWithCGRect:vec->cg_rect()];
break;
#if TARGET_OS_IPHONE
case kPOPValueEdgeInsets:
return [NSValue valueWithUIEdgeInsets:vec->ui_edge_insets()];
break;
#endif
case kPOPValueColor: {
return (__bridge_transfer id)vec->cg_color();
break;
}
#if SCENEKIT_SDK_AVAILABLE
case kPOPValueSCNVector3: {
return [NSValue valueWithSCNVector3:vec->scn_vector3()];
break;
}
case kPOPValueSCNVector4: {
return [NSValue valueWithSCNVector4:vec->scn_vector4()];
break;
}
#endif
default:
return force ? [NSValue valueWithCGPoint:vec->cg_point()] : nil;
break;
}
}
static VectorRef vectorize(id value, POPValueType type)
{
Vector *vec = NULL;
switch (type) {
case kPOPValueInteger:
case kPOPValueFloat:
#if CGFLOAT_IS_DOUBLE
vec = Vector::new_cg_float([value doubleValue]);
#else
vec = Vector::new_cg_float([value floatValue]);
#endif
break;
case kPOPValuePoint:
vec = Vector::new_cg_point([value CGPointValue]);
break;
case kPOPValueSize:
vec = Vector::new_cg_size([value CGSizeValue]);
break;
case kPOPValueRect:
vec = Vector::new_cg_rect([value CGRectValue]);
break;
#if TARGET_OS_IPHONE
case kPOPValueEdgeInsets:
vec = Vector::new_ui_edge_insets([value UIEdgeInsetsValue]);
break;
#endif
case kPOPValueAffineTransform:
vec = Vector::new_cg_affine_transform([value CGAffineTransformValue]);
break;
case kPOPValueColor:
vec = Vector::new_cg_color(POPCGColorWithColor(value));
break;
#if SCENEKIT_SDK_AVAILABLE
case kPOPValueSCNVector3:
vec = Vector::new_scn_vector3([value SCNVector3Value]);
break;
case kPOPValueSCNVector4:
vec = Vector::new_scn_vector4([value SCNVector4Value]);
break;
#endif
default:
break;
}
return VectorRef(vec);
}
VectorRef POPUnbox(id value, POPValueType &animationType, NSUInteger &count, bool validate)
{
if (nil == value) {
count = 0;
return VectorRef(NULL);
}
// determine type of value
POPValueType valueType = POPSelectValueType(value, kPOPAnimatableSupportTypes, POP_ARRAY_COUNT(kPOPAnimatableSupportTypes));
// handle unknown types
if (kPOPValueUnknown == valueType) {
NSString *valueDesc = [[value class] description];
[NSException raise:@"Unsuported value" format:@"Animating %@ values is not supported", valueDesc];
}
// vectorize
VectorRef vec = vectorize(value, valueType);
if (kPOPValueUnknown == animationType || 0 == count) {
// update animation type based on value type
animationType = valueType;
if (NULL != vec) {
count = vec->size();
}
} else if (validate) {
// allow for mismatched types, so long as vector size matches
if (count != vec->size()) {
[NSException raise:@"Invalid value" format:@"%@ should be of type %@", value, POPValueTypeToString(animationType)];
}
}
return vec;
}
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <Foundation/Foundation.h>
#import <pop/POPAnimationEvent.h>
@class POPAnimation;
/**
@abstract Tracer of animation events to facilitate unit testing & debugging.
*/
@interface POPAnimationTracer : NSObject
/**
@abstract Start recording events.
*/
- (void)start;
/**
@abstract Stop recording events.
*/
- (void)stop;
/**
@abstract Resets any recoded events. Continues recording events if already started.
*/
- (void)reset;
/**
@abstract Property representing all recorded events.
@discussion Events are returned in order of occurrence.
*/
@property (nonatomic, assign, readonly) NSArray *allEvents;
/**
@abstract Property representing all recorded write events for convenience.
@discussion Events are returned in order of occurrence.
*/
@property (nonatomic, assign, readonly) NSArray *writeEvents;
/**
@abstract Queries for events of specified type.
@param type The type of event to return.
@returns An array of events of specified type in order of occurrence.
*/
- (NSArray *)eventsWithType:(POPAnimationEventType)type;
/**
@abstract Property indicating whether tracer should automatically log events and reset collection on animation completion.
*/
@property (nonatomic, assign) BOOL shouldLogAndResetOnCompletion;
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPAnimationTracer.h"
#import <QuartzCore/QuartzCore.h>
#import "POPAnimationEventInternal.h"
#import "POPAnimationInternal.h"
#import "POPSpringAnimation.h"
@implementation POPAnimationTracer
{
__weak POPAnimation *_animation;
POPAnimationState *_animationState;
NSMutableArray *_events;
BOOL _animationHasVelocity;
}
@synthesize shouldLogAndResetOnCompletion = _shouldLogAndResetOnCompletion;
static POPAnimationEvent *create_event(POPAnimationTracer *self, POPAnimationEventType type, id value = nil, bool recordAnimation = false)
{
bool useLocalTime = 0 != self->_animationState->startTime;
CFTimeInterval time = useLocalTime
? self->_animationState->lastTime - self->_animationState->startTime
: self->_animationState->lastTime;
POPAnimationEvent *event;
__strong POPAnimation* animation = self->_animation;
if (!value) {
event = [[POPAnimationEvent alloc] initWithType:type time:time];
} else {
event = [[POPAnimationValueEvent alloc] initWithType:type time:time value:value];
if (self->_animationHasVelocity) {
[(POPAnimationValueEvent *)event setVelocity:[(POPSpringAnimation *)animation velocity]];
}
}
if (recordAnimation) {
event.animationDescription = [animation description];
}
return event;
}
- (id)initWithAnimation:(POPAnimation *)anAnim
{
self = [super init];
if (nil != self) {
_animation = anAnim;
_animationState = POPAnimationGetState(anAnim);
_events = [[NSMutableArray alloc] initWithCapacity:50];
_animationHasVelocity = [anAnim respondsToSelector:@selector(velocity)];
}
return self;
}
- (void)readPropertyValue:(id)aValue
{
POPAnimationEvent *event = create_event(self, kPOPAnimationEventPropertyRead, aValue);
[_events addObject:event];
}
- (void)writePropertyValue:(id)aValue
{
POPAnimationEvent *event = create_event(self, kPOPAnimationEventPropertyWrite, aValue);
[_events addObject:event];
}
- (void)updateToValue:(id)aValue
{
POPAnimationEvent *event = create_event(self, kPOPAnimationEventToValueUpdate, aValue);
[_events addObject:event];
}
- (void)updateFromValue:(id)aValue
{
POPAnimationEvent *event = create_event(self, kPOPAnimationEventFromValueUpdate, aValue);
[_events addObject:event];
}
- (void)updateVelocity:(id)aValue
{
POPAnimationEvent *event = create_event(self, kPOPAnimationEventVelocityUpdate, aValue);
[_events addObject:event];
}
- (void)updateSpeed:(float)aFloat
{
POPAnimationEvent *event = create_event(self, kPOPAnimationEventSpeedUpdate, @(aFloat));
[_events addObject:event];
}
- (void)updateBounciness:(float)aFloat
{
POPAnimationEvent *event = create_event(self, kPOPAnimationEventBouncinessUpdate, @(aFloat));
[_events addObject:event];
}
- (void)updateFriction:(float)aFloat
{
POPAnimationEvent *event = create_event(self, kPOPAnimationEventFrictionUpdate, @(aFloat));
[_events addObject:event];
}
- (void)updateMass:(float)aFloat
{
POPAnimationEvent *event = create_event(self, kPOPAnimationEventMassUpdate, @(aFloat));
[_events addObject:event];
}
- (void)updateTension:(float)aFloat
{
POPAnimationEvent *event = create_event(self, kPOPAnimationEventTensionUpdate, @(aFloat));
[_events addObject:event];
}
- (void)didStart
{
POPAnimationEvent *event = create_event(self, kPOPAnimationEventDidStart, nil, true);
[_events addObject:event];
}
- (void)didStop:(BOOL)finished
{
POPAnimationEvent *event = create_event(self, kPOPAnimationEventDidStop, @(finished), true);
[_events addObject:event];
if (_shouldLogAndResetOnCompletion) {
NSLog(@"events:%@", self.allEvents);
[self reset];
}
}
- (void)didReachToValue:(id)aValue
{
POPAnimationEvent *event = create_event(self, kPOPAnimationEventDidReachToValue, aValue);
[_events addObject:event];
}
- (void)autoreversed
{
POPAnimationEvent *event = create_event(self, kPOPAnimationEventAutoreversed);
[_events addObject:event];
}
- (void)start
{
POPAnimationState *s = POPAnimationGetState(_animation);
s->tracing = true;
}
- (void)stop
{
POPAnimationState *s = POPAnimationGetState(_animation);
s->tracing = false;
}
- (void)reset
{
[_events removeAllObjects];
}
- (NSArray *)allEvents
{
return [_events copy];
}
- (NSArray *)writeEvents
{
return [self eventsWithType:kPOPAnimationEventPropertyWrite];
}
- (NSArray *)eventsWithType:(POPAnimationEventType)aType
{
NSMutableArray *array = [NSMutableArray array];
for (POPAnimationEvent *event in _events) {
if (aType == event.type) {
[array addObject:event];
}
}
return array;
}
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <Foundation/Foundation.h>
#import <pop/POPAnimationTracer.h>
@interface POPAnimationTracer (Internal)
/**
@abstract Designated initializer. Pass the animation being traced.
*/
- (instancetype)initWithAnimation:(POPAnimation *)anAnim;
/**
@abstract Records read value.
*/
- (void)readPropertyValue:(id)aValue;
/**
@abstract Records write value.
*/
- (void)writePropertyValue:(id)aValue;
/**
Records to value update.
*/
- (void)updateToValue:(id)aValue;
/**
@abstract Records from value update.
*/
- (void)updateFromValue:(id)aValue;
/**
@abstract Records from value update.
*/
- (void)updateVelocity:(id)aValue;
/**
@abstract Records bounciness update.
*/
- (void)updateBounciness:(float)aFloat;
/**
@abstract Records speed update.
*/
- (void)updateSpeed:(float)aFloat;
/**
@abstract Records friction update.
*/
- (void)updateFriction:(float)aFloat;
/**
@abstract Records mass update.
*/
- (void)updateMass:(float)aFloat;
/**
@abstract Records tension update.
*/
- (void)updateTension:(float)aFloat;
/**
@abstract Records did add.
*/
- (void)didAdd;
/**
@abstract Records did start.
*/
- (void)didStart;
/**
@abstract Records did stop.
*/
- (void)didStop:(BOOL)finished;
/**
@abstract Records did reach to value.
*/
- (void)didReachToValue:(id)aValue;
/**
@abstract Records when an autoreverse animation takes place.
*/
- (void)autoreversed;
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <Foundation/Foundation.h>
@protocol POPAnimatorDelegate;
/**
@abstract The animator class renders animations.
*/
@interface POPAnimator : NSObject
/**
@abstract The shared animator instance.
@discussion Consumers should generally use the shared instance in lieu of creating new instances.
*/
+ (instancetype)sharedAnimator;
#if !TARGET_OS_IPHONE
/**
@abstract Allows to select display to bind. Returns nil if failed to create the display link.
*/
- (instancetype)initWithDisplayID:(CGDirectDisplayID)displayID;
#endif
/**
@abstract The optional animator delegate.
*/
@property (weak, nonatomic) id<POPAnimatorDelegate> delegate;
/**
@abstract Retrieves the nominal refresh period of a display link. Returns zero if unavailable.
*/
@property (readonly, nonatomic) CFTimeInterval refreshPeriod;
@end
/**
@abstract The animator delegate.
*/
@protocol POPAnimatorDelegate <NSObject>
/**
@abstract Called on each frame before animation application.
*/
- (void)animatorWillAnimate:(POPAnimator *)animator;
/**
@abstract Called on each frame after animation application.
*/
- (void)animatorDidAnimate:(POPAnimator *)animator;
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPAnimator.h"
#import "POPAnimatorPrivate.h"
#import <list>
#import <vector>
#if !TARGET_OS_IPHONE
#import <libkern/OSAtomic.h>
#endif
#import <objc/objc-auto.h>
#import <QuartzCore/QuartzCore.h>
#import "POPAnimation.h"
#import "POPAnimationExtras.h"
#import "POPBasicAnimationInternal.h"
#import "POPDecayAnimation.h"
using namespace std;
using namespace POP;
#define ENABLE_LOGGING_DEBUG 0
#define ENABLE_LOGGING_INFO 0
#if ENABLE_LOGGING_DEBUG
#define FBLogAnimDebug NSLog
#else
#define FBLogAnimDebug(...)
#endif
#if ENABLE_LOGGING_INFO
#define FBLogAnimInfo NSLog
#else
#define FBLogAnimInfo(...)
#endif
#if !TARGET_OS_IPHONE
static const uint64_t kDisplayTimerFrequency = 60ull; // Hz
#endif
class POPAnimatorItem
{
public:
id __weak object;
NSString *key;
POPAnimation *animation;
NSInteger refCount;
id __unsafe_unretained unretainedObject;
POPAnimatorItem(id o, NSString *k, POPAnimation *a) POP_NOTHROW
{
object = o;
key = [k copy];
animation = a;
refCount = 1;
unretainedObject = o;
}
~POPAnimatorItem()
{
}
bool operator==(const POPAnimatorItem& o) const {
return unretainedObject == o.unretainedObject && animation == o.animation && [key isEqualToString:o.key];
}
};
typedef std::shared_ptr<POPAnimatorItem> POPAnimatorItemRef;
typedef std::shared_ptr<const POPAnimatorItem> POPAnimatorItemConstRef;
typedef std::list<POPAnimatorItemRef> POPAnimatorItemList;
typedef POPAnimatorItemList::iterator POPAnimatorItemListIterator;
typedef POPAnimatorItemList::const_iterator POPAnimatorItemListConstIterator;
#if !TARGET_OS_IPHONE
static BOOL _disableBackgroundThread = YES;
static uint64_t _displayTimerFrequency = kDisplayTimerFrequency;
#endif
@interface POPAnimator ()
{
#if TARGET_OS_IPHONE
CADisplayLink *_displayLink;
#else
CVDisplayLinkRef _displayLink;
dispatch_source_t _displayTimer;
BOOL _displayTimerRunning;
int32_t _enqueuedRender;
#endif
POPAnimatorItemList _list;
CFMutableDictionaryRef _dict;
NSMutableArray *_observers;
POPAnimatorItemList _pendingList;
CFRunLoopObserverRef _pendingListObserver;
CFTimeInterval _slowMotionStartTime;
CFTimeInterval _slowMotionLastTime;
CFTimeInterval _slowMotionAccumulator;
CFTimeInterval _beginTime;
pthread_mutex_t _lock;
BOOL _disableDisplayLink;
}
@end
@implementation POPAnimator
@synthesize delegate = _delegate;
@synthesize disableDisplayLink = _disableDisplayLink;
@synthesize beginTime = _beginTime;
#if !TARGET_OS_IPHONE
static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *context)
{
if (_disableBackgroundThread) {
__unsafe_unretained POPAnimator *pa = (__bridge POPAnimator *)context;
int32_t* enqueuedRender = &pa->_enqueuedRender;
if (*enqueuedRender == 0) {
OSAtomicIncrement32(enqueuedRender);
dispatch_async(dispatch_get_main_queue(), ^{
[(__bridge POPAnimator*)context render];
OSAtomicDecrement32(enqueuedRender);
});
}
} else {
[(__bridge POPAnimator*)context render];
}
return kCVReturnSuccess;
}
#endif
// call while holding lock
static void updateDisplayLink(POPAnimator *self)
{
BOOL paused = (0 == self->_observers.count && self->_list.empty()) || self->_disableDisplayLink;
#if TARGET_OS_IPHONE
if (paused != self->_displayLink.paused) {
FBLogAnimInfo(paused ? @"pausing display link" : @"unpausing display link");
self->_displayLink.paused = paused;
}
#else
if (NULL != self->_displayLink) {
if (paused == CVDisplayLinkIsRunning(self->_displayLink)) {
FBLogAnimInfo(paused ? @"pausing display link" : @"unpausing display link");
if (paused) {
CVDisplayLinkStop(self->_displayLink);
} else {
CVDisplayLinkStart(self->_displayLink);
}
}
} else {
if (paused == self->_displayTimerRunning) {
FBLogAnimInfo(paused ? @"pausing display timer" : @"unpausing display timer");
if (paused) {
self->_displayTimerRunning = NO;
dispatch_suspend(self->_displayTimer);
} else {
self->_displayTimerRunning = YES;
dispatch_resume(self->_displayTimer);
}
}
}
#endif
}
static void updateAnimatable(id obj, POPPropertyAnimationState *anim, bool shouldAvoidExtraneousWrite = false)
{
// handle user-initiated stop or pause; halt animation
if (!anim->active || anim->paused)
return;
if (anim->hasValue()) {
POPAnimatablePropertyWriteBlock write = anim->property.writeBlock;
if (NULL == write)
return;
// current animation value
VectorRef currentVec = anim->currentValue();
if (!anim->additive) {
// if avoiding extraneous writes and we have a read block defined
if (shouldAvoidExtraneousWrite) {
POPAnimatablePropertyReadBlock read = anim->property.readBlock;
if (read) {
// compare current animation value with object value
Vector4r currentValue = currentVec->vector4r();
Vector4r objectValue = read_values(read, obj, anim->valueCount);
if (objectValue == currentValue) {
return;
}
}
}
// update previous values; support animation convergence
anim->previous2Vec = anim->previousVec;
anim->previousVec = currentVec;
// write value
write(obj, currentVec->data());
if (anim->tracing) {
[anim->tracer writePropertyValue:POPBox(currentVec, anim->valueType, true)];
}
} else {
POPAnimatablePropertyReadBlock read = anim->property.readBlock;
NSCAssert(read, @"additive requires an animatable property readBlock");
if (NULL == read) {
return;
}
// object value
Vector4r objectValue = read_values(read, obj, anim->valueCount);
// current value
Vector4r currentValue = currentVec->vector4r();
// determine animation change
if (anim->previousVec) {
Vector4r previousValue = anim->previousVec->vector4r();
currentValue -= previousValue;
}
// avoid writing no change
if (shouldAvoidExtraneousWrite && currentValue == Vector4r::Zero()) {
return;
}
// add to object value
currentValue += objectValue;
// update previous values; support animation convergence
anim->previous2Vec = anim->previousVec;
anim->previousVec = currentVec;
// write value
write(obj, currentValue.data());
if (anim->tracing) {
[anim->tracer writePropertyValue:POPBox(currentVec, anim->valueType, true)];
}
}
}
}
static void applyAnimationTime(id obj, POPAnimationState *state, CFTimeInterval time)
{
if (!state->advanceTime(time, obj)) {
return;
}
POPPropertyAnimationState *ps = dynamic_cast<POPPropertyAnimationState*>(state);
if (NULL != ps) {
updateAnimatable(obj, ps);
}
state->delegateApply();
}
static void applyAnimationToValue(id obj, POPAnimationState *state)
{
POPPropertyAnimationState *ps = dynamic_cast<POPPropertyAnimationState*>(state);
if (NULL != ps) {
// finalize progress
ps->finalizeProgress();
// write to value, updating only if needed
updateAnimatable(obj, ps, true);
}
state->delegateApply();
}
static POPAnimation *deleteDictEntry(POPAnimator *self, id __unsafe_unretained obj, NSString *key, BOOL cleanup = YES)
{
POPAnimation *anim = nil;
// lock
pthread_mutex_lock(&self->_lock);
NSMutableDictionary *keyAnimationsDict = (__bridge id)CFDictionaryGetValue(self->_dict, (__bridge void *)obj);
if (keyAnimationsDict) {
anim = keyAnimationsDict[key];
if (anim) {
// remove key
[keyAnimationsDict removeObjectForKey:key];
// cleanup empty dictionaries
if (cleanup && 0 == keyAnimationsDict.count) {
CFDictionaryRemoveValue(self->_dict, (__bridge void *)obj);
}
}
}
// unlock
pthread_mutex_unlock(&self->_lock);
return anim;
}
static void stopAndCleanup(POPAnimator *self, POPAnimatorItemRef item, bool shouldRemove, bool finished)
{
// remove
if (shouldRemove) {
deleteDictEntry(self, item->unretainedObject, item->key);
}
// stop
POPAnimationState *state = POPAnimationGetState(item->animation);
state->stop(shouldRemove, finished);
if (shouldRemove) {
// lock
pthread_mutex_lock(&self->_lock);
// find item in list
// may have already been removed on animationDidStop:
POPAnimatorItemListIterator find_iter = find(self->_list.begin(), self->_list.end(), item);
BOOL found = find_iter != self->_list.end();
if (found) {
self->_list.erase(find_iter);
}
// unlock
pthread_mutex_unlock(&self->_lock);
}
}
+ (id)sharedAnimator
{
static POPAnimator* _animator = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
_animator = [[POPAnimator alloc] init];
});
return _animator;
}
#if !TARGET_OS_IPHONE
+ (BOOL)disableBackgroundThread
{
return _disableBackgroundThread;
}
+ (void)setDisableBackgroundThread:(BOOL)flag
{
_disableBackgroundThread = flag;
}
+ (uint64_t)displayTimerFrequency
{
return _displayTimerFrequency;
}
+ (void)setDisplayTimerFrequency:(uint64_t)frequency
{
_displayTimerFrequency = frequency;
}
#endif
#pragma mark - Lifecycle
- (instancetype)init
{
self = [super init];
if (nil == self) return nil;
#if TARGET_OS_IPHONE
_displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(render)];
_displayLink.paused = YES;
[_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
#else
CVReturn ret = CVDisplayLinkCreateWithActiveCGDisplays(&_displayLink);
if (kCVReturnSuccess != ret) {
ret = CVDisplayLinkCreateWithCGDisplay(CGMainDisplayID(), &_displayLink);
}
if (kCVReturnSuccess == ret) {
CVDisplayLinkSetOutputCallback(_displayLink, displayLinkCallback, (__bridge void *)self);
} else {
FBLogAnimInfo(@"cannot create display link: ret=%ld, falling back to display timer at %llu Hz", (long)ret, _displayTimerFrequency);
// Thanks to Apple, on older OSes DISPATCH_TIMER_STRICT is not supported and dispatch_source_create failed if we use it.
unsigned long mask = (NSFoundationVersionNumber >= NSFoundationVersionNumber10_9) ? DISPATCH_TIMER_STRICT : 0;
_displayTimer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, mask, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0));
NSAssert(nil != _displayTimer, @"Cannot create display timer");
dispatch_source_set_timer(_displayTimer, DISPATCH_TIME_NOW, NSEC_PER_SEC / _displayTimerFrequency, 0);
__weak POPAnimator *weakSelf = self;
dispatch_source_set_event_handler(_displayTimer, ^{
__strong POPAnimator *strongSelf = weakSelf;
if (__builtin_expect(nil != strongSelf, 1)) {
(void) displayLinkCallback(NULL, NULL, NULL, 0, NULL, (__bridge void *)strongSelf);
}
});
}
#endif
_dict = POPDictionaryCreateMutableWeakPointerToStrongObject(5);
pthread_mutex_init(&_lock, NULL);
return self;
}
#if !TARGET_OS_IPHONE
- (instancetype)initWithDisplayID:(CGDirectDisplayID)displayID
{
if (kCGNullDirectDisplay == displayID) {
return [self init];
}
self = [super init];
if (nil == self) return nil;
CVReturn ret = CVDisplayLinkCreateWithCGDisplay(displayID, &_displayLink);
if (kCVReturnSuccess != ret) {
return nil;
}
CVDisplayLinkSetOutputCallback(_displayLink, displayLinkCallback, (__bridge void *)self);
_dict = POPDictionaryCreateMutableWeakPointerToStrongObject(5);
pthread_mutex_init(&_lock, NULL);
return self;
}
#endif
- (void)dealloc
{
#if TARGET_OS_IPHONE
[_displayLink invalidate];
#else
if (_displayLink != NULL) {
CVDisplayLinkStop(_displayLink);
CVDisplayLinkRelease(_displayLink);
}
if (_displayTimer != NULL) {
dispatch_source_cancel(_displayTimer);
#if !OS_OBJECT_USE_OBJC
dispatch_release(_displayTimer);
#endif
_displayTimer = NULL;
}
#endif
[self _clearPendingListObserver];
pthread_mutex_destroy(&_lock);
}
#pragma mark - Utility
- (void)_processPendingList
{
// rendering pending animations
CFTimeInterval time = [self _currentRenderTime];
[self _renderTime:(0 != _beginTime) ? _beginTime : time items:_pendingList];
// lock
pthread_mutex_lock(&_lock);
// clear list and observer
_pendingList.clear();
[self _clearPendingListObserver];
// unlock
pthread_mutex_unlock(&_lock);
}
- (void)_clearPendingListObserver
{
if (_pendingListObserver) {
CFRunLoopRemoveObserver(CFRunLoopGetMain(), _pendingListObserver, kCFRunLoopCommonModes);
CFRelease(_pendingListObserver);
_pendingListObserver = NULL;
}
}
- (void)_scheduleProcessPendingList
{
// see WebKit for magic numbers, eg http://trac.webkit.org/changeset/166540
static const CFIndex CATransactionCommitRunLoopOrder = 2000000;
static const CFIndex POPAnimationApplyRunLoopOrder = CATransactionCommitRunLoopOrder - 1;
// lock
pthread_mutex_lock(&_lock);
if (!_pendingListObserver) {
__weak POPAnimator *weakSelf = self;
_pendingListObserver = CFRunLoopObserverCreateWithHandler(kCFAllocatorDefault, kCFRunLoopBeforeWaiting | kCFRunLoopExit, false, POPAnimationApplyRunLoopOrder, ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
[weakSelf _processPendingList];
});
if (_pendingListObserver) {
CFRunLoopAddObserver(CFRunLoopGetMain(), _pendingListObserver, kCFRunLoopCommonModes);
}
}
// unlock
pthread_mutex_unlock(&_lock);
}
- (void)_renderTime:(CFTimeInterval)time items:(std::list<POPAnimatorItemRef>)items
{
// begin transaction with actions disabled
[CATransaction begin];
[CATransaction setDisableActions:YES];
// notify delegate
__strong __typeof__(_delegate) delegate = _delegate;
[delegate animatorWillAnimate:self];
// lock
pthread_mutex_lock(&_lock);
// count active animations
const NSUInteger count = items.size();
if (0 == count) {
// unlock
pthread_mutex_unlock(&_lock);
} else {
// copy list into vector
std::vector<POPAnimatorItemRef> vector{ items.begin(), items.end() };
// unlock
pthread_mutex_unlock(&_lock);
for (auto item : vector) {
[self _renderTime:time item:item];
}
}
// notify observers
for (id observer in self.observers) {
[observer animatorDidAnimate:(id)self];
}
// lock
pthread_mutex_lock(&_lock);
// update display link
updateDisplayLink(self);
// unlock
pthread_mutex_unlock(&_lock);
// notify delegate and commit
[delegate animatorDidAnimate:self];
[CATransaction commit];
}
- (void)_renderTime:(CFTimeInterval)time item:(POPAnimatorItemRef)item
{
id obj = item->object;
POPAnimation *anim = item->animation;
POPAnimationState *state = POPAnimationGetState(anim);
if (nil == obj) {
// object exists not; stop animating
NSAssert(item->unretainedObject, @"object should exist");
stopAndCleanup(self, item, true, false);
} else {
// start if needed
state->startIfNeeded(obj, time, _slowMotionAccumulator);
// only run active, not paused animations
if (state->active && !state->paused) {
// object exists; animate
applyAnimationTime(obj, state, time);
FBLogAnimDebug(@"time:%f running:%@", time, item->animation);
if (state->isDone()) {
// set end value
applyAnimationToValue(obj, state);
state->repeatCount--;
if (state->repeatForever || state->repeatCount > 0) {
if ([anim isKindOfClass:[POPPropertyAnimation class]]) {
POPPropertyAnimation *propAnim = (POPPropertyAnimation *)anim;
id oldFromValue = propAnim.fromValue;
propAnim.fromValue = propAnim.toValue;
if (state->autoreverses) {
if (state->tracing) {
[state->tracer autoreversed];
}
if (state->type == kPOPAnimationDecay) {
POPDecayAnimation *decayAnimation = (POPDecayAnimation *)propAnim;
decayAnimation.velocity = [decayAnimation reversedVelocity];
} else {
propAnim.toValue = oldFromValue;
}
} else {
if (state->type == kPOPAnimationDecay) {
POPDecayAnimation *decayAnimation = (POPDecayAnimation *)propAnim;
id originalVelocity = decayAnimation.originalVelocity;
decayAnimation.velocity = originalVelocity;
} else {
propAnim.fromValue = oldFromValue;
}
}
}
state->stop(NO, NO);
state->reset(true);
state->startIfNeeded(obj, time, _slowMotionAccumulator);
} else {
stopAndCleanup(self, item, state->removedOnCompletion, YES);
}
}
}
}
}
#pragma mark - API
- (NSArray *)observers
{
// lock
pthread_mutex_lock(&_lock);
// get observers
NSArray *observers = 0 != _observers.count ? [_observers copy] : nil;
// unlock
pthread_mutex_unlock(&_lock);
return observers;
}
- (void)addAnimation:(POPAnimation *)anim forObject:(id)obj key:(NSString *)key
{
if (!anim || !obj) {
return;
}
// support arbitrarily many nil keys
if (!key) {
key = [[NSUUID UUID] UUIDString];
}
// lock
pthread_mutex_lock(&_lock);
// get key, animation dict associated with object
NSMutableDictionary *keyAnimationDict = (__bridge id)CFDictionaryGetValue(_dict, (__bridge void *)obj);
// update associated animation state
if (nil == keyAnimationDict) {
keyAnimationDict = [NSMutableDictionary dictionary];
CFDictionarySetValue(_dict, (__bridge void *)obj, (__bridge void *)keyAnimationDict);
} else {
// if the animation instance already exists, avoid cancelling only to restart
POPAnimation *existingAnim = keyAnimationDict[key];
if (existingAnim) {
// unlock
pthread_mutex_unlock(&_lock);
if (existingAnim == anim) {
return;
}
[self removeAnimationForObject:obj key:key cleanupDict:NO];
// lock
pthread_mutex_lock(&_lock);
}
}
keyAnimationDict[key] = anim;
// create entry after potential removal
POPAnimatorItemRef item(new POPAnimatorItem(obj, key, anim));
// add to list and pending list
_list.push_back(item);
_pendingList.push_back(item);
// support animation re-use, reset all animation state
POPAnimationGetState(anim)->reset(true);
// update display link
updateDisplayLink(self);
// unlock
pthread_mutex_unlock(&_lock);
// schedule runloop processing of pending animations
[self _scheduleProcessPendingList];
}
- (void)removeAllAnimationsForObject:(id)obj
{
// lock
pthread_mutex_lock(&_lock);
NSArray *animations = [(__bridge id)CFDictionaryGetValue(_dict, (__bridge void *)obj) allValues];
CFDictionaryRemoveValue(_dict, (__bridge void *)obj);
// unlock
pthread_mutex_unlock(&_lock);
if (0 == animations.count) {
return;
}
NSHashTable *animationSet = [[NSHashTable alloc] initWithOptions:NSHashTableObjectPointerPersonality capacity:animations.count];
for (id animation in animations) {
[animationSet addObject:animation];
}
// lock
pthread_mutex_lock(&_lock);
POPAnimatorItemRef item;
for (auto iter = _list.begin(); iter != _list.end();) {
item = *iter;
if(![animationSet containsObject:item->animation]) {
iter++;
} else {
iter = _list.erase(iter);
}
}
// unlock
pthread_mutex_unlock(&_lock);
for (POPAnimation *anim in animations) {
POPAnimationState *state = POPAnimationGetState(anim);
state->stop(true, !state->active);
}
}
- (void)removeAnimationForObject:(id)obj key:(NSString *)key cleanupDict:(BOOL)cleanupDict
{
POPAnimation *anim = deleteDictEntry(self, obj, key, cleanupDict);
if (nil == anim) {
return;
}
// lock
pthread_mutex_lock(&_lock);
// remove from list
POPAnimatorItemRef item;
for (auto iter = _list.begin(); iter != _list.end();) {
item = *iter;
if(anim == item->animation) {
_list.erase(iter);
break;
} else {
iter++;
}
}
// remove from pending list
for (auto iter = _pendingList.begin(); iter != _pendingList.end();) {
item = *iter;
if(anim == item->animation) {
_pendingList.erase(iter);
break;
} else {
iter++;
}
}
// unlock
pthread_mutex_unlock(&_lock);
// stop animation and callout
POPAnimationState *state = POPAnimationGetState(anim);
state->stop(true, (!state->active && !state->paused));
}
- (void)removeAnimationForObject:(id)obj key:(NSString *)key
{
[self removeAnimationForObject:obj key:key cleanupDict:YES];
}
- (NSArray *)animationKeysForObject:(id)obj
{
// lock
pthread_mutex_lock(&_lock);
// get keys
NSArray *keys = [(__bridge NSDictionary *)CFDictionaryGetValue(_dict, (__bridge void *)obj) allKeys];
// unlock
pthread_mutex_unlock(&_lock);
return keys;
}
- (id)animationForObject:(id)obj key:(NSString *)key
{
// lock
pthread_mutex_lock(&_lock);
// lookup animation
NSDictionary *keyAnimationsDict = (__bridge id)CFDictionaryGetValue(_dict, (__bridge void *)obj);
POPAnimation *animation = keyAnimationsDict[key];
// unlock
pthread_mutex_unlock(&_lock);
return animation;
}
- (CFTimeInterval)refreshPeriod
{
#if TARGET_OS_IPHONE
return self->_displayLink.duration;
#else
if (NULL != self->_displayLink) {
CVTime period = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(self->_displayLink);
if (period.flags & kCVTimeIsIndefinite) {
return 0;
}
return ((CFTimeInterval)period.timeValue / (CFTimeInterval)period.timeScale);
}
return (1.0 / (CFTimeInterval)_displayTimerFrequency);
#endif
}
- (CFTimeInterval)_currentRenderTime
{
CFTimeInterval time = CACurrentMediaTime();
#if TARGET_IPHONE_SIMULATOR
// support slow-motion animations
time += _slowMotionAccumulator;
float f = POPAnimationDragCoefficient();
if (f > 1.0) {
if (!_slowMotionStartTime) {
_slowMotionStartTime = time;
} else {
time = (time - _slowMotionStartTime) / f + _slowMotionStartTime;
_slowMotionLastTime = time;
}
} else if (_slowMotionStartTime) {
CFTimeInterval dt = (_slowMotionLastTime - time);
time += dt;
_slowMotionAccumulator += dt;
_slowMotionStartTime = 0;
}
#endif
return time;
}
- (void)render
{
CFTimeInterval time = [self _currentRenderTime];
[self renderTime:time];
}
- (void)renderTime:(CFTimeInterval)time
{
[self _renderTime:time items:_list];
}
- (void)addObserver:(id<POPAnimatorObserving>)observer
{
NSAssert(nil != observer, @"attempting to add nil %@ observer", self);
if (nil == observer) {
return;
}
// lock
pthread_mutex_lock(&_lock);
if (!_observers) {
// use ordered collection for deterministic callout
_observers = [[NSMutableArray alloc] initWithCapacity:1];
}
[_observers addObject:observer];
updateDisplayLink(self);
// unlock
pthread_mutex_unlock(&_lock);
}
- (void)removeObserver:(id<POPAnimatorObserving>)observer
{
NSAssert(nil != observer, @"attempting to remove nil %@ observer", self);
if (nil == observer) {
return;
}
// lock
pthread_mutex_lock(&_lock);
[_observers removeObject:observer];
updateDisplayLink(self);
// unlock
pthread_mutex_unlock(&_lock);
}
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <pop/POPAnimator.h>
@class POPAnimation;
@protocol POPAnimatorObserving <NSObject>
@required
/**
@abstract Called on each observer after animator has advanced. Core Animation actions are disabled by default.
*/
- (void)animatorDidAnimate:(POPAnimator *)animator;
@end
@interface POPAnimator ()
#if !TARGET_OS_IPHONE
/**
Determines whether or not to use a high priority background thread for animation updates. Using a background thread can result in faster, more responsive updates, but may be less compatible. Defaults to YES.
*/
+ (BOOL)disableBackgroundThread;
+ (void)setDisableBackgroundThread:(BOOL)flag;
/**
Determines the frequency (Hz) of the timer used when no display is available. Defaults to 60Hz.
*/
+ (uint64_t)displayTimerFrequency;
+ (void)setDisplayTimerFrequency:(uint64_t)frequency;
#endif
/**
Used for externally driven animator instances.
*/
@property (assign, nonatomic) BOOL disableDisplayLink;
/**
Time used when starting animations. Defaults to 0 meaning current media time is used. Exposed for unit testing.
*/
@property (assign, nonatomic) CFTimeInterval beginTime;
/**
Exposed for unit testing.
*/
- (void)renderTime:(CFTimeInterval)time;
/**
Funnel methods for category additions.
*/
- (void)addAnimation:(POPAnimation *)anim forObject:(id)obj key:(NSString *)key;
- (void)removeAllAnimationsForObject:(id)obj;
- (void)removeAnimationForObject:(id)obj key:(NSString *)key;
- (NSArray *)animationKeysForObject:(id)obj;
- (POPAnimation *)animationForObject:(id)obj key:(NSString *)key;
/**
@abstract Add an animator observer. Observer will be notified of each subsequent animator advance until removal.
*/
- (void)addObserver:(id<POPAnimatorObserving>)observer;
/**
@abstract Remove an animator observer.
*/
- (void)removeObserver:(id<POPAnimatorObserving>)observer;
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <pop/POPPropertyAnimation.h>
/**
@abstract A concrete basic animation class.
@discussion Animation is achieved through interpolation.
*/
@interface POPBasicAnimation : POPPropertyAnimation
/**
@abstract The designated initializer.
@returns An instance of a basic animation.
*/
+ (instancetype)animation;
/**
@abstract Convenience initializer that returns an animation with animatable property of name.
@param name The name of the animatable property.
@returns An instance of a basic animation configured with specified animatable property.
*/
+ (instancetype)animationWithPropertyNamed:(NSString *)name;
/**
@abstract Convenience constructor.
@returns Returns a basic animation with kCAMediaTimingFunctionDefault timing function.
*/
+ (instancetype)defaultAnimation;
/**
@abstract Convenience constructor.
@returns Returns a basic animation with kCAMediaTimingFunctionLinear timing function.
*/
+ (instancetype)linearAnimation;
/**
@abstract Convenience constructor.
@returns Returns a basic animation with kCAMediaTimingFunctionEaseIn timing function.
*/
+ (instancetype)easeInAnimation;
/**
@abstract Convenience constructor.
@returns Returns a basic animation with kCAMediaTimingFunctionEaseOut timing function.
*/
+ (instancetype)easeOutAnimation;
/**
@abstract Convenience constructor.
@returns Returns a basic animation with kCAMediaTimingFunctionEaseInEaseOut timing function.
*/
+ (instancetype)easeInEaseOutAnimation;
/**
@abstract The duration in seconds. Defaults to 0.4.
*/
@property (assign, nonatomic) CFTimeInterval duration;
/**
@abstract A timing function defining the pacing of the animation. Defaults to nil indicating pacing according to kCAMediaTimingFunctionDefault.
*/
@property (strong, nonatomic) CAMediaTimingFunction *timingFunction;
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPBasicAnimationInternal.h"
@implementation POPBasicAnimation
#undef __state
#define __state ((POPBasicAnimationState *)_state)
#pragma mark - Lifecycle
+ (instancetype)animation
{
return [[self alloc] init];
}
+ (instancetype)animationWithPropertyNamed:(NSString *)aName
{
POPBasicAnimation *anim = [self animation];
anim.property = [POPAnimatableProperty propertyWithName:aName];
return anim;
}
- (void)_initState
{
_state = new POPBasicAnimationState(self);
}
+ (instancetype)linearAnimation
{
POPBasicAnimation *anim = [self animation];
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
return anim;
}
+ (instancetype)easeInAnimation
{
POPBasicAnimation *anim = [self animation];
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
return anim;
}
+ (instancetype)easeOutAnimation
{
POPBasicAnimation *anim = [self animation];
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
return anim;
}
+ (instancetype)easeInEaseOutAnimation
{
POPBasicAnimation *anim = [self animation];
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
return anim;
}
+ (instancetype)defaultAnimation
{
POPBasicAnimation *anim = [self animation];
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault];
return anim;
}
- (id)init
{
return [self _init];
}
#pragma mark - Properties
DEFINE_RW_PROPERTY(POPBasicAnimationState, duration, setDuration:, CFTimeInterval);
DEFINE_RW_PROPERTY_OBJ(POPBasicAnimationState, timingFunction, setTimingFunction:, CAMediaTimingFunction*, __state->updatedTimingFunction(););
#pragma mark - Utility
- (void)_appendDescription:(NSMutableString *)s debug:(BOOL)debug
{
[super _appendDescription:s debug:debug];
if (__state->duration)
[s appendFormat:@"; duration = %f", __state->duration];
}
@end
@implementation POPBasicAnimation (NSCopying)
- (instancetype)copyWithZone:(NSZone *)zone {
POPBasicAnimation *copy = [super copyWithZone:zone];
if (copy) {
copy.duration = self.duration;
copy.timingFunction = self.timingFunction; // not a 'copy', but timing functions are publicly immutable.
}
return copy;
}
@end
\ No newline at end of file
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPBasicAnimation.h"
#import "POPPropertyAnimationInternal.h"
// default animation duration
static CGFloat const kPOPAnimationDurationDefault = 0.4;
// progress threshold for computing done
static CGFloat const kPOPProgressThreshold = 1e-6;
static void interpolate(POPValueType valueType, NSUInteger count, const CGFloat *fromVec, const CGFloat *toVec, CGFloat *outVec, CGFloat p)
{
switch (valueType) {
case kPOPValueInteger:
case kPOPValueFloat:
case kPOPValuePoint:
case kPOPValueSize:
case kPOPValueRect:
case kPOPValueEdgeInsets:
case kPOPValueColor:
POPInterpolateVector(count, outVec, fromVec, toVec, p);
break;
default:
NSCAssert(false, @"unhandled type %d", valueType);
break;
}
}
struct _POPBasicAnimationState : _POPPropertyAnimationState
{
CAMediaTimingFunction *timingFunction;
double timingControlPoints[4];
CFTimeInterval duration;
CFTimeInterval timeProgress;
_POPBasicAnimationState(id __unsafe_unretained anim) : _POPPropertyAnimationState(anim),
timingFunction(nil),
timingControlPoints{0.},
duration(kPOPAnimationDurationDefault),
timeProgress(0.)
{
type = kPOPAnimationBasic;
}
bool isDone() {
if (_POPPropertyAnimationState::isDone()) {
return true;
}
return timeProgress + kPOPProgressThreshold >= 1.;
}
void updatedTimingFunction()
{
float vec[4] = {0.};
[timingFunction getControlPointAtIndex:1 values:&vec[0]];
[timingFunction getControlPointAtIndex:2 values:&vec[2]];
for (NSUInteger idx = 0; idx < POP_ARRAY_COUNT(vec); idx++) {
timingControlPoints[idx] = vec[idx];
}
}
bool advance(CFTimeInterval time, CFTimeInterval dt, id obj) {
// default timing function
if (!timingFunction) {
((POPBasicAnimation *)self).timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault];
}
// solve for normalized time, aka progress [0, 1]
CGFloat p = 1.0f;
if (duration > 0.0f) {
// cap local time to duration
CFTimeInterval t = MIN(time - startTime, duration) / duration;
p = POPTimingFunctionSolve(timingControlPoints, t, SOLVE_EPS(duration));
timeProgress = t;
} else {
timeProgress = 1.;
}
// interpolate and advance
interpolate(valueType, valueCount, fromVec->data(), toVec->data(), currentVec->data(), p);
progress = p;
clampCurrentValue();
return true;
}
};
typedef struct _POPBasicAnimationState POPBasicAnimationState;
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <CoreGraphics/CoreGraphics.h>
#if TARGET_OS_IPHONE
#import <UIKit/UIKit.h>
#else
#import <AppKit/AppKit.h>
#endif
#import "POPDefines.h"
#if SCENEKIT_SDK_AVAILABLE
#import <SceneKit/SceneKit.h>
#endif
POP_EXTERN_C_BEGIN
NS_INLINE CGPoint values_to_point(const CGFloat values[])
{
return CGPointMake(values[0], values[1]);
}
NS_INLINE CGSize values_to_size(const CGFloat values[])
{
return CGSizeMake(values[0], values[1]);
}
NS_INLINE CGRect values_to_rect(const CGFloat values[])
{
return CGRectMake(values[0], values[1], values[2], values[3]);
}
#if SCENEKIT_SDK_AVAILABLE
NS_INLINE SCNVector3 values_to_vec3(const CGFloat values[])
{
return SCNVector3Make(values[0], values[1], values[2]);
}
NS_INLINE SCNVector4 values_to_vec4(const CGFloat values[])
{
return SCNVector4Make(values[0], values[1], values[2], values[3]);
}
#endif
#if TARGET_OS_IPHONE
NS_INLINE UIEdgeInsets values_to_edge_insets(const CGFloat values[])
{
return UIEdgeInsetsMake(values[0], values[1], values[2], values[3]);
}
#endif
NS_INLINE void values_from_point(CGFloat values[], CGPoint p)
{
values[0] = p.x;
values[1] = p.y;
}
NS_INLINE void values_from_size(CGFloat values[], CGSize s)
{
values[0] = s.width;
values[1] = s.height;
}
NS_INLINE void values_from_rect(CGFloat values[], CGRect r)
{
values[0] = r.origin.x;
values[1] = r.origin.y;
values[2] = r.size.width;
values[3] = r.size.height;
}
#if SCENEKIT_SDK_AVAILABLE
NS_INLINE void values_from_vec3(CGFloat values[], SCNVector3 v)
{
values[0] = v.x;
values[1] = v.y;
values[2] = v.z;
}
NS_INLINE void values_from_vec4(CGFloat values[], SCNVector4 v)
{
values[0] = v.x;
values[1] = v.y;
values[2] = v.z;
values[3] = v.w;
}
#endif
#if TARGET_OS_IPHONE
NS_INLINE void values_from_edge_insets(CGFloat values[], UIEdgeInsets i)
{
values[0] = i.top;
values[1] = i.left;
values[2] = i.bottom;
values[3] = i.right;
}
#endif
/**
Takes a CGColorRef and converts it into RGBA components, if necessary.
*/
extern void POPCGColorGetRGBAComponents(CGColorRef color, CGFloat components[]);
/**
Takes RGBA components and returns a CGColorRef.
*/
extern CGColorRef POPCGColorRGBACreate(const CGFloat components[]) CF_RETURNS_RETAINED;
/**
Takes a color reference and returns a CGColor.
*/
extern CGColorRef POPCGColorWithColor(id color) CF_RETURNS_NOT_RETAINED;
#if TARGET_OS_IPHONE
/**
Takes a UIColor and converts it into RGBA components, if necessary.
*/
extern void POPUIColorGetRGBAComponents(UIColor *color, CGFloat components[]);
/**
Takes RGBA components and returns a UIColor.
*/
extern UIColor *POPUIColorRGBACreate(const CGFloat components[]) NS_RETURNS_RETAINED;
#else
/**
Takes a NSColor and converts it into RGBA components, if necessary.
*/
extern void POPNSColorGetRGBAComponents(NSColor *color, CGFloat components[]);
/**
Takes RGBA components and returns a NSColor.
*/
extern NSColor *POPNSColorRGBACreate(const CGFloat components[]) NS_RETURNS_RETAINED;
#endif
POP_EXTERN_C_END
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPCGUtils.h"
#import <objc/runtime.h>
void POPCGColorGetRGBAComponents(CGColorRef color, CGFloat components[])
{
if (color) {
const CGFloat *colors = CGColorGetComponents(color);
size_t count = CGColorGetNumberOfComponents(color);
if (4 == count) {
// RGB colorspace
components[0] = colors[0];
components[1] = colors[1];
components[2] = colors[2];
components[3] = colors[3];
} else if (2 == count) {
// Grey colorspace
components[0] = components[1] = components[2] = colors[0];
components[3] = colors[1];
} else {
// Use CI to convert
CIColor *ciColor = [CIColor colorWithCGColor:color];
components[0] = ciColor.red;
components[1] = ciColor.green;
components[2] = ciColor.blue;
components[3] = ciColor.alpha;
}
} else {
memset(components, 0, 4 * sizeof(components[0]));
}
}
CGColorRef POPCGColorRGBACreate(const CGFloat components[])
{
#if TARGET_OS_IPHONE
CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
CGColorRef color = CGColorCreate(space, components);
CGColorSpaceRelease(space);
return color;
#else
return CGColorCreateGenericRGB(components[0], components[1], components[2], components[3]);
#endif
}
CGColorRef POPCGColorWithColor(id color)
{
if (CFGetTypeID((__bridge CFTypeRef)color) == CGColorGetTypeID()) {
return ((__bridge CGColorRef)color);
}
#if TARGET_OS_IPHONE
else if ([color isKindOfClass:[UIColor class]]) {
return [color CGColor];
}
#else
else if ([color isKindOfClass:[NSColor class]]) {
// -[NSColor CGColor] is only supported since OSX 10.8+
if ([color respondsToSelector:@selector(CGColor)]) {
return [color CGColor];
}
/*
* Otherwise create a CGColorRef manually.
*
* The original accessor is (or would be) declared as:
* @property(readonly) CGColorRef CGColor;
* - (CGColorRef)CGColor NS_RETURNS_INNER_POINTER CF_RETURNS_NOT_RETAINED;
*
* (Please note that OSX' accessor is atomic, while iOS' isn't.)
*
* The access to the NSColor object must thus be synchronized
* and the CGColorRef be stored as an associated object,
* to return a reference which doesn't need to be released manually.
*/
@synchronized(color) {
static const void* key = &key;
CGColorRef colorRef = (__bridge CGColorRef)objc_getAssociatedObject(color, key);
if (!colorRef) {
size_t numberOfComponents = [(NSColor *)color numberOfComponents];
CGFloat components[numberOfComponents];
CGColorSpaceRef colorSpace = [[(NSColor *)color colorSpace] CGColorSpace];
[color getComponents:components];
colorRef = CGColorCreate(colorSpace, components);
objc_setAssociatedObject(color, key, (__bridge id)colorRef, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
CGColorRelease(colorRef);
}
return colorRef;
}
}
#endif
return nil;
}
#if TARGET_OS_IPHONE
void POPUIColorGetRGBAComponents(UIColor *color, CGFloat components[])
{
return POPCGColorGetRGBAComponents(POPCGColorWithColor(color), components);
}
UIColor *POPUIColorRGBACreate(const CGFloat components[])
{
CGColorRef colorRef = POPCGColorRGBACreate(components);
UIColor *color = [[UIColor alloc] initWithCGColor:colorRef];
CGColorRelease(colorRef);
return color;
}
#else
void POPNSColorGetRGBAComponents(NSColor *color, CGFloat components[])
{
return POPCGColorGetRGBAComponents(POPCGColorWithColor(color), components);
}
NSColor *POPNSColorRGBACreate(const CGFloat components[])
{
CGColorRef colorRef = POPCGColorRGBACreate(components);
NSColor *color = nil;
if (colorRef) {
if ([NSColor respondsToSelector:@selector(colorWithCGColor:)]) {
color = [NSColor colorWithCGColor:colorRef];
} else {
color = [NSColor colorWithCIColor:[CIColor colorWithCGColor:colorRef]];
}
CGColorRelease(colorRef);
}
return color;
}
#endif
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <pop/POPAnimation.h>
@class POPCustomAnimation;
/**
@abstract POPCustomAnimationBlock is the callback block of a custom animation.
@discussion This block will be executed for each animation frame and should update the property or properties being animated based on current timing.
@param target The object being animated. Reference the passed in target to help avoid retain loops.
@param animation The custom animation instance. Use to determine the current and elapsed time since last callback. Reference the passed in animation to help avoid retain loops.
@return Flag indicating whether the animation should continue animating. Return NO to indicate animation is done.
*/
typedef BOOL (^POPCustomAnimationBlock)(id target, POPCustomAnimation *animation);
/**
@abstract POPCustomAnimation is a concrete animation subclass for custom animations.
*/
@interface POPCustomAnimation : POPAnimation
/**
@abstract Creates and returns an initialized custom animation instance.
@discussion This is the designated initializer.
@param block The custom animation callback block. See {@ref POPCustomAnimationBlock}.
@return The initialized custom animation instance.
*/
+ (instancetype)animationWithBlock:(POPCustomAnimationBlock)block;
/**
@abstract The current animation time at time of callback.
*/
@property (readonly, nonatomic) CFTimeInterval currentTime;
/**
@abstract The elapsed animation time since last callback.
*/
@property (readonly, nonatomic) CFTimeInterval elapsedTime;
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPAnimationInternal.h"
#import "POPCustomAnimation.h"
@interface POPCustomAnimation ()
@property (nonatomic, copy) POPCustomAnimationBlock animate;
@end
@implementation POPCustomAnimation
@synthesize currentTime = _currentTime;
@synthesize elapsedTime = _elapsedTime;
@synthesize animate = _animate;
+ (instancetype)animationWithBlock:(BOOL(^)(id target, POPCustomAnimation *))block
{
POPCustomAnimation *b = [[self alloc] _init];
b.animate = block;
return b;
}
- (id)_init
{
self = [super _init];
if (nil != self) {
_state->type = kPOPAnimationCustom;
}
return self;
}
- (CFTimeInterval)beginTime
{
POPAnimationState *s = POPAnimationGetState(self);
return s->startTime > 0 ? s->startTime : s->beginTime;
}
- (BOOL)_advance:(id)object currentTime:(CFTimeInterval)currentTime elapsedTime:(CFTimeInterval)elapsedTime
{
_currentTime = currentTime;
_elapsedTime = elapsedTime;
return _animate(object, self);
}
- (void)_appendDescription:(NSMutableString *)s debug:(BOOL)debug
{
[s appendFormat:@"; elapsedTime = %f; currentTime = %f;", _elapsedTime, _currentTime];
}
@end
/**
* Note that only the animate block is copied, but not the current/elapsed times
*/
@implementation POPCustomAnimation (NSCopying)
- (instancetype)copyWithZone:(NSZone *)zone {
POPCustomAnimation *copy = [super copyWithZone:zone];
if (copy) {
copy.animate = self.animate;
}
return copy;
}
@end
\ No newline at end of file
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <pop/POPPropertyAnimation.h>
/**
@abstract A concrete decay animation class.
@discussion Animation is achieved through gradual decay of animation value.
*/
@interface POPDecayAnimation : POPPropertyAnimation
/**
@abstract The designated initializer.
@returns An instance of a decay animation.
*/
+ (instancetype)animation;
/**
@abstract Convenience initializer that returns an animation with animatable property of name.
@param name The name of the animatable property.
@returns An instance of a decay animation configured with specified animatable property.
*/
+ (instancetype)animationWithPropertyNamed:(NSString *)name;
/**
@abstract The current velocity value.
@discussion Set before animation start to account for initial velocity. Expressed in change of value units per second. The only POPValueTypes supported for velocity are: kPOPValuePoint, kPOPValueInteger, kPOPValueFloat, kPOPValueRect, and kPOPValueSize.
*/
@property (copy, nonatomic) id velocity;
/**
@abstract The original velocity value.
@discussion Since the velocity property is modified as the animation progresses, this property stores the original, passed in velocity to support autoreverse and repeatCount.
*/
@property (copy, nonatomic, readonly) id originalVelocity;
/**
@abstract The deceleration factor.
@discussion Values specifies should be in the range [0, 1]. Lower values results in faster deceleration. Defaults to 0.998.
*/
@property (assign, nonatomic) CGFloat deceleration;
/**
@abstract The expected duration.
@discussion Derived based on input velocity and deceleration values.
*/
@property (readonly, assign, nonatomic) CFTimeInterval duration;
/**
The to value is derived based on input velocity and deceleration.
*/
- (void)setToValue:(id)toValue NS_UNAVAILABLE;
/**
@abstract The reversed velocity.
@discussion The reversed velocity based on the originalVelocity when the animation was set up.
*/
- (id)reversedVelocity;
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPDecayAnimationInternal.h"
#if TARGET_OS_IPHONE
#import <UIKit/UIKit.h>
#endif
const POPValueType supportedVelocityTypes[6] = { kPOPValuePoint, kPOPValueInteger, kPOPValueFloat, kPOPValueRect, kPOPValueSize, kPOPValueEdgeInsets };
@implementation POPDecayAnimation
#pragma mark - Lifecycle
#undef __state
#define __state ((POPDecayAnimationState *)_state)
+ (instancetype)animation
{
return [[self alloc] init];
}
+ (instancetype)animationWithPropertyNamed:(NSString *)aName
{
POPDecayAnimation *anim = [self animation];
anim.property = [POPAnimatableProperty propertyWithName:aName];
return anim;
}
- (id)init
{
return [self _init];
}
- (void)_initState
{
_state = new POPDecayAnimationState(self);
}
#pragma mark - Properties
DEFINE_RW_PROPERTY(POPDecayAnimationState, deceleration, setDeceleration:, CGFloat, __state->toVec = NULL;);
@dynamic velocity;
- (id)toValue
{
[self _ensureComputedProperties];
return POPBox(__state->toVec, __state->valueType);
}
- (CFTimeInterval)duration
{
[self _ensureComputedProperties];
return __state->duration;
}
- (void)setFromValue:(id)fromValue
{
super.fromValue = fromValue;
[self _invalidateComputedProperties];
}
- (void)setToValue:(id)aValue
{
// no-op
NSLog(@"ignoring to value on decay animation %@", self);
}
- (id)reversedVelocity
{
id reversedVelocity = nil;
POPValueType velocityType = POPSelectValueType(self.originalVelocity, supportedVelocityTypes, POP_ARRAY_COUNT(supportedVelocityTypes));
if (velocityType == kPOPValueFloat) {
#if CGFLOAT_IS_DOUBLE
CGFloat originalVelocityFloat = [(NSNumber *)self.originalVelocity doubleValue];
#else
CGFloat originalVelocityFloat = [(NSNumber *)self.originalVelocity floatValue];
#endif
NSNumber *negativeOriginalVelocityNumber = @(-originalVelocityFloat);
reversedVelocity = negativeOriginalVelocityNumber;
} else if (velocityType == kPOPValueInteger) {
NSInteger originalVelocityInteger = [(NSNumber *)self.originalVelocity integerValue];
NSNumber *negativeOriginalVelocityNumber = @(-originalVelocityInteger);
reversedVelocity = negativeOriginalVelocityNumber;
} else if (velocityType == kPOPValuePoint) {
CGPoint originalVelocityPoint = [self.originalVelocity CGPointValue];
CGPoint negativeOriginalVelocityPoint = CGPointMake(-originalVelocityPoint.x, -originalVelocityPoint.y);
reversedVelocity = [NSValue valueWithCGPoint:negativeOriginalVelocityPoint];
} else if (velocityType == kPOPValueRect) {
CGRect originalVelocityRect = [self.originalVelocity CGRectValue];
CGRect negativeOriginalVelocityRect = CGRectMake(-originalVelocityRect.origin.x, -originalVelocityRect.origin.y, -originalVelocityRect.size.width, -originalVelocityRect.size.height);
reversedVelocity = [NSValue valueWithCGRect:negativeOriginalVelocityRect];
} else if (velocityType == kPOPValueSize) {
CGSize originalVelocitySize = [self.originalVelocity CGSizeValue];
CGSize negativeOriginalVelocitySize = CGSizeMake(-originalVelocitySize.width, -originalVelocitySize.height);
reversedVelocity = [NSValue valueWithCGSize:negativeOriginalVelocitySize];
} else if (velocityType == kPOPValueEdgeInsets) {
#if TARGET_OS_IPHONE
UIEdgeInsets originalVelocityInsets = [self.originalVelocity UIEdgeInsetsValue];
UIEdgeInsets negativeOriginalVelocityInsets = UIEdgeInsetsMake(-originalVelocityInsets.top, -originalVelocityInsets.left, -originalVelocityInsets.bottom, -originalVelocityInsets.right);
reversedVelocity = [NSValue valueWithUIEdgeInsets:negativeOriginalVelocityInsets];
#endif
}
return reversedVelocity;
}
- (id)originalVelocity
{
return POPBox(__state->originalVelocityVec, __state->valueType);
}
- (id)velocity
{
return POPBox(__state->velocityVec, __state->valueType);
}
- (void)setVelocity:(id)aValue
{
POPValueType valueType = POPSelectValueType(aValue, supportedVelocityTypes, POP_ARRAY_COUNT(supportedVelocityTypes));
if (valueType != kPOPValueUnknown) {
VectorRef vec = POPUnbox(aValue, __state->valueType, __state->valueCount, YES);
VectorRef origVec = POPUnbox(aValue, __state->valueType, __state->valueCount, YES);
if (!vec_equal(vec, __state->velocityVec)) {
__state->velocityVec = vec;
__state->originalVelocityVec = origVec;
if (__state->tracing) {
[__state->tracer updateVelocity:aValue];
}
[self _invalidateComputedProperties];
// automatically unpause active animations
if (__state->active && __state->paused) {
__state->fromVec = NULL;
__state->setPaused(false);
}
}
} else {
__state->velocityVec = NULL;
NSLog(@"Invalid velocity value for the decayAnimation: %@", aValue);
}
}
#pragma mark - Utility
- (void)_ensureComputedProperties
{
if (NULL == __state->toVec) {
__state->computeDuration();
__state->computeToValue();
}
}
- (void)_invalidateComputedProperties
{
__state->toVec = NULL;
__state->duration = 0;
}
- (void)_appendDescription:(NSMutableString *)s debug:(BOOL)debug
{
[super _appendDescription:s debug:debug];
if (0 != self.duration) {
[s appendFormat:@"; duration = %f", self.duration];
}
if (__state->deceleration) {
[s appendFormat:@"; deceleration = %f", __state->deceleration];
}
}
@end
@implementation POPDecayAnimation (NSCopying)
- (instancetype)copyWithZone:(NSZone *)zone {
POPDecayAnimation *copy = [super copyWithZone:zone];
if (copy) {
// Set the velocity to the animation's original velocity, not its current.
copy.velocity = self.originalVelocity;
copy.deceleration = self.deceleration;
}
return copy;
}
@end
\ No newline at end of file
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPDecayAnimation.h"
#import <cmath>
#import "POPPropertyAnimationInternal.h"
// minimal velocity factor before decay animation is considered complete, in units / s
static CGFloat kPOPAnimationDecayMinimalVelocityFactor = 5.;
// default decay animation deceleration
static CGFloat kPOPAnimationDecayDecelerationDefault = 0.998;
static void decay_position(CGFloat *x, CGFloat *v, NSUInteger count, CFTimeInterval dt, CGFloat deceleration)
{
dt *= 1000;
// v0 = v / 1000
// v = v0 * powf(deceleration, dt);
// v = v * 1000;
// x0 = x;
// x = x0 + v0 * deceleration * (1 - powf(deceleration, dt)) / (1 - deceleration)
float v0[count];
float kv = powf(deceleration, dt);
float kx = deceleration * (1 - kv) / (1 - deceleration);
for (NSUInteger idx = 0; idx < count; idx++) {
v0[idx] = v[idx] / 1000.;
v[idx] = v0[idx] * kv * 1000.;
x[idx] = x[idx] + v0[idx] * kx;
}
}
struct _POPDecayAnimationState : _POPPropertyAnimationState
{
double deceleration;
CFTimeInterval duration;
_POPDecayAnimationState(id __unsafe_unretained anim) :
_POPPropertyAnimationState(anim),
deceleration(kPOPAnimationDecayDecelerationDefault),
duration(0)
{
type = kPOPAnimationDecay;
}
bool isDone() {
if (_POPPropertyAnimationState::isDone()) {
return true;
}
CGFloat f = dynamicsThreshold * kPOPAnimationDecayMinimalVelocityFactor;
const CGFloat *velocityValues = vec_data(velocityVec);
for (NSUInteger idx = 0; idx < valueCount; idx++) {
if (std::abs((velocityValues[idx])) >= f)
return false;
}
return true;
}
void computeDuration() {
// compute duration till threshold velocity
Vector4r scaledVelocity = vector4(velocityVec) / 1000.;
double k = dynamicsThreshold * kPOPAnimationDecayMinimalVelocityFactor / 1000.;
double vx = k / scaledVelocity.x;
double vy = k / scaledVelocity.y;
double vz = k / scaledVelocity.z;
double vw = k / scaledVelocity.w;
double d = log(deceleration) * 1000.;
duration = MAX(MAX(MAX(log(fabs(vx)) / d, log(fabs(vy)) / d), log(fabs(vz)) / d), log(fabs(vw)) / d);
// ensure velocity threshold is exceeded
if (std::isnan(duration) || duration < 0) {
duration = 0;
}
}
void computeToValue() {
// to value assuming final velocity as a factor of dynamics threshold
// derived from v' = v * d^dt used in decay_position
// to compute the to value with maximal dt, p' = p + (v * d) / (1 - d)
VectorRef fromValue = NULL != currentVec ? currentVec : fromVec;
if (!fromValue) {
return;
}
// ensure duration is computed
if (0 == duration) {
computeDuration();
}
// compute to value
VectorRef toValue(Vector::new_vector(fromValue.get()));
Vector4r velocity = velocityVec->vector4r();
decay_position(toValue->data(), velocity.data(), valueCount, duration, deceleration);
toVec = toValue;
}
bool advance(CFTimeInterval time, CFTimeInterval dt, id obj) {
// advance past not yet initialized animations
if (NULL == currentVec) {
return false;
}
decay_position(currentVec->data(), velocityVec->data(), valueCount, dt, deceleration);
// clamp to compute end value; avoid possibility of decaying past
clampCurrentValue(kPOPAnimationClampEnd | clampMode);
return true;
}
};
typedef struct _POPDecayAnimationState POPDecayAnimationState;
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#ifndef POP_POPDefines_h
#define POP_POPDefines_h
#import <Availability.h>
#ifdef __cplusplus
# define POP_EXTERN_C_BEGIN extern "C" {
# define POP_EXTERN_C_END }
#else
# define POP_EXTERN_C_BEGIN
# define POP_EXTERN_C_END
#endif
#define POP_ARRAY_COUNT(x) sizeof(x) / sizeof(x[0])
#if defined (__cplusplus) && defined (__GNUC__)
# define POP_NOTHROW __attribute__ ((nothrow))
#else
# define POP_NOTHROW
#endif
#if defined(POP_USE_SCENEKIT)
# if TARGET_OS_MAC || TARGET_OS_IPHONE
# define SCENEKIT_SDK_AVAILABLE 1
# endif
#endif
#endif
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <Foundation/Foundation.h>
#if TARGET_OS_IPHONE
#import <UIKit/UIGeometry.h>
#endif
#if !TARGET_OS_IPHONE
/** NSValue extensions to support animatable types. */
@interface NSValue (POP)
/**
@abstract Creates an NSValue given a CGPoint.
*/
+ (NSValue *)valueWithCGPoint:(CGPoint)point;
/**
@abstract Creates an NSValue given a CGSize.
*/
+ (NSValue *)valueWithCGSize:(CGSize)size;
/**
@abstract Creates an NSValue given a CGRect.
*/
+ (NSValue *)valueWithCGRect:(CGRect)rect;
/**
@abstract Creates an NSValue given a CFRange.
*/
+ (NSValue *)valueWithCFRange:(CFRange)range;
/**
@abstract Creates an NSValue given a CGAffineTransform.
*/
+ (NSValue *)valueWithCGAffineTransform:(CGAffineTransform)transform;
/**
@abstract Returns the underlying CGPoint value.
*/
- (CGPoint)CGPointValue;
/**
@abstract Returns the underlying CGSize value.
*/
- (CGSize)CGSizeValue;
/**
@abstract Returns the underlying CGRect value.
*/
- (CGRect)CGRectValue;
/**
@abstract Returns the underlying CFRange value.
*/
- (CFRange)CFRangeValue;
/**
@abstract Returns the underlying CGAffineTransform value.
*/
- (CGAffineTransform)CGAffineTransformValue;
@end
#endif
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPGeometry.h"
#if !TARGET_OS_IPHONE
@implementation NSValue (POP)
+ (NSValue *)valueWithCGPoint:(CGPoint)point {
return [NSValue valueWithBytes:&point objCType:@encode(CGPoint)];
}
+ (NSValue *)valueWithCGSize:(CGSize)size {
return [NSValue valueWithBytes:&size objCType:@encode(CGSize)];
}
+ (NSValue *)valueWithCGRect:(CGRect)rect {
return [NSValue valueWithBytes:&rect objCType:@encode(CGRect)];
}
+ (NSValue *)valueWithCFRange:(CFRange)range {
return [NSValue valueWithBytes:&range objCType:@encode(CFRange)];
}
+ (NSValue *)valueWithCGAffineTransform:(CGAffineTransform)transform
{
return [NSValue valueWithBytes:&transform objCType:@encode(CGAffineTransform)];
}
- (CGPoint)CGPointValue {
CGPoint result;
[self getValue:&result];
return result;
}
- (CGSize)CGSizeValue {
CGSize result;
[self getValue:&result];
return result;
}
- (CGRect)CGRectValue {
CGRect result;
[self getValue:&result];
return result;
}
- (CFRange)CFRangeValue {
CFRange result;
[self getValue:&result];
return result;
}
- (CGAffineTransform)CGAffineTransformValue {
CGAffineTransform result;
[self getValue:&result];
return result;
}
@end
#endif
#if TARGET_OS_IPHONE
#import "POPDefines.h"
#if SCENEKIT_SDK_AVAILABLE
#import <SceneKit/SceneKit.h>
/**
Dirty hacks because iOS is weird and decided to define both SCNVector3's and SCNVector4's objCType as "t". However @encode(SCNVector3) and @encode(SCNVector4) both return the proper definition ("{SCNVector3=fff}" and "{SCNVector4=ffff}" respectively)
[[NSValue valueWithSCNVector3:SCNVector3Make(0.0, 0.0, 0.0)] objcType] returns "t", whereas it should return "{SCNVector3=fff}".
*flips table*
*/
@implementation NSValue (SceneKitFixes)
+ (NSValue *)valueWithSCNVector3:(SCNVector3)vec3 {
return [NSValue valueWithBytes:&vec3 objCType:@encode(SCNVector3)];
}
+ (NSValue *)valueWithSCNVector4:(SCNVector4)vec4 {
return [NSValue valueWithBytes:&vec4 objCType:@encode(SCNVector4)];
}
@end
#endif
#endif
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <QuartzCore/QuartzCore.h>
#import <pop/POPDefines.h>
POP_EXTERN_C_BEGIN
#pragma mark - Scale
/**
@abstract Returns layer scale factor for the x axis.
*/
extern CGFloat POPLayerGetScaleX(CALayer *l);
/**
@abstract Set layer scale factor for the x axis.
*/
extern void POPLayerSetScaleX(CALayer *l, CGFloat f);
/**
@abstract Returns layer scale factor for the y axis.
*/
extern CGFloat POPLayerGetScaleY(CALayer *l);
/**
@abstract Set layer scale factor for the y axis.
*/
extern void POPLayerSetScaleY(CALayer *l, CGFloat f);
/**
@abstract Returns layer scale factor for the z axis.
*/
extern CGFloat POPLayerGetScaleZ(CALayer *l);
/**
@abstract Set layer scale factor for the z axis.
*/
extern void POPLayerSetScaleZ(CALayer *l, CGFloat f);
/**
@abstract Returns layer scale factors for x and y access as point.
*/
extern CGPoint POPLayerGetScaleXY(CALayer *l);
/**
@abstract Sets layer x and y scale factors given point.
*/
extern void POPLayerSetScaleXY(CALayer *l, CGPoint p);
#pragma mark - Translation
/**
@abstract Returns layer translation factor for the x axis.
*/
extern CGFloat POPLayerGetTranslationX(CALayer *l);
/**
@abstract Set layer translation factor for the x axis.
*/
extern void POPLayerSetTranslationX(CALayer *l, CGFloat f);
/**
@abstract Returns layer translation factor for the y axis.
*/
extern CGFloat POPLayerGetTranslationY(CALayer *l);
/**
@abstract Set layer translation factor for the y axis.
*/
extern void POPLayerSetTranslationY(CALayer *l, CGFloat f);
/**
@abstract Returns layer translation factor for the z axis.
*/
extern CGFloat POPLayerGetTranslationZ(CALayer *l);
/**
@abstract Set layer translation factor for the z axis.
*/
extern void POPLayerSetTranslationZ(CALayer *l, CGFloat f);
/**
@abstract Returns layer translation factors for x and y access as point.
*/
extern CGPoint POPLayerGetTranslationXY(CALayer *l);
/**
@abstract Sets layer x and y translation factors given point.
*/
extern void POPLayerSetTranslationXY(CALayer *l, CGPoint p);
#pragma mark - Rotation
/**
@abstract Returns layer rotation, in radians, in the X axis.
*/
extern CGFloat POPLayerGetRotationX(CALayer *l);
/**
@abstract Sets layer rotation, in radians, in the X axis.
*/
extern void POPLayerSetRotationX(CALayer *l, CGFloat f);
/**
@abstract Returns layer rotation, in radians, in the Y axis.
*/
extern CGFloat POPLayerGetRotationY(CALayer *l);
/**
@abstract Sets layer rotation, in radians, in the Y axis.
*/
extern void POPLayerSetRotationY(CALayer *l, CGFloat f);
/**
@abstract Returns layer rotation, in radians, in the Z axis.
*/
extern CGFloat POPLayerGetRotationZ(CALayer *l);
/**
@abstract Sets layer rotation, in radians, in the Z axis.
*/
extern void POPLayerSetRotationZ(CALayer *l, CGFloat f);
/**
@abstract Returns layer rotation, in radians, in the Z axis.
*/
extern CGFloat POPLayerGetRotation(CALayer *l);
/**
@abstract Sets layer rotation, in radians, in the Z axis.
*/
extern void POPLayerSetRotation(CALayer *l, CGFloat f);
#pragma mark - Sublayer Scale
/**
@abstract Returns sublayer scale factors for x and y access as point.
*/
extern CGPoint POPLayerGetSubScaleXY(CALayer *l);
/**
@abstract Sets sublayer x and y scale factors given point.
*/
extern void POPLayerSetSubScaleXY(CALayer *l, CGPoint p);
#pragma mark - Sublayer Translation
/**
@abstract Returns sublayer translation factor for the x axis.
*/
extern CGFloat POPLayerGetSubTranslationX(CALayer *l);
/**
@abstract Set sublayer translation factor for the x axis.
*/
extern void POPLayerSetSubTranslationX(CALayer *l, CGFloat f);
/**
@abstract Returns sublayer translation factor for the y axis.
*/
extern CGFloat POPLayerGetSubTranslationY(CALayer *l);
/**
@abstract Set sublayer translation factor for the y axis.
*/
extern void POPLayerSetSubTranslationY(CALayer *l, CGFloat f);
/**
@abstract Returns sublayer translation factor for the z axis.
*/
extern CGFloat POPLayerGetSubTranslationZ(CALayer *l);
/**
@abstract Set sublayer translation factor for the z axis.
*/
extern void POPLayerSetSubTranslationZ(CALayer *l, CGFloat f);
/**
@abstract Returns sublayer translation factors for x and y access as point.
*/
extern CGPoint POPLayerGetSubTranslationXY(CALayer *l);
/**
@abstract Sets sublayer x and y translation factors given point.
*/
extern void POPLayerSetSubTranslationXY(CALayer *l, CGPoint p);
POP_EXTERN_C_END
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPLayerExtras.h"
#include "TransformationMatrix.h"
using namespace WebCore;
#define DECOMPOSE_TRANSFORM(L) \
TransformationMatrix _m(L.transform); \
TransformationMatrix::DecomposedType _d; \
_m.decompose(_d);
#define RECOMPOSE_TRANSFORM(L) \
_m.recompose(_d); \
L.transform = _m.transform3d();
#define RECOMPOSE_ROT_TRANSFORM(L) \
_m.recompose(_d, true); \
L.transform = _m.transform3d();
#define DECOMPOSE_SUBLAYER_TRANSFORM(L) \
TransformationMatrix _m(L.sublayerTransform); \
TransformationMatrix::DecomposedType _d; \
_m.decompose(_d);
#define RECOMPOSE_SUBLAYER_TRANSFORM(L) \
_m.recompose(_d); \
L.sublayerTransform = _m.transform3d();
#pragma mark - Scale
NS_INLINE void ensureNonZeroValue(CGFloat &f)
{
if (f == 0) {
f = 1e-6;
}
}
NS_INLINE void ensureNonZeroValue(CGPoint &p)
{
if (p.x == 0 && p.y == 0) {
p.x = 1e-6;
p.y = 1e-6;
}
}
CGFloat POPLayerGetScaleX(CALayer *l)
{
DECOMPOSE_TRANSFORM(l);
return _d.scaleX;
}
void POPLayerSetScaleX(CALayer *l, CGFloat f)
{
ensureNonZeroValue(f);
DECOMPOSE_TRANSFORM(l);
_d.scaleX = f;
RECOMPOSE_TRANSFORM(l);
}
CGFloat POPLayerGetScaleY(CALayer *l)
{
DECOMPOSE_TRANSFORM(l);
return _d.scaleY;
}
void POPLayerSetScaleY(CALayer *l, CGFloat f)
{
ensureNonZeroValue(f);
DECOMPOSE_TRANSFORM(l);
_d.scaleY = f;
RECOMPOSE_TRANSFORM(l);
}
CGFloat POPLayerGetScaleZ(CALayer *l)
{
DECOMPOSE_TRANSFORM(l);
return _d.scaleZ;
}
void POPLayerSetScaleZ(CALayer *l, CGFloat f)
{
ensureNonZeroValue(f);
DECOMPOSE_TRANSFORM(l);
_d.scaleZ = f;
RECOMPOSE_TRANSFORM(l);
}
CGPoint POPLayerGetScaleXY(CALayer *l)
{
DECOMPOSE_TRANSFORM(l);
return CGPointMake(_d.scaleX, _d.scaleY);
}
void POPLayerSetScaleXY(CALayer *l, CGPoint p)
{
ensureNonZeroValue(p);
DECOMPOSE_TRANSFORM(l);
_d.scaleX = p.x;
_d.scaleY = p.y;
RECOMPOSE_TRANSFORM(l);
}
#pragma mark - Translation
CGFloat POPLayerGetTranslationX(CALayer *l)
{
DECOMPOSE_TRANSFORM(l);
return _d.translateX;
}
void POPLayerSetTranslationX(CALayer *l, CGFloat f)
{
DECOMPOSE_TRANSFORM(l);
_d.translateX = f;
RECOMPOSE_TRANSFORM(l);
}
CGFloat POPLayerGetTranslationY(CALayer *l)
{
DECOMPOSE_TRANSFORM(l);
return _d.translateY;
}
void POPLayerSetTranslationY(CALayer *l, CGFloat f)
{
DECOMPOSE_TRANSFORM(l);
_d.translateY = f;
RECOMPOSE_TRANSFORM(l);
}
CGFloat POPLayerGetTranslationZ(CALayer *l)
{
DECOMPOSE_TRANSFORM(l);
return _d.translateZ;
}
void POPLayerSetTranslationZ(CALayer *l, CGFloat f)
{
DECOMPOSE_TRANSFORM(l);
_d.translateZ = f;
RECOMPOSE_TRANSFORM(l);
}
CGPoint POPLayerGetTranslationXY(CALayer *l)
{
DECOMPOSE_TRANSFORM(l);
return CGPointMake(_d.translateX, _d.translateY);
}
void POPLayerSetTranslationXY(CALayer *l, CGPoint p)
{
DECOMPOSE_TRANSFORM(l);
_d.translateX = p.x;
_d.translateY = p.y;
RECOMPOSE_TRANSFORM(l);
}
#pragma mark - Rotation
CGFloat POPLayerGetRotationX(CALayer *l)
{
DECOMPOSE_TRANSFORM(l);
return _d.rotateX;
}
void POPLayerSetRotationX(CALayer *l, CGFloat f)
{
DECOMPOSE_TRANSFORM(l);
_d.rotateX = f;
RECOMPOSE_ROT_TRANSFORM(l);
}
CGFloat POPLayerGetRotationY(CALayer *l)
{
DECOMPOSE_TRANSFORM(l);
return _d.rotateY;
}
void POPLayerSetRotationY(CALayer *l, CGFloat f)
{
DECOMPOSE_TRANSFORM(l);
_d.rotateY = f;
RECOMPOSE_ROT_TRANSFORM(l);
}
CGFloat POPLayerGetRotationZ(CALayer *l)
{
DECOMPOSE_TRANSFORM(l);
return _d.rotateZ;
}
void POPLayerSetRotationZ(CALayer *l, CGFloat f)
{
DECOMPOSE_TRANSFORM(l);
_d.rotateZ = f;
RECOMPOSE_ROT_TRANSFORM(l);
}
CGFloat POPLayerGetRotation(CALayer *l)
{
return POPLayerGetRotationZ(l);
}
void POPLayerSetRotation(CALayer *l, CGFloat f)
{
POPLayerSetRotationZ(l, f);
}
#pragma mark - Sublayer Scale
CGPoint POPLayerGetSubScaleXY(CALayer *l)
{
DECOMPOSE_SUBLAYER_TRANSFORM(l);
return CGPointMake(_d.scaleX, _d.scaleY);
}
void POPLayerSetSubScaleXY(CALayer *l, CGPoint p)
{
ensureNonZeroValue(p);
DECOMPOSE_SUBLAYER_TRANSFORM(l);
_d.scaleX = p.x;
_d.scaleY = p.y;
RECOMPOSE_SUBLAYER_TRANSFORM(l);
}
#pragma mark - Sublayer Translation
extern CGFloat POPLayerGetSubTranslationX(CALayer *l)
{
DECOMPOSE_SUBLAYER_TRANSFORM(l);
return _d.translateX;
}
extern void POPLayerSetSubTranslationX(CALayer *l, CGFloat f)
{
DECOMPOSE_SUBLAYER_TRANSFORM(l);
_d.translateX = f;
RECOMPOSE_SUBLAYER_TRANSFORM(l);
}
extern CGFloat POPLayerGetSubTranslationY(CALayer *l)
{
DECOMPOSE_SUBLAYER_TRANSFORM(l);
return _d.translateY;
}
extern void POPLayerSetSubTranslationY(CALayer *l, CGFloat f)
{
DECOMPOSE_SUBLAYER_TRANSFORM(l);
_d.translateY = f;
RECOMPOSE_SUBLAYER_TRANSFORM(l);
}
extern CGFloat POPLayerGetSubTranslationZ(CALayer *l)
{
DECOMPOSE_SUBLAYER_TRANSFORM(l);
return _d.translateZ;
}
extern void POPLayerSetSubTranslationZ(CALayer *l, CGFloat f)
{
DECOMPOSE_SUBLAYER_TRANSFORM(l);
_d.translateZ = f;
RECOMPOSE_SUBLAYER_TRANSFORM(l);
}
extern CGPoint POPLayerGetSubTranslationXY(CALayer *l)
{
DECOMPOSE_SUBLAYER_TRANSFORM(l);
return CGPointMake(_d.translateX, _d.translateY);
}
extern void POPLayerSetSubTranslationXY(CALayer *l, CGPoint p)
{
DECOMPOSE_SUBLAYER_TRANSFORM(l);
_d.translateX = p.x;
_d.translateY = p.y;
RECOMPOSE_SUBLAYER_TRANSFORM(l);
}
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import "POPDefines.h"
NS_INLINE CGFloat sqrtr(CGFloat f)
{
#if CGFLOAT_IS_DOUBLE
return sqrt(f);
#else
return sqrtf(f);
#endif
}
// round to nearest sub; pass 2.0 to round to every 0.5 (eg: retina pixels)
NS_INLINE CGFloat POPSubRound(CGFloat f, CGFloat sub)
{
return round(f * sub) / sub;
}
#define MIX(a, b, f) ((a) + (f) * ((b) - (a)))
// the longer the duration, the higher the necessary precision
#define SOLVE_EPS(dur) (1. / (1000. * (dur)))
#define _EQLF_(x, y, epsilon) (fabsf ((x) - (y)) < epsilon)
extern void POPInterpolateVector(NSUInteger count, CGFloat *dst, const CGFloat *from, const CGFloat *to, CGFloat f);
extern double POPTimingFunctionSolve(const double vec[4], double t, double eps);
// quadratic mapping of t [0, 1] to [start, end]
extern double POPQuadraticOutInterpolation(double t, double start, double end);
// normalize value to [0, 1] based on its range [startValue, endValue]
extern double POPNormalize(double value, double startValue, double endValue);
// project a normalized value [0, 1] to a given range [start, end]
extern double POPProjectNormal(double n, double start, double end);
// solve a quadratic equation of the form a * x^2 + b * x + c = 0
extern void POPQuadraticSolve(CGFloat a, CGFloat b, CGFloat c, CGFloat &x1, CGFloat &x2);
// for a given tension return the bouncy 3 friction that produces no bounce
extern double POPBouncy3NoBounce(double tension);
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPMath.h"
#import "POPAnimationPrivate.h"
#import "UnitBezier.h"
void POPInterpolateVector(NSUInteger count, CGFloat *dst, const CGFloat *from, const CGFloat *to, CGFloat f)
{
for (NSUInteger idx = 0; idx < count; idx++) {
dst[idx] = MIX(from[idx], to[idx], f);
}
}
double POPTimingFunctionSolve(const double vec[4], double t, double eps)
{
WebCore::UnitBezier bezier(vec[0], vec[1], vec[2], vec[3]);
return bezier.solve(t, eps);
}
double POPNormalize(double value, double startValue, double endValue)
{
return (value - startValue) / (endValue - startValue);
}
double POPProjectNormal(double n, double start, double end)
{
return start + (n * (end - start));
}
static double linear_interpolation(double t, double start, double end)
{
return t * end + (1.f - t) * start;
}
double POPQuadraticOutInterpolation(double t, double start, double end)
{
return linear_interpolation(2*t - t*t, start, end);
}
static double b3_friction1(double x)
{
return (0.0007 * pow(x, 3)) - (0.031 * pow(x, 2)) + 0.64 * x + 1.28;
}
static double b3_friction2(double x)
{
return (0.000044 * pow(x, 3)) - (0.006 * pow(x, 2)) + 0.36 * x + 2.;
}
static double b3_friction3(double x)
{
return (0.00000045 * pow(x, 3)) - (0.000332 * pow(x, 2)) + 0.1078 * x + 5.84;
}
double POPBouncy3NoBounce(double tension)
{
double friction = 0;
if (tension <= 18.) {
friction = b3_friction1(tension);
} else if (tension > 18 && tension <= 44) {
friction = b3_friction2(tension);
} else if (tension > 44) {
friction = b3_friction3(tension);
} else {
assert(false);
}
return friction;
}
void POPQuadraticSolve(CGFloat a, CGFloat b, CGFloat c, CGFloat &x1, CGFloat &x2)
{
CGFloat discriminant = sqrt(b * b - 4 * a * c);
x1 = (-b + discriminant) / (2 * a);
x2 = (-b - discriminant) / (2 * a);
}
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <pop/POPAnimatableProperty.h>
#import <pop/POPAnimation.h>
/**
@abstract Flags for clamping animation values.
@discussion Animation values can optionally be clamped to avoid overshoot. kPOPAnimationClampStart ensures values are more than fromValue and kPOPAnimationClampEnd ensures values are less than toValue.
*/
typedef NS_OPTIONS(NSUInteger, POPAnimationClampFlags)
{
kPOPAnimationClampNone = 0,
kPOPAnimationClampStart = 1UL << 0,
kPOPAnimationClampEnd = 1UL << 1,
kPOPAnimationClampBoth = kPOPAnimationClampStart | kPOPAnimationClampEnd,
};
/**
@abstract The semi-concrete property animation subclass.
*/
@interface POPPropertyAnimation : POPAnimation
/**
@abstract The property to animate.
*/
@property (strong, nonatomic) POPAnimatableProperty *property;
/**
@abstract The value to animate from.
@discussion The value type should match the property. If unspecified, the value is initialized to the object's current value on animation start.
*/
@property (copy, nonatomic) id fromValue;
/**
@abstract The value to animate to.
@discussion The value type should match the property. If unspecified, the value is initialized to the object's current value on animation start.
*/
@property (copy, nonatomic) id toValue;
/**
@abstract The rounding factor applied to the current animated value.
@discussion Specify 1.0 to animate between integral values. Defaults to 0 meaning no rounding.
*/
@property (assign, nonatomic) CGFloat roundingFactor;
/**
@abstract The clamp mode applied to the current animated value.
@discussion See {@ref POPAnimationClampFlags} for possible values. Defaults to kPOPAnimationClampNone.
*/
@property (assign, nonatomic) NSUInteger clampMode;
/**
@abstract The flag indicating whether values should be "added" each frame, rather than set.
@discussion Addition may be type dependent. Defaults to NO.
*/
@property (assign, nonatomic, getter = isAdditive) BOOL additive;
@end
@interface POPPropertyAnimation (CustomProperty)
+ (instancetype)animationWithCustomPropertyNamed:(NSString *)name
readBlock:(POPAnimatablePropertyReadBlock)readBlock
writeBlock:(POPAnimatablePropertyWriteBlock)writeBlock;
+ (instancetype)animationWithCustomPropertyReadBlock:(POPAnimatablePropertyReadBlock)readBlock
writeBlock:(POPAnimatablePropertyWriteBlock)writeBlock;
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPPropertyAnimationInternal.h"
@implementation POPPropertyAnimation
#pragma mark - Lifecycle
#undef __state
#define __state ((POPPropertyAnimationState *)_state)
- (void)_initState
{
_state = new POPPropertyAnimationState(self);
}
#pragma mark - Properties
DEFINE_RW_FLAG(POPPropertyAnimationState, additive, isAdditive, setAdditive:);
DEFINE_RW_PROPERTY(POPPropertyAnimationState, roundingFactor, setRoundingFactor:, CGFloat);
DEFINE_RW_PROPERTY(POPPropertyAnimationState, clampMode, setClampMode:, NSUInteger);
DEFINE_RW_PROPERTY_OBJ(POPPropertyAnimationState, property, setProperty:, POPAnimatableProperty*, ((POPPropertyAnimationState*)_state)->updatedDynamicsThreshold(););
DEFINE_RW_PROPERTY_OBJ_COPY(POPPropertyAnimationState, progressMarkers, setProgressMarkers:, NSArray*, ((POPPropertyAnimationState*)_state)->updatedProgressMarkers(););
- (id)fromValue
{
return POPBox(__state->fromVec, __state->valueType);
}
- (void)setFromValue:(id)aValue
{
POPPropertyAnimationState *s = __state;
VectorRef vec = POPUnbox(aValue, s->valueType, s->valueCount, YES);
if (!vec_equal(vec, s->fromVec)) {
s->fromVec = vec;
if (s->tracing) {
[s->tracer updateFromValue:aValue];
}
}
}
- (id)toValue
{
return POPBox(__state->toVec, __state->valueType);
}
- (void)setToValue:(id)aValue
{
POPPropertyAnimationState *s = __state;
VectorRef vec = POPUnbox(aValue, s->valueType, s->valueCount, YES);
if (!vec_equal(vec, s->toVec)) {
s->toVec = vec;
// invalidate to dependent state
s->didReachToValue = false;
s->distanceVec = NULL;
if (s->tracing) {
[s->tracer updateToValue:aValue];
}
// automatically unpause active animations
if (s->active && s->paused) {
s->setPaused(false);
}
}
}
- (id)currentValue
{
return POPBox(__state->currentValue(), __state->valueType);
}
#pragma mark - Utility
- (void)_appendDescription:(NSMutableString *)s debug:(BOOL)debug
{
[s appendFormat:@"; from = %@; to = %@", describe(__state->fromVec), describe(__state->toVec)];
if (_state->active)
[s appendFormat:@"; currentValue = %@", describe(__state->currentValue())];
if (__state->velocityVec && 0 != __state->velocityVec->norm())
[s appendFormat:@"; velocity = %@", describe(__state->velocityVec)];
if (!self.removedOnCompletion)
[s appendFormat:@"; removedOnCompletion = %@", POPStringFromBOOL(self.removedOnCompletion)];
if (__state->progressMarkers)
[s appendFormat:@"; progressMarkers = [%@]", [__state->progressMarkers componentsJoinedByString:@", "]];
if (_state->active)
[s appendFormat:@"; progress = %f", __state->progress];
}
@end
@implementation POPPropertyAnimation (NSCopying)
- (instancetype)copyWithZone:(NSZone *)zone {
POPPropertyAnimation *copy = [super copyWithZone:zone];
if (copy) {
copy.property = [self.property copyWithZone:zone];
copy.fromValue = self.fromValue;
copy.toValue = self.toValue;
copy.roundingFactor = self.roundingFactor;
copy.clampMode = self.clampMode;
copy.additive = self.additive;
}
return copy;
}
@end
@implementation POPPropertyAnimation (CustomProperty)
+ (instancetype)animationWithCustomPropertyNamed:(NSString *)name
readBlock:(POPAnimatablePropertyReadBlock)readBlock
writeBlock:(POPAnimatablePropertyWriteBlock)writeBlock
{
POPPropertyAnimation *animation = [[self alloc] init];
animation.property = [POPAnimatableProperty propertyWithName:name initializer:^(POPMutableAnimatableProperty *prop) {
prop.readBlock = readBlock;
prop.writeBlock = writeBlock;
}];
return animation;
}
+ (instancetype)animationWithCustomPropertyReadBlock:(POPAnimatablePropertyReadBlock)readBlock
writeBlock:(POPAnimatablePropertyWriteBlock)writeBlock
{
return [self animationWithCustomPropertyNamed:[NSUUID UUID].UUIDString
readBlock:readBlock
writeBlock:writeBlock];
}
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPAnimationInternal.h"
#import "POPPropertyAnimation.h"
static void clampValue(CGFloat &value, CGFloat fromValue, CGFloat toValue, NSUInteger clamp)
{
BOOL increasing = (toValue > fromValue);
// Clamp start of animation.
if ((kPOPAnimationClampStart & clamp) &&
((increasing && (value < fromValue)) || (!increasing && (value > fromValue)))) {
value = fromValue;
}
// Clamp end of animation.
if ((kPOPAnimationClampEnd & clamp) &&
((increasing && (value > toValue)) || (!increasing && (value < toValue)))) {
value = toValue;
}
}
struct _POPPropertyAnimationState : _POPAnimationState
{
POPAnimatableProperty *property;
POPValueType valueType;
NSUInteger valueCount;
VectorRef fromVec;
VectorRef toVec;
VectorRef currentVec;
VectorRef previousVec;
VectorRef previous2Vec;
VectorRef velocityVec;
VectorRef originalVelocityVec;
VectorRef distanceVec;
CGFloat roundingFactor;
NSUInteger clampMode;
NSArray *progressMarkers;
POPProgressMarker *progressMarkerState;
NSUInteger progressMarkerCount;
NSUInteger nextProgressMarkerIdx;
CGFloat dynamicsThreshold;
_POPPropertyAnimationState(id __unsafe_unretained anim) : _POPAnimationState(anim),
property(nil),
valueType((POPValueType)0),
valueCount(0),
fromVec(nullptr),
toVec(nullptr),
currentVec(nullptr),
previousVec(nullptr),
previous2Vec(nullptr),
velocityVec(nullptr),
originalVelocityVec(nullptr),
distanceVec(nullptr),
roundingFactor(0),
clampMode(0),
progressMarkers(nil),
progressMarkerState(nil),
progressMarkerCount(0),
nextProgressMarkerIdx(0),
dynamicsThreshold(0)
{
type = kPOPAnimationBasic;
}
~_POPPropertyAnimationState()
{
if (progressMarkerState) {
free(progressMarkerState);
progressMarkerState = NULL;
}
}
bool canProgress() {
return hasValue();
}
bool shouldRound() {
return 0 != roundingFactor;
}
bool hasValue() {
return 0 != valueCount;
}
bool isDone() {
// inherit done
if (_POPAnimationState::isDone()) {
return true;
}
// consider an animation with no values done
if (!hasValue() && !isCustom()) {
return true;
}
return false;
}
// returns a copy of the currentVec, rounding if needed
VectorRef currentValue() {
VectorRef vec = VectorRef(Vector::new_vector(currentVec.get()));
if (shouldRound()) {
vec->subRound(1 / roundingFactor);
}
return vec;
}
void resetProgressMarkerState()
{
for (NSUInteger idx = 0; idx < progressMarkerCount; idx++)
progressMarkerState[idx].reached = false;
nextProgressMarkerIdx = 0;
}
void updatedProgressMarkers()
{
if (progressMarkerState) {
free(progressMarkerState);
progressMarkerState = NULL;
}
progressMarkerCount = progressMarkers.count;
if (0 != progressMarkerCount) {
progressMarkerState = (POPProgressMarker *)malloc(progressMarkerCount * sizeof(POPProgressMarker));
[progressMarkers enumerateObjectsUsingBlock:^(NSNumber *progressMarker, NSUInteger idx, BOOL *stop) {
progressMarkerState[idx].reached = false;
progressMarkerState[idx].progress = [progressMarker floatValue];
}];
}
nextProgressMarkerIdx = 0;
}
virtual void updatedDynamicsThreshold()
{
dynamicsThreshold = property.threshold;
}
void finalizeProgress()
{
progress = 1.0;
NSUInteger count = valueCount;
VectorRef outVec(Vector::new_vector(count, NULL));
if (outVec && toVec) {
*outVec = *toVec;
}
currentVec = outVec;
clampCurrentValue();
delegateProgress();
}
void computeProgress() {
if (!canProgress()) {
return;
}
static ComputeProgressFunctor<Vector4r> func;
Vector4r v = vector4(currentVec);
Vector4r f = vector4(fromVec);
Vector4r t = vector4(toVec);
progress = func(v, f, t);
}
void delegateProgress() {
if (!canProgress()) {
return;
}
if (delegateDidProgress && progressMarkerState) {
while (nextProgressMarkerIdx < progressMarkerCount) {
if (progress < progressMarkerState[nextProgressMarkerIdx].progress)
break;
if (!progressMarkerState[nextProgressMarkerIdx].reached) {
ActionEnabler enabler;
[delegate pop_animation:self didReachProgress:progressMarkerState[nextProgressMarkerIdx].progress];
progressMarkerState[nextProgressMarkerIdx].reached = true;
}
nextProgressMarkerIdx++;
}
}
if (!didReachToValue) {
bool didReachToValue = false;
if (0 == valueCount) {
didReachToValue = true;
} else {
Vector4r distance = toVec->vector4r();
distance -= currentVec->vector4r();
if (0 == distance.squaredNorm()) {
didReachToValue = true;
} else {
// components
if (distanceVec) {
didReachToValue = true;
const CGFloat *distanceValues = distanceVec->data();
for (NSUInteger idx = 0; idx < valueCount; idx++) {
didReachToValue &= (signbit(distance[idx]) != signbit(distanceValues[idx]));
}
}
}
}
if (didReachToValue) {
handleDidReachToValue();
}
}
}
void handleDidReachToValue() {
didReachToValue = true;
if (delegateDidReachToValue) {
ActionEnabler enabler;
[delegate pop_animationDidReachToValue:self];
}
POPAnimationDidReachToValueBlock block = animationDidReachToValueBlock;
if (block != NULL) {
ActionEnabler enabler;
block(self);
}
if (tracing) {
[tracer didReachToValue:POPBox(currentValue(), valueType, true)];
}
}
void readObjectValue(VectorRef *ptrVec, id obj)
{
// use current object value as from value
POPAnimatablePropertyReadBlock read = property.readBlock;
if (NULL != read) {
Vector4r vec = read_values(read, obj, valueCount);
*ptrVec = VectorRef(Vector::new_vector(valueCount, vec));
if (tracing) {
[tracer readPropertyValue:POPBox(*ptrVec, valueType, true)];
}
}
}
virtual void willRun(bool started, id obj) {
// ensure from value initialized
if (NULL == fromVec) {
readObjectValue(&fromVec, obj);
}
// ensure to value initialized
if (NULL == toVec) {
// compute decay to value
if (kPOPAnimationDecay == type) {
[self toValue];
} else {
// read to value
readObjectValue(&toVec, obj);
}
}
// handle one time value initialization on start
if (started) {
// initialize current vec
if (!currentVec) {
currentVec = VectorRef(Vector::new_vector(valueCount, NULL));
// initialize current value with from value
// only do this on initial creation to avoid overwriting current value
// on paused animation continuation
if (currentVec && fromVec) {
*currentVec = *fromVec;
}
}
// ensure velocity values
if (!velocityVec) {
velocityVec = VectorRef(Vector::new_vector(valueCount, NULL));
}
if (!originalVelocityVec) {
originalVelocityVec = VectorRef(Vector::new_vector(valueCount, NULL));
}
}
// ensure distance value initialized
// depends on current value set on one time start
if (NULL == distanceVec) {
// not yet started animations may not have current value
VectorRef fromVec2 = NULL != currentVec ? currentVec : fromVec;
if (fromVec2 && toVec) {
Vector4r distance = toVec->vector4r();
distance -= fromVec2->vector4r();
if (0 != distance.squaredNorm()) {
distanceVec = VectorRef(Vector::new_vector(valueCount, distance));
}
}
}
}
virtual void reset(bool all) {
_POPAnimationState::reset(all);
if (all) {
currentVec = NULL;
previousVec = NULL;
previous2Vec = NULL;
}
progress = 0;
resetProgressMarkerState();
didReachToValue = false;
distanceVec = NULL;
}
void clampCurrentValue(NSUInteger clamp)
{
if (kPOPAnimationClampNone == clamp)
return;
// Clamp all vector values
CGFloat *currentValues = currentVec->data();
const CGFloat *fromValues = fromVec->data();
const CGFloat *toValues = toVec->data();
for (NSUInteger idx = 0; idx < valueCount; idx++) {
clampValue(currentValues[idx], fromValues[idx], toValues[idx], clamp);
}
}
void clampCurrentValue()
{
clampCurrentValue(clampMode);
}
};
typedef struct _POPPropertyAnimationState POPPropertyAnimationState;
@interface POPPropertyAnimation ()
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <pop/POPPropertyAnimation.h>
/**
@abstract A concrete spring animation class.
@discussion Animation is achieved through modeling spring dynamics.
*/
@interface POPSpringAnimation : POPPropertyAnimation
/**
@abstract The designated initializer.
@returns An instance of a spring animation.
*/
+ (instancetype)animation;
/**
@abstract Convenience initializer that returns an animation with animatable property of name.
@param name The name of the animatable property.
@returns An instance of a spring animation configured with specified animatable property.
*/
+ (instancetype)animationWithPropertyNamed:(NSString *)name;
/**
@abstract The current velocity value.
@discussion Set before animation start to account for initial velocity. Expressed in change of value units per second.
*/
@property (copy, nonatomic) id velocity;
/**
@abstract The effective bounciness.
@discussion Use in conjunction with 'springSpeed' to change animation effect. Values are converted into corresponding dynamics constants. Higher values increase spring movement range resulting in more oscillations and springiness. Defined as a value in the range [0, 20]. Defaults to 4.
*/
@property (assign, nonatomic) CGFloat springBounciness;
/**
@abstract The effective speed.
@discussion Use in conjunction with 'springBounciness' to change animation effect. Values are converted into corresponding dynamics constants. Higher values increase the dampening power of the spring resulting in a faster initial velocity and more rapid bounce slowdown. Defined as a value in the range [0, 20]. Defaults to 12.
*/
@property (assign, nonatomic) CGFloat springSpeed;
/**
@abstract The tension used in the dynamics simulation.
@discussion Can be used over bounciness and speed for finer grain tweaking of animation effect.
*/
@property (assign, nonatomic) CGFloat dynamicsTension;
/**
@abstract The friction used in the dynamics simulation.
@discussion Can be used over bounciness and speed for finer grain tweaking of animation effect.
*/
@property (assign, nonatomic) CGFloat dynamicsFriction;
/**
@abstract The mass used in the dynamics simulation.
@discussion Can be used over bounciness and speed for finer grain tweaking of animation effect.
*/
@property (assign, nonatomic) CGFloat dynamicsMass;
@end
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPSpringAnimationInternal.h"
@implementation POPSpringAnimation
#pragma mark - Lifecycle
#undef __state
#define __state ((POPSpringAnimationState *)_state)
+ (instancetype)animation
{
return [[self alloc] init];
}
+ (instancetype)animationWithPropertyNamed:(NSString *)aName
{
POPSpringAnimation *anim = [self animation];
anim.property = [POPAnimatableProperty propertyWithName:aName];
return anim;
}
- (void)_initState
{
_state = new POPSpringAnimationState(self);
}
- (id)init
{
self = [super _init];
if (nil != self) {
__state->solver = new SpringSolver4d(1, 1, 1);
__state->updatedDynamicsThreshold();
__state->updatedBouncinessAndSpeed();
}
return self;
}
- (void)dealloc
{
if (__state) {
delete __state->solver;
__state->solver = NULL;
}
}
#pragma mark - Properties
- (id)velocity
{
return POPBox(__state->velocityVec, __state->valueType);
}
- (void)setVelocity:(id)aValue
{
POPPropertyAnimationState *s = __state;
VectorRef vec = POPUnbox(aValue, s->valueType, s->valueCount, YES);
VectorRef origVec = POPUnbox(aValue, s->valueType, s->valueCount, YES);
if (!vec_equal(vec, s->velocityVec)) {
s->velocityVec = vec;
s->originalVelocityVec = origVec;
if (s->tracing) {
[s->tracer updateVelocity:aValue];
}
}
}
DEFINE_RW_PROPERTY(POPSpringAnimationState, dynamicsTension, setDynamicsTension:, CGFloat, [self _updatedDynamicsTension];);
DEFINE_RW_PROPERTY(POPSpringAnimationState, dynamicsFriction, setDynamicsFriction:, CGFloat, [self _updatedDynamicsFriction];);
DEFINE_RW_PROPERTY(POPSpringAnimationState, dynamicsMass, setDynamicsMass:, CGFloat, [self _updatedDynamicsMass];);
FB_PROPERTY_GET(POPSpringAnimationState, springSpeed, CGFloat);
- (void)setSpringSpeed:(CGFloat)aFloat
{
POPSpringAnimationState *s = __state;
if (s->userSpecifiedDynamics || aFloat != s->springSpeed) {
s->springSpeed = aFloat;
s->userSpecifiedDynamics = false;
s->updatedBouncinessAndSpeed();
if (s->tracing) {
[s->tracer updateSpeed:aFloat];
}
}
}
FB_PROPERTY_GET(POPSpringAnimationState, springBounciness, CGFloat);
- (void)setSpringBounciness:(CGFloat)aFloat
{
POPSpringAnimationState *s = __state;
if (s->userSpecifiedDynamics || aFloat != s->springBounciness) {
s->springBounciness = aFloat;
s->userSpecifiedDynamics = false;
s->updatedBouncinessAndSpeed();
if (s->tracing) {
[s->tracer updateBounciness:aFloat];
}
}
}
- (SpringSolver4d *)solver
{
return __state->solver;
}
- (void)setSolver:(SpringSolver4d *)aSolver
{
if (aSolver != __state->solver) {
if (__state->solver) {
delete(__state->solver);
}
__state->solver = aSolver;
}
}
#pragma mark - Utility
- (void)_updatedDynamicsTension
{
__state->userSpecifiedDynamics = true;
if(__state->tracing) {
[__state->tracer updateTension:__state->dynamicsTension];
}
__state->updatedDynamics();
}
- (void)_updatedDynamicsFriction
{
__state->userSpecifiedDynamics = true;
if(__state->tracing) {
[__state->tracer updateFriction:__state->dynamicsFriction];
}
__state->updatedDynamics();
}
- (void)_updatedDynamicsMass
{
__state->userSpecifiedDynamics = true;
if(__state->tracing) {
[__state->tracer updateMass:__state->dynamicsMass];
}
__state->updatedDynamics();
}
- (void)_appendDescription:(NSMutableString *)s debug:(BOOL)debug
{
[super _appendDescription:s debug:debug];
if (debug) {
if (_state->userSpecifiedDynamics) {
[s appendFormat:@"; dynamics = (tension:%f, friction:%f, mass:%f)", __state->dynamicsTension, __state->dynamicsFriction, __state->dynamicsMass];
} else {
[s appendFormat:@"; bounciness = %f; speed = %f", __state->springBounciness, __state->springSpeed];
}
}
}
@end
@implementation POPSpringAnimation (NSCopying)
- (instancetype)copyWithZone:(NSZone *)zone {
POPSpringAnimation *copy = [super copyWithZone:zone];
if (copy) {
id velocity = POPBox(__state->originalVelocityVec, __state->valueType);
// If velocity never gets set, then POPBox will return nil, messing up __state->valueCount.
if (velocity) {
copy.velocity = velocity;
}
copy.springBounciness = self.springBounciness;
copy.springSpeed = self.springSpeed;
copy.dynamicsTension = self.dynamicsTension;
copy.dynamicsFriction = self.dynamicsFriction;
copy.dynamicsMass = self.dynamicsMass;
}
return copy;
}
@end
\ No newline at end of file
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <cmath>
#import "POPAnimationExtras.h"
#import "POPPropertyAnimationInternal.h"
struct _POPSpringAnimationState : _POPPropertyAnimationState
{
SpringSolver4d *solver;
CGFloat springSpeed;
CGFloat springBounciness; // normalized springiness
CGFloat dynamicsTension; // tension
CGFloat dynamicsFriction; // friction
CGFloat dynamicsMass; // mass
_POPSpringAnimationState(id __unsafe_unretained anim) : _POPPropertyAnimationState(anim),
solver(nullptr),
springSpeed(12.),
springBounciness(4.),
dynamicsTension(0),
dynamicsFriction(0),
dynamicsMass(0)
{
type = kPOPAnimationSpring;
}
bool hasConverged()
{
NSUInteger count = valueCount;
if (shouldRound()) {
return vec_equal(previous2Vec, previousVec) && vec_equal(previousVec, toVec);
} else {
if (!previousVec || !previous2Vec)
return false;
CGFloat t = dynamicsThreshold / 5;
const CGFloat *toValues = toVec->data();
const CGFloat *previousValues = previousVec->data();
const CGFloat *previous2Values = previous2Vec->data();
for (NSUInteger idx = 0; idx < count; idx++) {
if ((std::abs(toValues[idx] - previousValues[idx]) >= t) || (std::abs(previous2Values[idx] - previousValues[idx]) >= t)) {
return false;
}
}
return true;
}
}
bool isDone() {
if (_POPPropertyAnimationState::isDone()) {
return true;
}
return solver->started() && (hasConverged() || solver->hasConverged());
}
void updatedDynamics()
{
if (NULL != solver) {
solver->setConstants(dynamicsTension, dynamicsFriction, dynamicsMass);
}
}
void updatedDynamicsThreshold()
{
_POPPropertyAnimationState::updatedDynamicsThreshold();
if (NULL != solver) {
solver->setThreshold(dynamicsThreshold);
}
}
void updatedBouncinessAndSpeed() {
[POPSpringAnimation convertBounciness:springBounciness speed:springSpeed toTension:&dynamicsTension friction:&dynamicsFriction mass:&dynamicsMass];
updatedDynamics();
}
bool advance(CFTimeInterval time, CFTimeInterval dt, id obj) {
// advance past not yet initialized animations
if (NULL == currentVec) {
return false;
}
CFTimeInterval localTime = time - startTime;
Vector4d value = vector4d(currentVec);
Vector4d toValue = vector4d(toVec);
Vector4d velocity = vector4d(velocityVec);
SSState4d state;
state.p = toValue - value;
// the solver assumes a spring of size zero
// flip the velocity from user perspective to solver perspective
state.v = velocity * -1;
solver->advance(state, localTime, dt);
value = toValue - state.p;
// flip velocity back to user perspective
velocity = state.v * -1;
*currentVec = value;
if (velocityVec) {
*velocityVec = velocity;
}
clampCurrentValue();
return true;
}
virtual void reset(bool all) {
_POPPropertyAnimationState::reset(all);
if (solver) {
solver->setConstants(dynamicsTension, dynamicsFriction, dynamicsMass);
solver->reset();
}
}
};
typedef struct _POPSpringAnimationState POPSpringAnimationState;
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import <Foundation/Foundation.h>
#import <pop/POPVector.h>
namespace POP {
template <typename T>
struct SSState
{
T p;
T v;
};
template <typename T>
struct SSDerivative
{
T dp;
T dv;
};
typedef SSState<Vector4d> SSState4d;
typedef SSDerivative<Vector4d> SSDerivative4d;
const CFTimeInterval solverDt = 0.001f;
const CFTimeInterval maxSolverDt = 30.0f;
/**
Templated spring solver class.
*/
template <typename T>
class SpringSolver
{
double _k; // stiffness
double _b; // dampening
double _m; // mass
double _tp; // threshold
double _tv; // threshold velocity
double _ta; // threshold acceleration
CFTimeInterval _accumulatedTime;
SSState<T> _lastState;
T _lastDv;
bool _started;
public:
SpringSolver(double k, double b, double m = 1) : _k(k), _b(b), _m(m), _started(false)
{
_accumulatedTime = 0;
_lastState.p = T::Zero();
_lastState.v = T::Zero();
_lastDv = T::Zero();
setThreshold(1.);
}
~SpringSolver()
{
}
bool started()
{
return _started;
}
void setConstants(double k, double b, double m)
{
_k = k;
_b = b;
_m = m;
}
void setThreshold(double t)
{
_tp = t / 2; // half a unit
_tv = 25.0 * t; // 5 units per second, squared for comparison
_ta = 625.0 * t * t; // 5 units per second squared, squared for comparison
}
T acceleration(const SSState<T> &state, double t)
{
return state.p*(-_k/_m) - state.v*(_b/_m);
}
SSDerivative<T> evaluate(const SSState<T> &initial, double t)
{
SSDerivative<T> output;
output.dp = initial.v;
output.dv = acceleration(initial, t);
return output;
}
SSDerivative<T> evaluate(const SSState<T> &initial, double t, double dt, const SSDerivative<T> &d)
{
SSState<T> state;
state.p = initial.p + d.dp*dt;
state.v = initial.v + d.dv*dt;
SSDerivative<T> output;
output.dp = state.v;
output.dv = acceleration(state, t+dt);
return output;
}
void integrate(SSState<T> &state, double t, double dt)
{
SSDerivative<T> a = evaluate(state, t);
SSDerivative<T> b = evaluate(state, t, dt*0.5, a);
SSDerivative<T> c = evaluate(state, t, dt*0.5, b);
SSDerivative<T> d = evaluate(state, t, dt, c);
T dpdt = (a.dp + (b.dp + c.dp)*2.0 + d.dp) * (1.0/6.0);
T dvdt = (a.dv + (b.dv + c.dv)*2.0 + d.dv) * (1.0/6.0);
state.p = state.p + dpdt*dt;
state.v = state.v + dvdt*dt;
_lastDv = dvdt;
}
SSState<T> interpolate(const SSState<T> &previous, const SSState<T> &current, double alpha)
{
SSState<T> state;
state.p = current.p*alpha + previous.p*(1-alpha);
state.v = current.v*alpha + previous.v*(1-alpha);
return state;
}
void advance(SSState<T> &state, double t, double dt)
{
_started = true;
if (dt > maxSolverDt) {
// excessive time step, force shut down
_lastDv = _lastState.v = _lastState.p = T::Zero();
} else {
_accumulatedTime += dt;
SSState<T> previousState = state, currentState = state;
while (_accumulatedTime >= solverDt) {
previousState = currentState;
this->integrate(currentState, t, solverDt);
t += solverDt;
_accumulatedTime -= solverDt;
}
CFTimeInterval alpha = _accumulatedTime / solverDt;
_lastState = state = this->interpolate(previousState, currentState, alpha);
}
}
bool hasConverged()
{
if (!_started) {
return false;
}
for (size_t idx = 0; idx < _lastState.p.size(); idx++) {
if (fabs(_lastState.p(idx)) >= _tp) {
return false;
}
}
return (_lastState.v.squaredNorm() < _tv) && (_lastDv.squaredNorm() < _ta);
}
void reset()
{
_accumulatedTime = 0;
_lastState.p = T::Zero();
_lastState.v = T::Zero();
_lastDv = T::Zero();
_started = false;
}
};
/**
Convenience spring solver type definitions.
*/
typedef SpringSolver<Vector2d> SpringSolver2d;
typedef SpringSolver<Vector3d> SpringSolver3d;
typedef SpringSolver<Vector4d> SpringSolver4d;
}
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#ifndef __POP__FBVector__
#define __POP__FBVector__
#ifdef __cplusplus
#include <iostream>
#include <vector>
#import <objc/NSObjCRuntime.h>
#import <CoreGraphics/CoreGraphics.h>
#import <Foundation/NSException.h>
#import "POPDefines.h"
#if SCENEKIT_SDK_AVAILABLE
#import <SceneKit/SceneKit.h>
#endif
#if TARGET_OS_IPHONE
#import <UIKit/UIKit.h>
#endif
namespace POP {
/** Fixed two-size vector class */
template <typename T>
struct Vector2
{
private:
typedef T Vector2<T>::* const _data[2];
static const _data _v;
public:
T x;
T y;
// Zero vector
static const Vector2 Zero() { return Vector2(0); }
// Constructors
Vector2() {}
explicit Vector2(T v) { x = v; y = v; };
explicit Vector2(T x0, T y0) : x(x0), y(y0) {};
explicit Vector2(const CGPoint &p) : x(p.x), y (p.y) {}
explicit Vector2(const CGSize &s) : x(s.width), y (s.height) {}
// Copy constructor
template<typename U> explicit Vector2(const Vector2<U> &v) : x(v.x), y(v.y) {}
// Index operators
const T& operator[](size_t i) const { return this->*_v[i]; }
T& operator[](size_t i) { return this->*_v[i]; }
const T& operator()(size_t i) const { return this->*_v[i]; }
T& operator()(size_t i) { return this->*_v[i]; }
// Backing data
T * data() { return &(this->*_v[0]); }
const T * data() const { return &(this->*_v[0]); }
// Size
inline size_t size() const { return 2; }
// Assignment
Vector2 &operator= (T v) { x = v; y = v; return *this;}
template<typename U> Vector2 &operator= (const Vector2<U> &v) { x = v.x; y = v.y; return *this;}
// Negation
Vector2 operator- (void) const { return Vector2<T>(-x, -y); }
// Equality
bool operator== (T v) const { return (x == v && y == v); }
bool operator== (const Vector2 &v) const { return (x == v.x && y == v.y); }
// Inequality
bool operator!= (T v) const {return (x != v || y != v); }
bool operator!= (const Vector2 &v) const { return (x != v.x || y != v.y); }
// Scalar Math
Vector2 operator+ (T v) const { return Vector2(x + v, y + v); }
Vector2 operator- (T v) const { return Vector2(x - v, y - v); }
Vector2 operator* (T v) const { return Vector2(x * v, y * v); }
Vector2 operator/ (T v) const { return Vector2(x / v, y / v); }
Vector2 &operator+= (T v) { x += v; y += v; return *this; };
Vector2 &operator-= (T v) { x -= v; y -= v; return *this; };
Vector2 &operator*= (T v) { x *= v; y *= v; return *this; };
Vector2 &operator/= (T v) { x /= v; y /= v; return *this; };
// Vector Math
Vector2 operator+ (const Vector2 &v) const { return Vector2(x + v.x, y + v.y); }
Vector2 operator- (const Vector2 &v) const { return Vector2(x - v.x, y - v.y); }
Vector2 &operator+= (const Vector2 &v) { x += v.x; y += v.y; return *this; };
Vector2 &operator-= (const Vector2 &v) { x -= v.x; y -= v.y; return *this; };
// Norms
CGFloat norm() const { return sqrtr(squaredNorm()); }
CGFloat squaredNorm() const { return x * x + y * y; }
// Cast
template<typename U> Vector2<U> cast() const { return Vector2<U>(x, y); }
CGPoint cg_point() const { return CGPointMake(x, y); };
};
template<typename T>
const typename Vector2<T>::_data Vector2<T>::_v = { &Vector2<T>::x, &Vector2<T>::y };
/** Fixed three-size vector class */
template <typename T>
struct Vector3
{
private:
typedef T Vector3<T>::* const _data[3];
static const _data _v;
public:
T x;
T y;
T z;
// Zero vector
static const Vector3 Zero() { return Vector3(0); };
// Constructors
Vector3() {}
explicit Vector3(T v) : x(v), y(v), z(v) {};
explicit Vector3(T x0, T y0, T z0) : x(x0), y(y0), z(z0) {};
// Copy constructor
template<typename U> explicit Vector3(const Vector3<U> &v) : x(v.x), y(v.y), z(v.z) {}
// Index operators
const T& operator[](size_t i) const { return this->*_v[i]; }
T& operator[](size_t i) { return this->*_v[i]; }
const T& operator()(size_t i) const { return this->*_v[i]; }
T& operator()(size_t i) { return this->*_v[i]; }
// Backing data
T * data() { return &(this->*_v[0]); }
const T * data() const { return &(this->*_v[0]); }
// Size
inline size_t size() const { return 3; }
// Assignment
Vector3 &operator= (T v) { x = v; y = v; z = v; return *this;}
template<typename U> Vector3 &operator= (const Vector3<U> &v) { x = v.x; y = v.y; z = v.z; return *this;}
// Negation
Vector3 operator- (void) const { return Vector3<T>(-x, -y, -z); }
// Equality
bool operator== (T v) const { return (x == v && y == v && z = v); }
bool operator== (const Vector3 &v) const { return (x == v.x && y == v.y && z == v.z); }
// Inequality
bool operator!= (T v) const {return (x != v || y != v || z != v); }
bool operator!= (const Vector3 &v) const { return (x != v.x || y != v.y || z != v.z); }
// Scalar Math
Vector3 operator+ (T v) const { return Vector3(x + v, y + v, z + v); }
Vector3 operator- (T v) const { return Vector3(x - v, y - v, z - v); }
Vector3 operator* (T v) const { return Vector3(x * v, y * v, z * v); }
Vector3 operator/ (T v) const { return Vector3(x / v, y / v, z / v); }
Vector3 &operator+= (T v) { x += v; y += v; z += v; return *this; };
Vector3 &operator-= (T v) { x -= v; y -= v; z -= v; return *this; };
Vector3 &operator*= (T v) { x *= v; y *= v; z *= v; return *this; };
Vector3 &operator/= (T v) { x /= v; y /= v; z /= v; return *this; };
// Vector Math
Vector3 operator+ (const Vector3 &v) const { return Vector3(x + v.x, y + v.y, z + v.z); }
Vector3 operator- (const Vector3 &v) const { return Vector3(x - v.x, y - v.y, z - v.z); }
Vector3 &operator+= (const Vector3 &v) { x += v.x; y += v.y; z += v.z; return *this; };
Vector3 &operator-= (const Vector3 &v) { x -= v.x; y -= v.y; z -= v.z; return *this; };
// Norms
CGFloat norm() const { return sqrtr(squaredNorm()); }
CGFloat squaredNorm() const { return x * x + y * y + z * z; }
// Cast
template<typename U> Vector3<U> cast() const { return Vector3<U>(x, y, z); }
};
template<typename T>
const typename Vector3<T>::_data Vector3<T>::_v = { &Vector3<T>::x, &Vector3<T>::y, &Vector3<T>::z };
/** Fixed four-size vector class */
template <typename T>
struct Vector4
{
private:
typedef T Vector4<T>::* const _data[4];
static const _data _v;
public:
T x;
T y;
T z;
T w;
// Zero vector
static const Vector4 Zero() { return Vector4(0); };
// Constructors
Vector4() {}
explicit Vector4(T v) : x(v), y(v), z(v), w(v) {};
explicit Vector4(T x0, T y0, T z0, T w0) : x(x0), y(y0), z(z0), w(w0) {};
// Copy constructor
template<typename U> explicit Vector4(const Vector4<U> &v) : x(v.x), y(v.y), z(v.z), w(v.w) {}
// Index operators
const T& operator[](size_t i) const { return this->*_v[i]; }
T& operator[](size_t i) { return this->*_v[i]; }
const T& operator()(size_t i) const { return this->*_v[i]; }
T& operator()(size_t i) { return this->*_v[i]; }
// Backing data
T * data() { return &(this->*_v[0]); }
const T * data() const { return &(this->*_v[0]); }
// Size
inline size_t size() const { return 4; }
// Assignment
Vector4 &operator= (T v) { x = v; y = v; z = v; w = v; return *this;}
template<typename U> Vector4 &operator= (const Vector4<U> &v) { x = v.x; y = v.y; z = v.z; w = v.w; return *this;}
// Negation
Vector4 operator- (void) const { return Vector4<T>(-x, -y, -z, -w); }
// Equality
bool operator== (T v) const { return (x == v && y == v && z = v, w = v); }
bool operator== (const Vector4 &v) const { return (x == v.x && y == v.y && z == v.z && w == v.w); }
// Inequality
bool operator!= (T v) const {return (x != v || y != v || z != v || w != v); }
bool operator!= (const Vector4 &v) const { return (x != v.x || y != v.y || z != v.z || w != v.w); }
// Scalar Math
Vector4 operator+ (T v) const { return Vector4(x + v, y + v, z + v, w + v); }
Vector4 operator- (T v) const { return Vector4(x - v, y - v, z - v, w - v); }
Vector4 operator* (T v) const { return Vector4(x * v, y * v, z * v, w * v); }
Vector4 operator/ (T v) const { return Vector4(x / v, y / v, z / v, w / v); }
Vector4 &operator+= (T v) { x += v; y += v; z += v; w += v; return *this; };
Vector4 &operator-= (T v) { x -= v; y -= v; z -= v; w -= v; return *this; };
Vector4 &operator*= (T v) { x *= v; y *= v; z *= v; w *= v; return *this; };
Vector4 &operator/= (T v) { x /= v; y /= v; z /= v; w /= v; return *this; };
// Vector Math
Vector4 operator+ (const Vector4 &v) const { return Vector4(x + v.x, y + v.y, z + v.z, w + v.w); }
Vector4 operator- (const Vector4 &v) const { return Vector4(x - v.x, y - v.y, z - v.z, w - v.w); }
Vector4 &operator+= (const Vector4 &v) { x += v.x; y += v.y; z += v.z; w += v.w; return *this; };
Vector4 &operator-= (const Vector4 &v) { x -= v.x; y -= v.y; z -= v.z; w -= v.w; return *this; };
// Norms
CGFloat norm() const { return sqrtr(squaredNorm()); }
CGFloat squaredNorm() const { return x * x + y * y + z * z + w * w; }
// Cast
template<typename U> Vector4<U> cast() const { return Vector4<U>(x, y, z, w); }
};
template<typename T>
const typename Vector4<T>::_data Vector4<T>::_v = { &Vector4<T>::x, &Vector4<T>::y, &Vector4<T>::z, &Vector4<T>::w };
/** Convenience typedefs */
typedef Vector2<float> Vector2f;
typedef Vector2<double> Vector2d;
typedef Vector2<CGFloat> Vector2r;
typedef Vector3<float> Vector3f;
typedef Vector3<double> Vector3d;
typedef Vector3<CGFloat> Vector3r;
typedef Vector4<float> Vector4f;
typedef Vector4<double> Vector4d;
typedef Vector4<CGFloat> Vector4r;
/** Variable-sized vector class */
class Vector
{
size_t _count;
CGFloat *_values;
private:
Vector(size_t);
Vector(const Vector& other);
public:
~Vector();
// Creates a new vector instance of count with values. Initializing a vector of size 0 returns NULL.
static Vector *new_vector(NSUInteger count, const CGFloat *values);
// Creates a new vector given a pointer to another. Can return NULL.
static Vector *new_vector(const Vector * const other);
// Creates a variable size vector given a static vector and count.
static Vector *new_vector(NSUInteger count, Vector4r vec);
// Size of vector
NSUInteger size() const { return _count; }
// Returns array of values
CGFloat *data () { return _values; }
const CGFloat *data () const { return _values; };
// Vector2r support
Vector2r vector2r() const;
// Vector4r support
Vector4r vector4r() const;
// CGFloat support
static Vector *new_cg_float(CGFloat f);
// CGPoint support
CGPoint cg_point() const;
static Vector *new_cg_point(const CGPoint &p);
// CGSize support
CGSize cg_size() const;
static Vector *new_cg_size(const CGSize &s);
// CGRect support
CGRect cg_rect() const;
static Vector *new_cg_rect(const CGRect &r);
#if TARGET_OS_IPHONE
// UIEdgeInsets support
UIEdgeInsets ui_edge_insets() const;
static Vector *new_ui_edge_insets(const UIEdgeInsets &i);
#endif
// CGAffineTransform support
CGAffineTransform cg_affine_transform() const;
static Vector *new_cg_affine_transform(const CGAffineTransform &t);
// CGColorRef support
CGColorRef cg_color() const CF_RETURNS_RETAINED;
static Vector *new_cg_color(CGColorRef color);
#if SCENEKIT_SDK_AVAILABLE
// SCNVector3 support
SCNVector3 scn_vector3() const;
static Vector *new_scn_vector3(const SCNVector3 &vec3);
// SCNVector4 support
SCNVector4 scn_vector4() const;
static Vector *new_scn_vector4(const SCNVector4 &vec4);
#endif
// operator overloads
CGFloat &operator[](size_t i) const {
NSCAssert(size() > i, @"unexpected vector size:%lu", (unsigned long)size());
return _values[i];
}
// Returns the mathematical length
CGFloat norm() const;
CGFloat squaredNorm() const;
// Round to nearest sub
void subRound(CGFloat sub);
// Returns string description
NSString * toString() const;
// Operator overloads
template<typename U> Vector& operator= (const Vector4<U>& other) {
size_t count = MIN(_count, other.size());
for (size_t i = 0; i < count; i++) {
_values[i] = other[i];
}
return *this;
}
Vector& operator= (const Vector& other);
void swap(Vector &first, Vector &second);
bool operator==(const Vector &other) const;
bool operator!=(const Vector &other) const;
};
/** Convenience typedefs */
typedef std::shared_ptr<Vector> VectorRef;
typedef std::shared_ptr<const Vector> VectorConstRef;
}
#endif /* __cplusplus */
#endif /* defined(__POP__FBVector__) */
/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPVector.h"
#import "POPDefines.h"
#import "POPCGUtils.h"
#import "POPMath.h"
namespace POP
{
Vector::Vector(const size_t count)
{
_count = count;
_values = 0 != count ? (CGFloat *)calloc(count, sizeof(CGFloat)) : NULL;
}
Vector::Vector(const Vector& other)
{
_count = other.size();
_values = 0 != _count ? (CGFloat *)calloc(_count, sizeof(CGFloat)) : NULL;
if (0 != _count) {
memcpy(_values, other.data(), _count * sizeof(CGFloat));
}
}
Vector::~Vector()
{
if (NULL != _values) {
free(_values);
_values = NULL;
}
_count = 0;
}
void Vector::swap(Vector &first, Vector &second)
{
using std::swap;
swap(first._count, second._count);
swap(first._values, second._values);
}
Vector& Vector::operator=(const Vector& other)
{
Vector temp(other);
swap(*this, temp);
return *this;
}
bool Vector::operator==(const Vector &other) const {
if (_count != other.size()) {
return false;
}
const CGFloat * const values = other.data();
for (NSUInteger idx = 0; idx < _count; idx++) {
if (_values[idx] != values[idx]) {
return false;
}
}
return true;
}
bool Vector::operator!=(const Vector &other) const {
if (_count == other.size()) {
return false;
}
const CGFloat * const values = other.data();
for (NSUInteger idx = 0; idx < _count; idx++) {
if (_values[idx] != values[idx]) {
return false;
}
}
return true;
}
Vector *Vector::new_vector(NSUInteger count, const CGFloat *values)
{
if (0 == count) {
return NULL;
}
Vector *v = new Vector(count);
if (NULL != values) {
memcpy(v->_values, values, count * sizeof(CGFloat));
}
return v;
}
Vector *Vector::new_vector(const Vector * const other)
{
if (NULL == other) {
return NULL;
}
return Vector::new_vector(other->size(), other->data());
}
Vector *Vector::new_vector(NSUInteger count, Vector4r vec)
{
if (0 == count) {
return NULL;
}
Vector *v = new Vector(count);
NSCAssert(count <= 4, @"unexpected count %lu", (unsigned long)count);
for (NSUInteger i = 0; i < MIN(count, (NSUInteger)4); i++) {
v->_values[i] = vec[i];
}
return v;
}
Vector4r Vector::vector4r() const
{
Vector4r v = Vector4r::Zero();
for (size_t i = 0; i < _count; i++) {
v(i) = _values[i];
}
return v;
}
Vector2r Vector::vector2r() const
{
Vector2r v = Vector2r::Zero();
if (_count > 0) v(0) = _values[0];
if (_count > 1) v(1) = _values[1];
return v;
}
Vector *Vector::new_cg_float(CGFloat f)
{
Vector *v = new Vector(1);
v->_values[0] = f;
return v;
}
CGPoint Vector::cg_point () const
{
Vector2r v = vector2r();
return CGPointMake(v(0), v(1));
}
Vector *Vector::new_cg_point(const CGPoint &p)
{
Vector *v = new Vector(2);
v->_values[0] = p.x;
v->_values[1] = p.y;
return v;
}
CGSize Vector::cg_size () const
{
Vector2r v = vector2r();
return CGSizeMake(v(0), v(1));
}
Vector *Vector::new_cg_size(const CGSize &s)
{
Vector *v = new Vector(2);
v->_values[0] = s.width;
v->_values[1] = s.height;
return v;
}
CGRect Vector::cg_rect() const
{
return _count < 4 ? CGRectZero : CGRectMake(_values[0], _values[1], _values[2], _values[3]);
}
Vector *Vector::new_cg_rect(const CGRect &r)
{
Vector *v = new Vector(4);
v->_values[0] = r.origin.x;
v->_values[1] = r.origin.y;
v->_values[2] = r.size.width;
v->_values[3] = r.size.height;
return v;
}
#if TARGET_OS_IPHONE
UIEdgeInsets Vector::ui_edge_insets() const
{
return _count < 4 ? UIEdgeInsetsZero : UIEdgeInsetsMake(_values[0], _values[1], _values[2], _values[3]);
}
Vector *Vector::new_ui_edge_insets(const UIEdgeInsets &i)
{
Vector *v = new Vector(4);
v->_values[0] = i.top;
v->_values[1] = i.left;
v->_values[2] = i.bottom;
v->_values[3] = i.right;
return v;
}
#endif
CGAffineTransform Vector::cg_affine_transform() const
{
if (_count < 6) {
return CGAffineTransformIdentity;
}
NSCAssert(size() >= 6, @"unexpected vector size:%lu", (unsigned long)size());
CGAffineTransform t;
t.a = _values[0];
t.b = _values[1];
t.c = _values[2];
t.d = _values[3];
t.tx = _values[4];
t.ty = _values[5];
return t;
}
Vector *Vector::new_cg_affine_transform(const CGAffineTransform &t)
{
Vector *v = new Vector(6);
v->_values[0] = t.a;
v->_values[1] = t.b;
v->_values[2] = t.c;
v->_values[3] = t.d;
v->_values[4] = t.tx;
v->_values[5] = t.ty;
return v;
}
CGColorRef Vector::cg_color() const
{
if (_count < 4) {
return NULL;
}
return POPCGColorRGBACreate(_values);
}
Vector *Vector::new_cg_color(CGColorRef color)
{
CGFloat rgba[4];
POPCGColorGetRGBAComponents(color, rgba);
return new_vector(4, rgba);
}
#if SCENEKIT_SDK_AVAILABLE
SCNVector3 Vector::scn_vector3() const
{
return _count < 3 ? SCNVector3Make(0.0, 0.0, 0.0) : SCNVector3Make(_values[0], _values[1], _values[2]);
}
Vector *Vector::new_scn_vector3(const SCNVector3 &vec3)
{
Vector *v = new Vector(3);
v->_values[0] = vec3.x;
v->_values[1] = vec3.y;
v->_values[2] = vec3.z;
return v;
}
SCNVector4 Vector::scn_vector4() const
{
return _count < 4 ? SCNVector4Make(0.0, 0.0, 0.0, 0.0) : SCNVector4Make(_values[0], _values[1], _values[2], _values[3]);
}
Vector *Vector::new_scn_vector4(const SCNVector4 &vec4)
{
Vector *v = new Vector(4);
v->_values[0] = vec4.x;
v->_values[1] = vec4.y;
v->_values[2] = vec4.z;
v->_values[3] = vec4.w;
return v;
}
#endif
void Vector::subRound(CGFloat sub)
{
for (NSUInteger idx = 0; idx < _count; idx++) {
_values[idx] = POPSubRound(_values[idx], sub);
}
}
CGFloat Vector::norm() const
{
return sqrtr(squaredNorm());
}
CGFloat Vector::squaredNorm() const
{
CGFloat d = 0;
for (NSUInteger idx = 0; idx < _count; idx++) {
d += (_values[idx] * _values[idx]);
}
return d;
}
NSString * Vector::toString() const
{
if (0 == _count)
return @"()";
if (1 == _count)
return [NSString stringWithFormat:@"%f", _values[0]];
if (2 == _count)
return [NSString stringWithFormat:@"(%.3f, %.3f)", _values[0], _values[1]];
NSMutableString *s = [NSMutableString stringWithCapacity:10];
for (NSUInteger idx = 0; idx < _count; idx++) {
if (0 == idx) {
[s appendFormat:@"[%.3f", _values[idx]];
} else if (idx == _count - 1) {
[s appendFormat:@", %.3f]", _values[idx]];
} else {
[s appendFormat:@", %.3f", _values[idx]];
}
}
return s;
}
}
/*
* Copyright (C) 2007 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FloatConversion_h
#define FloatConversion_h
#include <CoreGraphics/CGBase.h>
namespace WebCore {
template<typename T>
float narrowPrecisionToFloat(T);
template<>
inline float narrowPrecisionToFloat(double number)
{
return static_cast<float>(number);
}
template<typename T>
CGFloat narrowPrecisionToCGFloat(T);
template<>
inline CGFloat narrowPrecisionToCGFloat(double number)
{
return static_cast<CGFloat>(number);
}
} // namespace WebCore
#endif // FloatConversion_h
/*
* Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved.
* Copyright (C) 2009 Torch Mobile, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "TransformationMatrix.h"
#include <math.h>
#include "FloatConversion.h"
inline double deg2rad(double d) { return d * M_PI / 180.0; }
inline double rad2deg(double r) { return r * 180.0 / M_PI; }
inline double deg2grad(double d) { return d * 400.0 / 360.0; }
inline double grad2deg(double g) { return g * 360.0 / 400.0; }
inline double turn2deg(double t) { return t * 360.0; }
inline double deg2turn(double d) { return d / 360.0; }
inline double rad2grad(double r) { return r * 200.0 / M_PI; }
inline double grad2rad(double g) { return g * M_PI / 200.0; }
//using namespace std;
namespace WebCore {
//
// Supporting Math Functions
//
// This is a set of function from various places (attributed inline) to do things like
// inversion and decomposition of a 4x4 matrix. They are used throughout the code
//
//
// Adapted from Matrix Inversion by Richard Carling, Graphics Gems <http://tog.acm.org/GraphicsGems/index.html>.
// EULA: The Graphics Gems code is copyright-protected. In other words, you cannot claim the text of the code
// as your own and resell it. Using the code is permitted in any program, product, or library, non-commercial
// or commercial. Giving credit is not required, though is a nice gesture. The code comes as-is, and if there
// are any flaws or problems with any Gems code, nobody involved with Gems - authors, editors, publishers, or
// webmasters - are to be held responsible. Basically, don't be a jerk, and remember that anything free comes
// with no guarantee.
// A clarification about the storage of matrix elements
//
// This class uses a 2 dimensional array internally to store the elements of the matrix. The first index into
// the array refers to the column that the element lies in; the second index refers to the row.
//
// In other words, this is the layout of the matrix:
//
// | m_matrix[0][0] m_matrix[1][0] m_matrix[2][0] m_matrix[3][0] |
// | m_matrix[0][1] m_matrix[1][1] m_matrix[2][1] m_matrix[3][1] |
// | m_matrix[0][2] m_matrix[1][2] m_matrix[2][2] m_matrix[3][2] |
// | m_matrix[0][3] m_matrix[1][3] m_matrix[2][3] m_matrix[3][3] |
typedef double Vector4[4];
typedef double Vector3[3];
const double SMALL_NUMBER = 1.e-8;
// inverse(original_matrix, inverse_matrix)
//
// calculate the inverse of a 4x4 matrix
//
// -1
// A = ___1__ adjoint A
// det A
// double = determinant2x2(double a, double b, double c, double d)
//
// calculate the determinant of a 2x2 matrix.
static double determinant2x2(double a, double b, double c, double d)
{
return a * d - b * c;
}
// double = determinant3x3(a1, a2, a3, b1, b2, b3, c1, c2, c3)
//
// Calculate the determinant of a 3x3 matrix
// in the form
//
// | a1, b1, c1 |
// | a2, b2, c2 |
// | a3, b3, c3 |
static double determinant3x3(double a1, double a2, double a3, double b1, double b2, double b3, double c1, double c2, double c3)
{
return a1 * determinant2x2(b2, b3, c2, c3)
- b1 * determinant2x2(a2, a3, c2, c3)
+ c1 * determinant2x2(a2, a3, b2, b3);
}
// double = determinant4x4(matrix)
//
// calculate the determinant of a 4x4 matrix.
static double determinant4x4(const TransformationMatrix::Matrix4& m)
{
// Assign to individual variable names to aid selecting
// correct elements
double a1 = m[0][0];
double b1 = m[0][1];
double c1 = m[0][2];
double d1 = m[0][3];
double a2 = m[1][0];
double b2 = m[1][1];
double c2 = m[1][2];
double d2 = m[1][3];
double a3 = m[2][0];
double b3 = m[2][1];
double c3 = m[2][2];
double d3 = m[2][3];
double a4 = m[3][0];
double b4 = m[3][1];
double c4 = m[3][2];
double d4 = m[3][3];
return a1 * determinant3x3(b2, b3, b4, c2, c3, c4, d2, d3, d4)
- b1 * determinant3x3(a2, a3, a4, c2, c3, c4, d2, d3, d4)
+ c1 * determinant3x3(a2, a3, a4, b2, b3, b4, d2, d3, d4)
- d1 * determinant3x3(a2, a3, a4, b2, b3, b4, c2, c3, c4);
}
// adjoint( original_matrix, inverse_matrix )
//
// calculate the adjoint of a 4x4 matrix
//
// Let a denote the minor determinant of matrix A obtained by
// ij
//
// deleting the ith row and jth column from A.
//
// i+j
// Let b = (-1) a
// ij ji
//
// The matrix B = (b ) is the adjoint of A
// ij
static void adjoint(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result)
{
// Assign to individual variable names to aid
// selecting correct values
double a1 = matrix[0][0];
double b1 = matrix[0][1];
double c1 = matrix[0][2];
double d1 = matrix[0][3];
double a2 = matrix[1][0];
double b2 = matrix[1][1];
double c2 = matrix[1][2];
double d2 = matrix[1][3];
double a3 = matrix[2][0];
double b3 = matrix[2][1];
double c3 = matrix[2][2];
double d3 = matrix[2][3];
double a4 = matrix[3][0];
double b4 = matrix[3][1];
double c4 = matrix[3][2];
double d4 = matrix[3][3];
// Row column labeling reversed since we transpose rows & columns
result[0][0] = determinant3x3(b2, b3, b4, c2, c3, c4, d2, d3, d4);
result[1][0] = - determinant3x3(a2, a3, a4, c2, c3, c4, d2, d3, d4);
result[2][0] = determinant3x3(a2, a3, a4, b2, b3, b4, d2, d3, d4);
result[3][0] = - determinant3x3(a2, a3, a4, b2, b3, b4, c2, c3, c4);
result[0][1] = - determinant3x3(b1, b3, b4, c1, c3, c4, d1, d3, d4);
result[1][1] = determinant3x3(a1, a3, a4, c1, c3, c4, d1, d3, d4);
result[2][1] = - determinant3x3(a1, a3, a4, b1, b3, b4, d1, d3, d4);
result[3][1] = determinant3x3(a1, a3, a4, b1, b3, b4, c1, c3, c4);
result[0][2] = determinant3x3(b1, b2, b4, c1, c2, c4, d1, d2, d4);
result[1][2] = - determinant3x3(a1, a2, a4, c1, c2, c4, d1, d2, d4);
result[2][2] = determinant3x3(a1, a2, a4, b1, b2, b4, d1, d2, d4);
result[3][2] = - determinant3x3(a1, a2, a4, b1, b2, b4, c1, c2, c4);
result[0][3] = - determinant3x3(b1, b2, b3, c1, c2, c3, d1, d2, d3);
result[1][3] = determinant3x3(a1, a2, a3, c1, c2, c3, d1, d2, d3);
result[2][3] = - determinant3x3(a1, a2, a3, b1, b2, b3, d1, d2, d3);
result[3][3] = determinant3x3(a1, a2, a3, b1, b2, b3, c1, c2, c3);
}
// Returns false if the matrix is not invertible
static bool inverse(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result)
{
// Calculate the adjoint matrix
adjoint(matrix, result);
// Calculate the 4x4 determinant
// If the determinant is zero,
// then the inverse matrix is not unique.
double det = determinant4x4(matrix);
if (fabs(det) < SMALL_NUMBER)
return false;
// Scale the adjoint matrix to get the inverse
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
result[i][j] = result[i][j] / det;
return true;
}
// End of code adapted from Matrix Inversion by Richard Carling
// Perform a decomposition on the passed matrix, return false if unsuccessful
// From Graphics Gems: unmatrix.c
// Transpose rotation portion of matrix a, return b
static void transposeMatrix4(const TransformationMatrix::Matrix4& a, TransformationMatrix::Matrix4& b)
{
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
b[i][j] = a[j][i];
}
// Multiply a homogeneous point by a matrix and return the transformed point
static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 result)
{
result[0] = (p[0] * m[0][0]) + (p[1] * m[1][0]) +
(p[2] * m[2][0]) + (p[3] * m[3][0]);
result[1] = (p[0] * m[0][1]) + (p[1] * m[1][1]) +
(p[2] * m[2][1]) + (p[3] * m[3][1]);
result[2] = (p[0] * m[0][2]) + (p[1] * m[1][2]) +
(p[2] * m[2][2]) + (p[3] * m[3][2]);
result[3] = (p[0] * m[0][3]) + (p[1] * m[1][3]) +
(p[2] * m[2][3]) + (p[3] * m[3][3]);
}
static double v3Length(Vector3 a)
{
return sqrt((a[0] * a[0]) + (a[1] * a[1]) + (a[2] * a[2]));
}
static void v3Scale(Vector3 v, double desiredLength)
{
double len = v3Length(v);
if (len != 0) {
double l = desiredLength / len;
v[0] *= l;
v[1] *= l;
v[2] *= l;
}
}
static double v3Dot(const Vector3 a, const Vector3 b)
{
return (a[0] * b[0]) + (a[1] * b[1]) + (a[2] * b[2]);
}
// Make a linear combination of two vectors and return the result.
// result = (a * ascl) + (b * bscl)
static void v3Combine(const Vector3 a, const Vector3 b, Vector3 result, double ascl, double bscl)
{
result[0] = (ascl * a[0]) + (bscl * b[0]);
result[1] = (ascl * a[1]) + (bscl * b[1]);
result[2] = (ascl * a[2]) + (bscl * b[2]);
}
// Return the cross product result = a cross b */
static void v3Cross(const Vector3 a, const Vector3 b, Vector3 result)
{
result[0] = (a[1] * b[2]) - (a[2] * b[1]);
result[1] = (a[2] * b[0]) - (a[0] * b[2]);
result[2] = (a[0] * b[1]) - (a[1] * b[0]);
}
static bool decompose(const TransformationMatrix::Matrix4& mat, TransformationMatrix::DecomposedType& result)
{
TransformationMatrix::Matrix4 localMatrix;
memcpy(localMatrix, mat, sizeof(TransformationMatrix::Matrix4));
// Normalize the matrix.
if (localMatrix[3][3] == 0)
return false;
int i, j;
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++)
localMatrix[i][j] /= localMatrix[3][3];
// perspectiveMatrix is used to solve for perspective, but it also provides
// an easy way to test for singularity of the upper 3x3 component.
TransformationMatrix::Matrix4 perspectiveMatrix;
memcpy(perspectiveMatrix, localMatrix, sizeof(TransformationMatrix::Matrix4));
for (i = 0; i < 3; i++)
perspectiveMatrix[i][3] = 0;
perspectiveMatrix[3][3] = 1;
if (determinant4x4(perspectiveMatrix) == 0)
return false;
// First, isolate perspective. This is the messiest.
if (localMatrix[0][3] != 0 || localMatrix[1][3] != 0 || localMatrix[2][3] != 0) {
// rightHandSide is the right hand side of the equation.
Vector4 rightHandSide;
rightHandSide[0] = localMatrix[0][3];
rightHandSide[1] = localMatrix[1][3];
rightHandSide[2] = localMatrix[2][3];
rightHandSide[3] = localMatrix[3][3];
// Solve the equation by inverting perspectiveMatrix and multiplying
// rightHandSide by the inverse. (This is the easiest way, not
// necessarily the best.)
TransformationMatrix::Matrix4 inversePerspectiveMatrix, transposedInversePerspectiveMatrix;
inverse(perspectiveMatrix, inversePerspectiveMatrix);
transposeMatrix4(inversePerspectiveMatrix, transposedInversePerspectiveMatrix);
Vector4 perspectivePoint;
v4MulPointByMatrix(rightHandSide, transposedInversePerspectiveMatrix, perspectivePoint);
result.perspectiveX = perspectivePoint[0];
result.perspectiveY = perspectivePoint[1];
result.perspectiveZ = perspectivePoint[2];
result.perspectiveW = perspectivePoint[3];
// Clear the perspective partition
localMatrix[0][3] = localMatrix[1][3] = localMatrix[2][3] = 0;
localMatrix[3][3] = 1;
} else {
// No perspective.
result.perspectiveX = result.perspectiveY = result.perspectiveZ = 0;
result.perspectiveW = 1;
}
// Next take care of translation (easy).
result.translateX = localMatrix[3][0];
localMatrix[3][0] = 0;
result.translateY = localMatrix[3][1];
localMatrix[3][1] = 0;
result.translateZ = localMatrix[3][2];
localMatrix[3][2] = 0;
// Vector4 type and functions need to be added to the common set.
Vector3 row[3], pdum3;
// Now get scale and shear.
for (i = 0; i < 3; i++) {
row[i][0] = localMatrix[i][0];
row[i][1] = localMatrix[i][1];
row[i][2] = localMatrix[i][2];
}
// Compute X scale factor and normalize first row.
result.scaleX = v3Length(row[0]);
v3Scale(row[0], 1.0);
// Compute XY shear factor and make 2nd row orthogonal to 1st.
result.skewXY = v3Dot(row[0], row[1]);
v3Combine(row[1], row[0], row[1], 1.0, -result.skewXY);
// Now, compute Y scale and normalize 2nd row.
result.scaleY = v3Length(row[1]);
v3Scale(row[1], 1.0);
result.skewXY /= result.scaleY;
// Compute XZ and YZ shears, orthogonalize 3rd row.
result.skewXZ = v3Dot(row[0], row[2]);
v3Combine(row[2], row[0], row[2], 1.0, -result.skewXZ);
result.skewYZ = v3Dot(row[1], row[2]);
v3Combine(row[2], row[1], row[2], 1.0, -result.skewYZ);
// Next, get Z scale and normalize 3rd row.
result.scaleZ = v3Length(row[2]);
v3Scale(row[2], 1.0);
result.skewXZ /= result.scaleZ;
result.skewYZ /= result.scaleZ;
// At this point, the matrix (in rows[]) is orthonormal.
// Check for a coordinate system flip. If the determinant
// is -1, then negate the matrix and the scaling factors.
v3Cross(row[1], row[2], pdum3);
if (v3Dot(row[0], pdum3) < 0) {
result.scaleX *= -1;
result.scaleY *= -1;
result.scaleZ *= -1;
for (i = 0; i < 3; i++) {
row[i][0] *= -1;
row[i][1] *= -1;
row[i][2] *= -1;
}
}
// Now, get the rotations out, as described in the gem.
result.rotateY = asin(-row[0][2]);
if (cos(result.rotateY) != 0) {
result.rotateX = atan2(row[1][2], row[2][2]);
result.rotateZ = atan2(row[0][1], row[0][0]);
} else {
result.rotateX = atan2(-row[2][0], row[1][1]);
result.rotateZ = 0;
}
double s, t, x, y, z, w;
t = row[0][0] + row[1][1] + row[2][2] + 1.0;
if (t > 1e-4) {
s = 0.5 / sqrt(t);
w = 0.25 / s;
x = (row[2][1] - row[1][2]) * s;
y = (row[0][2] - row[2][0]) * s;
z = (row[1][0] - row[0][1]) * s;
} else if (row[0][0] > row[1][1] && row[0][0] > row[2][2]) {
s = sqrt (1.0 + row[0][0] - row[1][1] - row[2][2]) * 2.0; // S=4*qx
x = 0.25 * s;
y = (row[0][1] + row[1][0]) / s;
z = (row[0][2] + row[2][0]) / s;
w = (row[2][1] - row[1][2]) / s;
} else if (row[1][1] > row[2][2]) {
s = sqrt (1.0 + row[1][1] - row[0][0] - row[2][2]) * 2.0; // S=4*qy
x = (row[0][1] + row[1][0]) / s;
y = 0.25 * s;
z = (row[1][2] + row[2][1]) / s;
w = (row[0][2] - row[2][0]) / s;
} else {
s = sqrt(1.0 + row[2][2] - row[0][0] - row[1][1]) * 2.0; // S=4*qz
x = (row[0][2] + row[2][0]) / s;
y = (row[1][2] + row[2][1]) / s;
z = 0.25 * s;
w = (row[1][0] - row[0][1]) / s;
}
result.quaternionX = x;
result.quaternionY = y;
result.quaternionZ = z;
result.quaternionW = w;
return true;
}
// Perform a spherical linear interpolation between the two
// passed quaternions with 0 <= t <= 1
static void slerp(double qa[4], const double qb[4], double t)
{
double ax, ay, az, aw;
double bx, by, bz, bw;
double cx, cy, cz, cw;
double angle;
double th, invth, scale, invscale;
ax = qa[0]; ay = qa[1]; az = qa[2]; aw = qa[3];
bx = qb[0]; by = qb[1]; bz = qb[2]; bw = qb[3];
angle = ax * bx + ay * by + az * bz + aw * bw;
if (angle < 0.0) {
ax = -ax; ay = -ay;
az = -az; aw = -aw;
angle = -angle;
}
if (angle + 1.0 > .05) {
if (1.0 - angle >= .05) {
th = acos (angle);
invth = 1.0 / sin (th);
scale = sin (th * (1.0 - t)) * invth;
invscale = sin (th * t) * invth;
} else {
scale = 1.0 - t;
invscale = t;
}
} else {
bx = -ay;
by = ax;
bz = -aw;
bw = az;
scale = sin(M_PI * (.5 - t));
invscale = sin (M_PI * t);
}
cx = ax * scale + bx * invscale;
cy = ay * scale + by * invscale;
cz = az * scale + bz * invscale;
cw = aw * scale + bw * invscale;
qa[0] = cx; qa[1] = cy; qa[2] = cz; qa[3] = cw;
}
// End of Supporting Math Functions
TransformationMatrix::TransformationMatrix(const CGAffineTransform& t)
{
setMatrix(t.a, t.b, t.c, t.d, t.tx, t.ty);
}
TransformationMatrix::TransformationMatrix(const CATransform3D& t)
{
setMatrix(
t.m11, t.m12, t.m13, t.m14,
t.m21, t.m22, t.m23, t.m24,
t.m31, t.m32, t.m33, t.m34,
t.m41, t.m42, t.m43, t.m44);
}
CATransform3D TransformationMatrix::transform3d() const
{
CATransform3D t;
t.m11 = narrowPrecisionToFloat(m11());
t.m12 = narrowPrecisionToFloat(m12());
t.m13 = narrowPrecisionToFloat(m13());
t.m14 = narrowPrecisionToFloat(m14());
t.m21 = narrowPrecisionToFloat(m21());
t.m22 = narrowPrecisionToFloat(m22());
t.m23 = narrowPrecisionToFloat(m23());
t.m24 = narrowPrecisionToFloat(m24());
t.m31 = narrowPrecisionToFloat(m31());
t.m32 = narrowPrecisionToFloat(m32());
t.m33 = narrowPrecisionToFloat(m33());
t.m34 = narrowPrecisionToFloat(m34());
t.m41 = narrowPrecisionToFloat(m41());
t.m42 = narrowPrecisionToFloat(m42());
t.m43 = narrowPrecisionToFloat(m43());
t.m44 = narrowPrecisionToFloat(m44());
return t;
}
CGAffineTransform TransformationMatrix::affineTransform () const
{
CGAffineTransform t;
t.a = narrowPrecisionToFloat(m11());
t.b = narrowPrecisionToFloat(m12());
t.c = narrowPrecisionToFloat(m21());
t.d = narrowPrecisionToFloat(m22());
t.tx = narrowPrecisionToFloat(m41());
t.ty = narrowPrecisionToFloat(m42());
return t;
}
TransformationMatrix::operator CATransform3D() const
{
return transform3d();
}
TransformationMatrix& TransformationMatrix::scale(double s)
{
return scaleNonUniform(s, s);
}
TransformationMatrix& TransformationMatrix::rotateFromVector(double x, double y)
{
return rotate(rad2deg(atan2(y, x)));
}
TransformationMatrix& TransformationMatrix::flipX()
{
return scaleNonUniform(-1.0, 1.0);
}
TransformationMatrix& TransformationMatrix::flipY()
{
return scaleNonUniform(1.0, -1.0);
}
TransformationMatrix& TransformationMatrix::scaleNonUniform(double sx, double sy)
{
m_matrix[0][0] *= sx;
m_matrix[0][1] *= sx;
m_matrix[0][2] *= sx;
m_matrix[0][3] *= sx;
m_matrix[1][0] *= sy;
m_matrix[1][1] *= sy;
m_matrix[1][2] *= sy;
m_matrix[1][3] *= sy;
return *this;
}
TransformationMatrix& TransformationMatrix::scale3d(double sx, double sy, double sz)
{
scaleNonUniform(sx, sy);
m_matrix[2][0] *= sz;
m_matrix[2][1] *= sz;
m_matrix[2][2] *= sz;
m_matrix[2][3] *= sz;
return *this;
}
TransformationMatrix& TransformationMatrix::rotate3d(double x, double y, double z, double angle)
{
// Normalize the axis of rotation
double length = sqrt(x * x + y * y + z * z);
if (length == 0) {
// A direction vector that cannot be normalized, such as [0, 0, 0], will cause the rotation to not be applied.
return *this;
} else if (length != 1) {
x /= length;
y /= length;
z /= length;
}
// Angles are in degrees. Switch to radians.
angle = deg2rad(angle);
double sinTheta = sin(angle);
double cosTheta = cos(angle);
TransformationMatrix mat;
// Optimize cases where the axis is along a major axis
if (x == 1.0 && y == 0.0 && z == 0.0) {
mat.m_matrix[0][0] = 1.0;
mat.m_matrix[0][1] = 0.0;
mat.m_matrix[0][2] = 0.0;
mat.m_matrix[1][0] = 0.0;
mat.m_matrix[1][1] = cosTheta;
mat.m_matrix[1][2] = sinTheta;
mat.m_matrix[2][0] = 0.0;
mat.m_matrix[2][1] = -sinTheta;
mat.m_matrix[2][2] = cosTheta;
mat.m_matrix[0][3] = mat.m_matrix[1][3] = mat.m_matrix[2][3] = 0.0;
mat.m_matrix[3][0] = mat.m_matrix[3][1] = mat.m_matrix[3][2] = 0.0;
mat.m_matrix[3][3] = 1.0;
} else if (x == 0.0 && y == 1.0 && z == 0.0) {
mat.m_matrix[0][0] = cosTheta;
mat.m_matrix[0][1] = 0.0;
mat.m_matrix[0][2] = -sinTheta;
mat.m_matrix[1][0] = 0.0;
mat.m_matrix[1][1] = 1.0;
mat.m_matrix[1][2] = 0.0;
mat.m_matrix[2][0] = sinTheta;
mat.m_matrix[2][1] = 0.0;
mat.m_matrix[2][2] = cosTheta;
mat.m_matrix[0][3] = mat.m_matrix[1][3] = mat.m_matrix[2][3] = 0.0;
mat.m_matrix[3][0] = mat.m_matrix[3][1] = mat.m_matrix[3][2] = 0.0;
mat.m_matrix[3][3] = 1.0;
} else if (x == 0.0 && y == 0.0 && z == 1.0) {
mat.m_matrix[0][0] = cosTheta;
mat.m_matrix[0][1] = sinTheta;
mat.m_matrix[0][2] = 0.0;
mat.m_matrix[1][0] = -sinTheta;
mat.m_matrix[1][1] = cosTheta;
mat.m_matrix[1][2] = 0.0;
mat.m_matrix[2][0] = 0.0;
mat.m_matrix[2][1] = 0.0;
mat.m_matrix[2][2] = 1.0;
mat.m_matrix[0][3] = mat.m_matrix[1][3] = mat.m_matrix[2][3] = 0.0;
mat.m_matrix[3][0] = mat.m_matrix[3][1] = mat.m_matrix[3][2] = 0.0;
mat.m_matrix[3][3] = 1.0;
} else {
// This case is the rotation about an arbitrary unit vector.
//
// Formula is adapted from Wikipedia article on Rotation matrix,
// http://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_and_angle
//
// An alternate resource with the same matrix: http://www.fastgraph.com/makegames/3drotation/
//
double oneMinusCosTheta = 1 - cosTheta;
mat.m_matrix[0][0] = cosTheta + x * x * oneMinusCosTheta;
mat.m_matrix[0][1] = y * x * oneMinusCosTheta + z * sinTheta;
mat.m_matrix[0][2] = z * x * oneMinusCosTheta - y * sinTheta;
mat.m_matrix[1][0] = x * y * oneMinusCosTheta - z * sinTheta;
mat.m_matrix[1][1] = cosTheta + y * y * oneMinusCosTheta;
mat.m_matrix[1][2] = z * y * oneMinusCosTheta + x * sinTheta;
mat.m_matrix[2][0] = x * z * oneMinusCosTheta + y * sinTheta;
mat.m_matrix[2][1] = y * z * oneMinusCosTheta - x * sinTheta;
mat.m_matrix[2][2] = cosTheta + z * z * oneMinusCosTheta;
mat.m_matrix[0][3] = mat.m_matrix[1][3] = mat.m_matrix[2][3] = 0.0;
mat.m_matrix[3][0] = mat.m_matrix[3][1] = mat.m_matrix[3][2] = 0.0;
mat.m_matrix[3][3] = 1.0;
}
multiply(mat);
return *this;
}
TransformationMatrix& TransformationMatrix::rotate3d(double rx, double ry, double rz)
{
// Angles are in degrees. Switch to radians.
rx = deg2rad(rx);
ry = deg2rad(ry);
rz = deg2rad(rz);
TransformationMatrix mat;
double sinTheta = sin(rz);
double cosTheta = cos(rz);
mat.m_matrix[0][0] = cosTheta;
mat.m_matrix[0][1] = sinTheta;
mat.m_matrix[0][2] = 0.0;
mat.m_matrix[1][0] = -sinTheta;
mat.m_matrix[1][1] = cosTheta;
mat.m_matrix[1][2] = 0.0;
mat.m_matrix[2][0] = 0.0;
mat.m_matrix[2][1] = 0.0;
mat.m_matrix[2][2] = 1.0;
mat.m_matrix[0][3] = mat.m_matrix[1][3] = mat.m_matrix[2][3] = 0.0;
mat.m_matrix[3][0] = mat.m_matrix[3][1] = mat.m_matrix[3][2] = 0.0;
mat.m_matrix[3][3] = 1.0;
TransformationMatrix rmat(mat);
sinTheta = sin(ry);
cosTheta = cos(ry);
mat.m_matrix[0][0] = cosTheta;
mat.m_matrix[0][1] = 0.0;
mat.m_matrix[0][2] = -sinTheta;
mat.m_matrix[1][0] = 0.0;
mat.m_matrix[1][1] = 1.0;
mat.m_matrix[1][2] = 0.0;
mat.m_matrix[2][0] = sinTheta;
mat.m_matrix[2][1] = 0.0;
mat.m_matrix[2][2] = cosTheta;
mat.m_matrix[0][3] = mat.m_matrix[1][3] = mat.m_matrix[2][3] = 0.0;
mat.m_matrix[3][0] = mat.m_matrix[3][1] = mat.m_matrix[3][2] = 0.0;
mat.m_matrix[3][3] = 1.0;
rmat.multiply(mat);
sinTheta = sin(rx);
cosTheta = cos(rx);
mat.m_matrix[0][0] = 1.0;
mat.m_matrix[0][1] = 0.0;
mat.m_matrix[0][2] = 0.0;
mat.m_matrix[1][0] = 0.0;
mat.m_matrix[1][1] = cosTheta;
mat.m_matrix[1][2] = sinTheta;
mat.m_matrix[2][0] = 0.0;
mat.m_matrix[2][1] = -sinTheta;
mat.m_matrix[2][2] = cosTheta;
mat.m_matrix[0][3] = mat.m_matrix[1][3] = mat.m_matrix[2][3] = 0.0;
mat.m_matrix[3][0] = mat.m_matrix[3][1] = mat.m_matrix[3][2] = 0.0;
mat.m_matrix[3][3] = 1.0;
rmat.multiply(mat);
multiply(rmat);
return *this;
}
TransformationMatrix& TransformationMatrix::translate(double tx, double ty)
{
m_matrix[3][0] += tx * m_matrix[0][0] + ty * m_matrix[1][0];
m_matrix[3][1] += tx * m_matrix[0][1] + ty * m_matrix[1][1];
m_matrix[3][2] += tx * m_matrix[0][2] + ty * m_matrix[1][2];
m_matrix[3][3] += tx * m_matrix[0][3] + ty * m_matrix[1][3];
return *this;
}
TransformationMatrix& TransformationMatrix::translate3d(double tx, double ty, double tz)
{
m_matrix[3][0] += tx * m_matrix[0][0] + ty * m_matrix[1][0] + tz * m_matrix[2][0];
m_matrix[3][1] += tx * m_matrix[0][1] + ty * m_matrix[1][1] + tz * m_matrix[2][1];
m_matrix[3][2] += tx * m_matrix[0][2] + ty * m_matrix[1][2] + tz * m_matrix[2][2];
m_matrix[3][3] += tx * m_matrix[0][3] + ty * m_matrix[1][3] + tz * m_matrix[2][3];
return *this;
}
TransformationMatrix& TransformationMatrix::translateRight(double tx, double ty)
{
if (tx != 0) {
m_matrix[0][0] += m_matrix[0][3] * tx;
m_matrix[1][0] += m_matrix[1][3] * tx;
m_matrix[2][0] += m_matrix[2][3] * tx;
m_matrix[3][0] += m_matrix[3][3] * tx;
}
if (ty != 0) {
m_matrix[0][1] += m_matrix[0][3] * ty;
m_matrix[1][1] += m_matrix[1][3] * ty;
m_matrix[2][1] += m_matrix[2][3] * ty;
m_matrix[3][1] += m_matrix[3][3] * ty;
}
return *this;
}
TransformationMatrix& TransformationMatrix::translateRight3d(double tx, double ty, double tz)
{
translateRight(tx, ty);
if (tz != 0) {
m_matrix[0][2] += m_matrix[0][3] * tz;
m_matrix[1][2] += m_matrix[1][3] * tz;
m_matrix[2][2] += m_matrix[2][3] * tz;
m_matrix[3][2] += m_matrix[3][3] * tz;
}
return *this;
}
TransformationMatrix& TransformationMatrix::skew(double sx, double sy)
{
// angles are in degrees. Switch to radians
sx = deg2rad(sx);
sy = deg2rad(sy);
TransformationMatrix mat;
mat.m_matrix[0][1] = tan(sy); // note that the y shear goes in the first row
mat.m_matrix[1][0] = tan(sx); // and the x shear in the second row
multiply(mat);
return *this;
}
TransformationMatrix& TransformationMatrix::applyPerspective(double p)
{
TransformationMatrix mat;
if (p != 0)
mat.m_matrix[2][3] = -1/p;
multiply(mat);
return *this;
}
// this = mat * this.
TransformationMatrix& TransformationMatrix::multiply(const TransformationMatrix& mat)
{
Matrix4 tmp;
tmp[0][0] = (mat.m_matrix[0][0] * m_matrix[0][0] + mat.m_matrix[0][1] * m_matrix[1][0]
+ mat.m_matrix[0][2] * m_matrix[2][0] + mat.m_matrix[0][3] * m_matrix[3][0]);
tmp[0][1] = (mat.m_matrix[0][0] * m_matrix[0][1] + mat.m_matrix[0][1] * m_matrix[1][1]
+ mat.m_matrix[0][2] * m_matrix[2][1] + mat.m_matrix[0][3] * m_matrix[3][1]);
tmp[0][2] = (mat.m_matrix[0][0] * m_matrix[0][2] + mat.m_matrix[0][1] * m_matrix[1][2]
+ mat.m_matrix[0][2] * m_matrix[2][2] + mat.m_matrix[0][3] * m_matrix[3][2]);
tmp[0][3] = (mat.m_matrix[0][0] * m_matrix[0][3] + mat.m_matrix[0][1] * m_matrix[1][3]
+ mat.m_matrix[0][2] * m_matrix[2][3] + mat.m_matrix[0][3] * m_matrix[3][3]);
tmp[1][0] = (mat.m_matrix[1][0] * m_matrix[0][0] + mat.m_matrix[1][1] * m_matrix[1][0]
+ mat.m_matrix[1][2] * m_matrix[2][0] + mat.m_matrix[1][3] * m_matrix[3][0]);
tmp[1][1] = (mat.m_matrix[1][0] * m_matrix[0][1] + mat.m_matrix[1][1] * m_matrix[1][1]
+ mat.m_matrix[1][2] * m_matrix[2][1] + mat.m_matrix[1][3] * m_matrix[3][1]);
tmp[1][2] = (mat.m_matrix[1][0] * m_matrix[0][2] + mat.m_matrix[1][1] * m_matrix[1][2]
+ mat.m_matrix[1][2] * m_matrix[2][2] + mat.m_matrix[1][3] * m_matrix[3][2]);
tmp[1][3] = (mat.m_matrix[1][0] * m_matrix[0][3] + mat.m_matrix[1][1] * m_matrix[1][3]
+ mat.m_matrix[1][2] * m_matrix[2][3] + mat.m_matrix[1][3] * m_matrix[3][3]);
tmp[2][0] = (mat.m_matrix[2][0] * m_matrix[0][0] + mat.m_matrix[2][1] * m_matrix[1][0]
+ mat.m_matrix[2][2] * m_matrix[2][0] + mat.m_matrix[2][3] * m_matrix[3][0]);
tmp[2][1] = (mat.m_matrix[2][0] * m_matrix[0][1] + mat.m_matrix[2][1] * m_matrix[1][1]
+ mat.m_matrix[2][2] * m_matrix[2][1] + mat.m_matrix[2][3] * m_matrix[3][1]);
tmp[2][2] = (mat.m_matrix[2][0] * m_matrix[0][2] + mat.m_matrix[2][1] * m_matrix[1][2]
+ mat.m_matrix[2][2] * m_matrix[2][2] + mat.m_matrix[2][3] * m_matrix[3][2]);
tmp[2][3] = (mat.m_matrix[2][0] * m_matrix[0][3] + mat.m_matrix[2][1] * m_matrix[1][3]
+ mat.m_matrix[2][2] * m_matrix[2][3] + mat.m_matrix[2][3] * m_matrix[3][3]);
tmp[3][0] = (mat.m_matrix[3][0] * m_matrix[0][0] + mat.m_matrix[3][1] * m_matrix[1][0]
+ mat.m_matrix[3][2] * m_matrix[2][0] + mat.m_matrix[3][3] * m_matrix[3][0]);
tmp[3][1] = (mat.m_matrix[3][0] * m_matrix[0][1] + mat.m_matrix[3][1] * m_matrix[1][1]
+ mat.m_matrix[3][2] * m_matrix[2][1] + mat.m_matrix[3][3] * m_matrix[3][1]);
tmp[3][2] = (mat.m_matrix[3][0] * m_matrix[0][2] + mat.m_matrix[3][1] * m_matrix[1][2]
+ mat.m_matrix[3][2] * m_matrix[2][2] + mat.m_matrix[3][3] * m_matrix[3][2]);
tmp[3][3] = (mat.m_matrix[3][0] * m_matrix[0][3] + mat.m_matrix[3][1] * m_matrix[1][3]
+ mat.m_matrix[3][2] * m_matrix[2][3] + mat.m_matrix[3][3] * m_matrix[3][3]);
setMatrix(tmp);
return *this;
}
void TransformationMatrix::multVecMatrix(double x, double y, double& resultX, double& resultY) const
{
resultX = m_matrix[3][0] + x * m_matrix[0][0] + y * m_matrix[1][0];
resultY = m_matrix[3][1] + x * m_matrix[0][1] + y * m_matrix[1][1];
double w = m_matrix[3][3] + x * m_matrix[0][3] + y * m_matrix[1][3];
if (w != 1 && w != 0) {
resultX /= w;
resultY /= w;
}
}
void TransformationMatrix::multVecMatrix(double x, double y, double z, double& resultX, double& resultY, double& resultZ) const
{
resultX = m_matrix[3][0] + x * m_matrix[0][0] + y * m_matrix[1][0] + z * m_matrix[2][0];
resultY = m_matrix[3][1] + x * m_matrix[0][1] + y * m_matrix[1][1] + z * m_matrix[2][1];
resultZ = m_matrix[3][2] + x * m_matrix[0][2] + y * m_matrix[1][2] + z * m_matrix[2][2];
double w = m_matrix[3][3] + x * m_matrix[0][3] + y * m_matrix[1][3] + z * m_matrix[2][3];
if (w != 1 && w != 0) {
resultX /= w;
resultY /= w;
resultZ /= w;
}
}
bool TransformationMatrix::isInvertible() const
{
if (isIdentityOrTranslation())
return true;
double det = WebCore::determinant4x4(m_matrix);
if (fabs(det) < SMALL_NUMBER)
return false;
return true;
}
TransformationMatrix TransformationMatrix::inverse() const
{
if (isIdentityOrTranslation()) {
// identity matrix
if (m_matrix[3][0] == 0 && m_matrix[3][1] == 0 && m_matrix[3][2] == 0)
return TransformationMatrix();
// translation
return TransformationMatrix(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
-m_matrix[3][0], -m_matrix[3][1], -m_matrix[3][2], 1);
}
TransformationMatrix invMat;
bool inverted = WebCore::inverse(m_matrix, invMat.m_matrix);
if (!inverted)
return TransformationMatrix();
return invMat;
}
void TransformationMatrix::makeAffine()
{
m_matrix[0][2] = 0;
m_matrix[0][3] = 0;
m_matrix[1][2] = 0;
m_matrix[1][3] = 0;
m_matrix[2][0] = 0;
m_matrix[2][1] = 0;
m_matrix[2][2] = 1;
m_matrix[2][3] = 0;
m_matrix[3][2] = 0;
m_matrix[3][3] = 1;
}
static inline void blendFloat(double& from, double to, double progress)
{
if (from != to)
from = from + (to - from) * progress;
}
void TransformationMatrix::blend(const TransformationMatrix& from, double progress)
{
if (from.isIdentity() && isIdentity())
return;
// decompose
DecomposedType fromDecomp;
DecomposedType toDecomp;
from.decompose(fromDecomp);
decompose(toDecomp);
// interpolate
blendFloat(fromDecomp.scaleX, toDecomp.scaleX, progress);
blendFloat(fromDecomp.scaleY, toDecomp.scaleY, progress);
blendFloat(fromDecomp.scaleZ, toDecomp.scaleZ, progress);
blendFloat(fromDecomp.skewXY, toDecomp.skewXY, progress);
blendFloat(fromDecomp.skewXZ, toDecomp.skewXZ, progress);
blendFloat(fromDecomp.skewYZ, toDecomp.skewYZ, progress);
blendFloat(fromDecomp.translateX, toDecomp.translateX, progress);
blendFloat(fromDecomp.translateY, toDecomp.translateY, progress);
blendFloat(fromDecomp.translateZ, toDecomp.translateZ, progress);
blendFloat(fromDecomp.perspectiveX, toDecomp.perspectiveX, progress);
blendFloat(fromDecomp.perspectiveY, toDecomp.perspectiveY, progress);
blendFloat(fromDecomp.perspectiveZ, toDecomp.perspectiveZ, progress);
blendFloat(fromDecomp.perspectiveW, toDecomp.perspectiveW, progress);
slerp(&fromDecomp.quaternionX, &toDecomp.quaternionX, progress);
// recompose
recompose(fromDecomp);
}
bool TransformationMatrix::decompose(DecomposedType& decomp) const
{
if (isIdentity()) {
memset(&decomp, 0, sizeof(decomp));
decomp.perspectiveW = 1;
decomp.scaleX = 1;
decomp.scaleY = 1;
decomp.scaleZ = 1;
}
if (!WebCore::decompose(m_matrix, decomp))
return false;
return true;
}
void TransformationMatrix::recompose(const DecomposedType& decomp, bool useEulerAngle)
{
makeIdentity();
// first apply perspective
m_matrix[0][3] = decomp.perspectiveX;
m_matrix[1][3] = decomp.perspectiveY;
m_matrix[2][3] = decomp.perspectiveZ;
m_matrix[3][3] = decomp.perspectiveW;
// now translate
translate3d(decomp.translateX, decomp.translateY, decomp.translateZ);
if (!useEulerAngle) {
// apply rotation
double xx = decomp.quaternionX * decomp.quaternionX;
double xy = decomp.quaternionX * decomp.quaternionY;
double xz = decomp.quaternionX * decomp.quaternionZ;
double xw = decomp.quaternionX * decomp.quaternionW;
double yy = decomp.quaternionY * decomp.quaternionY;
double yz = decomp.quaternionY * decomp.quaternionZ;
double yw = decomp.quaternionY * decomp.quaternionW;
double zz = decomp.quaternionZ * decomp.quaternionZ;
double zw = decomp.quaternionZ * decomp.quaternionW;
// Construct a composite rotation matrix from the quaternion values
TransformationMatrix rotationMatrix(1 - 2 * (yy + zz), 2 * (xy - zw), 2 * (xz + yw), 0,
2 * (xy + zw), 1 - 2 * (xx + zz), 2 * (yz - xw), 0,
2 * (xz - yw), 2 * (yz + xw), 1 - 2 * (xx + yy), 0,
0, 0, 0, 1);
multiply(rotationMatrix);
} else {
rotate3d(1.0, 0.0, 0.0, rad2deg(decomp.rotateX));
rotate3d(0.0, 1.0, 0.0, rad2deg(decomp.rotateY));
rotate3d(0.0, 0.0, 1.0, rad2deg(decomp.rotateZ));
}
// now apply skew
if (decomp.skewYZ) {
TransformationMatrix tmp;
tmp.setM32(decomp.skewYZ);
multiply(tmp);
}
if (decomp.skewXZ) {
TransformationMatrix tmp;
tmp.setM31(decomp.skewXZ);
multiply(tmp);
}
if (decomp.skewXY) {
TransformationMatrix tmp;
tmp.setM21(decomp.skewXY);
multiply(tmp);
}
// finally, apply scale
scale3d(decomp.scaleX, decomp.scaleY, decomp.scaleZ);
}
}
\ No newline at end of file
/*
* Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TransformationMatrix_h
#define TransformationMatrix_h
#include <string.h> //for memcpy
#include <CoreGraphics/CGAffineTransform.h>
#include <QuartzCore/QuartzCore.h>
namespace WebCore {
class TransformationMatrix {
public:
typedef double Matrix4[4][4];
TransformationMatrix() { makeIdentity(); }
TransformationMatrix(const TransformationMatrix& t) { *this = t; }
TransformationMatrix(double a, double b, double c, double d, double e, double f) { setMatrix(a, b, c, d, e, f); }
TransformationMatrix(double m11, double m12, double m13, double m14,
double m21, double m22, double m23, double m24,
double m31, double m32, double m33, double m34,
double m41, double m42, double m43, double m44)
{
setMatrix(m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44);
}
void setMatrix(double a, double b, double c, double d, double e, double f)
{
m_matrix[0][0] = a; m_matrix[0][1] = b; m_matrix[0][2] = 0; m_matrix[0][3] = 0;
m_matrix[1][0] = c; m_matrix[1][1] = d; m_matrix[1][2] = 0; m_matrix[1][3] = 0;
m_matrix[2][0] = 0; m_matrix[2][1] = 0; m_matrix[2][2] = 1; m_matrix[2][3] = 0;
m_matrix[3][0] = e; m_matrix[3][1] = f; m_matrix[3][2] = 0; m_matrix[3][3] = 1;
}
void setMatrix(double m11, double m12, double m13, double m14,
double m21, double m22, double m23, double m24,
double m31, double m32, double m33, double m34,
double m41, double m42, double m43, double m44)
{
m_matrix[0][0] = m11; m_matrix[0][1] = m12; m_matrix[0][2] = m13; m_matrix[0][3] = m14;
m_matrix[1][0] = m21; m_matrix[1][1] = m22; m_matrix[1][2] = m23; m_matrix[1][3] = m24;
m_matrix[2][0] = m31; m_matrix[2][1] = m32; m_matrix[2][2] = m33; m_matrix[2][3] = m34;
m_matrix[3][0] = m41; m_matrix[3][1] = m42; m_matrix[3][2] = m43; m_matrix[3][3] = m44;
}
TransformationMatrix& operator =(const TransformationMatrix &t)
{
setMatrix(t.m_matrix);
return *this;
}
TransformationMatrix& makeIdentity()
{
setMatrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
return *this;
}
bool isIdentity() const
{
return m_matrix[0][0] == 1 && m_matrix[0][1] == 0 && m_matrix[0][2] == 0 && m_matrix[0][3] == 0 &&
m_matrix[1][0] == 0 && m_matrix[1][1] == 1 && m_matrix[1][2] == 0 && m_matrix[1][3] == 0 &&
m_matrix[2][0] == 0 && m_matrix[2][1] == 0 && m_matrix[2][2] == 1 && m_matrix[2][3] == 0 &&
m_matrix[3][0] == 0 && m_matrix[3][1] == 0 && m_matrix[3][2] == 0 && m_matrix[3][3] == 1;
}
// This form preserves the double math from input to output
void map(double x, double y, double& x2, double& y2) const { multVecMatrix(x, y, x2, y2); }
double m11() const { return m_matrix[0][0]; }
void setM11(double f) { m_matrix[0][0] = f; }
double m12() const { return m_matrix[0][1]; }
void setM12(double f) { m_matrix[0][1] = f; }
double m13() const { return m_matrix[0][2]; }
void setM13(double f) { m_matrix[0][2] = f; }
double m14() const { return m_matrix[0][3]; }
void setM14(double f) { m_matrix[0][3] = f; }
double m21() const { return m_matrix[1][0]; }
void setM21(double f) { m_matrix[1][0] = f; }
double m22() const { return m_matrix[1][1]; }
void setM22(double f) { m_matrix[1][1] = f; }
double m23() const { return m_matrix[1][2]; }
void setM23(double f) { m_matrix[1][2] = f; }
double m24() const { return m_matrix[1][3]; }
void setM24(double f) { m_matrix[1][3] = f; }
double m31() const { return m_matrix[2][0]; }
void setM31(double f) { m_matrix[2][0] = f; }
double m32() const { return m_matrix[2][1]; }
void setM32(double f) { m_matrix[2][1] = f; }
double m33() const { return m_matrix[2][2]; }
void setM33(double f) { m_matrix[2][2] = f; }
double m34() const { return m_matrix[2][3]; }
void setM34(double f) { m_matrix[2][3] = f; }
double m41() const { return m_matrix[3][0]; }
void setM41(double f) { m_matrix[3][0] = f; }
double m42() const { return m_matrix[3][1]; }
void setM42(double f) { m_matrix[3][1] = f; }
double m43() const { return m_matrix[3][2]; }
void setM43(double f) { m_matrix[3][2] = f; }
double m44() const { return m_matrix[3][3]; }
void setM44(double f) { m_matrix[3][3] = f; }
double a() const { return m_matrix[0][0]; }
void setA(double a) { m_matrix[0][0] = a; }
double b() const { return m_matrix[0][1]; }
void setB(double b) { m_matrix[0][1] = b; }
double c() const { return m_matrix[1][0]; }
void setC(double c) { m_matrix[1][0] = c; }
double d() const { return m_matrix[1][1]; }
void setD(double d) { m_matrix[1][1] = d; }
double e() const { return m_matrix[3][0]; }
void setE(double e) { m_matrix[3][0] = e; }
double f() const { return m_matrix[3][1]; }
void setF(double f) { m_matrix[3][1] = f; }
// this = this * mat
TransformationMatrix& multiply(const TransformationMatrix&);
TransformationMatrix& scale(double);
TransformationMatrix& scaleNonUniform(double sx, double sy);
TransformationMatrix& scale3d(double sx, double sy, double sz);
TransformationMatrix& rotate(double d) { return rotate3d(0, 0, d); }
TransformationMatrix& rotateFromVector(double x, double y);
TransformationMatrix& rotate3d(double rx, double ry, double rz);
// The vector (x,y,z) is normalized if it's not already. A vector of
// (0,0,0) uses a vector of (0,0,1).
TransformationMatrix& rotate3d(double x, double y, double z, double angle);
TransformationMatrix& translate(double tx, double ty);
TransformationMatrix& translate3d(double tx, double ty, double tz);
// translation added with a post-multiply
TransformationMatrix& translateRight(double tx, double ty);
TransformationMatrix& translateRight3d(double tx, double ty, double tz);
TransformationMatrix& flipX();
TransformationMatrix& flipY();
TransformationMatrix& skew(double angleX, double angleY);
TransformationMatrix& skewX(double angle) { return skew(angle, 0); }
TransformationMatrix& skewY(double angle) { return skew(0, angle); }
TransformationMatrix& applyPerspective(double p);
bool hasPerspective() const { return m_matrix[2][3] != 0.0f; }
bool isInvertible() const;
// This method returns the identity matrix if it is not invertible.
// Use isInvertible() before calling this if you need to know.
TransformationMatrix inverse() const;
// decompose the matrix into its component parts
typedef struct {
double scaleX, scaleY, scaleZ;
double skewXY, skewXZ, skewYZ;
double rotateX, rotateY, rotateZ;
double quaternionX, quaternionY, quaternionZ, quaternionW;
double translateX, translateY, translateZ;
double perspectiveX, perspectiveY, perspectiveZ, perspectiveW;
} DecomposedType;
bool decompose(DecomposedType& decomp) const;
void recompose(const DecomposedType& decomp, bool useEulerAngle = false);
void blend(const TransformationMatrix& from, double progress);
bool isAffine() const
{
return (m13() == 0 && m14() == 0 && m23() == 0 && m24() == 0 &&
m31() == 0 && m32() == 0 && m33() == 1 && m34() == 0 && m43() == 0 && m44() == 1);
}
// Throw away the non-affine parts of the matrix (lossy!)
void makeAffine();
bool operator==(const TransformationMatrix& m2) const
{
return (m_matrix[0][0] == m2.m_matrix[0][0] &&
m_matrix[0][1] == m2.m_matrix[0][1] &&
m_matrix[0][2] == m2.m_matrix[0][2] &&
m_matrix[0][3] == m2.m_matrix[0][3] &&
m_matrix[1][0] == m2.m_matrix[1][0] &&
m_matrix[1][1] == m2.m_matrix[1][1] &&
m_matrix[1][2] == m2.m_matrix[1][2] &&
m_matrix[1][3] == m2.m_matrix[1][3] &&
m_matrix[2][0] == m2.m_matrix[2][0] &&
m_matrix[2][1] == m2.m_matrix[2][1] &&
m_matrix[2][2] == m2.m_matrix[2][2] &&
m_matrix[2][3] == m2.m_matrix[2][3] &&
m_matrix[3][0] == m2.m_matrix[3][0] &&
m_matrix[3][1] == m2.m_matrix[3][1] &&
m_matrix[3][2] == m2.m_matrix[3][2] &&
m_matrix[3][3] == m2.m_matrix[3][3]);
}
bool operator!=(const TransformationMatrix& other) const { return !(*this == other); }
// *this = *this * t (i.e., a multRight)
TransformationMatrix& operator*=(const TransformationMatrix& t)
{
return multiply(t);
}
// result = *this * t (i.e., a multRight)
TransformationMatrix operator*(const TransformationMatrix& t)
{
TransformationMatrix result = *this;
result.multiply(t);
return result;
}
CATransform3D transform3d () const;
CGAffineTransform affineTransform () const;
TransformationMatrix(const CATransform3D&);
operator CATransform3D() const;
TransformationMatrix(const CGAffineTransform&);
operator CGAffineTransform() const;
private:
// multiply passed 2D point by matrix (assume z=0)
void multVecMatrix(double x, double y, double& dstX, double& dstY) const;
// multiply passed 3D point by matrix
void multVecMatrix(double x, double y, double z, double& dstX, double& dstY, double& dstZ) const;
void setMatrix(const Matrix4 m)
{
if (m && m != m_matrix)
memcpy(m_matrix, m, sizeof(Matrix4));
}
bool isIdentityOrTranslation() const
{
return m_matrix[0][0] == 1 && m_matrix[0][1] == 0 && m_matrix[0][2] == 0 && m_matrix[0][3] == 0 &&
m_matrix[1][0] == 0 && m_matrix[1][1] == 1 && m_matrix[1][2] == 0 && m_matrix[1][3] == 0 &&
m_matrix[2][0] == 0 && m_matrix[2][1] == 0 && m_matrix[2][2] == 1 && m_matrix[2][3] == 0 &&
m_matrix[3][3] == 1;
}
Matrix4 m_matrix;
};
} // namespace WebCore
#endif // TransformationMatrix_h
/*
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef UnitBezier_h
#define UnitBezier_h
#include <math.h>
namespace WebCore {
struct UnitBezier {
UnitBezier(double p1x, double p1y, double p2x, double p2y)
{
// Calculate the polynomial coefficients, implicit first and last control points are (0,0) and (1,1).
cx = 3.0 * p1x;
bx = 3.0 * (p2x - p1x) - cx;
ax = 1.0 - cx -bx;
cy = 3.0 * p1y;
by = 3.0 * (p2y - p1y) - cy;
ay = 1.0 - cy - by;
}
double sampleCurveX(double t)
{
// `ax t^3 + bx t^2 + cx t' expanded using Horner's rule.
return ((ax * t + bx) * t + cx) * t;
}
double sampleCurveY(double t)
{
return ((ay * t + by) * t + cy) * t;
}
double sampleCurveDerivativeX(double t)
{
return (3.0 * ax * t + 2.0 * bx) * t + cx;
}
// Given an x value, find a parametric value it came from.
double solveCurveX(double x, double epsilon)
{
double t0;
double t1;
double t2;
double x2;
double d2;
int i;
// First try a few iterations of Newton's method -- normally very fast.
for (t2 = x, i = 0; i < 8; i++) {
x2 = sampleCurveX(t2) - x;
if (fabs (x2) < epsilon)
return t2;
d2 = sampleCurveDerivativeX(t2);
if (fabs(d2) < 1e-6)
break;
t2 = t2 - x2 / d2;
}
// Fall back to the bisection method for reliability.
t0 = 0.0;
t1 = 1.0;
t2 = x;
if (t2 < t0)
return t0;
if (t2 > t1)
return t1;
while (t0 < t1) {
x2 = sampleCurveX(t2);
if (fabs(x2 - x) < epsilon)
return t2;
if (x > x2)
t0 = t2;
else
t1 = t2;
t2 = (t1 - t0) * .5 + t0;
}
// Failure.
return t2;
}
double solve(double x, double epsilon)
{
return sampleCurveY(solveCurveX(x, epsilon));
}
private:
double ax;
double bx;
double cx;
double ay;
double by;
double cy;
};
}
#endif
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